Le story behind Half Life on Dreamcast
While Half Life was released on November 19, 1998 on the PC, a week later the Dreamcast from Sega was released in Japan. The console, which included a version of Windows CE, caught Sierra's attention and they wondered what game they could release on this new machine that allowed PC titles to be ported easily. They asked PyroTechnix, one of their in-house studios, to evaluate whether the console could accommodate Half Life.
For a month, software enginner Brian Kraack plays the game and prototypes on the machine. He creates a radar for the VMU that allows to detect Head Crab like the aliens in the eponymous movie. Unfortunately, Sierra decides to close PyroTechnix.
However, the publisher still wanted to port the game to the Dreamcast, so they asked Valve if they were interested and it turned out that the developer of Half Life was curious to see what the Dreamcast was capable of.
Jeff Pobst, then a producer at Sierra, recalls, "Executives from Sega came to Seattle, and the three companies met at Valve and discussed how each could support such a project, what would be good for a conversion, and how best to develop it. He adds, "I remember Sega recommending working with developer Captivation Digital Laboratories for the conversion, as they already had experience with the Dreamcast.
From there, Sierra and Valve decided to not only take advantage of the power of the console to deliver a more technically advanced game than the PC version, but also to create new content for it. They decided to call Gearbox, then in the middle of working on the Opposing Forces expansion for the original Half Life, and ask them if they would be interested in developing new content for the Dreamcast version.
In the end, the work of upgrading the assets was split between Captivation and Gearbox. Sega and Microsoft provided technical support to help port the game to the console, while Valve oversaw development.
Development began in late 1999. Randy Pitchford CEO of Gearbox says: "Sierra asked us to design another add-on for Half Life exclusively for the Dreamcast, which we accepted. We also wanted to help make the Dreamcast version more sexy than previous versions because, if we were going to make the creative effort to create a new chapter for Half Life, we wanted to encourage as many people as possible to play it."
Gearbox's development of this new content resulted in a side story called "guard duty". The game was about 30-40% of the main story of Half Life. The idea was to bring the events of the original Half life to life through the eyes of popular security guard Barney "Hey, catch me later, I'll buy you a beer" Calhoun. Eventually, the new story was renamed "Blue Shift".
The conversion was officially announced in February 2000 at the Millia show in Cannes, France. The release date was set for the summer of 2000.
While the original game was created for the mouse keyboard, the game had to be adapted to the Dreamcast controller. The teams spent a lot of time finding out how to adapt the controls in an intuitive way. The game is also compatible with the console's mouse keyboard and the …. Fishing controller from Sega Bass fishing!
Although the game works, there are still many framerate problems as well as long loading times. The game is then postponed to autumn 2000. From that moment on, the marketing around the game really starts to take place and some shops launch pre-orders.
However, a tragic incident occurred at Captivation when Betty Cunningham, the artistic director, died. The game was postponed until Christmas 2000.
The team still hopes to be able to fix the problems so as not to miss this crucial period, but they do not succeed. Sierra decided to postpone the game to 2001.
By March 2001, the loading times were optimised as best they could be and most of the issues were resolved, the game was ready for release. All that remained was to launch the mass production of the CDs. The game was so ready that the official guide to the Dreamcast version was available for purchase
It was at this point that Sega announced that it was stopping production of the Dreamcast to become a third party publisher. Sierra then decided to cancel the Dreamcast version and announced that Blue Shift and the Dreamcast assets pack would be released as an Add on for Half Life PC.
In 2003, a build dated May 23, 2001 of Half Life Dreamcast appears on the net, nobody knows where it comes from but the most important is that the build is only a few weeks old before the cancellation of the game. The build has framerate issues and a save bug on the VMU. Randy Pitchford suggests that it's possible that the leak doesn't quite match the final certification copy or that changes made by the leaker to make distribution possible without Sega's specific copy protection have messed up the indexing system used for vmu saves.
In 2018 an American found a prototype copy of Half-Life Dreamcast at a yard sale. He posted his discovery on Facebook. The community was abuzz, finally seeing a confidential red disc of this long awaited FPS. Perhaps this build 1638, prior to the 1672 version that had already been leaked in 2003, would allow the creation of mods to progress.
The only final version known to date is the one stored on the shelf at Gearbox's offices.
Sources : https://en.wikipedia.org/wiki/Half-Life_(video_game) https://www.bitmapbooks.com/collections/all/products/the-games-that-werent https://www.sega-dreamcast-info-games-preservation.com/half-life-dreamcast-unreleased-sega
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