Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
Computer has been fixed, turned out to just be Windows 10 having a memory leak that caused it to crash.
Working on something in KING that is way more complicated than the custom shop, if and when I get it done I won't be able to show it until a month or two after the release of the OFF remake.
In the meantime, enjoy this drawing I made for fun!
Been gone a while, but for the past few days I have been working on a custom shop in RPG Maker 2k3, no more built in RPG Maker shop.
Will NOT be making a guide for this due to the monstrosity of events needed and the amount of bugs that came with making and troubleshooting the code. There could be better ways to create a custom working shop that doesn't use my spaghetti code.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
As the title says, this is a guide to making animated enemy sprites!
Much like The Judge right here.
Before you can start the coding, first make the sprites. Three will be enough.
The sprites are âPicturesâ but are the same size as the normal enemy sprite, with the exception of the idle animation which is the size of three back to back.
Speaking of the enemy sprite, make sure you have it in the âMonstersâ folder and is a solid color. (Acting like the hit-box)
Got your animated sprite ready? Open the troop that your enemy is in and add four âBattle Eventsâ.
Page 1:The Idle Animation. Make the condition âTurn No.â 0 x+0 (This makes it so the animation will start at the very beginning of the battle)
Page 2: Normal Hurt. Make the condition âBattle Commandâ Player (âs) Attack selected.
Page 3: Competence Hurt. Make the condition the same as Page 2 but replace Attack with Competence.
Page 4: Defeated. Make the condition âEnemyâ *Your enemyâs name here* (âs) HP is 0 % and 10 %
Now that we put in the conditions, itâs time to put in the actual code!
For Page 1 insert âShow Pictureâ and put your idle animation sprite in the Picture Graphic then click the check box under âSpritesheetâ this will allow you to make it animated, but first click the dots on the Spritesheet.
âNumber of Sprites in Imageâ is the number of sprites your animation is, for example, The Judgeâs idle is three sprites that go horizontal, so three for horizontal.
Check the âAnimatedâ so itâll make the sprite animated and check âLoopâ, the numbers next to Animated is the FPS (Frames Per Second) for the animations, the lower the number the faster the animation will be and the opposite for higher numbers.
Next is it position the sprite in the battle! Worried youâll have to do trial and error? Fun fact, you can just use your hit-boxes position and copy it to the sprite!
Once thatâs all done, make sure to change and check these boxes.
Thats all for Page 1, now for Page 2 and 3, which will be the exact same.
Use the same steps as Page 1, BUT for the Spritesheet check the âEraseâ options instead of the Loop. The Number of Sprites part is completely up to you, depending on if itâs a single image (like for me) or is animated.
Next is to insert âWaitâ into the code then copy the Show Image from Page 1 into Page 2 and 3.
âWaitâ is so the hurt animation wonât get overridden by the idle right away, the reason for the idle animation from Page 1 to be pasted in Page 2 and 3 is because Page 1 only activates at the start of the battle, it doesnât happen again.
Page 4 is exactly like the others, but youâll have to insert âChange Enemy HPâ check âDecreaseâ Percentage 100% and check âAllow Knockoutâ
Remember when we did enemy HP is 0 % and 10 %?
This is because RPG Maker doesnât play events when the enemy is defeated, so with this code when the enemy is at low health itâll be defeated and play the animation.
I wanna give one Warning about this defeat code!
If the enemy is one hit KOâed the defeat animation wonât play!
But this shouldnât happen in normal gameplay unless someone is crazy enough to grind to level 99.
That is the end of the guide, hope youâll have a amazing day or night!
The test demo for KING is available now for download.
Re-enter the world of OFF once again, as a new tyrant king takes hold, putting everyone in eternal fear.
Play as yourself, the Puppeteer, to bring down the fall of this new king, ending his rain of terror.
King (Test Demo 0).rar
**Warning: This test demo is extremely short, you are not forced to play this test demo and are free to wait for the release of the next kingdom. To those who play, please give me feedback of what I should change and update, along with any bugs you may have encountered. Thank you.**