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$LAYYYTER
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if i look back, i am lost
Keni

tannertan36

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Monterey Bay Aquarium
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@golden-redhead

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you've got to admit you were wrong every once in a while. it gives other people false hope that they can convince you of things
cranky because you can’t sleep with your tail curled around your body aren’t you
mentally taking a drag of my mental cigarette because I don’t smoke but life has been very smokable lately
Look, it’s a weird hill to die on, especially when I don’t really explain, but children deserve to experience fear, disgust, and discomfort in safe scenarios where they can process those sensations.
Media for children used to be scary and that’s important.
“Since it is so likely that (children) will meet cruel enemies, let them at least have heard of brave knights and heroic courage. Otherwise you are making their destiny not brighter but darker.” ― C.S. Lewis
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed."
-- G. K. Chesterton
It's not a fun part of the movie when a character the kid likes dies, but they can experience loss without losing someone they actually know that way, and learn how to deal with grief in the future from how the protagonist is taught to deal with it. The real deal will still be way worse, but a 7 year old who's allowed to know what death IS is likely to grow into a 15 year old who can deal with their feelings when it happens.

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nightmare
some pikas between bigger illus and work
I am chronically online but not in a way that keeps me informed #mybubble
indeed.com/careers/search/haunting_the_narrative

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What helped me write trauma better is remembering that the nervous system learns predictions. If danger used to come after quiet, calm can feel threatening. If kindness used to come with a price, kindness can feel suspicious. So healing is not just “they know they’re safe now.” Healing is the slow, annoying, deeply unfair process of teaching the body that the old prediction is not always the present truth.
EVERYONE STOP MAKING MOVIES IM NOT CAUGHT UP YET
Perhaps this is an obnoxious take on my part, but video games should, above all things, prioritize the ability of being paused. At any point. Regardless of whether it's during a cutscene, a special animation, or a time-based puzzle. You never know when you're gonna get a phone call, or someone will need you in another room, or you get a sudden urge to go to the bathroom, or you hear your cat licking plastic, or whatever. Other entertainment mediums like books, movies, and music can be paused whenever you want. Why do some games not give you the same luxury??
let's get ✨vulnerable✨
the magic she loves

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yk guys I think a lot of ppl when arguing against the death penalty go for a like "people don't deserve death, etc" view and I get why ppl argue for that I rly do! but it doesn't matter. I don't trust the government to do it, I don't trust them to decide who should die, I don't trust them to determine who is mentally competent, I don't trust them to not be bigoted and discriminatory in their practices, I don't trust them to have the right people, I don't trust them to execute it in a humanitarian way. and I've had discussions with ppl who otherwise have similar viewpoints to me in many ways but can think of people they think deserve to die, and I think if abolishing the death penalty is like, a super important cause to u the same way it is to me, the argument u use shouldn't be "well these people deserve to live" (although in some cases I think yeah the death penalty is done to people who totally don't "deserve it") because that's so subjective, it should be "do you trust the government to do it?" like, do you trust the people who cant even fill potholes on your road to determine who should and should not live
He doesn't like the cone...