I will make the red war look like a joke
Monterey Bay Aquarium
we're not kids anymore.
Show & Tell
i don't do bad sauce passes

#extradirty

祝日 / Permanent Vacation
ojovivo
Claire Keane
Game of Thrones Daily

Origami Around
he wasn't even looking at me and he found me

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h
Mike Driver
hello vonnie
AnasAbdin
Xuebing Du

Kaledo Art
Lint Roller? I Barely Know Her
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@epiccarry
I will make the red war look like a joke

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Destiny 2 Pantheon 2.0 Guide: Every Boss, Every Mechanic, and Why This Might Be Bungie’s Toughest PvE Throwback Yet
Pantheon is back. Bigger, meaner, and packed with enough retired raid mechanics to give veteran Guardians flashbacks.
As part of Destiny 2’s Monument of Triumph update, Pantheon 2.0 takes some of the game’s most memorable raid encounters, stitches them together into a single boss gauntlet, and asks one simple question: do you actually remember how any of this stuff worked?
Because this isn't a raid where one person carries mechanics while everyone else points rockets at a boss. Pantheon 2.0 expects your fireteam to juggle years of Destiny raid design in a single run. Calus symbols. Argos craniums. Witch's Blessing timers. King's Fall brand swaps. Garden tether chains. Last Wish relic callouts. Miss one step and the whole run can implode in seconds.
For returning players, it's a crash course in Destiny history. For veterans, it's a nostalgia trip wrapped inside a stress test.
Destiny 2's Monument of Triumph Completely Rewires the Loot Chase — Here's What Actually Matters
Destiny 2 has never been shy about reinventing its progression systems. Sometimes that means a few vendor tweaks. Sometimes it means Bungie throws the entire reward structure into the air and asks players to figure it out on launch day.
Monument of Triumph falls firmly into the second category.
This update doesn't just add new loot. It reshapes how loot is earned, upgraded, targeted, and collected. Legendary Marks are now the currency that drives Monument purchases, old seasonal and event weapons have returned through permanent catch-up systems, and every good weapon roll suddenly has a future thanks to the new Tier 5 progression framework.
The result? More long-term goals, fewer dead-end drops, and a lot more reasons to obsess over that "almost perfect" roll sitting in your vault.
If you're jumping back into Destiny 2 after a break, or simply wondering where your first few hours should go, here's where the smart money is.
Monument of Triumph: Destiny 2’s systems overhaul goes full “evergreen era”
The last big reset before Destiny settles in
So here we are. Destiny 2 is getting something that doesn’t really behave like a normal expansion, season, or even a “content drop.”
Monument of Triumph (Update 9.7.0) lands on June 9, 2026, and it’s less about a headline feature… and more about rewriting how the whole game functions day to day.
Thing is, this isn’t a seasonal refresh. It’s Bungie shifting the entire ecosystem into a long-term structure: tiered loot, evergreen activities, revamped vendors, and reward systems that stick around instead of rotating out.
And yeah — Bungie’s own guidance says live-service updates stop here in terms of planned content beats. Hotfixes still exist, but this is the “final form” direction.
Everything else? Gets folded into the same permanent sandbox.
The Director finally stops fighting you
The first thing you’ll notice: the Director stops acting like it’s trying to hide the game from you.
The Portal gets pushed back a bit, and destinations finally reclaim visual priority. Patrol zones, legacy activities, and world spaces sit front and center again — not buried behind menus.
Then there’s Destination Distortions — basically hourly “power spikes” for planets and zones. One destination per hour gets juiced:
Public events jump from Tier 3 → Tier 4
Heroic events climb from Tier 4 → Tier 5
And yes, better loot follows. Including distortion-only weapons that only exist during those windows. So if you miss the timing… tough luck, come back later.
Older destination activities like Blind Well-style loops, Sorrow-type zones, and overload-style events now scale properly into this system too.
Each location also gets a personality trait slapped onto weapons:
Cosmodrome rewards ramp reload and damage during kill streaks
Nessus builds weapon stats the longer you keep pressure up
Europa rewards patience — step out of combat, then re-enter swinging harder
Simple idea. Very “play the space, not just the activity.”
SRL returns — and it’s not a joke this time
Yes. It’s real.
Sparrow Racing League is now permanent content inside Monument of Triumph.
Classic tracks return alongside at least one new course, with both Sparrows and Skimmers in the mix. Boost starts, trick refills, announcer chaos from Ghost and Commander Zavala’s favourite loudmouth (you know who), it’s all here.
And it actually has progression now:
Movement-focused armor bonuses
Kill-based speed bursts via SRL weapon perks
Cosmetic chase (horns are back, because of course they are)
SRL isn’t a novelty anymore. It’s a full playlist sitting next to PvP and PvE loops.
Which is either brilliant… or terrifying depending on how competitive your friends are.
Crucible Ops, Arena Collision, and pure chaos modes
PvP gets folded into Crucible Ops, a single hub with multiple lanes of pain:
Control (6v6, skill-based matchmaking)
Competitive (ranked ladder)
Rumble
Quickplay variants
Small-team 3v3
Arena (4v4 focus mode)
And rotating in:
Destiny 2 PvP staples like Iron Banner and Trials now sit in a rotation where they don’t overlap — Iron Banner pauses Trials entirely during its active weeks.
Key figures like Lord Shaxx and Saint-14 stay central for gear focusing and reward flow.
Arena Collision (aka “no excuses mode”)
This is where things get spicy.
No Special ammo
No Supers
Abilities earned through kills only
Heavy ammo delayed and limited
Faster respawns
Massive airborne tuning (+60 AE)
It’s basically “win gunfights or don’t play the mode.”
Simple. Brutal. Surprisingly clean.
Heavy Metal returns
Vehicle PvP is back too, including a Cabal-style walker unit and a dedicated map.
Think chaotic mid-range warfare where positioning matters less than “are you inside something armored right now.”
Trials & Iron Banner
Trials of Osiris gets a new Arc burst linear fusion rifle and updated armor set
Focused gear sits with Saint-14
Iron Banner rotates on a four-week cycle under Lord Saladin
Both systems now lean harder into structured reward loops instead of seasonal spikes.
Gambit stops being awkward and becomes… a system
Gambit becomes Gambit Ops, and for once it sounds like it knows what it wants to be.
The Drifter now runs a score-based system:
Bank motes
Kill Primeval
Build rank
Chase tiered loot
Old favorites like Spare Rations and 21% Delirium return with new origin traits.
It’s less “side activity nobody agrees on” and more “structured grind lane.”
Finally.
Pantheon, raids, and dungeon life support
Pantheon returns as a rotating boss rush endgame loop — and it’s clearly designed to be a long-term farming pillar.
Three difficulty layers:
Relaxed learning mode with infinite revives
Standard weekly tier loot runs
Custom difficulty with Feats for optimized rewards
Feats are where things get spicy: higher challenge, better drops, faster optimization paths.
Then there’s raid and dungeon modernization.
Everything pre-Monument gets:
Tiered weapon upgrades
New armor sets where applicable
Weekly featured rotations
Even legacy content like Shattered Throne gets fresh armor identity and modern stat systems.
It’s basically Bungie saying: nothing gets left behind anymore, it just gets re-framed.
Armor 3.0: builds get sharper, not bigger
Six archetypes define Armor 3.0 now:
Health + grenade builds
Melee + weapon focus
Super + survival hybrids
Class ability loops
Weapon-driven playstyles
And set bonuses finally matter in a big way.
A few standouts:
SRL sets reward movement speed and Arc builds
Crucible sets push slide aggression and ammo control
Trials sets lean into clutch survival moments
Iron Banner sets feed Super loops and add-clear chains
Shattered Throne gear boosts finisher survival and regen loops
It’s less “stat stick armor” and more “choose your gameplay personality.”
Which sounds simple, but will absolutely break the meta in week one.
Weapons, tiers, and attunement anywhere
Weapons now scale from Tier 1 → Tier 5.
Tier 3 unlocks enhanced mods. Tier 5 is where things get spicy: enhanced perks, better barrels, better mags, and cosmetic flair.
But there’s a catch — you can’t just upgrade your way into god rolls. Perk columns stay locked. True Tier 5 drops still matter.
Then there’s Attunement Anywhere:
Pick a weapon type per activity, boost its drop rate, and go farm it anywhere that supports it — from raids to SRL to Crucible Ops.
It’s a soft-target system. Less RNG suffering, more directed grinding.
Artifact 2.0 drops the old rules entirely
Artifacts no longer carry anti-Champion mods.
Instead:
Mods live in loadouts
No refund penalties
Multiple historical artifacts can exist at once
Competitive modes disable them entirely
Champion counters move to weapon frames instead.
So now it’s simple:
Heavy burst = Unstoppable
Precision = Barrier
Lightweight / rapid fire = Overload
No seasonal nonsense. Just weapon identity.
Sandbox shifts: everything hits harder, faster, differently
Primary weapons get a serious bump against PvE enemies:
Legendary primaries: +30% vs minors
Exotics: +40%
Specialized buffs vs majors depending on archetype
Abilities get toned down across the board:
Slower passive regen
Reduced Super gain from bosses
PvP ability economy cut down significantly
Translation: gunplay matters again. A lot.
Even invisibility visibility gets adjusted in PvP to reduce confusion in fights.
It’s less flashy power creep, more grounded combat rhythm.
New abilities, old favorites reworked
Every class gets something new to play with:
Titan gets mobile barricade tech that can detonate
Hunter gets marked-shot execution tools
Warlock gains Void siphon loops and melee refunds
Void Hunter gets dash-based pressure tools
Plus new grenades for Stasis and Strand that lean into shatter and sever mechanics.
Exotics across all classes are rebalanced — from survivability picks like Wormhusk Crown to heavy hitters like Nezarec’s Sin and Contraverse Hold.
This is full-system tuning, not small adjustments.
Tower refresh, vendors, and the long game economy
The Tower itself gets a visual overhaul — greener, more restored, and hinting at a rebuilt Traveler presence above the City.
A new Monument structure introduces four vendor pillars tied to progression rewards and Legendary Marks.
Meanwhile, familiar faces like Banshee-44, Xûr, and Zavala all shift into updated focusing systems tied to activity currencies.
Vault space expands. Loadouts expand. Eververse shifts toward daily rotating offers instead of seasonal bursts.
And cosmetics? They’re everywhere now — but in a more controlled, evergreen structure.
First week survival guide (aka don’t drown in systems)
If you log in at launch, priorities are simple:
Check Monument vendor rewards immediately
Grab Triumphant pass rewards
Test Distortions for high-tier drops
Run SRL or Crucible Ops for early gear
Don’t ignore Pantheon learning runs
Sort your vault before it becomes a problem
Because it will become a problem. Fast.
The big unknown: numbers will decide everything
Plenty of systems are locked in design, but not in balance:
Distortion rotation pacing
SRL vehicle balance
Pantheon reward efficiency
Vendor focusing value vs farming
Exotic tuning outcomes
Gambit Ops reward structure
Right now, Monument of Triumph looks like a clean framework. But the actual feel of it? That comes down to tuning.
And that’s always the real story with Destiny.
Week one builds hype.
Week two decides the meta.
And everything after that… is where the game either settles or starts arguing with itself.

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Destiny 2 Daily Deepsight lets you earn 4 craftable weapons daily! Don't miss out on this easy loot before The Final Shape drops. Log in, grind, and take them up. ✅ Epiccarry - Best Boost Service ⭐️
The Changing Face of Game Boosting
The Changing Face of Game Boosting
For as long as online games have existed, players have looked for shortcuts. Whether it’s a raid boss too difficult for a casual guild, or a ranked ladder that takes hundreds of hours to climb, not everyone has the time or energy to keep up. This is where boosting services come in, offering players an alternative path to progress.
Among the many platforms available, Epiccarry often gets mentioned first. Known for its reliability and broad catalog of services, it has become one of the better-recognized names in the industry. Yet Epiccarry is only part of a much wider ecosystem. Companies like Overgear, BoostCarry, and Bald.gg also operate in this space, providing everything from account leveling to PvP coaching.
Why Boosting Exists
The reason boosting thrives is straightforward: modern games demand time, sometimes too much of it. Unlocking rare items, clearing seasonal content, or maintaining a high rating can take dozens of hours every week. For working professionals, students, or anyone balancing real life with gaming, that grind is simply unrealistic. Boosting offers a way to experience more of the game without burning out.
Community Perspectives
The community remains divided. Some players see boosting as harmless — after all, games are about fun, and if outsourcing the grind makes the experience better, why not? Others, however, believe boosting undermines fairness, especially in competitive environments. Developers usually fall on the critical side, often banning account sharing or punishing detected services.
The Professionalization of Boosting
Despite the controversy, boosting has become highly professionalized. Platforms like Epiccarry and its competitors now operate polished websites, employ dedicated customer support, and rely on trusted payment systems. Gone are the days of shady forum deals; today, boosting looks more like e-commerce than an underground trade.
Looking Ahead
The future of boosting may lie in blending services with coaching. Instead of only carrying players, boosters may guide them through content while sharing strategies. This hybrid approach could make boosting more socially acceptable and less risky, while also helping players improve.
In the bigger picture, boosting reflects a larger truth about gaming: time is limited, but ambition is not. As long as games demand more hours than many can give, services like Epiccarry, Overgear, and others will continue to exist — balancing the scales between effort and reward.