Tried adding some grain texture to this one.
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Tried adding some grain texture to this one.

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Just a little house. I’m not sure if the tree style actually works, but I wanted to try it.
Sunday morning vector quickie.
A quick robot because I haven't made anything in a while and I need the practice.
This was an old unfinished model that I used to test out a rim/falloff lighting technique. I thinks the lighting looks really cool and I’ll be using it on a better model soon.

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A quick vector mermaid.
Just a couple of low poly stores. And a road. And two bins.
I got too lazy to texture the signs. :|
A little Illustrator doodle based on the ones on Toca Boca’s website.
I wasn't happy with the clouds until I tried a form of cel-shading on the material. Now I think they are the best part of the whole image.
A heavy metal dude.

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My first attempt at character animation in Blender. The timing is a bit off for the run cycle and there should be more bounce but I'm pretty happy with the result.
Inspiration struck this morning and I spent most of the day making this island. I'm pretty happy with how it turned out and I might add some more to it at a later date.
Followed a tutorial to make a little low poly house. Kinda boring, but nice.
Just a quick vector sketch to keep my skills up.
This method of shading doesn't really work when moving. Looks good when still though.

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Here’s my first attempt at Blender animation. A simple turnaround. And I didn't even need to follow a tutorial :)
The gif conversion wasn't the best, but all in all, I'm pretty happy.
Woo! My first rigged model. The model was just a quick effort with no reference pic, then I found an awesome tutorial for character rigging. Et viola!
Next up is animation....