Been thinking again about GMing and why I dislike it and why I dislike DnD nowadays, honestly half of it isn't even DnDs fault but how players want to interact with it, like I made a whole homebrew world, but did any of my players ask anything about it? Or ask where they could be from? What the local culture is like?
Naw just made characters and expected me to make em fit the world! They didn't even make em fit together as a team properly, and one player wanted me to come up with a whole new tribe of peoples for him to play, wich, ironically worked out the best of all of them because they happened to fit the theme of the campaign well.
This together with the last 2 games I played in being chaotic and undirected because players keep wanting to do random shit makes me just not want to play this stuff anymore.
Like if you want to build a crime empire while we are trying to save the world, fuck off! DnD doesn't support building a crime empire without the GM devoting significant effort to it!
And I'm tired of players expecting such work from GMs, I think that's why I'm so burnt out on DnD and why pathfinder won't help, because people expect it to be a sandbox, but it isn't a sandbox, they can't just do what they want without consequence, the consequence is the GM having a shit time!
So I just want to play narrower games that have specific things they want to do, like blades, or Eureka, because then the players go in with the expectation of what's going to happen and by god do I need them to actually understand what a game is about or I will explode.
This is 100% why I'm so happy about Eureka lately and had so much fun playing it, as any Ttrpg should it leaves you many options for what to do and I never felt "railroaded" or whatever, but still followed a cohesive line throughout the module we played and it was fun! Players focusing on the point of the TTRPG is fun!
Imagine if someone started playing a criminal who had 0 interest in investigating anything and asked the narrator to make up a system to start a criminal enterprise in a Eureka module, that person would be insane right? That's stupid! But somehow in DND they think that's ok, no matter what the DM had planned. :/