Would Ribbit forgive Jax for what they’ve done?
Maybe, but it would take a while.
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@ilex-manor
Would Ribbit forgive Jax for what they’ve done?
Maybe, but it would take a while.

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[WIP] Porting Whitemane to SFM
I already have an SFM port of Whitemane, yes, but I decided to port her myself so that I can set up bodygroups how I like them, and to make sure the weight painting is within Source's limitations. Real glad I'm doing this, because her weight painting needs a lot more work than I realized. A boat-load of fine detail would've been wiped by Source, and her weight painting is sloppy, frankly. Lots of stray vertices assigned to the wrong bone, and her neck and shoulders are a mess.
So, I've been working on her for a few weeks, and need no clue how much more time.
[WIP] 13 July 2026 - Frustration
Uhm… yeah. Saying I'm failing to keep track of time is an understatement.
tl;dr: I'm struggling with my modding work, and said modding work is VTMB all the way down.
tomb raider the angel of darkness remastered - 2025

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Heather Poe ✤✤✤
Therese & Jeanette Voerman
Felt like doing a portrait, or 2
Did I bludgeon my way through W1Z1 on Tribulation mode just to get to this furniture shop and finish the Master of Decor achievement? Yes, yes I did.
If you like Trib mode, more power to you, but it is absolutely not for me. I died over 100 times to get here. Not touching this again.
Here's a large gallery of Beta screenshots from Vampire the Masquerade: Bloodlines.
A lot of these images are technically not Beta screenshots. They're from the released game, or a version close to it, and they don't feature anything not in the released game. The point is that most of them are screenshots taken by Troika themselves. I say "most" because I cannot prove for sure that all the pics I got from the Steam and GOG pages were taken by Troika. These are the largest resolution versions of everything I could find. I was unable to track down versions without third-party website's watermarks on them for everything, unfortunately.
Be warned that some of these screenshots show excessive violence. Blood, guns, and people being set on fire. Oh, and the body horror of the monsters Andrei created.
Something I learned while scouring the 'net for all this is that, back in the 2000's, game devs split screenshots like these between Online Only (for websites) and Print Only (for magazines). They made a habit of giving different screenshots to each group. I was unable to find a lot of the Print Only screenshots, so included scans of some magazine articles that include those shots.
archive.org was absolutely invaluable in recovering a lot of this. I sifted through most of the links from here.
Also went through this collection of articles on Bloodlines.
Lots of web- and reverse-image searches later, this is the most complete collection I could put together. Most of the original file names are lost. I named them Date-Location-Character(s). "UD" stand for "Unknown Date". The dates are the date on which they were uploaded to a website, which is presumably close to when Troika first released them.
Playing vampires the masquerade and it’s so awesome weeeee here’s malk

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I was at Tequatl the other day and
:D
Just finished a major update to all my Vampire: The Masquerade - Bloodlines mods!
Every character gets first person hands (which, while they look like the same hands from the third person model, are actually all brand new models specifically for this update!)
Sunshine - Tremere
Luna - Gangrel
Mads - Malkavian
Parker - Ventrue
Zivot - Nosferatu
Veronica - Toreador
Kit - Brujah
Hey there. Just want to say, I see you link to my Formatter guide in the description of your mods. Appreciate it. <3
Yeah, Bloodlines assets are a mess like that. As it so happens, here's a video explaining some of why that is. That's Tim Cain, one of Troika Games' founders.
About the first-person hands: the clan-specific hands are actually a feature of the the Unofficial Patch Plus. In the original game, only Nosferatu have unique hands. The other six clans share a model, and the male hands are saved with that broken rest pose. Far as I can tell, looking at the models/textures, the female and Nosferatu hands were made by editing the male hands. There's actually only one skeleton.
The casting animations are also something in the data, but not used in the original game. There's only the one model, which is a copy of the messed up male hands. Pain to deal with that when modding the hands.
You've obviously already found a way to sort it out for the casting hands, but lemme share how I handled it. I copied the rest pose from the female skeleton to the male skeleton, and worked with that straightened out skeleton. When all the models were done, I attached the casting hands to the straightened out skeleton, then copied the broken pose back.
Oh hi! Thank you very much for making the guide, I was very suddenly overcome by the desire to make custom characters last year, and if not for your documentation I never in a million years would've gotten through it
That's all genuinely really interesting, with regards to the hands! I did kinda realize that having unique hands had to be something for the unofficial patch, nosing around in the base game files I obviously didn't find any, so I probably should've connected those dots sooner, but it's really cool how everything shakes out in the patch
Ultimately, it was really satisfying on my end as well to pick through all of it in order to get everything working
Just finished a major update to all my Vampire: The Masquerade - Bloodlines mods!
Every character gets first person hands (which, while they look like the same hands from the third person model, are actually all brand new models specifically for this update!)
Sunshine - Tremere
Luna - Gangrel
Mads - Malkavian
Parker - Ventrue
Zivot - Nosferatu
Veronica - Toreador
Kit - Brujah
Hey there. Just want to say, I see you link to my Formatter guide in the description of your mods. Appreciate it. <3
Yeah, Bloodlines assets are a mess like that. As it so happens, here's a video explaining some of why that is. That's Tim Cain, one of Troika Games' founders.
About the first-person hands: the clan-specific hands are actually a feature of the the Unofficial Patch Plus. In the original game, only Nosferatu have unique hands. The other six clans share a model, and the male hands are saved with that broken rest pose. Far as I can tell, looking at the models/textures, the female and Nosferatu hands were made by editing the male hands. There's actually only one skeleton.
The casting animations are also something in the data, but not used in the original game. There's only the one model, which is a copy of the messed up male hands. Pain to deal with that when modding the hands.
You've obviously already found a way to sort it out for the casting hands, but lemme share how I handled it. I copied the rest pose from the female skeleton to the male skeleton, and worked with that straightened out skeleton. When all the models were done, I attached the casting hands to the straightened out skeleton, then copied the broken pose back.
[WIP] Quick Update (27 Feb 2026)
How is it nearly March? I've badly lost track of time.
You know, I had hoped this custom model's arms and legs would give me less trouble than her torso, but I was wrong. (At their core they're just tubes, right? Wrong). I wanted to finish her arm and hand before making another update. That's not quite done. I got stuck on every part of her arm. Her fingers and knuckles went pretty fast, but then I pretty much hit a wall connecting her knuckles to her wrist. Failing real bad at figuring out the lines that run along her palm and up her arm.
It's nearly done, I hope. Need to finish the last bit over the base of her thumb, then do another pass over her palm and forearm. With that, her whole arm/hand will be done, from her shoulder to her fingertips.
More talk about textures and a big development in VTMB modding under the cut.

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took a break from work to draw Damsel for @beach-episode-by-night
damsel