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Development

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Development
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I have used Maya to model the assets then transfer them to substance painter and then unreal engine.

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To create pattern on the basket, I have divided the model in segments with edge loop and selected them to create sets to make Maya remember where i have selected. I picked the face selection to select all around in the middle. I went in edit mesh and clicked on poke. Thatβs where I got a crosshatch pattern on the selected faces in the middle of the basket. I used the quick select sets that i made which will select horizontal line of the basket then deleted the line. I selected all the crossed lines with face mode then extrude faces and βkeep faces togetherβ turned off and changed offset. I selected only the middle part of the pattern and deleted it.
sketches
new research and getting more references for personal project after cancelled FMP.
These are the assets I modeled in the final major project for our group.

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I modeled 2 bridges and a water well from the references and sketches. I was making a clean and demolished bridge.
water well references
More references to make a candle, chandelier, water well and pulpit. I was also asked to make a bridge.
These were the game project for our group. We wanted to make a demo in a cathedral. so we collected some references to make a prototype.
I made this dog for group Bald Cat for the final major project. It was extra for them to use it as an enemy for the cat.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Wild dog reference to model a dog in Maya in low poly.
First concepts of how the environment would be.