A small preview of a fighter we're working on. They've got quite the set of claws on 'em!

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A small preview of a fighter we're working on. They've got quite the set of claws on 'em!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Mirroring a small clip from bsky over here. We've been working on this wizard fighter for a little bit. He's pretty unique! He's the only character on the roster to use shaders for some swanky effects on his enchanted robes. We've been having a lot of fun working on him!
Merry christmas and happy early boxing day! To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics.
Now that it's been a little bit since the SAGE demo released, have a recording of my best developer time for the demo build of Tonfa. It's not perfect and there's quite a few spots where I know it could be better optimized, but if you've been struggling with beating her this clip may provide a little bit of catharsis. Sage went really well for Snoutbreakers! I posted a more detailed breakdown over on bsky, but reception to the game was fantastic and we didn't have any super major showstopping bugs or issues.
Fight furious furries in an underground fighting circuit
Hello! It's been a very, VERY long time since I last used this blog. How are you all today? Me? I'm doing good.
If you're still following me here exclusively, you might not have heard yet but today we just released a demo of Snoutbreakers over at SAGE. It's the first demo this game has had in nearly 8 years! Wow! Go give it a shot and lemme know what you think!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
i like making video games so much i love making art that exists as part of a cohesive whole i love programing my children to run around and bonk stuff i love conveying narrative through play FUCK
Settlemoon v2.4 is Out!
It's a cold winter's night in Settlemoon and the inn is fully stocked with warm drinks. Settlemoon v2.4 is out! Lots of quality of life and bugfixes, making your townbuilding smoother than ever. Give us a visit, won't you?
A Full Restock feature lets you quickly fill up shops with your dropped items! There's also fixes for UI, boss quests and guildhalls, and so
For today's screenshotsaturday , a gameplay clip of my best Tonfa attempt. Tonfa's got AI now! ...That doesn't mean she's easy, though- She's VERY fast and right now due it's very difficult to react to her in time without her attack sfx. Aggroha's also gotten most of a fresh coat of paint-- A large portion of her more-colorful, more-permanent animation set is now in too. Working on Aggroha's animations has been the bulk of our work this month.
check out Settlemoon it's my game
hi i released an idle game called Settlemoon and you should try it out here
it's got bugs (like the insect kind) and little guys you can fling around with your mouse cursor
you make buildings for adventurers to visit, and post quests for them to beat. It's like a reverse RPG; they're doing the fighting, you're paying them for it and selling them the equipment.
it's deliberately not like the clicker genre in that it tries to avoid keeping you hooked on it. the optimal way to play it is to set things up and do something else for a few hours. like if you're gonna go to bed or go to work or something
it's got an actual story, too! we've gotten multiple folks saying it's an idle game that actually made them cry by the time they beat it.
we worked very hard on it and i think it turned out really well!!!!!! i'm biased though lol
Get it (or wishlist it) on Steam here π
...in the meantime though, check out Settlemoon! It released last year and I did the QA and some of the narrative stuff on it! It's an idle townbuilder and we put a lot of love into it! Please consider giving it a shot if it seems like the kinda thing that could interest you!
Hello, new followers!
No, I didn't forget to keep posting here just after I started posting again. I've been a bit busy with my primary job and haven't got more new stuff I want to share just yet. It'll be quiet for another week or two more before I'll have an opportunity to get back to gamedev posting.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Hello Tumblr! It's been a while since I've last posted gameplay updates here. I'm going to try to rectify that by starting to mirror twitter game update posts here. My game's evolved a LOT since I was last active on tumblr! A day-late #screenshotsaturday for today. Fighting Fwiffy (a character we've been working on since I last posted on tumblr) in playtesting has really made her feel like she couldn't withstand the player's attacks that well. Her defenses could use shoring up, so she now better punishes poorly-timed attempts to cancel her attacks.
LOOK I'M MAKING A GAME IT'S ALMOST DONE Settlemoon is a side-side-side-project-turned-full-release that I've been working on for the past...year and a half.
It's an idle game about building a town in an abandoned rpg world. The sky disappeared! What happened to it? well figure that out by playing it when it's out!!!!!!!!!!!!
August 1st!! hopefully!!!!!!!!!!!!!!!!!!
please wishlist it on steam i have no marketing budget this is the best i can do help
After the moon vanished, the fantasy game world of Settlemoon lays abandoned in darkness. Re-light the skies, provide rest and resources for
Hey! I know that I only very rarely post on tumblr these days, but if you're following me here and haven't heard already, I helped work on this! It's really good and if you're a fan of idlers or townbuilders I'd recommend giving it a look!
Hello there! In part of the answer for the last ask, you mentioned that Aggroha is a single parent. Out of curiosity, is she a good one?
Yeah, I'd say so! She's trying her best, at any rate.
Greetings, how are ya? I was wondering how you went about Aggroha's creation and what her personality is like.. She clearly enjoys fighting, but is it her great obsession or does she have room for any hobbies?
Woah, an ask! I'm doing great, thank you for asking and for paying my blog a visit! Okay, so to explain Aggroha's inception I'll need to explain a couple of things, because it's hard to talk about how I came up with creating Aggroha without also talking about Paahul. This is gonna probably be a longer read than you were expecting with these questions, but it's a fun thing to talk about! So here goes. Firstly, the setting that this game takes place in started as a personal setting I run tabletop games in. While I'm not a programmer by trade, I'm an avid tabletop GM and homebrewer, so using my pre-existing setting also as the setting for this game made sense to me, so that did a lot to limit species selection. You wouldn't be able to find any information on my setting without a lot of digging, so I've included the general species lineup for it here. I didn't want to have the player occupy any of the super tall or super short races because that would create gameplay problems and would limit opponent diversity because it'd be really hard to make a boxing game where an Eolian fights a Fonin (the unlabelled, tiny otter race on the far left of the screen) The three races I singled out for the player character ended up being Tor'cha, Chortin, and Bahaa as a result. Of the three, Chortin and Bahaa presented the most interesting possibilities for gameplay, particularly Bahaa, because in-universe every member of that species has some sort of capability to see the dead. I didn't end up going with that though! This may seem like kind of a basic thing to get stuck up on, but I had trouble deciding between two character ideas that were swirling around in my head. The first was for an aggressive Chortin fighter who fights primarily for money/the survival of their family and the second was for kinda a lovable loser of a Bahaa who fights more for fun, to make friends, and to better themself. Both of these seemed like compelling directions to take a player character in, with different strong motivations to stick around in a fighting league. In the end, I couldn't decide upon two things: The first were the sexes of the two characters, and the second was which one of them should actually be the player character. I ended up settling it with two coin flips. The result was that the Bahaa would be male and the Chortin female... And that the Chortin would be the player character and the Bahaa would be their rival. At first, I actually got a lot of anxiety about this result because I wasn't sure if people would enjoy playing a fighting game with a female main character, but as I worked more on the project and solidified the design of both characters that anxiety sort of melted away. It also helped when I realized that no matter what the result was going to be the player would spend most of the game seeing them from behind, so even if players didn't like the idea of a female fighting character they'd be seeing them from a fixed perspective where there wouldn't be much of a difference if you swapped their sex anyway. So that's where not only Aggroha, but also Paahul's general design comes from- I had two vague ideas about broad character archetypes to go with and I left it to coinflips to settle the particulars I got stuck on. Now, as for Aggroha herself: Aggroha's personality is, unsurprisingly, very direct and somewhat aggressive. She's very to-the-point, prefers simple solutions to problems, and generally she's not very patient. That being said, she isn't short-tempered, and while she isn't the smartest around, she does have a quick wit that lends her to occasionally try to make wisecracks that don't quite make sense. Socially, she's willing to lock horns with or fight others about things she's passionate with, and while she doesn't intentionally try to create drama she will absolutely get in verbal (and physical) brawls to defend things she has an interest in. As a general rule, she's confident and confrontational, although not particularly charismatic.
The funny thing though is that her relationship with fighting is more of a business relationship than anything else-- She's a single parent with at least one other mouth she has to feed. That takes up most of her time outside of the ring, so unfortunately aside from being able to whoop some serious ass she doesn't have that many marketable skills or hobbies, and she comes from a lower-class background. That's not to say she doesn't have potential- She's a quick-learner and is amazing at pattern recognition, but she just doesn't have the spare time to dedicate to other things. She takes more pride in the fact that she's good at what she does moreso than the actual occupation, if that makes sense. She does care about her legacy in the sense that she would like to take her run in the ring as far as she can push it because it would make for a good story, but actually having and keeping the champion's title isn't what drives her to fight.
Those of you who have been following me for a long time may remember that I used to post pictures of testing out versus mode. I haven't done that in a while... and the screenshot kind of shows why. I never got around to removing the old spine-based animation infrastructure from the versus mode game objects (although they had been removed from the rest of the project), so the vs mode room was crashing the game instantly upon load. I fixed that. And 12 other similar game crashes, which eventually let me linger in the room for just long enough to grab this screenshot before it crashed again.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
It has been a very, very long time since I posted anything here, so let's get things back on track here with a very short clip for screenshot saturday. This is Champ- The game's second fighter. No, he's not the champion, but he is a southpaw!
Wow, it's been kind of a bit since I last made a post here, huh? Twitter's kind of gone to shit as of late, so I'm going to start posting updates to here again whenever I post stuff to twitter.