As a Sims 2 player one of the most eerie things about playing the original game isn't necessarily the creepy/more liminal aesthetic or the repetitively endless gameplay, but the fact that almost all the pre-made Sims from the original game are inexorably doomed by the narrative.
There's something odd about Pleasantview specifically, where the majority of the returning Sim families live (save for Tara Kat, who seems... relatively fine). Like, the concept of the game is that twenty-five years have passed, and all of the returning characters are pre-baked into character arcs that communicate an unavoidable truth: You, the player, failed.
Bella Goth will disappear. Her brother (though in the original Sims we aren't aware that Michael Bachelor is her brother) will die, possibly murdered. Mortimer will be lost and alone. Cassandra will be stuck in an unloving engagement. The Newbie's daughter will be impoverished, a single mother whose husband died young, with two boys and another on the way. Daniel Pleasant will grow up to be a cheater. Jennifer Pleasant will never be an athlete like she wanted (her brother will). And though poor Johnny Burb never mentions Tucker anymore, you know that old dog died years ago. The Roomies, the Mashugas, the Hicks, the Charmings - all leave town... or worse, die out.
I think about Jeff Pleasant's bio in the first game: "Jeff and his family are new to the neighborhood. Can you help Jeff provide for his family and fulfill his lifelong goal of being the first man to walk on Mars?" And how it contrasts to Daniel's in the second: "Since his father Jeff died without achieving his dream of going to Mars, Daniel has felt an overwhelming guilt."
And sure, you can save the families of Pleasantview. You can choose for Mary-Sue to not go to work that day, or maybe Daniel never pursues Kaylynn Langerak again. You can give Cassandra a happy marriage, tame Don Lothario's womanizer ways. You can financially save Brandi Broke. You can get John Burb another dog. You can get Jennifer the career she always wanted. You can defy the scripted in-game prompts and say "No. I don't want to play like this." You can break the cycle, every time you play.
And yet, at the end of the day, no matter what you do... uninstalling the game and reinstalling it, maybe just deleting that Neighborhood folder, they are reset back to exactly where they were again. They're doomed to repeat it forever.
The game makes it clear that there are some things you aren't meant to change. A genie lamp or a Resurrect-O-Nomitron can bring back sims like Michael Bachelor, but you will pay for it in your neighborhood deteriorating to corruption. And no matter what you do, no force in the universe can bring Bella Goth back. The one in Strangetown isn't even really her, after all. And maybe she isn't. They say they deleted her in development, replaced her with a clone. Maybe that's what Bella Goth in Strangetown is. A clone. Maybe we were wrong, after all. Maybe she was never abducted by aliens. Maybe Don Lothario killed her. Maybe Dina Caliente killed her. Maybe Mortimer did. But you can't bring her back, no matter what you do. Recreate the original Bella, pixel by pixel, extract her data, make your zombie Bella. Build your own monster. Create a sim. But she will never recognize her family. Never see them as her own.
And she was never meant to.