Socialization
happy late birthday @gweniala .
will byers stan first human second
he wasn't even looking at me and he found me
wallacepolsom

⣠Chile in a Photography âŁ

Origami Around

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if i look back, i am lost

izzy's playlists!
I'd rather be in outer space đ¸
"I'm Dorothy Gale from Kansas"
Jules of Nature
Monterey Bay Aquarium

â
trying on a metaphor
taylor price

pixel skylines
noise dept.
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macklin celebrini has autism

#extradirty
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@gweniala
Socialization
happy late birthday @gweniala .
I wanted to draw a brown Arig first, but concluded he only really socialized post-Green Light. Maybe some other time.
Arig might actually have a better time with Square than most, as a conversation can be held with little risk of unwanted physical contact. not so much with the Serpent tho.
Canon Serpent only has thin irregular yellow bands for a pattern. I styled mine more like a boa constrictor with a changing pattern. (More snake-y. I don't think NH creators spent that much time looking at snakes. unlike me.)
Serpent with Square might be the most Neverhood-looking thing I ever drew.

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saddest thing that can happen to 2 guys with freak shit going on is people calling them boyfriends. yes i know theyve got something homosexual going on but brother it is NOT that
you guys realise that the point of media isnt just to find 2 white men and make them fit into your boxes. right? "suburban husbands" is not the end goal for every relationship. sometimes two guys just have to have freak shit going on.
listen to me. ok? i take your hand very gently. not every person is going to love each other in the way you've been taught. sometimes people just want to fuck around with each other. sometimes they're special to each other without definitions involved. sometimes soulmates are never going to get married. even when they love each other. yes, even when they love each other romantically. sometimes theres freak shit going on and that freak shit won't end with "boyfriends". ok?
the world can be so beautiful. sometimes they just get married for tax benefits and then never address it again. the characters' self-reflection doesnt HAVE to fix their freak shit. the bit doesn't have to stop just because people go to therapy
THEY WOULD NOT FUCKING HAVE KIDS.
the best thing you can do to a character make them averse to touch and absolutely starved for it
For any questions and commissioning me - please contact me through [email protected]. While paying, I will give you an instruction, it can be kinda tricky. If you've already had experience with paying through Boosty by card, all the better. Hipolink also available! (There also may be troubles with payment by US cards, please specify what's your bank country while commissioning me. We might require a test to see if you're able to pay me.)
SLOTS AVAILABLE: 4/5
You can see my gallery through #moroderdraws tag and site any of my work as a reference for the style of your commission, including askblog posts. I only won't do lineless art for this.
A good time to remind that comms are always open at my place. I've added a bit of info for payment, otherwise no changes. Please only contact me through email with commissioning - it is much more convenient than any DMs.
Inspired by Twilight by ContraPoints.
Examples of sex alignment charts from The Gardener:
Spoilers below.
Krevel â Mostly DHSM bottom, but really down to whatever. Seeks to escape his own head to Pleasure Land while having sex, so he isnât comfortable with extreme giving (too little reward) and extreme topping (too much thinking).
Arig â Asexual and touch-averse, only having sex because heâs deeply in love with Krevel and wants to please him. Becomes self-aware and uncomfortable whenever heâs supposed to enjoy his own body. Likes the feeling of competence that comes with topping, and prefers âsweet sexâ to any power play.
Kalikat â Mostly DHSM top, but comfortable with anything if it pleases his partner. As long as both get their pleasure, doesnât care how it happens or whether heâll get his way. Doesnât enjoy extreme subbing (being humiliated makes him angry).
Kceler â A thrill-seeking dumpster fire. Tell him you love him and heâll punch you in the face. If you donât ask him to pay attention to you, he wonât. Will accommodate any kink without judging. Past trauma makes it hard for him to connect to others, and sex is the next best thing.
Pairings of note
Arig/Krevel: A ticking bedroom time bomb. Complementary preferences on paper, but Krevelâs inability to reciprocate the constant love and attention gets frustrating. Thereâs a lot of obligation powering the sex, not much actual exchange of pleasure.
Krevel/Kalikat: Best friends with benefits for ages. Broadly compatible, understand and respect each other, but get bored of their go-to DHSM dynamic. Love bringing in third parties to change things up.
Kalikat/Kceler: A love-hate âspecial relationshipâ no one is happy about. Kalikat wants to make Kceler feel safe and loved. Kceler doesnât want to feel safe and loved, because then he might have to start trusting people again. The sex is a passionate struggle for dominance that leaves them both deeply exhausted and deeply satisfied.
Kceler/Arig: No. Just no.
Krevel/Kceler: Occasional hookup; delightfully freaky but largely unsatisfying as both try to nudge the other to give.
Kalikat/Arig: Respectful mentor-mentee relationship. Both have similar preferences, both like to sex Krevel up, only Kalikat has vastly more experience doing it. Maybe, if Krevel liked it, Arig wouldnât mind Kalikat watching. Maybe.
Kalikat/Kceler/Krevel: Had so many gangbangs they lost count. The sex usually turns into contests of whoâll be meaner to Krevel (and get him off faster).
Kalikat/Kceler/Krevel/Arig: Happened once. No one likes to talk about it.

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Inspired by Twilight by ContraPoints.
Random fact: Hoodian colours of virtue
The original twenty Neverhoodians were created with similar statures and body shapes. While there are Hoodians short and tall, slim and broad, the main difference between them has always been colour. Colour is how they tell each other apart; colour is what decides oneâs looks (red is considered the most handsome); and colour has come to symbolise the three virtues of a good Neverhoodian: purity, passion and patience.
White: purity, forgiveness, eternity White is the highest virtue on the Neverhood. It is associated with good, as in having good faith (trusting transgressions were made in error and not in malice) or a good nature (being ready to let go of negative emotions and grudges). White is thinking in the long term, not poisoning the well, not creating any more evil than you have to. White makes eternal life possible, although outsiders commonly confuse it with naivete and childlike outlook.
Red: passion, games, novelty Red is the virtue of keeping oneself and oneâs friends entertained. Red stands for everything new and exciting. It spurs Hoodians to refine old games and invent new ones, and it leads their hand to create ever more sophisticated works of art. Red is what makes your heart race. It makes you want to see another day. Red keeps eternal life interesting. To outsiders, it makes Neverhoodians appear reckless and starved for novelty.
Brown: patience, skill, law Brown is the quiet virtue of doing the same boring thing every day and still doing it well. A brown Hoodian finds comfort in routine, and he follows rules and habits even if he thinks theyâre a bit silly. He is consistent, fair, and has a good grip on himself. Brown is about dealing gracefully with the repetitiveness of eternity. It isnât readily visible to outsiders, but it can be inferred from the fact that Neverhoodians havenât all gone mad yet.
White-red-brown moral code When the myth of white-red-brown personality traits began emerging, Hoborg co-opted it to teach his sons about the virtues they should cultivate. To lead a happy eternal life, one needs all three: purity, passion, and patience. Ideally, they should come in equal measure, but in practice one colour often dominates and one recedes. Letâs take the triplets as example.
Krevel: Patient (brown) and invested (red). Krevelâs greatest strength are long-term projects, such as making maps of the underground every ten years. He has both the zeal to start them and the grit to finish them. His idea of personal growth is, however, very un-white. White teaches us we were already made perfect. Krevel believes, in contrast, that we were born careless and stupid, and only become good through lived experience. This causes him to hold on to grudges (his personal mantra is âan evil forgotten is an evil repeatedâ), and the more bad things he remembers, the more terrified he is of the evil he is yet to cause. This is not a mindset equal to facing eternity.
Nike: Truthful (white) and principled (brown). Nikeâs brothers look up to him for leadership, because they know Nike will always stay his course. He isnât easily distracted by passions and cuts right to the heart of things. His lack of red, however, makes Nike susceptible to boredom. Failing to appreciate the finer things in life, he feels as though living on the Neverhood forces him to go through the same loop every day. The entrapment (his âgolden cageâ) once exacerbated his claustrophobia to the point of constant panic and suicidal intent. Nike ultimately leaves the Neverhood, in part, because the great outside offers more variety. Having enjoyed meeting different people every day, Nike can no longer consider it a virtue to strike every last spark of enjoyment out of the thirty friends youâve known all your life.
Nehmen: Passionate (red) and childlike (white). Having ample of the two most important Hoodian virtues, Nehmen feels right at home on the Neverhood. He is a party boy. He could charge straight on and years would roll by without him noticing. However, Nehmen cannot lose himself in fun and friends all the time, and the breaks between parties are where his lack of brown emerges. Nehmen isnât good at taking care of himself, nor of his friends and belongings. He keeps falling out with his pals because he said something he shouldnât have. He canât comport himself when heâs bored, becoming whiny and annoying. He relies heavily on Krevel for the mundane necessities of life, which eventually grows into a childish dependence that causes a rift between them.
Judging a book by its cover There is a strong common temptation to assign a Hoodianâs virtues according to his physical colours. Part of the reason why Krevel keeps himself obsessively clean is so his white clothes lend him some illusion of purity. The rainbow-coloured Guardians fell victim to this thinking for a long time, especially the green Arig, who was considered ugly and a cold unfeeling monster. The truth is, however, that you canât judge someoneâs personality from the colour of his skin. There are Hoodians whose temperament matches their appearance, and Hoodians whose looks have nothing to do with their virtues. The urge to conflate the two is ever-present, but the real colours of virtue are always on the inside.
White is the best, obviously Hoodians perceive a hierarchy and interaction between the three colours of virtue. White and red are locked into a rivalry where being too white stops one from being too red and vice versa. (Consider these dualities: innocence versus sin, tranquillity versus force of feeling, forgiveness versus fury.) Brown is the third wheel which moderates this primary antagonism. Ultimately, one needs brown the most to get through every day. But brown is an unassuming virtue. White is ostentatious in its association with good. Red is prominent and eye-catching. Brown is the Cinderella, the ugly sister. Nobody wants to be boring. But sometimes youâve got to regulate the insanity and ground yourself in the prosaic reality of life. Sure, you could cut your head off, but then youâd miss dinner.
White, Red, Brown The game White, Red, Brown provides grounds for philosophical debate of the three virtues. A player is prompted to name something, say, white. Then he must explain why he thinks itâs white. (Example: âGratitude songs are white because we sing them exactly the same way every year. Plus they praise our creators!â) If his answer is deemed satisfying, the successful player asks his neighbour to name something of a different colour. Players take turns until they canât think of more original answers or until the debate turns into a fight.
Colours of vice While the inversions of white, red and brown arenât used nearly as much in common parlance as the colours of virtue, they do carry negative connotations and can be used to symbolise bad personality traits or bad events.
Black: bad blood, malice, evil Black is the wellspring of evil in the world. Watching the black sky means one is yielding to evil thoughts. Looking into the watcherâs black eyes is unsettling; brushing her black hair brings ill luck. Calling someone black is calling him rotten, hopeless, and best to be avoided.
Green: disfigurement, sociopathy, sickness Green is all that is stunted and lacks vigour. Calling someone green is calling him vegetative, made wrong, inhuman. A green person sucks the life out of others. He never smiles. He is not evil by intention, but because he cannot love. He must be cured, fixed, before he can live with others.
Blue: depression, despair, weakness Blue is the crumbling of oneâs life, the inability to walk under its weight. Blue accessories are sometimes worn as a plea for help: Iâm feeling terrible, save me. Blue is the least negative of the colours of vice, and the most common one. âFeeling blueâ, unlike âfeeling blackâ or âfeeling greenâ, is a turn of speech a Hoodian may describe himself with.
Fun fact! In the last year of high school, I ran a poll for a math project, asking what peopleâs favourite colour was. Of the 100 votes, blue, green and black scored the highest. I donât think high-schoolers would think highly of Neverhoodians, and vice versa.
The Ones Who Can't Choose
A collection of stories adopting every side character in The Neverhood Chronicles. Triangle, Square and the Serpent were made in collaboration with @kakostt.
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The Ones Who Can't Choose
Hoborg, son of Quater and the king of the Neverhood, made his sons so that they could choose between good and evil. Their freedom of morality is what separates them from lesser beings made of best klay. Animals which canât understand speech, made for taming and eating. Beings who can talk but cannot think past their lot in life. One should remember that having a lively discussion with someone doesnât make him a person. Not all are owed favours. Not all must do public service. Not all can choose their destiny.
That is what I was told.
These are stories about the ones who canât choose.
Hammerboy
We donât really appreciate how simplified Willieâs story is. Hoborg never called his world the Neverhood until he woke from his helpless sleep. Klogg spent months choosing between good and evil before he made a grab for the crown. And Hoborg wasnât the only one on the Hood who made things.
Take the Cannon as example. The Cannon was Kloggâs pet project. It was the firstborn who envisioned it, designed it, and assembled it. All Hoborg did was create the parts. But it wasnât a collaboration so much as a struggle for control. To Klogg, the choice between good and evil took the shape of deciding who was more fit to rule, Hoborg or he. As the two got to know each other, both became convinced they would make for the better king, and they were out to prove it. Thatâs why it made Klogg so bitter when his father put a plague at the foot of the Cannon: This cannon monument was put here by Hoborg.
Hammerboy was another joint creation.
Why did Klogg ask his father to make a dwarf whose chief delight in life would be smashing people with a hammer? Well, I think heâs always been a fan of slapstick. He found the Hood dull. Hoborg was putting his next son off until Klogg had made his choice, and Willie wasnât Kloggâs type, to put it mildly. Maybe he wanted to tempt his father into creating something truly violent. At any rate, Klogg loved Hammerboy. He played with him for hours, and when he was tired of getting flattened, he instigated the dwarf to ambush other residents of the Hood.
Hammerboy can understand English, but usually he doesnât bother to listen. He sounds like he talks, but what he says is gibberish. He doesnât even have words for âyesâ and ânoâ. He just mimics the cadence and tone. When he needs to get something across, he uses pantomime. Sometimes heâll grin at you so wide that all of his teeth are showing and brandish his hammer in the air. I think at those moments, heâs contemplating smashing your head. Or your chest. They must be sweet thoughts.
I donât think heâs malevolent, though. Hammerboy lives for the moment the bones crack and the flesh splits. He hits once. He marvels at his work.
Once when I was a one-day-old, I was passing through his territory, and he managed to break my legs so expertly that I couldnât get back up. I am not as immortal as most Hoodians. It hurt like hell. I was crawling on my elbows to the entrance when Hammerboy stood in my way with his hammer. He grinned wide. I covered my head.
Nothing happened.
When I looked up, Hammerboy was inspecting my legs. He pointed at my shattered left knee. He poked it. I yelped. Hammerboy looked at me in wonder. He sat down next to me. Carefully, he aligned his hammer by his hand so he could grab it easily, and he waited for my legs to heal.
When my left knee finally stopped popping, I tried to move. Gingerly I stood up. Hammerboy shuffled over to me and patted my knee. He looked up at me, brandished his hammer and grinned.
I shook my head. âNo. Iâm sorry, Hammerboy. Iâm not playing.â
Hammerboy made a disappointed sound⌠and he left.
Since then, I fancy Hammerboy always pauses when he sees me. He seems to be asking: âAre we playing?â
The Clockwork Beast
There is no story sadder than The Battle of Robot Bil. When it comes to the final âWaahhh! Bil, hang on!â, half the audience is usually crying. The antagonist of that story is none other than the fearful Clockwork Beast, Kloggâs masterwork. It was the only one of his creations that came alive. He put so much wrath into it that it was animated with the sole wish to hurt Big Robot Bil.
The Beast was made to scare Willie out of rebellion. The hoophead never went straight for Hoborgâs crown, but he did get inside Bilâs chest once. He flipped his friend back to âgoodâ and they strode toward the Castle, shouting that theyâd throw the bad man off the Hood. Sadly, Klogg summoned the Bear Retrieval Unit and distracted Bil for long enough that he managed to climb inside the robot himself. He punched Willie, drove Bil back into his hole and set him to âbadâ again. Afterward, he set out to build the Clockwork Beast. He paraded it in front of Willie and described in gruesome detail what the Beast would do to Bil if it was ever activated. Willie was so terrified that he never dared to revive Bil again. He was sure that the robot would die if he ever clashed with the Clockwork Beast.
He was right.
As sad as it is, The Battle of Robot Bil has a good ending. After Klaymen saved the Neverhood, he explained to Hoborg that Willie and Bil had been killed. By that time, Hoborg had spent years designing every detail of his future twenty-three sons and he couldnât wait to get to it. But he didnât hesitate to sacrifice two of his lifeseeds and bring his old friends back instead. Willie and Bil returned and everyone lived happily ever after.
If you ask Hoborg how exactly he brought them back, when it had been weeks since theyâd fallen off the Hood, heâll say that he has his creator ways. He wonât elaborate if you press him. He doesnât want to call attention to the fact that Willie and Bil didnât use to be made of best klay. It begs the question: What happened to the bodies which fell off the Hood?
There is no story scarier than Those Who Fell. I tell it in three ways, depending on how the audience is feeling. It always begins with Willie, panicking inside the dying Bilâs chest, putting out fires and fixing leaking oil tubes. He saves his friendâs life by the breadth of a hair, and together they fall through the black nothing. Days pass. They run out of water. They run out of food. They wait for somebody to get them, but nothing happens. The darkness parts and they fall through opalescent clouds, so fast that Bil is starting to come apart.
I look over my audience then. If they look sufficiently scared, I say that was when Hoborg summoned the souls of Willie Trombone and Big Robot Bil and implanted them into new bodies on the Neverhood. The old bodies became lifeless, and eventually shattered to a thousand pieces against a great land. A crater is all they left behind while the real Willie and Bil lived happily ever after on the Neverhood.
But if my listeners can take being a bit more scared, I tell the story in a second way. This time, Hoborg didnât bother summoning souls from hundreds of kilometres away. Instead, he made the new Willie and Bil just like he remembered them, and called upon new souls to inhabit the bodies. Meanwhile, the old Willie and Bil continued falling. Through clouds, through empty space, among stars. They fell until they went mad⌠and then they shattered to a thousand pieces against a great land.
I look out again at this point and ask if my listeners want the scary story to go on. If theyâre feeling particularly brave and say yes, the third version, the real horror, begins. Willie and Bil fall, but they survive the fall, broken and maimed. Willie repairs the robot enough that he can walk, and together they set out back to the Neverhood. The journey takes them centuries. They have much distance to cover, and finding their way through the Neverhood Nebula is nearly impossible. But in the end, they make it. âTake a look at the sky,â I say. âWhat is that speck over there? Is it not Big Robot Bil and Willie Trombone, or what is left of them? They will set foot on the Hood soon, and what will happen then? When they realise that nobody has missed them. When the old Willie comes face to face with the new Willie, an intruder who wears his likeness and memories, who has stolen his life eternal. What will blossom in his heart? Will he happily forget his sufferings? Or will bitterness overpower him, and will he hate us all?â
I tell all three versions of Those Who Fell, to make sure that no one considers it a true story. No one ever saw the old Willie and Bil. The Wall of Records never wrote of them. Itâs entirely possible that the official story is true; that Hoborg summoned the bodies themselves and fixed them up with best klay. He made Willie forget the fall because it was a mercy.
Still.
And what about the Clockwork Beast? Hoborg never brought it back. It seems unlikely that now, centuries later, it is still falling. Perhaps it shattered to a thousand pieces against a great land. Perhaps it stalks Quaterâs universe, thirsting for revenge.
We do not know.
Frenchie
Frenchie⌠is a giant bug. He should not, by any means, be counted among those who canât choose, because heâs an animal. But Willie bothers me every time I tell these stories without including his best bug friend, so⌠here is Frenchieâs honorary chapter.
Frenchie became Willieâs BBF while hitching a ride inside Big Robot Bil. They were near the Mountain of Best Klay when they found the bug hiding under their bed. Willie took a liking to him and kept him as a pet. Frenchie tried to eat them several times, but he never did serious damage and Willie thought it gave him personality. Hoborg, for his part, was too happy to have Willie along to risk it all over a bug.
Now, the interesting thing about Frenchie is that he isnât the original Frenchie. One day long ago, Kari Katur accidentally killed the giant bug. Frenchie sneaked up on him and swarmed all over trying to eat him, all legs and foul slobber. So, in a panic, Kari slung him against the wall and kicked him. He paused to see if the bug had had enough. He saw that Frenchieâs head was caved in. His legs were twitching in the air as he tried to roll over and skitter away. But in a while, that stopped. The bug was dead.
Kari was crushed. He apologised to Willie in tears, swore he hadnât meant to. The hoophead clapped him on the shoulder and asked him to prepare a funeral feast. Bring a lot of bread, lettuce, and onions to where Frenchieâs body was lying, and invite the whole Hood. What Kari didnât expect was that they would be eating the bug. Fortunately, Willie did most of the eating. He chewed slowly and sadly, while everyone else took a bite to pay their respects. Once nothing remained, Willie patted his belly and said: âWell, old friend! Now we be together forever.â And he took Kari to the Castle, and they asked Hoborg to create another Frenchie.
Thus it was learned that Hoborg had re-created Frenchie a few times already. The bug wasnât durable enough for how dumb he was. Kari didnât know what was worse. That heâd killed Willieâs friend, that heâd been forced to eat his remains, or that he had to deal with the bug again after he was dead.
Crit Unit A and Crit Unit B
I never had the chance to meet the two members of the Bear Retrieval Unit. They left the Hood before I was made. Iâve only heard stories about them and seen their likenesses. But I feel a sort of connection to them. I would have liked to talk to them. Like my brothers and me, they were off-worlders. They struggled with being accepted, and ultimately left paradise behind. You have to wonder what makes a man so miserable heâll give up on life eternal.
Hoborg says that the two birdmen fell from the sky soon after he made the Hood. He nursed them back to health and offered them to stay, even if neither could understand the otherâs language. In those days, the sky wasnât black yet. Pearly clouds embraced the island. Each day, they gathered thicker and became darker. To the birdmen, it must have looked like the mother of all storms brewing. They shook their heads as they watched the sky, waiting for the thunder and the lightning.
It is said that the sky became pitch black on the day Klogg took Hoborgâs crown. The Everhood turned into the Neverhood. Willie became a fugitive. And the two birdmen were employed as the Bear Retrieval Unit.
I think this was the chief reason why Cua and Cub, as they came to be called, were never liked by the original twenty. Theyâd worked for Klogg, not by coercion but of their free will. They never tried to depose him. They were content to steal Bilâs Teddy Bear for him any time he wanted. They had obviously chosen evil. Even after Klaymen saved the Neverhood, they never tried to become part of the whole. They ate when someone cooked, but didnât share their own food. They littered so profusely Hoborg had to instate daily public service. They broke into every room of the Castle and stole. I can just about see the jeers they got when they walked about. Everyone was wondering why Hoborg let them stay.
Eventually, Cua and Cub tamed a pair of glider birds and they flew into the darkness, never to return.
I havenât always featured a chapter on the Crit Units in The Ones Who Canât Choose. It felt like an insult. They were grown men from one of Arvenâs worlds. They hadnât chosen well, but theyâd chosen. I changed my mind after Nike returned from his first journey. It was because he brought us a pack of cigarettes.
On the second day of the Three-Day Party, the 500th New Yearâs Party which took three days, my brothers and I were dead tired. We had partied through the night and we didnât want to go to sleep. We felt like if we did fall asleep, weâd wake up to see that Nike hadnât returned; that it had only been a dream. So we burned midnight oil and kept the party alive. But after lunch of the second day, even our most loyal friends dropped off and only the three of us remained. Nike yawned, opened his chest compartment and said: âHelp me out here.â
The inside of his chest compartment was an awful mess. He and Klogg had long since abandoned the good practice of storing only the necessary minimum. Nike said it was that prejudice which got them robbed. If they hadnât kept their flying machines in the backpacks, they would have returned on time. For a while, sticking everything into their chests was safer and more convenient. Then the threshold of practicality was passed. Their chest compartments turned into jungles. Nike insisted that he knew exactly where everything was, but he also admitted something had died and rotten in there once.
So, on the second day of the Three-Day Party, we werenât too surprised when Nike pulled out an extendable stick and told us to help ourselves to a souvenir. Heâd give us directions where it was. We just had to find it and take it out. And not topple anything, please.
The request was embarrassing. Sure, he was our beloved big brother and heâd been off-world for a long time, but rummaging through his chest compartment was two steps too far. Nike didnât help matters when he said Klogg and he did this for each other all the time. Nehmen and I were both all red when it was done, but under Nikeâs instructions we managed to pull the thing out. It was a hand-sized paper packet, wrapped in plastic. Nike tore off the wrapping, opened the packet and offered each of us a slim cylinder with one end orange and the other white.
âThese are called cigarettes,â he said. He fished a lighter out of his chest compartment (he kept that in the front). âThey sell them everywhere. Theyâre made of dried tobacco leaves and theyâre for smoking.â He put the orange end of the cigarette between his lips, covered his mouth with one hand and cracked the lighter aflame with the other. He closed his eyes and took a deep breath. Resting his hands in his lap, he let a long cloud of smoke out from the corner of his mouth. They were the casual movements of someone whoâd done this a thousand times.
âLet me try,â Nehmen said and busily imitated him. Soon all three of us had burning cigarettes between our lips. The smoke tasted bad and made us cough, and Nike laughed and puffed and told us to savour it. It would prop us right up. And anyway, it was the last pack of cigarettes any of us would see in our lives.
Then he told us heâd just given us drugs. He spoke of those who smelled of tobacco smoke from morning till evening, who had to get up at night to smoke because they couldnât sleep. Heâd taken up the habit himself because it seemed cool, and then dropped it like a snake when he realised what it was doing to him. His fingers would itch for a smoke, and before he knew it, there was another cigarette in his mouth. He hated the loss of control, the idea that something else was pulling the strings. He said very few of those who started smoking more than a pack a day were able to stop. When you ran out and got cold turkey, you couldnât think of anything else. He tried to quit three times before he managed to do it for real. And that was Nike, son of free will. He still kept this last pack of cigarettes, so that heâd have something to smoke while he lay dying in the dust.
Following Nikeâs example, we crushed the orange ends of the cigarettes under our heels and returned to the Labs. That same day, the cigarette butts became a sensation. Many recalled that Cua and Cub had littered just such burnt things everywhere. The Hoodians on public service swept them away not knowing what they were.
And so we learned that the Crit Units had been tobacco addicts and that Klogg had kept them supplied with cigarettes. Hoborg didnât know where his son had got tobacco plants, but heâd found crates of cigarettes in the Castle, hidden from both him and the Crit Units. New stashes were discovered months after Klaymen had saved the Hood. And then the last crate was gone⌠Cua and Cub left.
This is why I list the stories of the Bear Retrieval Unit here. I donât think they were very free to choose, in the end.
Bernie the TV guy
On the ground floor of the Five-Pipe House, Bernie lives in a televisor suspended from the ceiling. His real name is Bernard, but most Hoodians call him the TV guy.
Bernie only has a head and two hands. He can turn and angle his TV, he can lean out of it a little, but heâs largely confined to its box. Heâs like a clam living in its shell. His lot in life is telling jokes. Heâll tell them with great delight and wit and if no one talks to him, he gets sullen. He canât think unless he can talk. His inner world stops turning when it isnât lit by somebodyâs attention.
A story is told about the TV guy, from the very beginning of the Fourth Age. When the original twenty saw the face in the televisor, they werenât sure what to make of it. Bernie wouldnât speak; he just stared toward the entrance door. When Klaymen walked in, he would gasp and smile and turn to follow him. It was clear he wanted Klaymen to do something. But he wouldnât say what.
At last, Hoborg came to see what was wrong. He spoke to Bernie but was ignored like everyone else. So he said: âWhen you first came here, Klaymen, did he say something?â
Klaymen thought about it deeply. âYes,â he said. âHe said: âHey Klaymen! Say knock knock.ââ
âWell then?â Hoborg said amused. âSay knock knock.â
âKnock knock?â Klaymen said.
âWHOâS THERE?â the TV guy shrieked.
âHuh?â Klaymen said startled.
And the TV guy began laughing. Guffawing. Cackling so hard tears dripped on the floor. âOkay, okay,â he said, wiping his face with both hands, âhave you heard this one? Ahem. Three logicians walk into a bar. The barkeep asks: âWill all of you be having a beer?â The logicians look at each other. The first one shrugs and says: âI donât know.â The second one shrugs and says: âI donât know.â The third one turns to the barkeep and says: âYes!ââ
After five seconds of silence, Katcza began laughing. âI get it!â he said. âBecause he asked if all of them were having a beer!â
âThatâs right!â the TV guy snickered. âAnd have you heard this one?â
If youâre ever unhappy and in need of a distraction, Bernie is the one to see. Even when his jokes donât land, he never gets discouraged. My brother learned from him and look how far heâs come. Heâs almost as entertaining as the TV guy.
Big Robot Bil
Iâve been asked not to include Bil in this collection. While he lived on the Hood, he was venerated. He had kept Hoborg safe on his travels and heâd sacrificed his life to reinstate him as the rightful ruler. He even had his own rack of favours, though he didnât have to do public service because he was too big for it. But the matter of the fact remains: Bil could not move the lever in his chest cockpit between âgoodâ and âbadâ. So, beloved and respected as he was, he wasnât among those who can choose.
Bil is a builder by vocation. On the Neverhood, however, there wasnât much for him to build from. For most of the time he spent here, he was simply bored. In the beginning, heâd walk around, careful not to step on anyone, and observe the little ones at their daily games. But by the time my brothers and I arrived, Bil rarely ever left his Pit. Heâd play with his Teddy and hum, lost in thought. Willie said Bil was building in his head, designing a castle. There was no evidence, but we went with it. Bil didnât speak beyond âme Bilâ, and while he was skilled with toys and mock-ups, we never saw him perform the thing he was made for.
Bil stopped his brooding on the day Ottoborg first came to the Neverhood. He climbed out of his Pit and followed his king around like a gigantic puppy. When he learned that the world that had been shattered was a prosperous kingdom once more, he decided on the spot to travel to the Brokenhood and live his days out there.
They all set off together, Ottoborg, Bil, Willie and Caline.
Only Willie came back.
He said that the moment Bil had touched the ground of his new home, he began building. Working day and night, without pause as if he knew each brick by heart, he built a beautiful castle. Ottoborg moved in at once. Thus the first Brokenhood Manor came to be. It has been rebuilt many times since then, always by Bil. I think the old robot is very happy there, doing what he was made to do.
I donât think he misses Willie half as much as Willie misses him.
Triangle and Square
Triangle and Square are brother and sister, as much as one can be in their circumstances. They are both beings confined to the darkness of a small tree-like object. The âtree crownâ is conical in the case of Triangle; box-shaped in the case of Square. Like the TV guy, they canât leave their âtreeâ. Or, in another sense, the âtreeâ is their body. Anyway.
Hoborg made Triangle and Square to help him with cooking.
Triangle is a wellspring of cooking recipes. Tell him the ingredients you have and heâll whip out a recipe. Heâll explain all the fine details, like how long you need to simmer the butter before you dust it with flour, on how high a heat, in what kind of pot, with a spatula made of which wood and how long since the tree should have been cut down. He isnât interested in discussing anything but food. If you donât honour that basic courtesy, Triangle will be angry that youâre wasting his time. Heâs called âthe rude guyâ a lot. But I prefer to call him by his name. He taught me how to make sandwiches with grapes and cheese, and for that I am forever in his debt.
Square, Triangleâs sister, was made to cook food. Her box has a front door and two round dials: heat intensity and time. If you put something into Square and turn the heat on, sheâll happily hum and purr and bob on her âtrunkâ. âDing!â sheâll say when the timer is up. âYour foodâs ready! Mmm, smells delicious!â
To be clear, Square has no sense of smell or taste. If you mishandle the dials, sheâll happily burn the food to a crisp. But, if you ask her nicely, she can tweak her heating system. She can heat the food uniformly, which is ideal for cooking. She can roast the food from above, which puts sandwiches on a whole new level. She can blow scorching hot air on the food, which makes potato chips absolutely delightful. Most Hoodians donât cook with her, and she couldnât serve the whole Hood in time anyway. So she usually stays in the Kitchen where sheâs at Hoborgâs hand.
Triangle and Square hate each other.
I was still a one-day-old when I found you never mention one in front of the other. I told Triangle that I didnât need to get zag wood, a tripod and a pot to boil potatoes â I could just put them into the microwave in the Castle Kitchen. Triangle spluttered before he managed to say: âDid the Serpent put you up to this? Well! So she thinks she can boil potatoes as well as salted water and zag wood! Thatâs it! Iâm going to have a word with her.â And to my astonishment, Triangle pulled himself out of the ground and hopped toward the Castle. It wasnât a talking tree, which Iâd taken it for. It was a being with one leg that just didnât like to move around.
Triangle and Square donât have a way to hurt each other, fortunately. They just yelled at each other and headbutted their âtreetopsâ. Triangle concluded that heâd never leave the North Plane again and hopped away. Square shouted after him: âAs grumpy as Triangle!â
âAs dumb as Square!â Triangle shouted back.
Since then, I take care not to mention to Triangle that Iâm going to cook with Square, and I donât tell Square I have the recipe from Triangle. Some Hoodians think itâs funny to make them fight, but I prefer to enjoy my food in peace.
The Serpent
Beneath the roots of the Spiky Tree, there lives a snake with two tails and no head. Heâs two metres long and striped with yellow and green. He comes out on occasion and whispers to those who can choose. His purpose is to tempt them toward evil.
The catch with the Serpent is that heâs as dumb as Square. Hoborg wanted him to spark discussions about morality, not to actually turn someone. So the Serpent is hilariously bad at arguing. He makes for such an easy target that engaging him seriously brings no joy. He only has one friend, and that is Square. She lets the Serpent curl up on top of her, turns on the heat, and they chat for hours. Some say the Serpentâs influence is why Square burns food so often, and Squareâs company is why the Serpent is so dumb. I find the duo interesting, though, because itâs emblematic of our customs around food.
We donât cook much on the Hood. You donât realise it when you live here, but the contrast is jarring when you visit the Brokenhood. So much time is spent preparing food there, not to mention growing it. Of course, we canât stockpile food because it doesnât survive the night. Thereâs no point in cooking preserves when the jars are going to be empty in the morning. But it goes deeper than that. Call me wrong but the less processed a meal is, the better it is for you, isnât it? Case in point: should you eat mulberries whole, or leave the core? The burping is an inconvenience; the core is bitter and scratchy. But we still eat them whole. Because thatâs how Hoborg made them. You arenât supposed to improve upon perfection.
Except Hoborg also made Triangle, a well of recipes. He also made potatoes, beans and mushrooms, which donât taste good unless theyâre cooked. He tells us not to eat raw eggs and meat, although there are no health concerns except for the meat wriggling in your mouth. And we hold many traditions, such as weasel hunts or the Bread-Making Day, whose entire point is long and elaborate cooking. So what gives?
I thought of an answer while I was watching the Serpent and Square one day.
âIâm bored,â Square said.
âLetâs play White, Red, Brown,â the Serpent hissed.
âOkay. Name something brown.â
âBrown is to eat a sandwiches every day.â
âI heard that,â I said.
The Serpent hissed with delight, and I realised Iâd been baited. Just as well.
âCan I join you?â I asked.
âOf course,â the Serpent said. âKrevel, name something white.â
âWhiteâŚâ I said, collecting my thoughts. âWhite is to be as you were made. If some sin grazes you, you forgive and forget until you become as you were when Hoborg made you. Full of wonder and good will. Now, Serpent, name something red.â
âCooking is red,â the Serpent fired off.
âWhat,â Square said. âYou just said cooking was brown.â
âNo no,â the Serpent said, âcooking the same thing every day is brown. Cooking new things, delicious things, is red. The more effort you put into it, the more you spoil it. The better it tastes, the more sinful it is.â
âRed isnât sin,â I objected. âRed is joy.â
âIt is sin,â the Serpent said. âAnd I know of the reddest, tastiest fruit. Itâs sweeter than mulberries. Do you want to know where it grows?â
âIs this about Hoborgâs crown?â
âMmm,â the Serpent said surprised, âyesâŚâ
âIâll pass,â I laughed. âI know which fruit youâre speaking of. But you should also mention that it goes bitter in your mouth. And then you regret you ate it.â
When Klaya came to the Hood, she was in awe that no one had taken the moniker âthe chefâ. It was such low-hanging fruit, too. No one can cook. My daily sandwiches are considered fancy. I tried to explain to her that only that which came straight from the blessed ground was pure and safe. She scoffed at that. No wonder Triangle was so grumpy, she said. Weâd mandated him evil and useless. She, for one, had five sons and she was going to feed them well.
In the end, the Serpent couldnât tempt us to evil. But he has managed to take away one of lifeâs joys. We consider food something to be done with, not something to enjoy, at the threat of committing a sin. I wonder if Klaya is going to change that. She certainly has Triangle and Square on her side. And the Serpent.
I got a complete drawing set at work, so now I can draw during Monday meetings. The endless presentations have never been such a joy!
Nehmen the party beast

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Kalikat is short now.
Friends Reunion
An art piece for my amazing 'peeps'! Wanted to draw all of our OC's again, even if most of us aren't in the fandom anymore. I wanted to say thanks for helping me or just talking about silly stuff and just being amazing people I've met! I still consider you all as my friends and I know life has been busy for all of us, but I do wish you all the best of luck and wellness!
And please go check out these talented people!â¨
@p-pooky
@shinakazami1
@gweniala
It's so nostalgic to see this. Krevel sitting next to Bortor. What once has been cannot be again. But maybe reconciliation is possible.
Thank you.
Thoughts on The Lathe of Haven, by Ursula K. Le Guin
The most vivid part of the book seems to me the three main characters: George Orr, Dr William Haber and Heather Lelache. Iâm going to spend most of my time on them. Spoilers, spoilers, spoilers everywhere.
Heather Lelache
I profess a stout love for Heather. Her initial characterisation is a âblack widowâ in the sense of having keen killing instincts (sheâs a capable lawyer) and a hard shell of clacking jewellery. The latter seems as some sort of defensive armour, maybe? Heather thinks of herself in rather inhuman terms as a spider snaring its prey. It only comes home in retrospect that âblack widowâ also meant she was black (well, brown) and she was a widow. Heather is the love interest, the least crucial main character whose job is to witness the dualistic struggle between George and Haber. Le Guin does not, however, do her dirty. While it is quickly established that George likes Heather and vice versa, it does not immediately dominate Heatherâs role in the narrative. She isnât there as the love interest initially; she is there as a lawyer protecting her client, and doing it well.
Halfway through the story, Heatherâs colour is removed, figuratively and literally. George dreams her back into the progressively utopian universe as a grey-skinned waifu whose sole narrative role is to comfort him. I was quite unhappy with this as it happened. The love interest character is reduced to providing pleasure to the male protagonist at last. However, at the end of the story George literally leaves the grey-skinned Heather behind. The reasons are unclear. He only says something in the vein of âyou canât follow me thereâ. In the new and final world spawned by Haberâs nightmare, George spends half a year searching for Heather in vain, only to bump into her by accident. She is brown again (in the sense of ârightâ), and though she has some recollection of him, she is hers only again and not his. Even if the narrative doesnât explicitly confirm this, I decided to read the waifu as an imperfect fantasy which has to be discarded in the end in favour of the real woman. Thatâs encouraging.
Dr William Haber
I have a lot of sympathies for Dr Haber, too, even though heâs the villain of the story. Heâs a doctor, Iâm a doctor. Heâs huge, Iâm huge. He wants to make the world better, I want to make the world better. He wonât listen to anyone telling him heâs wrong, Iâm also not great in that department. I can smell testosterone off the book pages heâs in and I bet his chest would feel great to lie on.
Dr Haber has a curious quirk for a psychiatrist who should probably let the patient talk: long monologues which completely take over the narrative. Sometimes you can reconstruct stuff happening in the background (âWill you lie down George? Very good.â) and sometimes characters interrupt the monologue with their own thoughts (mostly notes that the dear doctor sure is running his mouth). But usually these long paragraphs make the story grind to a halt as Haber talks and talks and talks. Now, it didnât feel boring since âwhat the hell is Dr Haber thinkingâ is a pressing plot question and these monologues are an opportunity to try and read him. (Thank you, Le Guin, for giving us something to think about while reading the speeches.) But I think thereâs a big reason for these monologues, other than showcasing one system of belief, to be pitted against Georgeâs. Itâs characterisation by showing, not telling.
Thing is, Haber is very masculine-coded. Heâs all about progress and control and exploitation. Of course he loves hearing himself speak! Heâs like everything male rolled into one character. His plot journey is linear and upward, promotion after promotion. He has boundless confidence. The first chapter is all him having quick judgements about George, which include âheâll never amount to anythingâ and âheâs completely passive, like a woman or even a child, dear Godâ. He attempts to dominate George with threats, but he secures feeling good about himself while doing it, because heâs helping the world and benevolently letting George be a part of it. And ultimately⌠heâs wrong. He doesnât âget itâ. âItâ being the main message of the novel, which is something like âjust because you happen to have the power to change the world, doesnât mean you should use it at willâ. The book is a lovely critique of the masculine ideal, where power = good, more power = better, and power to change everything else to your image = best. Thereâs even some back-and-forth toward the end where Haber tries to blame the dystopian elements of his new utopia on George and George goes, rightfully: âUh uh, doctor, you specifically designed your method so that I have no conscious control over it. The only one having intentions here is you, and so the bad stuff that happens without your intent is also your responsibility.â Haber sees himself unequivocally as good, as a paragon or bravery, as ushering humanity into a new, better era, as evolution on steroids. Man, heâs a manly man!
We donât learn what exactly goes wrong when Haber tries to use his dreams to shape reality, but two reasons are implied. 1) Hubris. George talks twice about how self-hypnosis didnât work for him; Haber boasts in reply that he can induce whatever dream he likes in himself. No no, with a few weeks of experience, he can control what a life-long haver of effective dreams grew to be terrified of. 2) He doesnât ask for help. George goes out of his way to give the doctor advice. Itâs not even fairytale advice in the vein of âyeah donât look into any mirror but also I wonât explain why, because I want you to obey me blindlyâ. No, George lucidly explains that there are many aliens with effective dreams, and that theyâll help Haber to do it right. Haber even goes âyeah that sounds like a good idea, I might do thatâ. And then he doesnât ask for help. Presumably because he wants the glory to be his alone. He isnât punished by heroic tragic death. No no, thatâs a male thing where wang bang, youâre dead, you donât have to care anymore, now the survivors are legally obliged to honour your sacrifice. Haber is punished by forever looking into the chaos and void of what he created. You could say, in the same literal and figurative manner as that Heather loses her colour, that heâs condemned to looking into himself. Iâm saving hopes for Haber to come out of his catatonic state one day, and through the humbling experience of utter dependence on others build a better model of âmaking good in the worldâ.
Even though Haber is a manly man, he does not partake in toxic masculinity. Heâs even less sexist than Genly Ai, the manly man protagonist of Le Guinâs earlier novel The Left Hand of Darkness, who spent paragraphs on how repulsive and effeminate he found the genderless Gethanians. Haber is cordial, he laughs a lot, his aggression isnât overt and heâs bisexual (though he is described as having encounters with âwomenâ and âyoung menâ, which makes me think he does not bottom, sadly). Heâs a cool guy! And the narrative is very specific that he means well, that he wants to help, that he isnât happy with the dystopic features of his utopia either. Haberâs hard to hate. Heâs just wrong, and he doesnât listen to anyone telling him so. Gosh I like Haber.
Final note: Being Czech and reading a Czech translation of the book, I pronounced his name in the German way, Haa-ber. It means the Haver. So cool.
George Orr
And finally, the protagonist. Cis male with stark feminine features, carrier of feminine energy (Wikipedia says daoistic philosophy, but I say no, weâre all heathens here in Czechia), the one who eventually comes out as ârightâ in the narrative. I have mixed feelings about him. He is described as slight, thin, with a light beard and light hair down to his shoulders, with captivating light blue eyes. Now I know that might evoke white Jesus to some, but I am cursed with an ex who looked just like this. With this mental image, I couldnât help but take immediate dislike of George. Now that I write this, I realise itâs biased and unfair, but it is what it is. I cannot look at Jesus pictures and not remember my goddamn ex-boyfriend, who taught me that I am bad. George Orr ends up with baggage in my book. Sorry. Well, this delightfully Jesus-y protagonist is the carrier of the feminine energy and our foil to Dr Haber. He has no aims, his plot journey is cyclical, he has spent his life happy in the present moment, and he has supernatural powers that shape reality. The womanliest man to ever woman. When I give in to my internal feminine, I also gain supernatural powers. Mostly the power to withstand the first years of my kidsâ lives and not go crazy with the longing to write gay fanfiction instead of pitting my cleaning rate against their dirtying rate.
I found it strange how George always insists that his dreams change reality. If I found myself in the morning with two conflicting histories of the universe in my head and everyone remembers only one of them, Iâd conclude I must have had a real weird short circuit and fabricated the unreal one. Sure, it happens repeatedly, and it feels like the âfakeâ history was here first, but Iâm a fallible human and I donât trust my inner dating system that much. Maybe Iâve just read too many books on popular psychology. But maybe it would have added another feminine touch to George to have him doubt his perceptions at the beginning. âObey authorities instead of your inner judgementâ is a message women tend to hear all their lives. It would have complicated the plot by adding the intermediate goal âlet George come to trust his hunch that he isnât dreaming up alternate histories, he is actually changing the worldâ. Maybe Le Guin wasnât up to that. Eh.
George spends most of the story in the way of the jellyfish described in the prologue, battered by the sea of his psychiatristâs ambitions. Even when he makes his first Decision in the book (that he wonât help Haber anymore), itâs with the backup of an alien race and he ends up going back on it. Thankfully, his passivity doesnât hinder the plot, since that is carried by the mighty thrusts of Haberâs ego and the readerâs along for the ride, just like George.
I like when George is described (on multiple occasions) to be at the centre of things. I dislike when he is described as the centre of all bell curves. I donât like conflating âaverageâ with ânormalâ with âgoodâ with âcentredâ. George is described at the beginning (to be fair, in Haberâs POV) as a passive, moony person who never has interesting ideas. You wonât convince me that the personality tests heâs given at this time come out halfway between dominating and yielding, Le Guin. The movie Idiocracy did the same trick with the man in the middle of all bell curves. Its protagonist is literally the Everyman, and the movie uses this to demonstrate how much the population regresses. But George is not an everyman. Complete inner equanimity is not a trait most people have. Iâd guess le Guin wanted him to oppose the male love for being special, to be on the tail of the bell curve. Average can be good, because your perspective represents a lot of people. But George is too much of a special snowflake even without his effective dreams. Sorry, but I do think this particular monologue of Haberâs should have been cut.
Other
Masterful writing was employed in the book. I was glad to be reading this one, not listening to an audiobook, because I had to return and reread on several occasions to make sure I hadnât missed something. For example, when Haber links George up to the Augmentor while awake for the first time, from one paragraph to another, poof, the scene changes. George is now in the street bumping into an alien. In the opening scene, George is lying on concrete steps dying of radiation poisoning and then, in the middle of a sentence, he is in his 7-square-metre flat on his inflatable bed. These transitions are smooth. They seem to mirror dreams, which are the subject matter of the book. In a dream, the scene changes on a whim and you go along with it (like George does in the book). But when you wake up and think back on it (like the reader of this book does), you realise âwait that was weird, the content has just changedâ. The whole book comes together remarkably well. The jellyfish at the beginning was like âhuh I guess weâre doing marine life nowâ, but then you realise itâs a metaphor for the way the protagonist is written. Very cool.
All in all, great book. Solid translation, too. The only funny moment was when the translator didnât know the Gettysburg address, so she translated âaddressâ not as speech but as a place to live.
Thoughts on Denial of Death by Ernest Becker
The book is all to easy to make fun of. More thoughts under the cut.
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Thoughts on The Denial of Death by Ernest Becker
Constant filtering of Becker's sexism was only made bearable by uncovering its depth. Upon first impression, he uses "man" and "he" as general references to human beings. On occasion, however, he slips up and reveals that he's actually only got men in mind. When he talks about castration complex, he says the child looks at the mother's genitals and goes "Oh no, something's missing there. I've always had a peepee, so Mum must have also had a peepee. But hers was cut away! Nooo!" Why do girls have castration complex when, from their point of view, Mum's crotch looks completely fine? Uhhh, goes Becker, look here, a broader definition of the castration complex which involves fear of dependency on the mother! Don't worry about it! Also, we're still calling it the castration complex and repeatedly referring to female genitalia as mutilated. When Becker talks about fetishism, he literally goes "women are often disgusted by fetishists because they only see them as sex objects and not as people". While that's a surprisingly decent insight for a sexist, in the same breath Becker implies female fetishists don't exist. (He's got a footnote where he wonders why, and concludes women don't need to get aroused to have sex, so they don't need fetishes. Ouch.) It's really weird how the writing constantly reminds you, not only is Becker not talking to you, woman, he also isn't talking about you. He has about five passages in the entire book where he discusses women in particular, and the rest of the time you're wondering if he's talking only about men. Oh, and he uses "manly" as a profoundly positive trait. Nice. I'm trying to unravel fear of death here, I don't need to be constantly distracted by sexism.
It's funny how Becker constantly tries to analyse Freud's character, down to dissecting two recorded occassions on which Freud fainted. He seems to think that Freud's personal history and fixations can explain the errors in his take on psychoanalysis. He never does this for Rank or Kierkegaard, his favourite senpais, or for himself. I think that if he did, he'd realise how badly he wants to suck Rank's and Kierkegaard's dick for inspiring him so much. And then he'd have to reconsider his views on homosexuality. (Which he sorts into the chapter on mental illnesses, section perversions. He also discusses homosexuality as a purely male matter. I wish the editor had reminded him lesbians exist.)
Becker spends so much time praising people who are creative and dissing people who aren't, I would be very surprised if he didn't consider himself top notch creative. I agree with him in the metaphor that artists bite off more of the world than they can chew, but then they spit it back up in the form of artworks, so they aren't choked by it. Art is definitely a grand way to process what's happening to you. But I don't think we are quite so special that we'd deserve to be elevated as the closest thing to "a whole man".
I wish Becker had spent more time on the trappings of real-world religions. He concludes that the ultimate way to deal with the fear of death is to put your faith in a grander power, a god, but a god whom you have devised and who will not control you. But I don't know if that can even be called religion. Becker analyses religious group dynamics in the same vein as sado-masochistic relationships (I kid you not). The group member and the masochist are comforted by becoming part of something greater, something so powerful that it can shield them from death at the cost of giving up their personal identity. The group leader and the sadist are comforted by accumulating so much power in their hands, surely they can fend off death themselves. Thing is, the group makes the leader and vice versa. If necessary, they will string in bystanders to create each other. So I'm thinking it would take a very strong-headed person who would place their ultimate belief in a higher being, but resist projecting that being onto a real person and letting themselves be controlled so that they can enjoy the security. My homeland is an exceptionally atheist/agnostic country. Our common sentiment is that religion doesn't provide anything of value. It only makes you vulnerable to old guys (face it, it's always old guys) posing as religious leaders, who want to use you to boost their ego, power and bank accounts. I think it's a bit of a shame that we've foregone spirituality so completely, but I also think Becker, in strongly inviting his readers to make a "leap of faith", should have admitted that a real bad fall may follow the leap.
While you can poke fun at Becker all day long, I did finish the book and I did like some of its points. Reading that phobias let you glimpse the terror of death you're always keeping at bay, I went "Ahh". I have a phobia of throwing up; it kicks in particularly bad when the kids get sick. It dominates my mind in an instant. I can't think about anything else. I'm caught in fight-flight-freeze, peak adrenaline, trying to tell myself they're fine, they're fine in 19 cases out of 20, and it does nothing to calm me down. Everyone, down to my psychologist, says "well nobody likes throwing up, but it doesn't really hurt you". Yeah, I know that! And all it does for me is making me feel stupid and a bad mother, because I'm frightened silly by something that's a part of life. But Becker goes: "Nah, you aren't broken or even wrong to feel that overwhelming fear. Everyone feels it. It's the fear that the buildings on the street will collapse and crush you underneath. It's the fear that you'll contract an exotic illness and bleed out from your eye holes. It's the fear that the kid will hit his head just the wrong way and die on the spot. When your phobia hits, the curtain lifts and you can see all of these fears rolled into one staggering fear of death. Of course it paralyses you. You aren't greater than this fear. Nobody is. All we can learn to do is yield to the terror gracefully." Put that way, not only do I feel less stupid for having the phobia. I also feel more at ease and more courageous to face it. It lets me appreciate the self-control I still have. Hey, I'm freaking out, but if I wasn't doing a half decent job repressing the fear, I'd be in the next room crying and covering my ears so I don't hear the kid retching. I still have some power. I can still carry my responsibility as a mother, despite the crushing fear, because it could be worse.
The theory that we're always holding crushing fear of death at bay does one more thing for me. It gives me courage to stand. I feel like, all my life, I've been making myself smaller than I actually am. It's compounded by being a woman, but I think I'd hide my stature in fear of seeming threatening even if I was a man. I'm physically huge. I have little tact and prefer brutal honesty. I've recently completed a doctoral degree in nuclear physics. My husband says I have a way of talking that sounds like "Are you completely dumb? How is it possible you don't understand such a basic thing?" I've always been afraid that if I didn't make myself smaller and quieter, I'd drive people away. But now that I'm finally no longer a student and I have a good marriage and two kids under my belt, I feel like I finally have enough ground to stand on, and I don't have to bow in front of the fear anymore. Being hated and abandoned is a big part of Becker's fear of death. He's crystal clear that the way to live a good life is not to shrink from it and play it safe. Maybe the time has come for me to "become a man", as he puts it. Straighten my back, acknowledge the gaping maw of terror before me, and plunge into it as a shining example of female courage.
I made a Hornet cheesecake for my husband's birthday. Git gud, love.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Klaymen drawn with the Kid Pix app. Nostalgia is strong, urge to try out new media by drawing Klaymen is stronger.
Presentations are a wonderful opportunity for drawing.

