elements affecting the users and them paying the price for trying to push the limits.
Cryo, running colder than others. when overstepping the boundary, hypothermia follows, immune system wrecked, every cold lasting as if it's chronic (oh, and chronic illnesses flaring up).
Pyro, running hotter than others yet the moment they try to do more than allowed, they're suffering from heavy dehydration, their kidneys taking a hit, and heat stroke.
Anemo, never being able to put much weight as their bones lighter, but the gentle dance can turn lethal if they use too much of their power, little thump breaking the bone, their growth and recovery compromised.
Electro, randomly getting cramps and spasms, their muscles twitching here and there, and the seizure comes when they're doing a bit too much, nervous system always on high alert.
Hydro, losing water with every motion, needing to compensate for the loss, their blood thin and in need to get more nutrients and vitamins, iron levels tanking every time they're going overboard.
Dendro, always slightly poisoned by their element, slightly dizzy, energy depleting as they craft and create, and the second they're deciding they need more of their power, the poison hits and hits hard.
Geo, having trouble with their joints, every movement is a struggle, always a need to move to destroy the crust and the thin geo layer on their joints, and regretting sucking more than needed as they can't move without pain flaring up hard.
Delusions, skipping straight to the consequences part for each according element and draining their bearers of life long before they have attempted to get drunk with power.