I know it's been said before goddamn dude, how many times is a game going to let me use they/them pronouns and then not have a single NPC who does
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I know it's been said before goddamn dude, how many times is a game going to let me use they/them pronouns and then not have a single NPC who does

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âFuck being nice to everyone. If someone treats you badly, you have every right not to tolerate bullshit.â
â Unknown
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I had NO idea it had been so long since I'd updated my fic. It's been a fuck of a year. But a whole YEAR? Yikes.
I'm SORRY!!
I juuuust slid in under the 'it's been a whole fucking year' date.
Anyway. Chp 51 is up. https://archiveofourown.org/works/61114669/chapters/240036171
the fun thing about having a mental health crashout in your thirties is that sure yeah you're crashing out, but at the same time there's a part of you standing across the room smoking ben affleck style, going yeah yeah you're crashing out. you crashed out before you will crash out again can we wrap this up yet. and the most annoying part about it is that they're right, and that that does Not stop you from crashing out even a little. love and light on planet earth.

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Did Solas actually kill Felassan?
It's interesting to me that, as objectively bad as DAV is, Felassan was noticeably not in Solas's regrets.
Spoilers for all dragon age materials, games, comics, and books included.
Obligatory 'I'm not an asshole' disclaimer. Feel free to jump to the cut if you've read it.
Something came to my attention. I need to make it crystal clear that I utterly love the diversity in DAV. It's fantastic. I'm also a heavily left leaning, non-binary, queer as fuck reviewer, editor, and author.
I was on media blackout while I played DAV. Please be safe and take care of yourselves. Arguing with incels and white supremacists is completely pointless. They sea lion worse than an actual sea lion. Your mental health is important.
Though, every single time the anti-queer brigade comes out for a new DA game, I sit there thinking 'have you bozos ever played any DA game, like, ever?' My guess is nope.
Note. None of my writing on DA, but especially DAV, is edited. This is just my off the cuff writing. I don't have the time, energy, or heart to edit them properly.
Dragon Age: Inquisition | âś dev. Bioware
So... everyone pretty much hated Veilguard's "secret ending", right? Beyond speculation about the Executors themselves, I haven't exactly seen anyone excited about its presence, and for that matter, haven't seen many people talking about it at all.
The closest way I can describe my initial reaction to it was an immediate, visceral disgust. I think I remember uttering at my screen something along the lines of "Fuck off! What the fuck?! Are you fucking kidding me???" and ever since then I've wanted to put into words exactly why it made me feel that way.
For the 88% of you (according to Steam achievement statistics) who didn't see this ending due to not picking up three very specific codex entries by complete chance, you can watch it here. In short, the clip depicts a mysterious voice who sounds suspiciously like Matt Mercer talking about how a group of shadowy figures has "balanced, guided, and whispered" over scenes of villains from the previous DA games, implying that these shadowy figures have been at least partially responsible for all of the bad things happening in Thedas, towards some unknown nefarious purpose.
Now obviously, this sucks. This is hamfisted, unimaginative writing that simultaneously retcons and re-contextualizes elements from DA's past that absolutely no one thought needed further explanation, as well as being exactly the kind of irritating sequel-bait tactics that people have largely grown tired of these days. But why does it suck so much? Why did I feel such palpable distaste for this scene?
For starters, it simply reeks of entitlement, and a lack of respect towards Bioware's own past games. Remember those villains you loved and thought were compelling? Well, their own personal, very complex and thought-out motivations were really just the Executors whispering in their ears the whole time! Loghain making a difficult and calculated decision at great personal cost for a greater good he truly believed in? Executors. Bartrand succumbing to his own greed to the point that he betrays his only family and devolves into a tragic husk of himself? Executors. Corypheus and the Magisters breaching the Golden fucking City??? Executors.
Ignore the infuriating lore ramifications for a second and consider: what do all of these things have in common? They're all instances of complex character motivation; of people in this world doing things for their own reasons that ended up having massive ramifications. In short, they're not events that can be explained easily in terms of black and white morality. And from what we've seen in Veilguard, the current dev team has a serious inability to work with any story elements that do not have absolute moral clarity: the Venatori and the Antaam are Evil. The Shadow Dragons and the Crows are Good. Any nuance; any potential questioning of this duality is quickly explained away or snuffed out.
And that's exactly what they're trying to do, retroactively, with the rest of the series. Having a hard time deciding whether Loghain was right or wrong? Well, worry not, the Executors are Evil and if they were guiding him the whole time, then what he did must have been Evil too! Grappling with how the plot of DA2 was about the inevitable tragedy of a series of oppressive systems reaching their natural breaking point? Well, wrestle no further, for if the Executors were involved then Meredith and Bartrand must've been Evil, no question! What the Magisters did was definitely Not Great, and what do you know, there were consequences for it that they and the whole world very much did pay for. But if the Executors were behind it all, then it was someone else's fault, some Evil power reaching in and making them do what they did, rather than their actions being the result of a horrific series of power abuses done by actual people.
Which leads me to where my initial disgust comes in. Because in a world which has always had core themes of power and its many abuses, actions that have consequences, and the idea that there are no true higher beings; every horrible thing that has ever been done was done by people, the simple act of putting shadowy figures behind key moments in history completely debases and neuters all of those themes. The whole point of Dragon Age as a series up until this point has been to illustrate the complex relationships people and societies have with power, choice, and morality. To remove that link - to place an external force between those characters and their choices - is to rob the series of any meaning whatsoever.
There is a staggering difference between the messaging of a game that tells you ordinary people are to blame for society's wrongs and a game that tells you a secret shadowy faction of evil forces are to blame for them. The former invites thought about one's own society; it has the potential to be uncomfortable and difficult to reconcile with. The latter assures its audience of the fantasy it is couched in. It gives the audience a boogeyman to be angry at, and in so doing deflects any potential for introspection. And that, I think, is the real point of the scene in question.
In a time where our media has become inundated with bland, unchallenging liberal politics, the idea of "cozy" stories have become a growing trend. These types of stories often sport a broad rejection of complicated themes, painful emotions, and nuance, preferring instead to provide a "safe" place to escape to. And with that "safe" space comes a directive not to engage in critical thinking about a work, and not to draw any message from that work and apply it to the real world. Yet this is exactly where Bioware seems to be heading nowadays.
Veilguard has already been faced with heavy criticism about playing things overly safe; removing anything that might be potentially uncomfortable for the player. And the end credits scene is no different. Don't think about things too hard, it whispers to you seductively, in Matt Mercer's soothingly Evil voice. See? The Bad Guys were behind everything, all along.
And beyond all of this? Which is all absolutely true, and I had the same screech at my screen moment, OP...
That last scene, that heavily implies that 'people from across the sea who wear something an awfully lot like a burqa (black robes and veils many Muslims wear) are eeeeevvvvviiiillll' is just fucking racist no matter how you slice it.
Dragon Age Writing References
Been meaning to pull this together for a while.  If you know anything good that Iâve missed, stick âem on the end!  Iâll reblog in a while with additions.
Dragon Age Wikiâfirst-stop resource for basic character and plot information, class and area info, and a lot of codices from all three games.
An Illustrated Timeline of Thedosian HistoryâWhat it says on the tin, put together by @penbrydd.
Travel Times:
Ferelden travel: distances and timesâDA: O specific areas, also includes interesting discussion of forced-march speeds
More travel time ideas including Inquisition areas
Thedosian TitlesâRanks and titles in Thedas, as taken from the tabletop rpg guides.
Thedosian slursâa compilation of derogatory terms used by various Thedosian peoples.
Thedosian calendarâThedosian dates and holidays with a speculative matchup of the Gregorian equivalents.
Human namesâinformation on naming in Thedosian human cultures.
Qunari, dwarven, and elven namesâsome information and examples for each group.
How old everyone is in Inquisitionâanswers or best estimates using in-game or WoT information.
War Table spreadsheetâall the War Table missions, options, and outcomes.
Dragon Age Meta Nexusâa collection of meta posts drawn from Tumblr with standardized tags to facilitate search. Â Fairly new.

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I did it. I beat Veilguard a second time. On normal/hard as a warrior.
It really wasn't me. The damned game was made for warrior players. Fuck the rest of us. I can't describe how bad I am at tanking. I even asked my husband if I was better at tanking than I thought. He laughed his ass off. Two votes for how bad I am at it. đ¤Łđ .
I fucking flew through VG in half the time it took me to do it with my rogue. That much of a time invested difference can't be just because they fixed bugs (they did), or because I knew the game (I generally have the working memory of a goldfish). And I didn't break any keys from having to use them too often. (Broke the W key playing my rogue because I had to flip out of the way so much.)
The game is just unbalanced, sooooo badly. Heavily weighted and maximized for warrior players who like bashing barrels. Gods. Still, why the barrels?
This time, I knew what I was in for, so didn't sit there nigh paralyzed with horror at what they did to one of my favourite franchises. So I caught more that I hadnât.
Still hate it. I'd never have gotten through if I hadnât been high. I can see why players who don't give a shit about lore, world building, and well-designed characters might like it. Or even folks who just prefer fighting. It's just 1. Not for me. And 2. Not even remotely Dragon Age.
What a waste of so many things.
Now I can happily uninstall it and move the fuck on (I hope).
And for fuckâs sake, that 'romantic ending' for Solavellan is still as bloody romantic as a tooth extraction. Sans anesthesia.
Emmerich, however, is my darling. I truly, honestly loved his romance.
I'm a sucker for a truly romantic gentleman. The difference between Lucanis romance and Emmerich romance is ridiculous.
I'm an editor/romance writer. I have a clue.
I will say that if it hadnât been trying to be Dragon Age, it probably would've been a perfectly fine mid-level on quality, generic fantasy hack n'slash.
And it likely would've sold better, too. Those sales numbers... ouch.
This is probably gonna come off arrogant, but I would actually like to be wrong sometimes.
The BioWare I loved has definitely died a slow, wasting death. I won't be purchasing their products moving forward. I won't be touching a single thing Epler and Busche have anything to do with in future either.
Rest in Peace, the BioWare who gave us DAO/DA2/DAI. The one who set the standards for CRPG. The one who invented companions in games. The one that had good writing, decent storylines, amazing characters and were made with love. None of them were perfect, but they weren't DAV.
The BioWare of today? Yeah, I hope it sinks as if it had a million anchors tied to it. Epler is gone, Busche is gone. Sink already.
POV: You just got so thoroughly railed in a sarcophagus that you needed a nap and now Emmrich is watching you sleep.
Do whatever you want, believe whatever you want. And using Veilguard as any sort of source for anything remotely related to canon Lore is just ridiculous. It's so... awful, IMHO, to use it to defend any sort of point.
I'm not certain if this would be considered critical, so I'll put it under a cut. Potentially critical of Veilguard.
Though I'm really just talking about the Lore.
I point out 4 massive retcons in Veilguard that blew my mind and that I see people commonly using as arguing points. And yes, if someone wants to pay me for the time, I can prove all of it with sources.
Here it is my lovelies đ my own "Memories of a duet" animation. Solas playing his harpsichord on those lonely nights at the LighthouseâŚ
watch YT version for better 2k quality :)
Veilguard fails to realise that for those who believe, faith is stronger than anything, even facts.
Right in the beginning of Veilguard all the Dalish/veil jumpers are so nonchalant and against their gods returning, as if they were convinced offscreen that their whole faith was based on a lie (even though they all still wear vallaslin) and their gods were Evilâ˘. This, again, fails to consider that the vast majority of the Dalish would either not believe or not care because it's their religion, their faith.
Morally ambiguous gods exist in real life religions too and it didn't stop people from believing in them. Divine morality transcends mortal understanding, so their actions are always rightful. This also leads to the concept of a 'god-fearing' person - even the term used (θξοĎξβΎĎ) can mean both respect and fear. Mortals are humbled by the gods' power and greatness, and willfully submit to their divine authority.
You needn't go further than the goddamn Bible itself to see countless examples of unethical things that God did/supported including legitimization of slavery and punishment (Exodus 21:20-21 âAnyone who beats their male or female slave with a rod must be punished if the slave dies as a direct result, but they are not to be punished if the slave recovers after a day or two, since the slave is their property." is one unhinged example), cannibalism, many kinds of violence, war, and of course, genocide, one of which was literally the deliberate destruction of nearly all humanity and living creatures on earth. The god of the most widely practiced religion in the world for millenia. Ask a devout Christian if they would stop believing in God just because 'um actually he is bad'.
Mystery is also a great aspect of religion, which also makes it an excellent worldbuilding element for writers. Mystery adds to the immersion because just like the characters, we donât know everything except the beliefs and unanswered questions. And we're not supposed to, because this is how religion works in real life, where faith is about belief rather than whatâs fully understood. It makes the story feel more real and engaging. Professional writers - of a AAA title no less - should know this.
Religion was one of the greatest themes in all previous games, especially Andrastianism and the Elven pantheon. Reducing it all to 'the Evanuris did it' is disappointing to say the least, and even if it was the truth that only the writers knew, they should have kept it that way, or at least some of the mystery. It adds immersion, drama, nuance, it encourages thought and discussion. For all Veilguard failed in the 'show, don't tell' rule, in this case this is too much exposure, and not even done in a good way. ''Religion is fake, so now everyone's atheist or unfazed. Oh, except for one (1) person who is mildly upset'' is not how faith works, especially in a setting so religious as Thedas.
Just as I posted this I saw the tags in @elsa-targaryen's reblog of my other post and. yeah.

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"Heâs not a monster or a hero. Or maybe heâs both...
He was trying to change the world.
He knew it couldnât happen peacefully."
â Hawke to the Inquisitor
âDATV is about hope and is escapistâ then why is the story retroactively trying to paint Solas, the only person of the Evanuris who used his power and privilege to help end slavery and liberate the elves, as a prideful arrogant self-centered bastard who secretly loved being worshipped as a god when every single thing he has ever said and done contradicts those assumptions made by the Veilguard companions.
Oh Iâm sorry, do you think slave rebellions can be accomplished through peaceful means? Through purely decentralized anarchist uprisings? Are we trying to argue that Solas didnât rebel the âcorrect wayâ? Are we trying to argue that Solas actually wanted to be worshipped as a god by those he freed. Solas, a man who wanted nothing more than to be a spirit of Wisdom and act as nothing more than an entity that would help people act and think mindfully?
The gameâs dialogue for the companions tries to make it out like Solas enjoyed being a rebellion leader, rather than it being one of the most frustrating and agonizing and embittering experiences of his existence. The game is so clumsy that is seems to imply that Solas trying to do right by the elves with the rebellion was another mistake on his part, as if someone trying to fight for the rights of an oppressed people is something that is ever a mistake one could make.
Real liberal (derogatory) hours here. Even at your most uncharitableâSolas helped give the elves bodies and helped the Evanuris secure their powerâhe was trying to correct that mistake and was the only one of the Evanuris that was actively doing so. Mythal was dragging her ass the entire fucking time trying to be a fence-sitting centrist that thought you could actually parley and negotiate with slave owners. Oh but wait, Veilguard conveniently proves you can! Just look at Dorian! Apparently all you needed to dismantle centuries upon centuries of brutal inhumane slavery was a dandy saying âplease let the slaves goâ and everything is all but resolved in ten fucking years. Solas, why didnât you try taaaalking to the blood magic warmongering slave sacrificing Evanuris? Maybe things wouldâve gone better if youâd just asked nicely đĽş
Veilguard tries to go the âSolas is corrupting into Prideâ and they botched it so terribly. Solas is prideful, but the writers made him out like his problem was a secret vanity or desire for power. No, his problem was that he thought he was correct. That is a 100000% entirely different issue and it shows that the writers have no concept of nuance for psychology or even what Wisdom and even Pride are. And for people to swallow âWow Solas was just a power-hungry arrogant bastard all alongâ is like reading Go Set a Watchman by Harper Lee âthe abandoned prototype of To Kill a Mockingbird that was meant to remain an unused manuscriptâand thinking that is the real story and everything established in TKaM about Atticus Finch was just smoke and mirrors. Like come the fuck on.
Solasâs issue is that as a mortal he is inundated with mortal feelings that interfere with the purity of Wisdom. All mortals have levels of dignity and pride that are inextricably linked and mutually dependent to their recognition of their own personhood. Self-esteem, if you will. Wisdom is the act of deliberating and determining and enacting the bestâmost morally correct, most benign, most benign, most âgoodââcourse of action in a scenario based on an aggregation of information and experiences. Solasâs âPrideâ and biggest flaw is that he believes his judgments are the most objectively correct or best because this guy has spent tens of thousands of years watching and observing and experiencing people make the same mistakes over and over, behave in similar cyclical predictable ways in matters of love, power, violence, hatred, greed, tyranny, cruelty, ignorance, oppression, pride, grief, etc. Because Wisdom is derived from being able to apply knowledge and history and experience to solve a present problem, Solas naturally thinks heâs no spring chicken to all this and that heâs got a better grasp than most. Where Wisdom turns into Pride is the nature of the mortal mind, which for many likes to rely on rules of thumb and shortcuts and patterns to solve issues. While this is present in the dissemination of Wisdom, the flipside is that it can leave one vulnerable to stubbornness and partiality to oneâs viewpoint regardless of new developments. Again, the mortal mind likes shortcuts because it saves time. Puzzling out whether this person or that scenario is truly uniquely unique every single time, wastes time. This is how presumptions and stereotypes arise. That Solas could only observe modern Thedas through what was reflected in the Fade gave him a half-understanding of people. That he chose to develop a resentment toward the Dalish after one bad encounter and remain detached from other races before joining the Inquisition meant he had fallen prey to these intellectual pitfalls, which is the result of his mortal nature interfering with his Wisdom nature.
It is also why he seems so philosophical and open-minded and lofty in some conversations and extremely definitive and judgmental in others over the same topic, notably modern elves and Dalish. This is the humanitarian nature of Wisdomâthe pacifistic thoughtfulnessâhaving been granted reactive, if at times impolitic claws. He is a man in flux, frustrated at the presence of pride in others; flush with his own thread of pride as an ages-old being; forced to endure ignorance of the Dalish that he cannot alleviate because he tried to once and failed, and to try again now while in the Inquisition would risk his identity being found out; and in his frustration forgetting what he knows very deeply, which is that the reason the Dalish are ignorant is because elves have suffered centuries of erosion of their civilization and culture, on top of enslavement, conquest, and cultural genocide. The Wisdom part of him knows that. At times he can remark and highlight very astutely on the plight of people when the topic of oppression comes up. The mortal part of him that is âactiveâ, i.e. flossed with personality, esteem, and cognitive bias, obscures this clarity granted to him by his original nature. It clouds his thinking, it makes him forget, and it is even harder for him to recalibrate and remember their circumstances because once his Pride radar is pinged, itâs what he latches onto and mirrors. Unfortunately, Pride rarely conquers Pride. They only amplify each other, like gasoline on flames, so Solasâs mirroring unintentionally encourages more of what he detests. The pure material world is not like the Fade where strength of will can consume or cancel out another will. He should know that by now, but as stated, heâs in flux. His grasp on How to Be a Person is far more extensive than Coleâs, but it seems former-spirit-turned-mortals possess some lingering cognitive habits from their time as spirits, and this throws their mental gears out of whack.
Solas has never wanted to rule over people. He has never once wanted to be worshipped even at his most manipulative and Machiavellian. He wants to sit under a tree in the summer and idly discuss whether fire could be considered alive and if good requires evil to exist and the pros and cons of allowing collective memory to remain unchallenged. He wants to explore the Fade and see what new gentle incorporeal friends he might encounter.
Like of all things, the butchering of Solasâs character pisses me off to no end. Dislike him if you want, hate him if you want, but donât for a second try to misconstrue that his problem is that he has secret aspirations for godhood. Does he think ancient elves are a superior race? There are definitely indications. But he doesnât think of himself as someone to be worshipped by anyone, least of all other elves. Very huge distinction.