Services sheet and portfolio for Follower of Mercy
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trying on a metaphor
we're not kids anymore.
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DEAR READER
Alisa U Zemlji Chuda
RMH
Jules of Nature
d e v o n
Three Goblin Art

â
hello vonnie

çĽćĽ / Permanent Vacation

if i look back, i am lost
YOU ARE THE REASON
Game of Thrones Daily
art blog(derogatory)
Monterey Bay Aquarium
cherry valley forever
TVSTRANGERTHINGS

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@followerofmercy
Services sheet and portfolio for Follower of Mercy
Did I mention that I have a carrd with commission info now?

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JRPG where the teenage firebrand protagonist is taken under wing by a wise older mentor figure in their twenties, as one does, except the third party member to join is in their thirties and regards both the protagonist and the initial mentor as dumb kids; the fourth is in their forties and thinks the same of the first three; and so forth.
Weirdly also starting to find the 67 meme funny purely on the basis of how INSANELY fucking angry it seemingly makes everybody between the ages of 18-30
Not to be a ruinous killjoy but a lot of you have a startlingly Republican attitude towards tobacco use as an addiction.
I guess it's not really surprising in retrospect that, when faced with a government order to do anti-smoking ads, the tobacco industry decided 'just say no to this super cool thing' was the ticket, but you know that 'just say no' doesn't work, right? Like i thought we were all in agreement on this.
Everyone agrees that addiction and substance use are complex topics that have a deep intersection not only with trauma and stress, but also the desire to experiment and try dangerous things, except for tobacco, which just makes you a moral failure if you ever pick it up.
terrifying when you watch a movie or a show or whatever & youre like that was fun but it felt a little redundant they didnt need to hammer the point home that much & then you go online & theres thousands of people going that was so weird i did not get it what did that mean google.com ending explained please?

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all movies are for children because the moving image is inherently juvenile. to be entertained by it even moreso
Staring for two hours at a painting doesn't make you deep.
i can stare for up to 7 hours actually
ryland humming to himself absentmindedly and hearing an alarmed sound from rocky before he goes WHAT did you just call me and he panics and itâs really awkward for a few minutes or so until he hears rocky laughing because it was a joke. grace said nonsense. rocky not mad.
you are an npc mob in a video game.
what best describes your AI?
passive (friendly/tameable)
passive (indifferent)
passive (avoidant)
neutral (defensive)
neutral (other criteria)
hostile (player only)
hostile (to everything)
my AI is too complex for these categories
Better descriptions of each answer under the cut
I got pet/purpose worms and I am so happy. The local nursery had buckets of red wigglers for sale and I had been debating whether I wanted to buy some online to start a vermicomposting setup but as soon as I saw my babies just sitting there. For the taking. I couldn't resist
I love them so much
Recently managed to activate the most amazing infodump trap card.
I was driving through Vermont with a friend, and we pulled over at a tiny shop offering Maple Items. We were on the state highway, not the interstate, so "pulling over" meant "squeezing my tiny car into a parking bay the size of a broad highway shoulder."
As we got out of the car, an older woman emerged from behind the building where she had been pruning her roses. She introduced herself as Tammy.
Her shop offered the promised variety of Maple, but also a number of small antiques and a plethora of dog figurines, plaques, and clearly-hand-stitched garden flags.
A huge purple ribbon hung on the wall behind the register, along with many pictures of small dogs. This was no county fair ribbon. It was the size of my torso. The material had the soft sheen of actual silk.
As I placed my purchases on the counter, I asked, "Do you... Breed dogs?"
Yes. She does. She has bred Yorkies for the last 40 years. Her mother bred Yorkies before her. The purple ribbon was from her national championship winning Yorkie.
You may be expecting that the infodump was going to be about Yorkies.
It was not.
It was about 40 years of drama in the Yorkie breeding community. Where â you must understand â the judging at shows is often about who you're in with, not about the dogs. This is especially true when Tammy's opponents win anything.
And Tammy's mother! Well. Phyllis has been on the Yorkie scene since Yorkies were invented. Because of this, many women of equally venerable age hold deep grudges against Phyllis. The sort of grudges that result in episodes of Midsommar Murders.
This led to deep injustices against Phyllis on the part of judges and prevented her dogs from winning so often she retired from the scene. Judging is all about who you're friends with, after all.
After 20 years in hiding, Phyllis â the One True Queen of Yorkie Breeding â hatched a plot. She may have been out of the show circuit, but she was still breeding dogs. She entered an absolutely perfect bitch in the national competition, but sent her with a handler rather than go in person.
None of the usurpers knew who this dog belonged to, and in dog-breeding circles this Does Not Happen. This could have resulted in further injustices, but Phyllis was crafty. She knew this tournament was being judged by a man from the UK, who knew naught of the drama in the US Yorkie Empire.
With these advantages â and being the best dog there â Phyllis's bitch won the highest honor at the show.
Incensed by this insult to their ill-gotten supremacy, the other owners descended on the handler after the show, demanding to know for whom he was working.
"Phyllis," said he.
The name of the overthrown queen evoked horror in the usurpers.
"PHYLLIS!? She's still ALIVE!???"
Yes, Phyllis yet lived, and this bitch â the dog, not the woman â went on to mother Tammy's current dogs. One of whom, Lucy-Fur, is the reincarnation of Tammy's sister (also Lucy). This is certain for two reasons.
Firstly, Sister Lucy absolutely went straight to Hell upon her death, and Lucy-Fur the dog is positively as evil as Sister Lucy was.
Secondly, Sister Lucy always said when she died she wanted to come back as one of Phyllis's dogs because "mom treated the dogs better than us."

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have I mentioned on here before that as a child I thought that "dyke" meant "badass" because I was trying to use context clues based on who I heard my parents friends call dykes
the way I learned that it was actually a word people use for lesbians, and many people find it offensive, was when my teacher was wearing a leather jacket that I thought looked really cool, and you'll never guess what I said.
and this is why homophobia needs to die in a fire.
I mean I'm also opposed to homophobia but I'm not sure why me misunderstanding the meaning of a slur when I was 10 is a reason homophobia is bad.
I'm pretty sure your parents were homophobic.
yeah my moms are homophobic AF đŻđŻđŻ
as in plural?
come on
A S I N P L U R A L ?
are you fucking with me
i swear on my life this was an eagle i saw today
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[Crap-O-Meter Rating Explanation]
Crap-O-Meter Rating
Grade AA Crap Bird Photo
Grade A Crap Bird Photo
Grade B Crap Bird Photo
Average Bird Photo
Maybe it's not crap, but I like it anyway!!
i was talking about this on my server earlier but i really think "cozy" is one of the worst genre labels out there in the gaming space. like people dunk on the terms "metroidvania" and "first person shooter" a lot for being uncreative or limiting but at least those are like... falsifiable descriptors. you can look at a game and go "yeah this game's mechanics and core gameplay loop generally operate like metroid/castlevania" or "yeah this game primarily uses a first person camera paired with some sort of projectile weapon" so i don't think they're completely useless. but "cozy" is just nonsense. fully subjective. i see a lot of games popularly labeled as "cozy" that share almost zero mechanical features between them and don't even always match in tone or aesthetic. hearing a game described as "cozy" doesn't tell you anything about what to expect as a player beyond maybe giving you a sort of forewarning about the fanbase and their discomfort tolerance. "cozy" is not a quantifiable metric. like imagine if someone offered to buy you takeout and asked you what kind of food you'd like and you told them fully unironically, and with no further elaboration, "i want to get yummy food." that's what hearing "cozy games" sounds like to me
Except, critically, at bedtime.
Ravings and urges get miscoded over time. Letâs say youâre thirsty, and you live in a strawberry field. Strawberries contain some water and a bunch of sugar so, over time, you may start to crave strawberries when you are thirsty because you get a reward and some relief in shorter time from the need starting than the trek to the stream. This can happen for every need: sleep, food, whatever.
Trevor Noah has a great tip, that when he craves ice cream at night he breaks it down into parts: I want something cold, I want something sweet. He drinks a glass of cold water then waits to see if he still has the ice cream craving. Usually he doesnât.
So listening to your body isnât âfollow every urgeâ but âdecompose the urge to discover the underlying need.â
If you always feel like getting cozy in bed you may be: cold, dehydrated, and/or malnourished (maybe a need for high calories that are bioaccessibleâŚnot processed).
If you do not feel tired at bedtime you may: need to eat dinner earlier because your body is still digesting, need to exercise or go outside more during the day, get the fuck off your screen for an hour so your brain can enter sleep mode.
Hope this helps someone.
P.S. notice i said nothing about neurodivergence. Not that itâs not a likelihood but the over-pathologization of behaviors prevents us from taking simple actions to improve our wellbeing. Also, these tips are pretty accessible and applicable to most brain variations.
unironically people need to learn to say âthey havenât done anything wrong i just find them annoyingâ
I personally think people need to understand that if someone hasnât wronged you or anyone else, you should NOT dislike them. You donât have to like them; just remain neutral.
nope! this is the kind of attitude the leads to you picking apart every little thing a person does digging through their past for dirt and problematizing everything about them, exaggerating harm, assuming the worst about them, putting words in their mouth, etc, to justify the fact that you simply donât vibe with them when the truth is that you will not get along with everybody you meet in life and itâs extremely possible to be civil to someone you donât like. you donât have to be friends with everybody its fine. itâs certainly nicer than falsely accusing them of some heinous shit rather than admit that youâre not some Disney princess whoâs never had an unfairly mean thought in her life and loves everybody and sings with little birdies and is never bitchy or irritable. sometimes you get annoyed for stupid reasons and understanding that your personal feelings about a person arenât necessarily related to their morals or worthiness as a human being is the first step to being a civil adult.

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For everyone who âused to love readingâ but now hasnât finished a book in years, you CAN get it back. Genuinely start bringing a book (preferably short and either fiction or a non fiction topic you already really enjoy) everywhere you go and when you have 5-20 mins waiting for the bus or at the doctors office or mechanic or whatever, get out your book and read it! You donât have to finish it quickly or even read it often but it is so good for your brain and fun to get into the habit of reading more (and replacing being on your phone for those moments). Source: I read 0 books in 2023 and Iâve read 12 in the first 4 months of 2026
you know, the more i think about it, the more i'm convinced that UT/DR discussions would benefit a lot from people having played The Stanley Parable. if you wanna discuss the interplay between the agencies of the human player and in-game avatars, it's very valuable to have a handle on what "agency" can even mean in the context of a video game in the first place
wait i just had a bona fide shower thought i don't know how it took me this long to make the connection
these two things are the same. they serve the same narrative purpose
to elaborate
Both the broom closet "ending" and the genocide route of undertale are commentary on how players in a videogame based around choice will almost always stop interacting with the story emotionally, and begin treating the game as explicitly a video game, just so they can exhaust every possible choice and route it has to offer.
The Broom Closet "Ending"
I say "ending" in quotes because it's not even an ending. The game never restarts, and you are always free to leave the closet at any time and get any actual ending that comes after the employee meeting room. It only "ends" because the narrator eventually stops talking (which, granted, is nearly the same thing, see: the Zending and Apartment Ending; also Whiteboard Ending for commentary on what counts as an ending).
In usual Stanley Parable fashion, most of the analysis is done by the Narrator himself, very explicitly, out loud, but easy to miss if you're not engaging with it as analysis. What frustrates him the most about the situation is that there's nothing to do in the closet, assuming you're still engaging with the game's story. There no new choice to be made, no indication that there would be one, not even a prompt to make another choice as it tradition in the game ("He entered the door on his left" and similar cues).
Then the Narrator prattles on about how there's literally nothing to do in the broom closet, etc, etc. What he comes close to realizing but never quite does, is that him ranting about the broom closet is precisely the point of the Broom Closet "Ending". There's nothing relevant to the story or universe or the game here. The only reason people stay in the broom closet for more than 10 seconds is that they've completely abandoned caring about the actual story, and their suspension of disbelief.
Not that the game actually judges/moralizes you for that. The story is paper-thin. Stanley is a non-character, maybe even the quintessential non-character. It's a parable, it's not meant to have worldbuilding or lore beyond what's needed to expose its points. The Narrator and the logic of the world change radically and inconsistently with each ending to better serve its purpose. Interpreting this ending as the devs whining that people would follow a choice they coded in is, I think, doing a major disservice to the cleverness of the writing in this game.
You stay in the broom closet because, on some level, you are keenly aware that games are made by people, with only finitely many paths coded in (sorry, Raphael), and that the Narrator acknowledging you is the ultimate proof of there being something to do. In continuing down this path, you have to completely stop caring about the game on a story level. The devs ensured this by making the broom closet utterly boring: there's literally nothing else to do in that thing (it's a broom closet!).
Interestingly, the Narrator very quickly matches the player's detachment, beginning to addressing them as "you" and implicitly being aware of there being a real person behind Stanley. He then starts going on about how you'll mention this event as "OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD" to your friends.
This happens completely without fanfare too, the pronoun switch is done within one sentence and the narrator never goes "oh you're a real person"; there's a whole other ending where the main point is the Narrator reaching that conclusion. But here there's no point, because to reach this dialogue in the first place, the writers know you must have already revealed yourself as a real person playing a video game, so he doesn't need to play coy.
Interestingly, the Broom Closet "Ending" is also one of the very few endings that "reward" you with a lasting effect beyond a restart: if you go back in the closet on the next restart, the Narrator flips out and leaves you without further dialogue. If you restart once more after that, you find the closet very amusingly boarded up. In the Ultra Deluxe bucket version, you get stickers that stay on the bucket for the rest of your save file.
Undertale's "Genocide" Route
I hope the parallels became clearer with my above explanation. The main commentary made about this route is that carrying it out requires the player to, again, detach themselves from emotional involvement in the story and characters (which is a lot more significant here than in TSP), and begin treating it as a mere video game, with XP to get, LV to gain, bosses to beat, and crucially, routes and events to exhaust.
The route is filled with comments that point toward this, and I don't know if it's really pertinent to list them all, so I'll just give a few illustrations.
Flowey puts this almost as explicitly as the Narrator. He recounts how once he got the power to SAVE, he initially still cared about the people of the underground, until that bored him and he started treating the Underground as a giant dialogue/story tree just to see what would happen.
Many characters comment on how the player is not really a human through the route. It's both a way of highlighting their in-universe cruelty and also a correct assessment that if you are motivated to see the route to its end, you've already given up on embodying an actual human within the story of the game, and that you're here to see what happens, to exhaust every path that had to be manually coded in by Toby Fox.
This is also the ending where the SAVE mechanic is the most explicitly discussed. It's still a thing in other routes, and still part of the story there, but it's no coincidence that Genocide draws attention to the video game mechanics you're using to treat Undertale as just a video game.
It is also, very famously, the ending of Undertale that permanently (short of messing with game files) affects your save files and "taints" any subsequent Pacifist endings. Just like TSP, it acknowledges you engaging with it as a video game, by giving you a ""reward"" that crosses over resets and restarts.
Similarly, I've seen people online frustrated with Genocide, interpreting it as Toby Fox putting himself on a moral high ground, admonishing the player's morality for being evil while playing the route. Just like in TSP, I think that's missing the point, and a disservice to the game's writing. I think the route is meant to make you feel bad, insofar as it tries to draw attention to how you remove yourself from caring emotionally about very endearing characters. But I don't think Toby Fox is over there moralizing players for playing a huge route he explicitly and painstakingly coded into his game.
The route makes you feel bad because these are characters you're supposed to care about, and because the grinding gameplay is boring as fuck (just like the broom closet). This is so you realize that your motivation for pursuing it lies outside of the story of the game, and within the fact that you are a real person playing an actual video game made by another person, as opposed to an interactive documentary of the Underground.
Most of this discussion carries over to Deltarune's Weird Route as well, whose discourse is wrought with terrible takes that miss this commentary. However this post has gotten long enough, maybe I'll make another one for it. thanks for reading all the way through
@bumpscosity