she who dwells in blessing of the goddesses
she who delivers abundance and warmth to a weary traveller, a kind farmer, a lost child.
in the image of the goddess hulda she walks, sharing her gift of abundance & plenty with the world.
ind. & priv. fandomless fantasy innkeeper oc
themes include: surviving by shining brighter, hidden blessings, rest easy here where the dark does not reach, you make a fool of death, whenever you are in need i'll be there.
as written by nile // follows back from @ notsodeadmikaelson
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something something you arrive at ada's inn once again. the sun is shining softly. bed sheets are drying on washing lines. ada is walking around collecting nature's bounty from her inn's little garden. she sees you and smiles warmly, waving happily in way of welcoming you back to the place that feels a bit like home.
* ☔ : action prompts inspired by FANTASY, NOBILITY, ETC. some prompts are usfw. add reversed for the muse receiving the meme to perform the action instead. ( adjust scenarios or specify details as needed. )
crown of dawn. sender swears their fealty to the receiver.
crown of silver. sender congratulates the receiver on their political engagement, hiding their true affection for the receiver.
crown of midnight. sender dances with the receiver at a masquerade.
crown of glass. sender meets the receiver while their true identity is concealed.
crown of shadows. sender controls the receiver through magic or blackmail, making them their pawn so they can rule from the background.
crown of ink. sender meets the receiver for the first time after they are joined in an arranged marriage.
crown of starlight. sender kneels before the receiver to receive a boon.
crown of rot. sender accuses the receiver of failing their people.
crown of sorrow. sender tells the receiver they are the new lord/queen/etc. as those ahead of them in the line of succession have died.
crown of blood. sender stands before the receiver to be judged for their crimes.
crown of lies. sender accuses the receiver of not being the true heir.
crown of thorns. sender crowns the receiver after killing the previous ruler.
crown of nightshade. sender consumes a poisoned drink meant for the receiver.
---
wand of bone. sender uses necromancy to raise the receiver's companions from to dead to aid the sender in fighting against the receiver.
wand of ivy. sender ensnares the receiver in a net of living vines.
wand of twilight. sender conjures the spirit of the receiver from the land of the dead to speak with them.
wand of clouds. sender infiltrates the receiver's dreams to learn their desires.
wand of portals. sender summons the receiver to their world.
wand of resurrection. sender brings the receiver back to life.
wand of memory. sender clouds the receiver's mind so they don't leave.
wand of blossoms. sender grows flowers in the receiver's hair.
wand of salt. sender heals the receiver's wounds.
wand of leaves. sender asks the receiver to read their fortune.
wand of lightning. sender conjures a storm to impede the receiver.
wand of masks. sender crosses paths with the receiver while disguised as them.
wand of flesh. sender wounds the receiver to fuel their blood magic.
---
sword of honor. sender challenges the receiver to a duel to decide an argument.
sword of moons. sender wakes up to discover the receiver pressing a blade against the sender's throat.
sword of sacrifice. sender takes a deadly attack meant for the receiver.
sword of wrath. sender kills the receiver's loved one(s) as they watch.
sword of loyalty. sender executes someone at the receiver's command.
sword of blessings. sender asks the receiver to bless their weapon before battle.
sword of madness. sender tries to stop the receiver's bloodthirsty rage.
sword of ruin. sender tortures the receiver for information.
sword of defeat. sender surrenders to the receiver after a hard-fought battle.
sword of ash. sender asks the receiver to kill them for failing the receiver.
sword of spite. sender twists their weapon deeper into the receiver's wound.
sword of wind. sender quickly kills an enemy before they attack the receiver.
sword of betrayal. sender stabs the receiver in the back.
---
card of misfortune. sender catches the receiver trying to pick their pocket.
card of coins. sender buys the receiver a drink at a tavern.
card of vipers. sender meets the receiver in a thieves' den.
card of fools. sender finds the receiver caught in a trap, magical or otherwise.
card of iron. sender recognizes the receiver from a wanted poster.
card of vultures. sender is caught looting a dead body by the receiver.
card of songs. sender asks a bard to sing a ballad about the receiver.
card of keys. sender picks a lock to help the receiver escape.
card of winter. sender finds the receiver dying of frostbite and gathers them in their arms to warm them.
card of dust. sender finds the receiver asleep over a book and wakes them.
card of stars. sender keeps the receiver company during first watch at camp.
card of crows. sender warns the receiver they're being followed but that the sender can protect them—for a fee.
card of twine. sender stitches a wound shut for the receiver.
---
heart of virtue. sender presses a kiss to the back of the receiver's hand.
heart of devotion. sender slips their signet ring onto the receiver's finger.
heart of roses. sender gives the receiver a token of their favor before a tourney.
heart of thrones. sender kneels before the receiver to pleasure them.
heart of destiny. sender tells the receiver they are fated or reincarnated lovers.
heart of honey. sender intimately feeds the receiver by hand.
heart of darkness. sender cloaks themselves and the receiver in shadows so they can kiss in public.
heart of stone. sender asks the receiver to be their lover as they can't marry.
heart of gold. sender renounces their title to be with the receiver.
heart of wolves. sender intimately licks blood from the receiver's body.
heart of knives. sender cuts the clothes from the receiver's body, unable to wait.
heart of dusk. sender meets the receiver in secret to be together.
heart of embers. sender initiates intimacy to keep the receiver warm.
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ada is capable of healing magic, but the kick of it is that it doesn't work on her. she can't heal herself. whilst she might be incapable of dying & will just come back to life by herself even if she succumbs to severity of her injuries, the implications of this are that ada is forced to really suffer through any sustained injuries. ofc she can take things for the pain, but there's no easy fix for her. it's her own theory that this is part of the price she pays for being unable to die.