It’s 2016 and the bright fresh faces of new students are pouring into the brand new Requiem High. A boarding school specifically made to cater to all types of students and studies. Humans and non-humans alike are welcome at Requiem, where a variety of magics are taught alongside a standard curriculum.
Everything seems to be going smoothly, that is until the first class and a teacher or two get locked inside. They’ll soon be informed that they must play a dangerous game of Mutual Killing. Rules are simple, kill at least one of your classmates and get away with it, and you’re free. Fail however, and you must atone for you crimes. Use of magic and supernatural abilities against other students, within reason, is permitted. Though, some students may find some of their usual abilities not so powerful on school grounds. Classes do not stop for murder, high school really is hell.
||ABOUT||RULES||FAQ||APPLICATION||SUBMITTED||
Requiem High is a Dangan Ronpa style OC RP game played on Skype, MSPARP, and Tumblr. The real twist with this game, is it takes place in a fantasy verse at a magic high school! This means that alongside math and biology classes, students take potions and charm classes. You do not have to play a human character, though humans are more than welcome as well! Alongside the class of students, we are going to accept two teacher characters to be trapped in the game alongside the children.
[Apps are open, and will close on May 4th at 12:00AM!]
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[”Welcome to Greater Despair Lodge! It’s good to see you again.”]
Two years ago, a kidnapped class from Hope’s Peak Academy were put through a psychological experiment known as The Morpheus Project. Designed to test the effect of stress on dreams, it plunged the children into a virtual reality where they were forced to murder each other.
You don’t know about any of this, though. It may seem strange, but you’ve not heard a single word of these sorts of incidents. I assure you, in my capacity as your gracious host, that this is the truth. No, what fills your thoughts is the simplicity of your acceptance to the renowned Hope’s Peak Academy, which you’ve never heard of being associated with any sorts of scandals at all. To some degree, you’re likely excited.
… At least, until you wake up in a room that looks like it belongs in a hotel, with a cheerful voice summoning you to the lobby. Looking out the window before you go reveals you’re on… a mountain?! No, that can’t be right…! And what’s this about murder?!
Greater Despair Lodge is a Dangan Ronpa style RP game centered on MSPARP, Skype, and Tumblr. Trials will be Skype-based and we plan to have a roster of 16-18 total students.
Applications are now open and will close on Sunday, May 15th at 11:59PM.
For those who’ve been following, thank you so much! And a huge thank you to all of our players. We’ve had a great time putting on this game and hope you all enjoyed.
Please look to our sequel and check in once more to the lodge!
Nearly three hours later, everything abruptly stabilises, reality snapping back into its typical configuration. No lasting damage seems to have been done. The silence is probably startling at first.Â
“Sorry about that!” the otter’s voice comes, several minutes later. “Technical difficulties, technical difficulties. Just a bit of downtime, that’s all! Everything is still completely under control!” You wonder...
Everything stops being normal and tiresome pretty damn soon, actually. Or rather... first, everything stops moving. The animation resumes-- glitchily, outlines blurring, the colouration not quite right. Things are taking on a more pixellated effect. Things jerk through motions, long periods of suspended animation resolving in awful stutter-stop movements. It’s by far the worst in the basement and lower floors.
... And it only gets worse. Anyone-- players and ghosts alike-- hanging out below the twenty-first floor is abruptly thrown up to the twenty-sixth, the floor just below the roof, a horrific wrenching sensation going through their entire bodies as reality is horribly warped to send them hurtling through space, an instant difference in position. The ones below the fifteenth floor are treated to the sight of reality flickering in and out of existence just before they’re shunted up, until it looks like it’s dissolved behind them.Â
Ghosts find themselves blurring in and out of the living plane, or worse yet, into a soundless, airless, utterly black void, staying in either for only seconds at a time. Players see everything blurring around them-- occasional flashes of their dead friends or a haunting, aching, hollowness, all of it looking to be underlaid by flashes of... words... symbols... strange, strange things that anyone technologically inclined could recognise as computer code. Textures are warping and distorting-- nothing is as it should be.
The sound of agonised screaming rings through everything. Not something that’s heard with anyone’s ears. But something that strikes through them, all the same.
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It’s been days. You’re all tired. You just want to go home. Most of you are desperately hoping that going home is even an option anymore. By this point, you don’t even care when the intercom screeches to life, a harsh shriek of feedback momentarily deafening everyone.
“Testing, testii-iiii-ing!” The otter’s voice cracks, static hissing through it so harshly the words can barely be made out. “Is this thing even on?!” The static is easing, but its voice still sounds pieced together, not as fluent as it usually is. You’re getting used to that by now, though. “Of course it’s on,” it corrects itself a few seconds later.
“Okay, okay, listen up, there’s not a moment to spare. We’ve got a very impo-oooo-oo-oortant announcement for you today!” That’s what it always says. You’re starting to doubt how important these announcements will ever be. “See, I’m feeling nice, and I’ve thought about it a bit. Maybe you don’t a-aaa-all want the same thing, and who ammm-mmmmmm I to say? So today, if you act now, we’re going to give you a very special choice!”
All signs of the joking tone abruptly go out of it, the otter’s voice cold even as it shrieks with static. “If you want to die, please tell me now. If you do not want to wake up, and would prefer to have your life ended permanently, I need to know. Not responding to this question will be counted as you expressing a preference to continue living. You’ve got a bit before I really need your answer, but the sooner I get it the better.”
“... Until then! Ta-ta!” And it’s quiet once more…
[To respond to this post, please PM a short ICÂ response to Myrrh! This goes for ALL PLAYERS. Living and dead alike, please respond!]
The otter’s voice rings out over the intercom. It sounds… different than before. Flatter, much less emotional, but obviously stressed. “Students! Students, listen, can you hear me?” There’s the sound of something tapping against what might be a microphone. “You’re not safe--”
“They were never safe,” the otter interrupts itself, static hissing and crackling as it speaks, the words sounding disjointed. “They were never safe, and who’s to blame? Shut up, get out. I told you, this isn’t your game anymore.”
“You can’t just do this! You can’t lock--” It sounds worried, much too worried, in that flatter voice. Almost… desperate. Oh, dear, that’s probably not good...
“I already have.” The static somehow sounds smug. Static shouldn’t sound smug. You’ve just come to accept the impossible in here. “You know how to end this. I suggest you do.” With that, the transmission cuts off. You don’t think there will be another for a while, somehow...
[Endgame investigation is now open! To investigate, please create a chat with Marina and Myrrh, or ask for one to be created. All areas-- yes, all floors-- of the hotel are now open. There’s a lot to be found!]
It’s about two hours after the latest trial. Everything has seemed normal-- or, at least, as normal as things ever seem in a world where the laws of physics need not apply. Naturally, it’s too good to last.
The intercom shrieks to life, echoing a thousand dying screams at top volume throughout the entire facility. The sound builds in intensity, reverberating through the walls, furniture, your bones… up until a distorted wail gains enough clarity that, perhaps, words can be made out. If you listen closely.
“YOU KILLED THEM!”
The sound of fire is roaring in the background, rising until it reaches a fever pitch and drowns out the screams. The crackle of electricity joins it, opposes it, until the intercom abruptly cuts out and you’re left with anticipatory silence droning in your ears.
Less than a minute later, the world lurches horribly around you, your vision blurring to the point it seems you’re seeing three versions of the same thing-- or is that the world itself blurring? It’s impossible to tell. For a split second, ghosts and living players can see each other, both just as affected by the sick jolt in their guts that feels like a hook has been jammed in just below their navel and wrenched upward. A yawning void feels like it’s opening up around you, trying to suck you in, swallow you whole--
And then everything stabilizes, snapping back just the way it had been before.
“Technical difficulties, everyone!” a cheerful otter’s voice rings out through the building. “No need to fear! Ta-ta!”
The spotlight doesn't turn off on the execution. Instead, the stage remains illuminated as Boris' burned, perforated body lies motionless in the framework of the equally ruined chair. The flames die out, sputtering and fading, their job here done. The gun turret sinks back into the floor. The stage is resetting itself, going back to the initial configuration it had been in, though the other monitors do not turn on and the damage has already been done.
Although... if the fire's gone out, why is his body beginning to glow? A faint red light sparks in his hand, strengthening and shining out from within the charred flesh clutched tight in a deathgrip around... something. The glow only gets brighter and brighter still, his hand being lifted up into the air by whatever is within, though he remains limp and unmoving. It can't get too far, since it's still attached to his neck, seared there by the golden chain. The heart-shaped pendant of his necklace tears itself free of his hand as the glow from it extends to cover his entire body, lifting him out of the chair to hang there in the air.
<CONGRATULATIONS! YOU HAVE AN EXTRA LIFE!>
The main screen flashes cheerful white words as the glow strengthens to the point where his body cannot be made out in the midst of it. Then the glow abruptly fades, the pendant falling back against his chest, now just an ordinary necklace like the other one had been. He blinks his eyes open in shock as he crashes out of the execution stage to the floor of the trial room, body looking as whole and healed as ever.
"Heh... heheheheh... Kira really did come through."
[BORIS ZOLNEROWICH HAS BEEN FOUND GUILTY. COMMENCING EXECUTION...]
His hands are shaking, but he's still smiling, the expression and jovial tone belaying the brightness to his eyes. "… All I gotta do is break one last thing, huh? 'S all it is, right, Monoot? Biggest challenge of my life?" He laughs, even as he's dragged away. The lights fade around him, and when they come back up, he's seated in a neat black swivel chair, spinning around and around idly in circles. He stretches his arms out in front of him as the chair comes to a halt.
Before him is a massive computer screen. To each side is another, slightly smaller screen, with a much smaller screen perched atop each of those to make up for the height difference. Another three medium-sized screens perch above those. There's a sleek black keyboard directly in front of him, then a grey one on either side. Two black mice with glowing blue strips complete the ensemble. It seems that this is a familiar environment to him, because he sighs, uses one finger to push his glasses all the way up onto his nose, then brings his hands crashing down on the black keys. All eight screens flicker to life at once. His glasses reflect the light, hiding his eyes completely... which is perhaps for the best, because as Boris looks frantically between the screens, his smile falls away. It's hard to tell what exactly is on the screens. Code trails across one, four more look like they have programs up, a fifth is easily recognisable as a flashing command prompt, another is constantly flashing and looks like it's scanning for obstacles. The largest one right in front of him bears a message in bright white text against a black screen even the onlookers can read.
<WELCOME BORIS ZOLNEROWICH>
He types something into the command prompt, too small to be made out, and the words flash away.
<READY PLAYER ONE>
This time he slams down on a single key. After a moment, those words flash away as well. The screen is filled with what looks like a simple desktop, files everywhere. He glances up at the flashing screen above him and sets into work. It's not hard. It can't be hard. This is a computer system and he's been given all of the tools he needs to destroy it. The source code is right there waiting for him. He just needs to read it, to know what to change, to know how to get himself out, to know how to /destroy/-- destruction is what he does-- he's got all the programs he needs or could ever ask for, to track data and paths and go through the files and read.
It's alarming when a burst of flame flares up from behind him, but though he jumps, he navigates quickly through a maze of files and pulls up something, scrolling with the other mouse to go through the screen of code at the same time. Something is highlighted in the text, then quickly erased, Boris' fingers flying over the keys as he disables the firewall. This is fine. He is okay with the events which are currently unfolding. It's nothing more dangerous than he's been through all his life, nothing worse than suffering through Nika's training, nothing more unusual than having his mobile outpost shelled to flush him out.
The flashing screen beeps an alert, bringing his attention up there, and-- drones, he knows how to deal with those, he brings up a program on the third screen and is racing for time, trying to find out how to get into each of them individually. They're linked to this mainframe, of course they are, the otter wouldn't have given it to him otherwise! And even if not-- yes! He sends the command back at them over their own remote interfaces, changing the coordinates just enough to get explosions sounding from a short distance away. The shockwave ripples through him, setting the computer screens shaking.
Rapidly, he's going through the source code of this execution itself, searching for every errant factor he can think of and deleting it outright, not having time to try to comprehend the whole thing anymore. Not when there are so very many specific kinds of bombs that require knowing every model to get to the variable with their number in it, not when guns are automatic and have serial numbers that can be used as tricky variables, not when the otter's put up firewall after firewall and these are oh so very literal rings of flame that keep getting closer to him, the latest singed his chair but he has to keep going. The code is becoming less and less clear, the variable names are ridiculous and the loop structure is terrible. He's going through a set of switch statements when one of the eight screens shorts out.
<WARNING: SYSTEM FAILURE>
Boris swears in a language that seems like a combination of five different languages and comes out muttered and incoherent anyway. He turns his attention solely to the text editor he's got filling one screen and instead of trying to disable anything further, he begins typing frantically. It barely looks like he's moving because he's got one hand on each keyboard and is supplementing the process of mouse clicks and punctuation by using his feet to help out as well, and he's going so fast with such small motions it almost appears a blur. "I can't," he mutters in his native tongue, "I can't-- fucking-- no! No, you can't do this to me!"
The lights in the room are flickering and fading, the screens rocked by another explosion. A ring of fire bursts up all around Boris' chair as a gun turret slowly, slowly raises from the floor behind him. It doesn't look like he's paying attention to either of these. It doesn't look like he's paying attention to much of anything at all. He seems to find what he's looking for and-- impossibly-- relaxes, even as his chair catches fire and the clothes he's wearing burst into flames.
<GAME OVER>
The main screen flashes bright words as Boris sinks back into his chair, gritting his teeth and refusing to scream. He's felt this before, but highly diluted napalm washed off in the end. Fire isn't washing off. The source code screen has shut off, and one by one, six of the others do as well, leaving him helpless to do anything but stare at the main screen in front of him as his skin bubbles and blood begins to boil in his veins. He reaches up to grasp hold of the gold chain around his neck, pulling out the heart-shaped pendant and clutching it as tightly as he can in one hand. The burning metal is searing into his skin, but he doesn't care. If it sticks to his hand and melts his flesh, it's sure he'll never let go.
<CONTINUE? Y/N>
Some of the tension seems to leave him even as his body arches off the chair, a tortured scream leaving his throat as he can't help it any longer. He's writhing around as much as he can, letting out pained gasps and inhaling the smoke, feeling his vision start to blur. He's mumbling a choked stream of Kazerbian, a prayer and a curse and a plea for this to end, all at the same time. But he manages, nonetheless, to reach out with one foot and hit a key.
<COMMAND ACCEPTED>
The gun turret whirs. A steady stream of bullets sprays out, cutting through the chair and into the burning boy, even as the single remaining screen flickers and distorts, white words glitching away. In the end, as even that fades, as Boris' life is finally over, three blood red words flash up to be the last thing he ever sees.
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Monootter appears to everyone soon after the former place of Hoshi’s body is investigated. And he's asleep?! Did he just not see what awful tragedy has just bestruck the Great Despair Lodge in these past couple of hours? Can he just be that oblivious to the fact that there is now a ridiculously abundant number of dead kids? What's more is that he didn’t even give a motive or any such reason to have caused such a stir! Well, shoot.
“Zzzz...”
“Sususu... yaaaawn... huh? Wuzzat? Oh. It’s just you, my dear kiddos.”
“Well, I’ll cut straight to the chase! Have I got the juiciest motive in--”
“What is that you say?! You m-mean... sususu... someone already beat me to the punch? Seriously?! They even mimicked my voice and everything? That’s just my luck! Man, you kids sususure know how to make a poor otter sad... su... su... su...”
“Uhhhhh... well... guess I gotta give you all some Monofiles, now, or whatever. Man, at least give me 24 hour notice before you pull this kind of stunt without me next time, Murderer-chan!”
Everyone’s IDs beep, and there they are...
Victim: Suzuki Marina
Cause of Death: Penetrating trauma (Shot in the head)
Time of Death: 5:00 AMÂ
Time of Discovery:Â 5:10 AM
Location: Church
--
Victim: Himura Yuki
Cause of Death: Asphyxiation
Time of Death: 3:36 AM
Time of Discovery:Â 5:14 AM
Location: Laundry Room
--
Victim: Levi Simms
Cause of Death: Exsanguination
Time of Death: 12:00 AM
Time of Discovery:Â 5:12 AM
Location: Theatre
--
Victim: Clive Farenton
Cause of Death: Exsanguination
Time of Death: 2:17 AM
Time of Discovery:Â 5:17 AM
Location: Carnival Rides
--
Victim: Finnegan Duff
Cause of Death: Exsanguination
Time of Death: 1:43 AM
Time of Discovery:Â 5:20 AM
Location: Operating Room
--
Victim: Geimu Kyou
Cause of Death: Asphyxiation
Time of Death: 3:35 AM
Time of Discovery: 5:35 AM
Location: Mirror Maze
--
Oh? Aren’t you missing one? What about Hoshi? Wait a second... does that mean he isn’t... so, the ominous announcement did really mean six were in fact dead. Oh dear. How much more confusing can this get?
“Okay, now, shoo! Go investigate or whatever! I gave you all your stuff! You’re smart kids, get out there and solve some murders! Sususu...”
That’s it, then. That’s all of it. The Monofiles have yet to come up on their cards, but surely they must be done stumbling upon corpse after corpse, this macabre game of hide and seek having come to a close… but… at the same time… aren’t there thirteen of them left? Six bodies have been found, six survivors roaming around to find them…
It’s with a heavy heart that Takeo mentions he thinks the music was a bit different in another place on the 23rd floor. It could have been his imagination, of course. He hopes it was his imagination-- but Lana can confirm. A quick check on his phone reveals that Boris can’t find anyone else moving around, and no one else is in their rooms.
The six of them reluctantly head back up to that floor, ignoring the horrors the carnival has on display. Indeed, the music is different (x) when they get too near the mirror maze, this time far more aggressively different as if it wants them to notice. Music means death by now, they’ve surely come to know.
They wander through the mirrored halls as a group, not wanting to get lost, not now. Surely someone is just lost in here. Surely that’s all. Yet their hopes are shattered, as they always knew they would be, when the maze opens up enough to let them see reflection after reflection and then the actual corpse of…
[Body Discovery] Kill The Lights And Put On a Show
Boris, Kamiya, and Momoe rejoin the group as the three of them make their way down another floor, wanting to get away from the horror of the operating room. After everyone knows about all the bodies which have been found so far-- word of mouth being the only way to do this, since files have yet to show up on anyone’s cards-- they begin searching through the floor. There’s no music to alert them to anything this time, but it’s better to be safe than sorry.
It’s seeming like there’s not going to be anything on this floor, though Kamiya has confirmed that there’s nothing in the lobby either, when Aira glances into the dark room. The rest of the group joins her to look in, and the alarm sounds once more, as they stare at the bloody, broken body of…
Aira meets up with Lana and Takeo as they’re quickly making their way down to the next floor, more shaken than ever by the state their roommate’s body was found in. They quickly fill each other in on the bodies they found, not looking forward to seeing what grotesqueries have been visited upon whoever else they’ll find tonight. The alarm’s gone off four times already. Four times too many. None of them particularly want to hear it go off again.
Then again, they’re not too keen on the distinctly non-alarm music (x) that’s coming from the operating room, either. Resigned to stumbling upon another horror, the three of them follow the music to its source. Lana looks in first, then immediately covers Takeo’s eyes to prevent him from doing the same, guiding him back away from the room. When Aira looks in, she can see why, since the macabre decorations festooning the room seem to have come from the corpse of…
(TW for internal organs and heavy gore, please look at your own risk!)
Left to their own devices, Lana and Takeo go down through the floors methodically. Takeo for his part is trying not to think about this much. Lana, being worried for him, is paying more attention to him than anything. Neither of them miss the oddly cheerful music (x) that gets louder and louder the closer they get to the supposedly defunct carnival. Or the whirring sound. That… that doesn’t sound good. Or safe. Not like anything about this place is safe at all.
Lana glances through the doorway into the mess of decrepit carnival rides, a flash of motion catching her eye. One of the rides is moving. That shouldn’t be happening. Yet the carousel is lurching awkwardly round and round, seeming to be the source of this music as the rotten horses move up and down on their rusted poles. Takeo tugs on her sleeve to draw her attention to the head in the doorway just as the carousel rotates enough to let her see the decapitated corpse of…
(TW for decapitation and heavy gore, please look at your own risk!)
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Aira, for her part, leaves Lana to try to reassure Takeo and makes her speedy way through the rest of the floor. The faint sounds of an organ (x) catch her attention once she’s far enough away from the church to pick up on the change in background music. Logically, she follows the new music to its source.
The moment she steps through the theatre entrance, a foghorn shrieks all around her. She jumps, looking around for the source of that sound and spotting the speakers up near the top of the stage and around the room, which are now filling the room with a ghostly chorus all about murder. A quick glance up at the stage confirms that the setting and music obviously match. Attend the tale of Sweeney Todd! the music tells her cheerfully as she approaches the stage, gaze drawn to the centre of the stage, where, in the barber’s chair, sits the bloody corpse of…
Boris pulls out his phone as the group stands there staring at the first of many corpses. He flicks through a series of images, then frowns, cursing as he lands on one in particular. After he shoves his phone back in his pocket, he abruptly pulls Momoe and Kamiya off with him, calling over his shoulder that they’ll be back. The other three aren’t really inclined to do much more than let them go.
It’s all the other two can do to keep up with him as he gets them into an elevator. The ride seems to stretch out forever as the three of them wait in nervous silence. Not even elevator music is playing, possibly just to add to the ominous atmosphere. Not like that needed much help.
Once they get down to the basement floor, they head on into the laundry room, lured there by the music (x) which grows ever louder. The alarm sounds for a second time as Boris explains to Momoe she’s standing over the dead body of…