my pop'n 10 CS pros and cons
-pretty darn good songlist. there are also 3 songs from go nagai anime(cutie honey, mazinger z, and devilman no uta)
-many awesome characters were introduced. these include june, mr. aoki, polepole, bianca, patty, lulu, chiyoko, misaki, ratte, lotte, v.b, the guruppas, murmur twins, and more
-some characters got cool new appearances and animations, such as space maco, momoko-san(as momoko 1993), shishamo, honey, sanday, sumire, the king, and more
-nakajima-san went from NPC to playable character, just like in the original arcade version
-some characters, despite not getting new sprites, are also playable. those consist of elle, pretty, sunny, judy, cindy, kobe, shark, nina, may-fa, nico, bisko, reo-kun, risette, and more
-some songs are easy to get perfect scores on. the songs i got perfect scores on include: toumeina manicure, no more i love you, atlantic spotted dolphin, blaster, yume to genjitsu, goonies R good enough, and some others
-as far as i know, it's the first CS pop'n game to keep track of how you played the song, using a pink pop-kun. if the pop-kun has nothing, you cleared the song with a few notes missed. if the pop-kun has a mustache, you got a full combo on the song. if the pop-kun has a crown, you got a perfect score on the song
-all the songs new to pop'n music GB are playable (in their arranged forms, no less)
-incredibly frustrating unlock system. in spite of it, i was somehow able to unlock almost everything