Paula Rego’s Angel (1998): Paula Rego: Obedience and Defiance
This image captures the heart of my story’s main character, Sarah Hutton.
I have to admit I had never heard of the term psychogeography until a few months ago but when I did I almost cried with relief because I recognised immediately that this was the closest description to what I had imagined being Sarah’s m.o.Â
So that continues to be really useful and ongoing research this week has led me to discover interactive projects originating from artists with an express interest in this, such as artist/dramaturg Cathy Turner (artist)
This week I've also looked at apps like Dérive https://deriveapp.com/s/v2/ that claim to aid walkers engaged in this activity. For me they're missing the anarchic spirit that’s at its heart, as well as being firmly embodied in my characterisation of Sarah.Â
What’s interactive about the experience?
Imagine you’re walking around Edinburgh's Old Town with your smartphone and what you are seeing is Sarah’s imagined view of the future, but she’s describing it in terms of her present (1700’s). Depending on how closely that corresponds with your reality, there would be some defamiliarization. She’s able to do this because she has a strong understanding of the ‘forces’ at work. (This is what eventually ties in with her son’s view of the world, but his interests lie with rocks rather than people).
As you walk, you write yourself into her story through your own feelings and sensations, knowledge, experience and observations. Playing more than detective, you extrapolate backwards and forwards in time, enriching your understanding of present surroundings, and where and how you fit into the scheme of things. How exactly has still to be developed!
It's like an alternate history of our present, as imagined in the 18th century by Mrs Sarah Hutton, the mother of the ‘Father of Geology’, see James Hutton.Â
Newton is credited with saying he could only see further because he was standing on the shoulders of giants. My project plays with this notion of ideas not existing in a vacuum.
Where’s the storytelling?
There will be filmed sequences with strong characterisation to provide context and narrative entertainment.
For example, the opening sequence could have the newly widowed Sarah clutching her cloak around her little son who’s sheltering beneath from the elements. She's pointing out directions to a lost passer-by: "Edinburgh is a city of layers, it refuses to be 2 dimensional. It even refuses to be 3 dimensional!" James tugs urgently at her cloak, she knows what he wants, and in spite of how unseemly it is, she lifts him onto her shoulders to carry him home.Â
It's not my intention to take any of the credit away from James Hutton, but rather to honour Newton's magnanimity, so taking a more overtly feminist viewpoint and writing Sarah back into history.
I aim for the film elements to be so well integrated that it feels like an interactive time-travelling period drama experienced outdoors.