The short of it: full character art of the Super Famicom Wars commanders donβt exist.Β
If it did, it would already be on the official website. Thereβs little reason to not feature fully done promotional art in gaming magazines and not reuse in other official capacities. Itβs disappointing but itβs safe to assume that, then, that no full art of the characters exist, except maybe as concept art during game development like Hirata showed on his twitter for Advance Wars.
There are several in-game art that appears in Dual Strike that never had full hi-res art, like the full art of the logo of the combined Allied Nations-Black Hole Dual Strike or the staff credit roll with Colin and Eagle, and what seems to be Rachel and Jake riding a motorbike.
Presumably they made full art and they might exist somewhere in Intelligent Systemsβ vaults but will we ever see them? Unless a staff unveils them, probably not.
Hereβs an example of art hidden in AW2 that must have had a full illustration but does not exist in hi-res out here in the wild internet.
Thereβs also a good chance that Super Famicom Wars never needed full character illustrations. The use of different Commanding Officers as separate playable characters may have started with SFW but the game itself was mostly a better remake of Famicom Wars. When I think about SFWβs game development, I think of how Kazuma Kaneko started making the sprite art for the Shin Megami Tensei and only did the illustrations later, drawing from the sprite art he himself made. I can easily guess the SFW development gang made the sprite art first, maybe doodling how theyβd like the characters to look like but never keeping records. In his tweet, Hirata seems to suggest something similar, where he created the battle sprite art based on a certain Mr. Hβs prior sprite designs.
Again, this is all guesswork but consider when, how and where SFW was made. Consider how Super Famicom Wars only existed as a digital download and wasnβt released for any console, thus didnβt need box art, cover or a manual. At that point, they probably thought of the playable COs as novelties and not really the βpointβ of the game. The Commanding Officers were in play but certainly not the focus. Famicom Warsβs box art features a fairly generic picture of what seems to be realistic American marines shouting to the void. Pretty much all the Warsβ games that were released in Japan never really featured a CO on the cover: itβs either soldiers, unit art or a generic camo style. Character-focused covers seem to be exclusive to international releases.
But itβs why Gameboy Wars Advance 1 + 2 (or simply Advance Wars internationally) was such a game changer. The maps from Famicom Wars were still in the game but now there were playable COs with dialogue, backstory, different powers and music and even a campaign mode where you can play them through.Β
Gameboy Wars Advance 1 βCharacter Introsβ
Famicom Wars DS Characters
This seems obvious to point out but their character art is prominently displayed in the website. Reiterating the point that if SFW ever had character/promo art, it wouldβve featured on the website. There was no reason not to. The only other possibility is, unfortunately, the sprite art is all there is.
Now this is where things get interesting:
About its sales and reception: this is what the Game Catalog wiki says:Β
There werenβt many sales due to the difficulties getting to play the game. As noted, youβd have to jump through so many hoops to download a game. Via Google Translate: βIt was a hassleβ¦to operateβ¦and difficult to understand at first glance. Lawson itself also showed little willingness to respond depending on the store.β
Just like how the Western fanbase has shared fandom jokes and memes such as Andyβs lineΒ βWhatβs an airport againβ; the Japanese fanbase has one of their own: a commercial for Famicom Wars parodying the movie Full Metal Jacket. Β Itβs probably the most iconic thing about Wars in Japan β a quick search on twitter for Famicom Wars will have, within a few tweets, fans referencing the quirky military cadence or the tagline βDonβt tell your mom!β Gameboy Wars and Famicom Wars DS both got commercials riffing on the original meanwhile Gameboy Wars Advance 1+ 2 have commercials showcasing gameplay. The most Super Famicom Wars got in advertising was a mentionΒ as one of the titles available when using Loppi (online shopping) at Lawson. Getting to play Super Famicom Wars was βlimited to a very small number of enthusiastic fansβ and βmany people didnβt even know it existed until it was distributed on Virtual Consoleβ.
Advance Wars is a critically acclaimed series but it canβt claim to have overwhelming popularity, even outside Japan. Iβm saying it doesnβt sell, certainly not enough to make Nintendo nor Intelligent Systems pay attention to it. Itβs very much beloved and Iβm sure there are developers who would love to focus on it but at the end of the day, Nintenlligentsystems are companies and they go where the money is (hint: Itβ starts with an F and ends with ire Emblem).
What would Super Famicom Wars have been like without Advance Wars? That actually has a very obvious answer. It would have been a footnote to Famicom Wars and Fire Emblem instead.Β
If nothing else, Super Famicom Wars was an enhanced remake ten years after Famicom Wars, which was a critical hit and a certified Japanese gaming meme. The making of Famicom Wars was the turning point of Intelligent Systems as the company began to focus on game development. SFW was also one of the last games worked on by Shouzou Kaga for Intelligent Systems. Kaga is βwidely recognized as the mind behind the creation of Fire Emblemβ. There are also a bunch of developers shared between Fire Emblem and the Wars seriesβI personally recognized in SFWβs ending credits, Sachiko Wada, who worked on the game as a graphic artist, together withβof courseβRyo Hirata. Hirata mentions in his development tweet working with an W-san, who Iβm pretty sure must be Wada. However, SFW isnβt listed in Wadaβs FE page lol. Hirata doesnβt even have a page, just a mention in this credits page for Path of Radiance. Shows how much Wars mattered in FE history. Still. Itβs important to note that Intelligent Systems released three Fire Emblem games for the Nintendo Power service: two were previously released games and one developed for the service, Thracia 776.Β
βFire Emblem: Thracia 776 is one of the lowest-selling entries in the franchise. This can be partially attributed to its unusual release, first on the Nintendo Power service in 1999 and as a boxed retail product in 2000, as well as its status as a new Super Famicom title released well into the lifespan of the Nintendo 64 and competing consoles of the era.β
Sounds familiar right? The only difference is Thracia 776 actually got a physical release while Super Famicom Wars never did. This is also the character page of the game website, in which pretty much a bunch of characters got a full illustration, some who werenβt even playable. That just proves to me that if they went all that way for a similar game then there really would have been no reason NOT to include illustrations for the SFW COs. If they existed. πππ
First and lasts are important milestones so despite the difficulty of actually getting and actually playing the game, I do believe, yes, Super Famicom Wars would have been remembered. Mostly trivia as a follow-up for the more famous Intelligent Systems games within Japan, instead of a predecessor to the beloved but released-troubled Advance Wars. Really not much of a difference.
Β So thereβs this Japanese fansite: Gameboy Wars Network, which has all sorts of information about the Wars games. Itβs also existed for a long time, back in the days when itβs hip to have your personal site and link to other fansitesβitβs outlasted a lot of the other fansites on that page. Itβs a bit melancholic to think about. Now, for many years Iβve referred to this site and wondered where exactly they got some of the more interesting infoβlike the ages of the characters only existed for the first AW game. Now, this was through Google translate, but a lot of the description came across as jokey and peppered with the writerβs personal opinions so I was wondering if it was just something the writer was making up as jokesβbasically fanfic. But, no, the ages were based on actual info found in an official guidebook.Β
I bring this up specifically because for the CO commentary, they say (via Google Translate) that βγ€γ³γγγ«γΏ (Gonna use the fanslation name Yuan Delta) was the former commander of the Red Star army. He decided to retire due to his age and in order to nurture his successor, he created Famicom Wars, which makes him the founder of the Wars series.β
SFW did not have story mode and this was never mentioned in his profile ingame or on the website. Yuan Delta created Famicom Wars? He retired from Red Star? How? He was obviously still commanding the armies in the game? When did he retire? How did he create Famicom Wars? Where did THAT info come from? Was this the writerβs personal joke? None of the other COs had outrageous backstories so why put that there?!
And the answer wasβ¦to look back.
The back cover of the FW game box had a picture of a general addressing you, the player:
βMy name is Yuan Delta. I have fought in a number of battles as a strategist. Itβs about time I raised my successor, and here I have prepared one of my games. Young COs, now is the time for me to test your abilities. The road to becoming a great strategist is to win this game.β
Amazingβthe character Yuan Delta in SFW was someone taken ten years before from Famicom Wars! The apparent conceit of Famicom Wars was itβs an actual game to train future shoguns (COs). Thatβs a cute if obscure callback.
Now back to GBWN fansite, skipping down to the last commander, weβve got Mister Yamamoto. Unlike Yuan Delta, the reference here is more directly written: βOn the back of the Game Boy Wars box, there is a mysterious lookalike commanderβ.
They do look very similar but thereβs obvious differences. Thereβs no direct reference like Yuan Delta pretty saying βItβs me, Iβm Yuan Deltaβ. Thereβs too much similarities here to be just a coincidence, however, so unless they were referencing someone else who looked like this, itβs meant to be a visual callback, like how Caroline is with Catherine/Nell.
I do think the style of the cover art for Gameboy Wars is similar to the art featured in the Super Famicom Wars site. Probably not the same artist but maybe the cute chibi style was trendy at the time.
One last piece on Yuan Delta:Β The twitter FCWarsMTbot posted two tweets that mentioned him: Β Yuan Deltaβs profile and Hachiβs profile. Both mention the same thing: that a person who looks like Yuan Delta appears in the strategy guidebook on Hachiβs page. That got my attention for sure. Nell was obviously based on Caroline and the countries shared the same names but as far I could tell there was no direct connection between the games. But if Hachi and Yuan Delta and Red Star were linked, did that mean there was info in a book somewhere that could irrefutably prove that Super Famicom Wars and Advance Wars did in fact take place in the same universe and had a shared history?
This year I finally got my hands on the Mediaworks book and excitedly pored through the pages, findingβ¦nothing. I am not proficient in Japanese but there were absolutely no extra pages of lore or any mention of previous games. Itβs a fairly standard guidebook. Where was the Yuan Delta and Hachi connection?
Now, this book, like a lot of books from Japan, had a slip cover. For most of the other guidebooks I have with me, the cover underneath was just the book cover but in monochrome, however, the Mediabooks guide was different. Iβve searched throughout the book except under the cover. Slipping off the book cover, there were
sketches by Ryo Hirata, concept art of some units and COs. He has posted some of them on his twitter. On Hachiβs concept page is a face of a man who looks a lot like Yuan Delta.Β My interpretation of this: In Famicom Wars Yuan Delta is a retired commander for Red Star, looking for a successor, but in Super Famicom Wars, he still leads the Red Star army. Hachi is rumored to be the former Red Star commander-in-chief but by the start of the game has definitely retired. Advance Wars also starts with training a new Advisor, the player, to be part of the Red Star army. At some point in Advance Wars development, the leader of Red Star might have been Yuan Delta again or someone who looked like him, as part of a callback to the original game. At the very least, with doodling the character that would become Hachi, that concept was on Hirataβs mind.
So thatβs the kicker for the whole essayβpartial concept art for two of the Commanding Officers from SFW do exist, but were made way before the game even existed! In fact, itβs more like Super Famicom Wars made it a point to put in Yuan Delta and Mr. Yamamoto as callbacks to the earlier games, especially with Yuan Delta being the creator of Famicom Wars. Meanwhile, while developing the game that would become AW, Ryo Hirata doodled Famicom Warsβ main man as concept art that was featured in a gaming mag as promo material, which were later reprinted on the cover of one (1) guidebook. The concept art of Catherine and Domino shown on that page matches the ones on the book. Itβs the same one with Ryo/Andy but Hirata put that up on his twitter. A lot of the concept art on the guidebook was already posted by him but Iβd really love to get my hands on that magazine, especially to see Hirataβs comments.
To end this, hereβs a short twitter discussion about the boxart and name βFamicom Wars DSβ. A couple of Japanese fans find the choice for the Japanese box art rather odd.Β
Instead of following past box art of the early games that had realistic military men or cartoony vehicle art, FWDS features toy soldiers. One fan speculated that idea at the time was to emphasize the connection to the original βFamicom Warsβ game. Up to that point all the games followed the title of the game console adding the word Wars (Famicom Wars, Gameboy Wars, Super Famicom Wars, etc.) however, breaking the tradition, the gameβs title now takes the original Famicom Wars and adds DS. Even the commercial is a throwback to that first memetic parody. The overseas version had a similar branding decision: despite not being on the Gameboy Advance, the title of the is now βAdvance Wars: Dual Strikeβ. From that moment on, the Nintendo Wars series would become more commonly known for its most iconic game: for Japan, thatβs Famicom Wars. For everywhere else, the series is most famously known as Advance Wars.
For Super Famicom Wars, the bigger case for being totally forgotten was if it was never put on the Virtual Console. Ironically, with Virtual Console ending that means there will be once again no legal way to play it. For all the other games, you could still find physical copies. The only Wars game with a sadder fate is Famicom Wars DS Ushinawareta Hikari aka Advance Wars Days of Ruin/Dark Conflict, which was only released as a Club Nintendo rewardβ¦at the tail end of the DSβs lifespan. Thereβs no way to legally play it if youβre Japanese. At least Super Famicom Wars will continue to exist until March 2023.
Was Super Famicom Wars popular and loved? No, it was difficult to obtain in the first place, especially if you were a kid, and was hardly advertised. Very few fans could get their hands on it and it never got a physical release. βIf you downloaded the game, it took most of the diskβs memory and would have to give up on getting other games.β Despite all that, fans did get their hands on it, even before it was added on Virtual Console.
Could there be character art hidden away in gaming magazines somewhere? No, because if promo art were produced for the series, it already would have been added to the website. If at some point, it was something that actually printed either physically or digitally, then it must mean at some point, someone must have set eyes on it. No matter how obscure, there should be some whispers that it existed. Consider the canceled game, 64 Wars. This site managed not just post personal scans but also put up a magazine article. Yuan Deltaβs connection with the original Famicom Wars and Mr. Yamamotoβs lookalike were documented by dedicated Wars Japanese fans so if full SFW art existed at one point, physically or online, surely the same kind of fan would have got winded of it. Theyβd have more time and opportunity to track that kind thing down, rather than fans like us, who sadly got into the series long after sites, videos, and physical mags have vanished.Β
The simplest answer is that the art never existed. Which is a shame because the SFW art style is so adorable. You canβt help looking at the existing Yuan Delta and Mr. Yamamoto art and imagine what the other commanders would have looked like, with that adorable 90s watercolor chibi look.
βIt is not an exaggeration to say that (64 Wars) is less than Super Famicom Wars.βΒ
The only official art that really exists are the graphics on the website. Hereβs the BG stuff.
I just wanna circle back to what the Game Catalog wiki had to say about SFW: βthe user(base) was limited to a very small number of enthusiastic fansβ. The only reason I know the trivia of this game and pretty much any sort of knowledge of the Wars series is because of those kinds of fans, the kind of retro gaming enthusiasts whoβd keep up wikis and fansites. The English translation came out on 2018 but years and years before that, fans were already asking for a way to play it. Comparatively speaking, Advance Wars is an unpopular and overlooked series and, yeah, Super Famicom Wars is an even more obscure and unnoticed part of that history, but I just wanna say, despite all that, there are people who do remember and tried for so many years to make it playable.Β
Also, the reason why Google Translate changes Famicom to Nintendo or NES is because thatβs what the Famicom is known in English.Β
I tried looking for Super Famicom Reviews in Japanese, like with Famitsu, but I also got nothing. Mobygames does link one (1) review from a French website specializing in retro games. It came out in 2002 so a year after Advance Wars but still, thatβs pretty early on.
In Super Famicom Wars as in Advance Wars, you play as a general who leads an army and tries to defeat another character in various locations. No Andy, Max or Sami here, the 7 generals are named: Ian Delta, Rojienski, Von Rosso, Hitler (but yes, the real one), Caroline, Billy Gates (!) and Mister Yamamoto. But the stars of SFC Wars are not them, they are the little soldiers. A kind of revenge on history, the true one, which of wars retains only the names of generals.
That does highlight the point that playable COs were a thing, the βstarβ of the gameplay is still all about the rank-and-file soldiers doing the fighting.
How did I even find your post? Sometimes I search for stuff on google and thatβs how I found that Billy Gates post by your friendβthis post was on their tumblr first page at the time which is how I first read it. Your Advance Wars art is pretty funny.