A dungeon-crawling, world-hopping roguelike adventure! Grab your friends, stick dynamite to your sword, throw candles at your foes and die in various exciting ways!
PLAY YOUR WAY
Charge in sword in hand? Sneak past in a barrel? Dig a tunnel around the problem? Or maybe fire a magic beam and destroy everything in that approximate direction? If it works, it's not stupid!
BRING FRIENDS
Play online with up to 4 players! Build bridges and share healing potions... or grab your friends and toss them at your enemies as a distraction. I did not suggest that latter one, you came up with it yourself.
GEAR UP
Grab weapons off of your fallen enemies, or jump past traps guarding a treasure chest: There's plenty of weapons, spells, potions and crabs for you to find. Use any nice stuff you don't care for to add bonuses to the stuff you do care for through infusing! ...Or give them to your friends. They might develop opinions if you keep infusing all the good loot into your fancy bow.
LEVEL UP
Find and pull out those glowing Nails to level up and get some skillcards! Gain upgrades for the rest of the run, ranging from simple stat increases to good stuff like extra-potent explosives with Special Powder, excessive arcane power with Cosmic Will and the ability to dunk everyone you can get your hands on with Piledriver!
DIE, PROBABLY
Turns out saving all worlds is somewhat difficult. Don't worry! Thyme believes in you! And Architect is... I mean, more of a realist, but still vaguely optimistic!
(George does not believe in you.)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Gatedelvers version 0.2 - Fairweather Fleet update!
(Full update and patch notes on Steam)
A bit more delayed than we would have liked, but the long promised first major content patch is finally here!
With the huge pile of stuff in it, there's bound to be some rough bugs & other issues that slipped past us; if you run into any issues, feel free to poke us on the Gatedelvers Discord or in the Steam Discussions!
Thanks to everyone who's reported bugs or given feedback!
Patch notes:
New world: Fairweather Fleet
New playable character: Gardener
New game system: Seal Runs
Collect World Cores during runs to get Seals, use Seals for special challenge runs with unique modifiers!
Reworked game system: Infusion stacking
Scrap is gone, infusion is free! Defeat bosses to gain more infusion slots for the rest of the run.
New game mechanic: The Un-Infuser
You can now undo infusions in the fountains, with no loss of materials! Experiment all you want!
New game mechanic: Gold
With no scrap, something's gotta pay all those vending machines.
New feature: Alternate character colors
All playable characters now have a few selectable alternate color schemes!
2 new weapon types: Hammers & Spears
Hit something so hard it flies into the next room over, or poke with precision for sweetspot damage!
10 new items:
- Mop
- Pitchfork
- Mallet
- Wrench
- Sun Gun
- Ray Rifle
- Flashy Cape
- Deci-Catalyst
- Rain Bow
- Hollow Heart
Devlog 1 - The Cursed Update (is still coming, we're not dead)
(Read in Steam)
The latter part of this post will talk about upcoming content in patch 0.2. The early part here is a chronicle of the Fun Times we've had working on patch 0.2. If you want the latter, scroll down until you see a small crab face.
The Fun Times aka Why Isn't There New Stuff Yet
Around the start of July, someone on the Steam forums asked us when the major content updates were coming.
I, foolishly, answered along the lines of "1-2 months, unless something goes wrong :)"
This was not meant to be a challenge to existence as a whole to take every measure possible in order to stop the patch from being finished. I apologise to existence for the misunderstanding, and would like to clarify that I actually just want to make games.
To keep a long list short, in the last bunch of months our 3-person dev team has enjoyed exciting activities like:
- Various health issues!
- Losing a pet!
- Mold poisoning!
- Losing a home to a mold infestation! (i'm writing this from my mom's basement, like any self-respecting game developer)
- Being harassed by fire alarm malfunctions!
- Water damage scares! (unrelated to the mold thing, somehow)
At least we dodged the Unity Situation. Game's in Unreal. Thankfully. Condolences to anyone stuck dealing with that.
As it turns out, weekly disasters combined with a vague sense of time pressure do not for a good game development make. Things seem to have calmed down a bit, and we've been getting work done again, but at a slower rate (and we're still looking into that new, less poisonous apartment thing). I humbly request we be allowed to keep not getting wrecked.
That's enough venting, let's talk about the stuff you're actually here for: more roguelike dungeon crawly things!
The Major Update: 0.2 - Fairweather Fleet
Everything promised for the update in the little box on the main menu is still very much coming, but we've got a lot more details and some extra goodies packed into there! We're looking at:
- The new world, Fairweather Fleet.
- A new playable character.
- 9 new items, 7 of which are chest loot.
- Seals, a new difficulty progression/challenge run system.
- Scrap has been removed.
- Lots of adjustments (spell rebalancing, new Librarian passive) and fixes to a lot of things.
The patch has definitely gotten a bit bigger than intended, but I'm pretty happy with the additions!
To elaborate on one of those, the removal of Scrap:
Scrap as a resource added a lot of busywork before the game would let you stack infusions on your stuff, and the choice of throwing away a cool item to get the scrap necessary to make your other items more cool was never a particularly fun one. Neither was having to pass up on infusions so your co-op partner got to use more of them, and it's not great for a co-op game if having more players reduces the amount of fun stuff the game lets you do.
Infusing things is the fun part. Dealing with scrap costs was generally not. So we decided to remove Scrap entirely and add a simpler restriction to infusion stacking: All items now start with 1 infusion slot available, and each time you defeat a boss, all items everywhere gain 1 more slot for the rest of the run.
We also added gold, because vending machines need something you can pay with. The Scrapper makes gold now. Don't think about it too hard.
So far the results of the change have looked promising (mostly positive feedback from playtesters with a few valid complaints we're working to iron out), and a simpler system is easier to get into. Infusing is one of the cooler parts of the game, so we want everyone to get to play with it! To which end, we're also adding Un-Infusers that let you undo infusions and get all the material items back. They can be found at fountains, so feel free to try that infusion you're not sure will work out! ...After the patch. Not yet.
Thanks for reading, and playing :)
- Kalle-Eemeli "Mag" Paananen
Game Designer/Programmer/Multitool Person
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
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