Annotated list of Relevant MPE Projects
1.   Wuxia the Fox - Transmedia Storytelling
 Link: http://www.wuxia.ca
Year released: April 2, 2014
Created by: Jonathan and Vincent
Wuaxia the Fox is an Ipad app combined with an illustrated book to inspire parents and children to link with nature, renew bedtime stories and pursuit their dreams. Wuxia is the story of Oremia a 8 year-old girl with Wuaxia, a young fox with telepathic powers together go on the journey to find Nioma a legendary whale. Whale songs keep the key of human dreams and other living beings. But the whales decided to move to Jupiter because Earthâs climate is changing. With the characters in the story, children have a learning experience through discovering the wonders of nature. They learn about listening, self-expression, lucidity, consciousness, persistence, attention, purposes, sympathy, kindness, and much more.
The app and the illustrated book interact with the storyteller and give them different senses:
¡     Different soundtracks and sound effects that react to specific words or the tone, rhythm of the storytellerâs voice.
¡     The nature sound and symbols associated with storyteller
¡     When using the Ipad rear camera and physical objects, the app shows matching interactive audio-visual elements above the book as augmented reality.
¡     When the storyteller wear a mask extras icons and audiovisual appear.
https://www.kickstarter.com/projects/jonathanbelisle/wuxia-the-fox-augmented-book-and-ipad-app
 2.   Bear 71 - Website, Interactive documentary
 Link: http://bear71.nfb.ca/#/bear71
Year released: January 19, 2012
Created by: Leanne Allison and Jeremy Mendes
Bear 71 is an interactive National Film Board of Canada wed documentary about an petulant bear in Banff National Park, who was caught at the age of three and was inspected her whole life via track cameras in the park. Following Bear 71, the web documentary discovers the relations between the human and animal world, and the far-reaching effects that human settlements, roads and railways make on wildlife.
Users interact with the web doc through a virtual 3D map of Banff National Park to follow Bear 71âs movements by scrolling over the cameras, and look at other users by activating the computerâs webcam.
https://en.wikipedia.org/wiki/Bear_71
 3.   19 Reinos (Game of Thrones) â ARG/MMRPG
 Link:  http://19reinos.cm.cr
19 Reinos an MMRPG (Massive Multiplayer Role Playing Game) was created by Canal+ Spain when season 4 Game of Thrones was launched to attract audienceâs attention to the show.
Players registered to fight for a Great House and a kingdom of Spain at the 19 Reinos (19 Realms) website. Every week during the hour previous the show players fought in a huge Twitter combat to become King or Queen of a Great House and monarch of a realm! According to the result of the Twitter fight a different Game of Thrones family governed each of the 19 realms.
The show was off air in the Mid-week, when players built unions for the fight on Mondays by engaging in personal and community policies. Using Twitter, players could buy weapons, shields, swords, clothes and potions or attack, seduce, and betray one another as well as.
Conducttr allows causal fans with a single tweet can join the game and dedicated fans to make a full character profile building health, stamina, wealth and strength â either via their usual twitter client or from the custom-design 19Reinos webpage that joined via their API to get the multi-level engagement.
Fans also contributed user-generated content to the 19Reinos Facebook page in creative weekly side quests â gaining additional XP (experience points) via Conducttrâs automatic monitoring of the Facebook page.
http://www.conducttr.com/success-stories/game-of-thrones/
 4.   Heroes Evolution â Trans-media Storytelling
 Link: http://www.nbc.com/heroes-reborn
Year released: January 19, 2007
Created by: National Broadcasting Company (NBC)
Heroes Evolution was created to maintain the Heroes series of the NBC that explores the Heroes universe, which takes place in our world. The Heroes hide their power so that many people unnoticed them but there is a secret organization â The Companyâ that linked to the Heroes.
In this alternate reality game, players working closely with Hana Gitelman to unlock the secrets of the Company by exploring websites related to many of the show's characters and organizations, including primatechpaper.com, corinthianlasvegas.com, and activatingevolution.org. Players are directed by text messages and emails from Hana and posts on her website to solve puzzles and answer clues to reveal exclusive content related to the show.
https://en.wikipedia.org/wiki/Heroes_Evolutions
http://www.scribd.com/doc/7660373/WK10-10-23-Heroes-ARG-Presentation
http://heroeswiki.com/Heroes#Other_Heroes_projects
 Link: http://www.abc.net.au/innovation/bluebird/
Year released: 27 April 2010
Created by: Australian Broadcasting Corporation (ABC)
Bluebird AR was the ABC's alternate reality drama about an undercover geoengineering initiative made by eco-billionaire Harrison Wyld the leak of Bluebird.
Bluebird AR took some of the settlements of the well-established alternate reality game (ARG) type by offering a fictional scenario set against a scenery of real world possibilities and dragged them into the fairly new area of online drama, to make a cross entertainment form best defined as 'participating drama'.
Bluebird AR's interactive narrative focused on the geoengineering experimental science, the thoughtful operation of the Earth's atmosphere to counteract global warming, the Bluebird characters and events were completely fictional but merged with reality online. The story integrated real online articles, scientific journals, media and discussion around geoengineering through a combination of third party social media platforms and websites made by the ABC.
Audience members were invited to play together to help 'unlock the drama' and impulse forward the developing narrative, or passively watch the story reveal in real-time across the Internet during a 6-week live phase.
http://eprints.qut.edu.au/77374/
http://www.scienceinpublic.com.au/media-releases/abc-bluebird
 6.   Marble Hornets â Transmedia Storytelling
 Link: https://www.youtube.com/user/MarbleHornets
Created by: Â Troy Wagner and Joseph DeLage
Marble Hornets is a Youtube webseries and ARG inspired by the Slender Man online myth. The series follows Jay (Troy Wagner), a young man trying to determine what happened while Marble Hornets his friend Alex's film school project was filmed. T project had been filming periodically for about two months before Alex suddenly stopped without any reason. Later, he departed from society and his friends; he never showed the tapes to anyone until Jay convinced Alex give them to him. Alex handed them over to Jay with the requirement that Jay was to never talk about the tapes to him again. Alex then moved schools and did not keep in touch with Jay. Three years later, Jay begins to watch the tapes to figure out why they were stopped filming. Shortly thereafter, Jay starts to experience weird and creepy phenomena surrounding the tapes and a enigmatic persona known as "The Operator".
The MPE plays out with the web videos showing the main narrative, while twitter and tumblr pages of the characters offer more understanding as an almost-real horror mystery. Users participate with the game by can tuning in to the videos weekly and reveal the story and also discover the twitter and tumblr pages.
https://en.wikipedia.org/wiki/Marble_Hornets
 7.   The lost experience - ARG
 Link: http://archive.hi-res.net/thelostexperience/
Created by: America's ABC, Australia's Channel Seven and the United Kingdom's Channel Four
The lost Experience was designed to engage fans and expand the storyline during the break between Season 2 and Season 3 of the Lost show. The game had five stages, with each stage having distinctive purposes. Working closely with the Lost writers, the Lost Experience discovered the âback-storyâ of the Hanso Foundation, the mysterious organization behind the fictional Dharma Initiative which is the center of the TV series. A UK design agency called Hi-ReS developed a detailed combination of TV adverts, fake websites, call-centres, blogs, chocolate bars, video and flash mobs, which were coordinated to enable users to follow the story of Rachel Blake, an ex-employee of the Hanso Foundation trying to expose the truth behind the companyâs creepy events. Only in the UK there are over 30,000 unique users frequently interacted with this alternate reality game.
http://lostpedia.wikia.com/wiki/The_Lost_Experience
 8.   Year Zero (Nine Inch Nails) â ARG
 Link: http://yearzero.nin.com
Year released: February 12, 2007
Created by: 42 Entertainment
Year Zero is an alternate reality game that has same name and based on the Nine Inch Nails concept album. The game story happens in America in 2022, which has been termed âYear 0â by the US government when America was reborn. The government settled itself emergency powers and seized total control on the country because The U.S had suffered some general terrorist attacks.
The story of the Year Zero alternate reality game is mainly expressed through the Year Zero album and some fictitious, in-game websites and phone numbers. The Solutions Backward Initiative, a group of students, professors, and IT specialists who have invented a technique to send information back through time through "quantum computing" designed the appearance of these websites and phone numbers from the year 2022 (Year 0 BA in-game).
In an interview with Gigwise.com, Reznor stated that his feelings toward the Bush administration inspired the concept behind Year Zero. He wanted to âemphasis on something that was at the forefront of his consciousness, which is, as an American, he is appalled by the behavior of the government, the direction that it has taken and the direction that it's taken everyone else in the world and its arrogance... He decided to write an essay about where the world might be if human continue down the path that we're on with a neo-con-esque government doing whatever it pleases...â
https://en.wikipedia.org/wiki/Year_Zero_(game)