She/Her. AroAce. Asks donāt always work (tumblr keeps eating them) but I love receiving them. I jump around fandoms a lot, but Iām pretty consistent with Glitch Techs. Racists, Homophobes, Transphobes and Pedos are not welcome here.
So if half life and portal take place in the same universe, and aperture science already has portal technology that the combine want and multiversal travel capabilities, why donāt the combine just go to a universe like blaberture mesa and steal or buy a portal gun?
The answer is simple.
CAVE. JOHNSON.
Every universe that the combine has taken over is a universe where Cave Johnson died and aperture science faded into obscurity, because any universe where Cave Johnson is alive and/or aperture science wins against black mesa is a universe where the combine lose.ļæ¼
Firstly, Cave Johnson is smart enough to avoid causing a resonance cascade and will cancel any test that even has a chance of causing one. We know this because of blaberture mesa, where Cave cancels a test that could cause a resonance cascade, avoiding the entire black mesa incident and preventing the combine from even entering the universe in the first place.
Secondly, 99% of the things made by aperture science are weapons that could destroy armies if they are so much as looked at wrong WHEN APERTURE SCIENCE IS PRETTY MUCH BANKRUPT, any universe where aperture science has funding is a universe that outguns the entire combine without even trying.
So the combine only invade universes where Cave Johnson is dead and Aperture Science is destroyed by outside forces.
Any universe where Cave Johnson is fine is a universe that the combine cannot enter because they definitely donāt want to give that maniac any knowledge about the combine or their multiversal empire ļæ¼because he will either destroy them instantly or create an even stronger empire focused on science, and since this is Cave motherfucking Johnson weāre talking about, that science will be the most unethical science youāve ever seen, and the combine will most likely end up as test subjects.
Even if that universeās Cave Johnson is a perfect supporter of the combine, heās still Cave Johnson, and should be avoided at all costs because the pros (portal technology) very much do not outweigh the cons (Cave Johnson).
āCave Johnson here. I just got a memo from the president saying that earth is being invaded by a multiversal alien empire. In light of earthās imminent subjugation and or destruction, we are suspending the radioactive sports drinks tests for the duration of the crisis. Thatās the bad news. Good news is we have a new, better test to replace it with: Opening a portal inside the heart of a star to make it go supernova, so we can see what that does to the Dyson Sphere around it. Those of you who volunteered to be turned into transhuman athletes with cells powered by cold fusion, go ahead and take the elevator to the Atomic Gymnasium, we didnāt have time to change the signs. Grab a hazard suit, a portal gun, and a camera. I want to rub this is Wallace Breenās face so if you come back with any film left over youāre fired.ā
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And now I can give a definitive answer as to how many times 'glitch' is said in the show (excluding flashbacks). I even accounted for multiple people speaking at once to be sure I had the right number.
The word 'glitch' (or it's variants ('glitchy', 'glitched' and 'glitching') has been said a grand total of:
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And now I can give a definitive answer as to how many times 'glitch' is said in the show (excluding flashbacks). I even accounted for multiple people speaking at once to be sure I had the right number.
The word 'glitch' (or it's variants ('glitchy', 'glitched' and 'glitching') has been said a grand total of:
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HTSBD!Miko swaps places with DT!Miko, how does she react? Also, how would HTSBD!Bolypius react to meeting DT!Bolypius?
Miko first, mostly confusion.
Iām focusing on HTSBD Miko suddenly finding herself in the Dream Team universe because i know my own version of Miko a lot better, but overall HTSBD and DT are kinda similar in a lot of ways. Probably because I use your work to help characterize stuff. However, I want to say that Dream Team Forever is a lot further along in both its story and actual world than HTSBD is. Mitch is much further along in his character arc for example and HTSBD is still taking place during the same summer that Glitch Techs happened in while Dream Team is just over a year in the future if Iām reading your timeline right. So imagine taking DT!Miko from chapter 1 of Mitch Williams Learns to Play Co-Op and suddenly chucking her a year into the future for starters.
Cue a lot of confusion from Miko because why is Mitch acting so nice? (Wait when did he get his tooth fixed after he got it knocked out in that alley? WAIT SINCE WHEN IS HE DEAF???) What happened to the poacher and that whole thing that was going on? What do you mean Reaper attack? Orin? WAIT WHY IS MITCH LIVING WITH MY BEST FRIEND?!?
Mitch would be especially unnerving to her because not only is HTSBD Mitch a lot further back in terms of character development, Miko is also a lot less friendly with him and vice versa. Mostly because of that aforementioned Mitch-isnāt-as-developed thing. Theyāre a lot closer to rivals that are sometimes friendly with each other than proper friends and still typically need someone standing between them or some specific shared goal in order to work together without any conflicts. Mitch being nice to her to the degree that DT!Mitch is with DT!Miko would feel incredibly unnatural to her. Might even remind her of BUDS for a while.
(Why does Mitch look so nervous whenever Iām in the same room as inspector 7? Also why is inspector 7 here I thought that agent was supposed to be here for now?)
If her gauntlet is the same as the one from Dream Team, sheās confused because where did all of her upgrades go? Sheās not exactly complaining because this is still a build sheād use but what happened to her old stuff? Wait why is her level so much higher she was level 8 yesterday. Why does losing that hammer feel like losing a piece of herselfā¦
If her gauntlet retains everything else from HTSBD, not only does the group chat not work anymore along with a few more smaller bits of weirdness that come from no longer being connected to the HQās wifi (or at least the correct universeās HQ wifi), now everyone else in the Dream Team HQ is confused because why does Miko suddenly have a hammer from a Hinobi Game that straight up doesnāt exist? She says itās some kind of vapourware but it even after looking through every archive in the HQ that game just straight up doesnāt exist Miko where the hell did you get that? Wait why are you suddenly level 8? How is your gauntlet not running out of power in this mapper glitch? What Update? Depending on how things work she might also be able to show others the group chatās messages, just not send any herself.
I donāt know how far DT!Mikoās immunities go, but Iām going to guess that based on you mentioning that possessors would affect her like they would a normal person that DT!Miko isnāt straight up immune to just about every mental effect she encounters. Maybe immune to a few and resistant to a few others, but not straight up immune to everything like HTSBD Miko tends to be. I can imagine Mitch or Five being horrified as Miko leaps into the way of something like a psychic type flunky attack, some extremely dangerous mental affect or even a possessor glitch about to get one of them because why the hell would she do that sheās a glass cannon, only to be very confused as Miko no-sells it.
She also wouldnāt react well to being told sheās a glitch. Just straight up wouldnāt believe Mitch or Five unless they show her concrete proof and thatās a lot harder to do because this Miko has no memories of being turned into a root form or anything particularly glitchy. Show her footage of that roof falling on her or a picture of her root form and she wonāt believe itās real. I think sheād get pretty aggressive over it actually because at least according to her, sheās obviously not a glitch. Stop trying to convince her she is. It would just remind her of Find The Glitch or trigger that fear of being viewed as weird more than anything else.
One small detail is that HTSBD Miko is at least somewhat aware that sheās aroace. Itās a similar status for her ADHD. Sheās aware that she probably has it, but doesnāt know much about ADHD in general. Itās the same deal for her sexuality. Sheās aware that she doesnāt feel attraction to anyone and she knows that that probably makes her asexual or aromantic or something like that, but knows little about what it actually means to be aroace. So I think that puts her a bit ahead of DT!Miko in that regard.
On the subject of sexuality, DT!Mitch being aroace would throw her for a small loop because HTSBD!Mitch is gay and thatās one of the only sexualities of her friends that she knows for certain.
I do not know the year that Dream Team Forever takes place in, but I think itās safe to say that if itās any year other than 1998, Miko will be absolutely flabbergasted. Especially if itās 2020 or some modern year because thatās 22 years in the future. Also if itās 2020, why does everything look basically the same? Where are the flying cars and hoverboards? We should have a colony on the moon by now!
(Oh god now Iām thinking about that āwhere did they goā meme but with HTSBD Miko.)
For Bolypius, the answer is different if youāre talking about Bolypius in the 1981 Philās Files Segments or the Current 1998 Bolypius, and if youāre talking about DT!Bolypius before and after Miko got the Bite of 87 treatment.
For 1981 Bolypius encountering Pre-Miko Bolypius, not much exciting happens. The two probably get introduced as part of a lab test or something and after some smaller tests, HTSBD Bolypius is given (or gains) access to DT!Bolypiusās root form. The glitch is cut apart, the code deemed to be useful (surprisingly not much, as Bolypius can already shapeshift and replicate what it sees very well, albeit not to the same degree and detail as DT!Bolypius, and is already fully self aware) is added to the glitchās own and anything else is deleted. Like any other root form. 1981 Bolypius gets a boost to its development speed but not much changes overall.
For 1981 Bolypius encountering Miko face to face, assuming itās still in that facility nothing happens. Bolypius either canāt tell Miko is a glitch or can tell, but still views her as human enough for that whole Cold War āIf I hurt anyone here theyāll double the security and start cutting me apart and vice versaā thing it has going on to apply. It probably wouldnāt try anything (despite no doubt wanting to). Maybe attempt to manipulate Miko into helping it escape or trying to copy her appearance and walk out, but nothing it hasnāt attempted before.
For Current HTSBD Bolypius, the moment it learn about the existence of Pre-Miko Bolypius and can verify itās not a trap, itās making a beeline for the Hinobi store where itās being held. It sneaks in, mimicking anyone that could get it further in and even shapeshifting itself into inanimate objects to hide from security. It does whatever it can to make it to the room where itās being held, whatever it takes because the reward will be worth it a thousand times over. Anyone that sees it is made to vanish. Their bodies dumped into any hiding spot it predicts wonāt be checked for at least a few days as it mimics them to keep getting closer.
And then it finds DT!Bolypius. A purple root form that, while sentient, is nothing like itself. Nothing like it was promised or searching for. It almost mistook it for a possessor at first. Itās code isnāt even usable beyond its core files because anything that blob of plixels can do right now, itās long since gained the ability to do better over the last 17 years of its existence. It adds the root form to itself regardless just to deny the material from Hinobi.
Disappointment quickly turns to rage, and since its primary objective is still out of reach and its attempt to complete its secondary objective turned out to be a pointless, dangerous gambit that resulted in nothing but unnecessary risks, it decides to complete a tertiary objective. It practically tears the HQ apart on a warpath through the facility, swatting aside techs, tearing apart security measures and ripping open the reinforced doors that the HQ uses during high alert until it reaches the glitch depository. It steals several root forms from the machine before turning its attention to Philās office. Itās last seen by staff members entering the office, although not many staff members that saw it are still alive by the time corporate agents and tech specialists arrive.
Corporate now has an HQ to repair, several dead employees it needs to cover up, a half dozen surviving employees that need to be immediately interrogated and reset and a store manager to replace because Phil is completely MIA and assumed dead. BITTās gone too, but corporateās already been practically begging Phil to replace him anyway. Besides, itās not like the bot had anything important on him, right?
For HTSBD Bolypius and DT!Miko, it would also make a beeline to Bailley once it learns about her existence and is confident that it isnāt a trap, but it wouldnāt act immediately. It would observe, analyze and do its best to learn about her from a distance. As mentioned before with 1998 Bolypius it might have a hard time even figuring out that Miko is a glitch for a while, possibly even coming to the conclusion that that report of another self aware glitch of bolypius chess existing somewhere in this area was a lie or some kind of trap to lure it in before moving on to somewhere else. This is the good ending.
If it does figure out that Miko is a glitch, it would continue to stalk, observe and remain hidden until it finds the perfect opportunity, then strike. Fight the dream team, leave Five and Mitch barely conscious (the last thing Mitch hears before taking a right hook to the jaw and going out like a light is ācheckmateā), reset them with one of their own gauntlets if possible, break said gauntlets after itās made sure to delete any footage of itself, then grab a barely standing Miko and drag her through a portal to god knows where to get an in-depth look at her code and figure out what to do with her. Five and Mitch are probably going through their own version of Bolypius (the season 3 episode, not the Fic).
But again, HTSBD Bolypius comes to the same disappointing conclusion. This is just some poor imitation. Not the same type of glitch, not the same type of anything besides coming from Bolypius Chess and being self aware. The root form isnāt even the right colour. The thing standing in front of it is disappointingly useless to it and disgustingly human on top of that. A glitch doing the most inefficient and alien thing it could do. Mimicking a human right down to the cells. Disgusting.
Disappointment turns to rage again, and since it knows Miko canāt be reset, thereās only one way for it to prevent her from telling anyone about its existence or actions. It adds the root form to itself afterwards just to deny the material from Hinobi, then vanishes in the direction of another town. It has no reason to stay in Bailley. Primary Objective is out of reach, Secondary Objective was a dangerous fluke, Tertiary Objective technically possible but not worth the risk.
And lastly, if DT!Bolypius was completely swapped with HTSBD!Bolypius and it was DT!Bolypius in Site [REDACTED]. I donāt know much about your version of Bolypius and donāt want to spoil stuff about my own fic, but what I do know is this: You mentioned in a post that some member of Hinobi definitely considered using Bolypius to ābring backā casualties from Glitch attacks. I happen to know that guy in HTSBD and his name is Howard James Warshaw, Director of the short-lived tester program, corporate asskisser and the Sigmund Freud of Glitch Research.
Done for @goodeveningdoveās #glitchtechsweek2026 with the Alternate Prompt: Fight.
How I headcanon the techs fight/what fighting them would be like if you were also a tech.
Long post beneath the cut.
Five:
Five is a Jack of All Trades when it comes to his loadout, and the same goes for how he fights. Heās decent enough both at range and up close (although he easily prefers range), and his tools and weapons are a pretty even split between attacking, defence, buffs, debuffs, plixelcraft and really whatever else he might need.
Also, Five doesnāt really have any specific weapon that he gravitates to like Mikoās Hammer and/or Twin Swords or Zahraās Sniper. He actually barely use any plixelcraft weapons in the show at all to my knowledge. He uses an axe to break down a door in Ralphie Bear Is Back, but other than that he mostly sticks to his gauntletās built in bolts and beams. I choose to believe that like the rest of his loadout, heās a Jack of All Trades and is decent enough with just about anything you give him, but if you have to talk specifics, Five is very practiced at pure gauntlet-based combat. He barely uses plixelcraft weapons, but he has very good aim with his gauntlet and can handle himself using stuff like the gauntletās wrist blade with surprising efficiency.
That being said, Five is much better at range. He CAN fight up close, but heās much, much better at shooting something with his gauntlet than throwing a punch or swinging a sword. Usually between the two of them itās Miko that charges in to punch stuff while he stays back to shoot, buff and provide covering fire.
Also, Five doesnāt have the same insane reflexes or physical ability as someone like Miko or Mitch. Heās definitely not doing Mikoās patented āSpinning Front Flip Over the Enemy while Firing Downwardsā trick anytime soon. But Five makes up for this by fighting with his brain a lot more. Five fights very pragmatically, likes planning out ways to deal with things and can think on the fly. Like his attempt to take out Team [Enter Name] in Alpha Leader. He knows he canāt beat them with his loadout and skills, so he aims for the ceiling and tries to crush them with the rubble. Heāll use traps and environmental hazards (either pre-existing ones he notices or ones he makes himself), try to mess with your head to get you to make a mistake, or if none of that is an option, buff himself or debuff you to even the playing field.
Five has and uses plenty of buffs and debuffs. And itās not a case like Zahra or Hannesh where he specializes in one or the other, again, Jack of All Trades. Heās just as likely to buff himself as he is to debuff his opponent, and both are equally effective. To say nothing of the Plixelcraft he has access to. Itās nowhere near Nix with his Advanced Certification or even Haneesh whoās simply put more time into leveling it, but he does have access to some preset plixelcraft walls and barriers. Plus his hoverboard for whenever he needs to gain some verticality or go a bit closer to Miko-Speed. All making him very adaptable to just about any situation.
And then thereās the big robot he keeps in his pocket. Five rarely uses Alpha (I personally headcanon that Alpha is like some kind of Reverse-Ashās-Pikachu and hates being out of Fiveās gauntlet for long periods of time), but when he is pulled out, dear god. I donāt think i need to say much other than ā800 Pound Robot Gorillaā. Again, Five rarely uses him, but some season 3 footage indicates that he will summon him if he needs the raw physical power, or as a last resort if heās in danger and canāt see any other ways out.
Five isnāt dangerous because of one specific skill or ability. Heās dangerous because heās decent enough at everything to easily improvise and adapt to whatever situation heās in, or at least cover his own weaknesses. That and his ability to outthink, read and outsmart opponents. If a fight goes on for long enough, he WILL figure out some kind of plan, and probably a plan B if the first one doesnāt work.
This does actually make him open to rushdowns where heās dragged into melee before heās able to plan or strategize anything however, especially since heās worse when heās up close and forced to fight in melee compared to when heās able to aim and shoot. Of course, thatās where buffs and debuffs typically come in to give him a needed edge.
Miko:
Miko is a pure rushdown character whoās main goal is to drag you into melee before youāre able to plan or strategize anything.
Miko is very heavily melee focused. She CAN shoot, her aim isnāt bad at all and sheās more than capable of hitting someone with a shot from her gauntlet, but at the same time, she NEEDS to fight things up close, and she excels at it. The fact that her ranged options are mostly limited to just her gauntletās basic emitters and a few options she doesnāt use all that much does affect this though.
Miko is also a huge dps addict. Her weapon of choice is a massive sledgehammer, capable of doing massive damage with each hit, and her second options are two swords meant to let her slash and attack as fast as possible. Fun Fact: Blunt weapons like Maces and Warhammers are typically anti-armour. Additional Fun Fact: Miko Kubota is currently 200 meters away from your location and approaching rapidly.
Strategy-Wise, what strategy? Miko doesnāt do strategy. Sheās not dumb, and she is capable of it, but Miko and Planning go together like oil and water, and her usual combat strategy is to just charge in and start doing as much damage as possible, zeroing in on any weak points she sees, but otherwise being pretty indiscriminate ļæ¼in how and where she attacks. But then again, this is pretty darn effective for her, and when all you have is a hammer, everything looks like nails.
Mikoās reflexes are INSANE. Combine that with how fast, high-energy, and straight up acrobatic she can be and thereās a solid chance you as another tech would struggle to even hit her when sheās fully locked in, at least without any kind of buffs or Miko leaving herself open.
That being said, Miko doesnāt care much about defence. She CAN shield, block, parry or whatever else she needs to do to protect herself, and a Miko thatās purely on the defensive can be almost impossible to damage if she really locks in and focuses on it, but she very rarely does simply because itās not how she functions. Miko has a tendency to attack frequently and leave herself open to being attacked herself, relying purely on her own instincts and reflexes to dodge at the last second. And in terms of her actual loadout and armour, Miko is a glass cannon designed purely for speed and damage.
That being said, while Miko is a glass cannon on paper, in reality she Will. Not. Stay. Down. Even after taking some seriously bad hits, she WILL keep fighting with a tendency to ignore her own injuries, and a lot of the time with just how high energy she is along with some of her stubborn competitiveness, sheāll just power through it or at least make sure that by the time SHE goes down, YOU will have fallen just before she does. Her own armour and shields are weak, but Mikoās actual body and will to keep going is deceptively strong.
And on that note: Miko has a little skill that not all techs have: She doesnāt completely rely on her gauntlet to fight. Even without the gauntletās weapons and the passive buffs and overshield that tech armour gives, Miko is still capable of flipping through the air, running circles around a good chunk of people and kicking your ass specifically. Itās just that now, her options for attacking are limited, her ability to punch through armour is even more so, her limited defences and ranged options are completely gone and sheāll tire herself out just a bit faster. Sheās more than capable of holding on and defending herself without any weapons, and as proven by her multiple demonstrations on various Glitches, Animatronics and also Mitch at one point, Miko has some insanely strong legs and can kick you halfway across a room. I guess it comes with being able to move at a hundred miles per hour and do spinning front flips over opponents. She can and also probably will bite you if she has to as well.
That note about Miko not being fully reliant on her gauntletās weapons is important as well if youāre a tech or some other human, particularly due to the little quirk that Miko is much more well known for. Her immunity to resets.
For Tech Vs Tech combat, the most obvious win condition is breaking the opponentās visor, since thatās their protection against resets, and then literally just pointing your gauntlet in their direction and resetting. As long as theyāre looking in it general direction itās effective, and closing or covering your eyes does nothing. As long as their back isnāt completely turned to the blast or thereās a physical barrier blocking it, itāll work. It doesnāt even need to be a particularly big reset, since even a small reset of a few seconds leaves you in that suggestible state where your opponent can tell you something like āSleepā and now youāre taking an involuntary nap.
Miko, does not work like that. At MOST, a reset will stun her for a second or two before she shakes it off, and thatāll only work at most once because onceās sheās actually expecting the reset itāll do absolutely nothing. Trying to break her visor to end the fight via reset is pointless. Breaking her gauntlet also wonāt stop her because sheās still capable, albeit heavily nerfed, of holding her own without it. And keep in mind, youāre still vulnerable to the whole āVisor Break into Reset comboā.
And thatās before Mikoās buffs come into play. Miko doesnāt typically buff other people, Five is much better at that, and she very rarely debuffs. Sheās very much āThe only stat I care about changing is changing my enemyās HP stat to ZEROā when it comes to that kind of thing. But she does have some buffs for herself. Mainly things like raw speed and strength buffs to really push her abilities to the limit, and make her go from ādownright impossible to hitā to āACTUALLY impossible to hitā until it wears off. She KNOWS how to overclock her gauntlet, but probably wonāt, at least in the middle of combat. Unlike Mitch, she isnāt especially practiced in typing in all the commands and codes needed to override the gauntletās safety features, especially while in the middle of a fight, and is a lot more likely to just say āScrew it. Too much effortā and not bother with it. Plus if she does, thereās no way sheād remember to turn it off in time to prevent her gauntlet from shutting off.
And of course, you have the bird. Ally is a big part of Mikoās loadout, mostly being used as a mount to help Miko achieve some insanely high speeds or deal with flying opponents, but Miko has shown the ability to use Ally for strafing runs and to make herself harder to hit. Of course, this comes with the cost that if you manage to damage Ally, theyāll teleport away, fall out of the sky or disappear entirely and probably drop Miko while moving at high speed.
Her main weakness: that refusal to strategize and tendency to leave herself open to attacks. Miko is very easy to read, and doesnāt tend to change strategies in response to most things. That and an obvious weakness to debuffs, traps and more strategic plays if youāre able to plan it out before sheās able to rush you down. Her only real counter to it is just the fact that even if you know exactly what Miko is going to do, she might move too fast for you to actually DO anything about it.
Mitch:
Mitch takes Five and Miko, averages them together and adds a pitch of assholery and show-off-ness for taste.
Mitch fits the trope of a ācombat pragmatistā. When fighting, he doesnāt care about things like rules, decency, overkill or anything like that. He just wants to win. He doesnāt care about how Overclocking is both overkill and heavily discouraged by the higher ups, itās a very effective and efficient way to win, so heās going to use it. He doesnāt care about how he looks kicking a child fan of his off a ledge in the Hinobi Smash Tournament, he just wants to win.
But at the same time, Mitch also wants everyone to know just how good he is and how much heās winning, so he frequently shows off and trash talks whenever he has the chance. The end result is something like his first fight in BUDS, where you have Mitch dragging out the fight and trash talking the glitch the entire time (even with no one around to see it) combined with him overclocking his gauntlet and finishing the glitch off with a massive beam thatās larger than the glitch itself.
Like how Miko can theoretically become basically impossible to hit if she puts all her focus and effort into dodging, blocking and playing defensively, Mitch can become absolutely broken if he stops showing off and focuses purely on efficient plays and taking out his opponent. But just like how Miko will basically never do this (even in life threatening situations, her fight or flight response is very much āfightā), you will basically never see Mitch completely abandon that show-off-ness for the full duration of a fight. Maybe for like a brief moment or two if he thinks heās in actual danger and he needs to lock in for a few seconds, but once heās back to normal again itās back to showing off and flashy plays whenever he thinks he can get away with it. Unless youāre literally holding Five and Miko at gunpoint or directly threatening to get Mitch fired or permabanned, youāre not seeing Mitch fight like this. Itās just not how he works.
Like Five, Mitch is able to read people, strategize and plan out ways to take out threats that heās not fully equipped to deal with, but like Miko, heās fully capable of throwing all concepts of a plan to the wayside and just wrecking house if need be. That being said, thereās very few threats that heās not equipped to deal with.
Like Miko, Mitch has a tendency to leave himself open to attacks, but thereās a big difference between them. Miko leaves herself open because she went for an impulsive and easy-to-read hammer swing and sheāll be in trouble if it doesnāt hit. Mitch leaves himself open because heās busy shit-talking you while heās confident that thereās nothing you can do that can hurt him, or heās confident that his armour/shield/skills/whatever will protect him even if he gets hit at that moment.
Loadout-wise, Mitch has basically everything unlocked, and although he DOES have a slight preference towards modern weaponry like guns, cannons, miniguns and stuff like that, heāll pull out and use basically anything if he thinks itāll be efficient and/or flashy enough to justify using, from hammers to swords to bombs to any glitch items he has registered. Heās a lot like Five in this regard. A Jack of All Trades thatāll use whatever is most useful in that situation, and heās typically very effective no matter what you give him.
For something besides weapons, Mitch is a tank. His armour is stronger than a normal tech, his shields are MUCH stronger than normal, and heās probably able to take some weaker shots without any signs of damage and just keep going. Itās kind of a necessity when youāre going up against high level glitches alone. Plus, thereās nothing cooler than getting hit by a huge attack and literally no-selling it before absolutely obliterating your opponent with a massive attack of your own.
Same goes for buffs. Mitch doesnāt typically buff others unless he has to (He typically has Five and/or Zahra in the squad already doing that whenever heās part of a team), but he does keep a good supply of various buffs and debuffs on hand, which are again, kind of a necessity for solo patrols. Like Five, he wonāt hesitate to debuff his opponent or buff himself with powerful buffs/debuffs to even the playing field, or in his case tilt the playing field completely to his side.
And then thereās overclocking. Mitch can and will overclock, both because itās effective and because itās flashy, and unlike Miko heās fully capable of doing it mid-combat and wonāt forget to disable it before that 30 second overheat timer goes off. If Mitch lets an overclock last longer than normal, heās either struggling considerably, or heās about to win and wants it to look as cool, flashy and overkill-y as possible, not caring about his gauntlet shutting down because heās confident that by the time it does, he will have already taken out every threat in the area.
Similar to Miko, Mitch is capable of fighting and being somewhat effective without a gauntlet, although not to the same degree or for the same reasons as Miko. For Mitch, itās mostly because even without a gauntlet, heās still able to throw a very strong punch. Heās been doing this for a year or two longer than any of the other techs, he absolutely excels at it and just has the extra experience from all of it to know how to fight without necessarily needing a gauntlet, plus heās one of the most physically active techs in general behind Miko. A fight between him and anyone with a gauntlet is still HEAVILY weighted towards the person with the gauntlet and tech armour, and Miko could definitely beat him in a gauntlet-less fight, but heās able to hold his own for at least a few minutes more than most.
Speaking of Miko, Miko may be faster and more agile than him, and her reflexes are inhuman by Mitchās own standards, but she canāt consistently beat Mitch. Mainly because Mitch is both good enough at strategizing and using his mind to predict and read her, and even if sheās ultimately faster than him, heās still more than fast enough to dodge and block her. Mitch can drag out a fight against her, and the longer a fight goes on, the more time someone has to plan out or strategize ways to beat her.
As for his weaknesses: Overconfidence in both his abilities and his equipment is a big one. Mitch will trash talk and make flashy, over-the-top moves even when it conflicts with his whole āmost efficient way to winā mentality. He also has a tendency to think that heās invincible or to believe that heās so good thereās no way his opponent can actually hurt him, let alone win. This leaves him open to being proven spectacularly wrong at the worst possible moments. Or in the case of fights like BUDS, believe that heās taken out the enemy when he hasnāt. The fact that heās a tank doesnāt help with this mentality, and thereās plenty of times where heās thought āMy armour/shields should be more than strong enough to tank thisā only to be painfully proven wrong.
And on top of that, Mitch will refuse to admit that heās losing, even to himself, so if he gets in over his head it will take an actual miracle for him to admit that. Same thing for particular bad matchups. Heāll throw himself at targets that are far above his weight class either because he genuinely thinks heās able to beat them or because he knows he canāt, but itāll be a cold day in hell when Mitch Williams admits that to the rest of his team.
Of course, this does require that you have a favourable matchup or that youāre already winning against Mitch Williams, which is a lot harder than it sounds. He doesnāt hold his place at the top of the leaderboard from stealing glitches. Thatās his hobby for when heās exterminated every glitch in his own patrol area and still has a few hours before lunch. The man is the Glitch Doomslayer.
Zahra:
Fighting Zahra at close range vs fighting Zahra at long range are two completely different things.
If Zahra has range, you arenāt winning that fight. Straight up, you have a better chance at fighting Mitch than you do against Zahra at range. She has insane reflexes and aim with that sniper of hers, can shoot fast-moving projectiles out of the air and even if you can dodge one shot, that sniper has some kind of burst fire and she has that same insane aim with each and every shot. Even trying to rush to her location is harder than it seems because she can parkour away or portal herself to somewhere else and start sniping from there. Hydrogen Bomb vs Coughing Baby.
Up close though, Zahra is much weaker. Sure she has that sword and a minigun, but i headcanon that those two large and easy-to-hit-with weapons are compensating for a lack of skill up close. Theyāre meant to deal as much damage as possible for her while still being very hard to miss with, the sword due to its size and the minigun because itās a minigun. Also worth noting, Zahra has a tendency to rely on buffs whenever she has to use that sword. Again, sheās compensating for a lack of ability to fight up close.
She CAN use her rifle at close to mid-range like in The Real Glitch Techs, but itās not exactly meant for it. Despite having a very fast firing rate by sniper rifle standards, it is still a sniper rifle running off video game mechanics, and i headcanon that Zahra uses some perks and modifications that make it deal more damage with distance.
On the topic of the Minigun, itās mostly meant to be used a mid-range when she has no other options, or if Zahra can see that her rifle just isnāt going to cut it in this situation. If an opponent gets into melee range itās basically impossible to use and the time needed to get rid of it and swap to her sword can be a huge issue, and she has much better options for long range, so itās main purpose is to take out massive or extremely numerous threats or more often, to lay down covering fire while Zahra backs up to a more comfortable range.
Zahra IS incredibly agile, that bit of her climbing into position in Alpha Leader shows it, but again, itās mostly sniper-related skills. Parkour and climbing ability. Stuff that lets her get into good positions. She can dodge pretty well and navigate rough terrain easily, but its a bit hard to translate those parkour skills that utilize both hands and a lot of focus into something that almost always needs a free hand either holding a weapon or firing a gauntlet.
A large chunk of her loadout is also meant mostly for long range. Like her holographic decoys and the flashbang-blast-thing she used while deploying them for example. Against a human being the holograms wonāt exactly fool anybody, but the flashbang is more than enough to stun someone while Zahra vanishes and gets back into sniper range. I mean, her entire loadout and build is a mix of Long Range Sniper, which already means sheās weaker up close, and Support, which typically in video games means youāre less effective damage-wise overall.
But Zahra isnāt just a sniper. Sheās the techs go-to support. Sure Miko and Mitch have some buffs they use on themselves and Five is capable of filling the role of when Zahra isnāt present, but Zahra is THE Buff and Powerup Expert of the squad. Her buffs and powerups are stronger from the get-go, last longer, and she has way more of them both variety-wise and charge-wise before she has to wait for any cooldowns compared to any of the other techs. You need a Speed Boost? Zahra has several unique variants and speeds. You need healing? Hereās an adrenaline shot of plixel healing to keep you going for a bit longer. You need some unique or obscure buff like wall-climbing or elemental damage applied to your weapons? Zahra probably has it on hand.
Zahra DOES have debuffs, but they pale in comparison to her buffs and powerups. Similarly, she knows how to hack things well enough that sheās maxed out the hacking part of the tech tree, but isnāt exactly able hack something in the middle of combat. Zahraās debuffs are either more things mostly meant to help her get out of melee (like the pause blast Mitch uses on Miko in Smashozaurs for example), or are much stronger debuffs and status effects meant to be delivered at long range through the barrel of her rifle for more effective support. Her hacks are similarly meant to be used and uploaded into targets while sheās either far away or in stealth, not in active combat. Unlike Haneesh, Zahra doesnāt exactly have quickhacks on-hand that are ready to be pulled out and used in combat.
And that does turn the tides quite a bit in melee combat. Because like I mentioned before, Zahra tends to rely on buffs when using her sword, and assuming she hasnāt been using up her buffs on everyone else up until now, she has a very large supply of powerups, many of which can stack, and all the reason to use them if sheās forced into melee. It turns out once you become twelve parts deluxe-quality plixel buff to one part everything else, it kind of doesnāt matter how bad you are at using a sword.
And thatās again just assuming she doesnāt manage to debuff you, vanish into stealth or literally just flashbang you before retreating to long range either on foot or via portal, at which point youāre fighting Zahra at range, and I cannot stress enough how you will not win in a long ranged fight against Zahra. The more distance there is between you and her, the better aim she has and the more damage sheās going to be able to output while you struggle to even figure out what roof sheās camping.
Haneesh:
Haneesh is the polar opposite of Zahra, which works well because theyāre frequently paired up. Where Zahra needs long range to function properly, Haneesh works best up close. Haneesh isnāt the best of the best when it comes to raw up-close melee combat, that title goes to Miko, but that doesnāt mean he canāt absolutely excel up close. Mainly because where Zahra focuses on buffs and powerups, Haneesh focuses on debuffs and removing or cancelling out the effects of powerups.
Sure Haneesh has SOME buffs, but thatās nothing compared to his debuffs. Fighting Haneesh is an exercise in seeing just how many debuffs and hacks you can handle, because he will be using every single one in his arsenal. From default debuffs unlocked through the tech tree to spells, curses and abilities he got from games to entirely new debuffs he programmed himself. Your armour WILL have the durability of wet paper towels. Dodging WILL feel like trying to move through cement mix and Haneesh WILL give you several status effects on top of damage vulnerabilities to anything and everything under the sun. And like Zahraās buffs, these debuffs will last longer and be stronger than what most other techs have access to.
Heās not dangerous in melee because heās some demigod with reflexes fast enough to dodge bullets like Miko and Mitch, heās dangerous because the moment you come within range of him youāre going to be suffering from a whole cocktail of debuffs making things like dodging, attacking or anything else you try to do extremely difficult.
And thatās without considering his ability to hack stuff. Haneesh has the hacking skill tree maxed out, and even though programming entirely new hacks or trying to mod something mid-combat is still a bad idea (best to wait until youāre not actively being shot at), he has a variety of quickhacks ready to go at any moment. Your gauntlet WILL jam, freeze up and suddenly have its fans turn off. Your visor WILL suddenly project a large black square across your vision like itās trying to redact the entire room. Your controls WILL be inverted and your language settings WILL be changed to pig latin.
Haneesh also has access to Plixelcraft, albeit still more as a utility than any kind of weapon. Projecting walls, platforms, preset shapes, that kind of thing. Heās got more options than Five, but itās still just presets you unlock in the tech tree, without the certification and training needed to be allowed to make the custom stuff. He mostly uses it to make cover and sniper perches for Zahra, but being able to suddenly spawn a wall between you and your opponent is always a good defensive option.
In terms of weapons, Haneesh is best at melee, (he can still shoot, being able to aim well is still a very big part of being a tech) but like Five doesnāt really have any specific weapon or type of weapon that he gravitates towards. Give him just about anything and he can use it, from swords, shields and hammers to spears and scythes to less conventional stuff like a giant pair of scissors. Heās very much used to counter-swapping to whatever weapon he thinks would work best against the current enemy, and would definitely switch weapons mid-fight if need be.
For weaknesses, Haneeshās most glaring one is that heās heavily reliant on those debuffs, and he has to build momentum in a fight. Sure once he gets them all stacked on his targets heās basically playing on easy mode, but he needs to actually apply those debuffs and they donāt exactly auto-aim. Successfully applying one debuff to a target makes it easier and/or less dangerous to apply another, then another, and it snowballs from there. This becomes a problem when a target is too fast, hard to hit or has any other properties that make landing that first set of debuffs particularly difficult, and an absolutely massive problem when a glitch is resistant or immune to certain effects.
Bergy:
Itās Bergy.
Like what do you want me to say?
Itās Bergy.
In all seriousness, Bergy isnāt exactly built for combat. His main focus is scouting, tracking and taking out the low level glitches that the other Techs avoid in favour of the stronger stuff. He has a large collection of low-level glitch items and Emmaās lab probably owes him for about half the companion pets in there, but in combat saying heās nothing to scoff at is a massive understatement.
Bergy is physically weaker than the others and unlike every other tech in Bailley, has actively bad aim with a gauntlet. I will admit that said bad aim is only when heās panicking, but at the same time he panics rather easily, like when heās forced into combat with a glitch with a higher level than 3. Even in terms of gaming skill, Bergy was canonically hired more for the reasons a real tech support person would be hired (polite conduct and being extremely helpful in some of Hinobiās game forums) than for the high level gaming achievements of the others.
But at the same time, heās not completely useless. For one, Bergy has some very good scanning and tracking capabilities so good luck hiding from him, but thatās not exactly combat stuff.
Bergy mostly supplies support through one simple trick. Heās an insanely high level due to his level 1 glitch, quest and achievement farming and as a result has roughly the same arsenal as Mitch, with basically everything unlocked, plus the powerful glitch items heās collected. Sure if he tried to use any of it heād probably fail, but he knows some techs who are much better than he is and is more than capable of tossing them the most powerful weapons he has access to. But again, this is supporting others, not fighting on his own.
For actual combat stuff, Bergy has two things going for him: One, heās bad at aiming a gauntlet, but hand this guy a bow and heās actually pretty darn good with it. No idea why, but heās confident with his abilities enough to fight B.U.D.S with it.
For two: Also kind of taking this headcanon from B.U.D.S, but if you stick Bergy in a dangerous and stressful enough situation, that anxiety and stress somehow loops around to an incredible degree of calm and competence. Donāt get me wrong, internally the only thing going through his head is screaming and heās so stressed i doubt he can even process whatās going on, but from an outsiders perspective Bergy just locked in and pulled a massive amount of confidence and competence seemingly out of his ass and is now just as effective as any other tech. Right until the fight ends and Bergy probably passes out with a few new grey hairs. Only thing is he has to be REALLY stressed for this to fully apply. Like B.U.D.S or āThereās a code green currently trying to kill himā kind of situation.
Combine that with the boost Bergy gets from being way higher level than he honestly should be and having access to some very powerful tools and armour because of that, making him a both deal more damage than youād expect and be able to take a deceptive amount of damage himself, along with an insane amount of luck, and somehow, no matter the situation, Bergy always does just a bit better than you (and honestly he) would expect from him.
Heās still very weak, but if you expect him to only last 30 seconds in a fight, heās going to last for 45. If you expect him to not be able to land a single shot, heās going to land at least one and itās going to hit a weak point. If you donāt think heās capable of doing something, youāll probably be right, but heāll get way further than you expected.
I kind of think that he could beat Mitch in a 1v1, not because heās skilled enough to do so, not even remotely close, but because heās going to panic and blindly fire a bunch of gauntlet bolts, the only shot that lands will be a direct hit on Mitchās earpiece, disabling his visor, and then Bergy will semi-accidentally reset Mitch (and himself somehow) when he gets close.
Nix:
Blank slate. Do what you want with him.
In my own headcanons for him, Nix is very skilled, but suffers from a lack of variety and equipment due to his level being way lower than it honestly should. Itās not his fault, he has a second job and literally doesnāt get to go on as many missions as everyone else. Plus even when he does get to go on patrol, heās either fighting weaker glitches or on the night shift where glitches are a lot less common.
That being said, Nix may have a crippling lack of variety, but that also means that heās very good with what he DOES have access to. In a fighting game heād be the kind of character that has very few gimmicks or special properties, but very good base skills. He doesnāt have any huge and powerful weapons unlocked from the tech tree and he lacks all but a few of the most basic and low-level buffs and debuffs, but his gauntlet aim is incredibly accurate and heās remarkably good with the one or two plixelcraft weapons he actually has unlocked (Iāve always envisioned him with a plixelcraft spear for some reason) simply because heās honed himself to a fine edge with them from constant use, along with being forced to use subpar gear to deal with much stronger threats. He also has a handful of glitch items from Bergy that he makes frequent use of.
Of course, this is before he got his plixelcraft certification. Now Nix has a gimmick, and heās steadily improving at it as time goes on.
Nix is the point where plixelcraft becomes more than just walls and platforms, because he can make just about anything if he has enough time. Sure, he canāt make anything new mid-combat, plixelcraft is like hacking in that it needs your full attention to use effectively, and his custom-made plixelcraft weapons are a lower quality than the stuff from the tech tree (obviously. That stuff is made, tested and regularly updated by Hinobi employees whose entire job consists of working with plixels and making this kind of stuff), but the sky is the limit when it comes to what he can make.
He still works best with his basic gear, but now his lack of variety in the tech tree is way, WAY less of an issue because he can make whatever he needs. Sure Mikoās plixelcraft hammer from the tech tree is more durable, weighted better and does more damage, but Nix can still make his own hammer if he needs it. Nixās plixelcraft minigun does less damage and overheats faster than Zahraās, but itās still a minigun. He can also make tools that arenāt a part of the tech tree like a crowbar or whatever else he might need, as long as heās spent some time beforehand actually programming it.
And thereās more, because Nix can also modify his own custom stuff. Sure you can add modifiers and mess with your stuff from the tech tree for more damage or faster speeds or a whole variety of different effects, but Nix can pull out just about anything you could possibly think of. A sword that floats around and attacks whatever Nix pings, a minigun that heās managed to make into a turret, arrows that curve towards their targets, a second layer of (albeit lower quality) tech armour over his real armour for extra protection, or literally just summoning a bunch of floating spears in mid-air and launching them at an opponent like his name is Undyne The Undying. You have no idea what you can expect from him in a given fight, and his only limit is whatever heās been able to program on his gauntlet.
And then thereās his ACTUAL loadout, or at least what heās trying to go for. Just like how Bergy goes for a kind of scout loadout that can easily track opponents, Nix attempts to be a trapper that can hold down and restrict the movements of his targets, making him work well with Bergy. Plixelcraft barriers and walls that are a lot more custom-made than the tech treeās preset options, plixelcraft restraints literally spawning on you to hold you down, plixelcraft traps that Nix can scatter all over the place, and he can always purposely mess up some of his code to make glitch-bait for root forms and some weaker or damaged glitches.
Sure, he has basically no buffs or debuffs, those arenāt a part of his plixelcraft training, but he makes up for it with his own custom made gear. Pause Debuff? Plixelcraft Chains that can hold a glitch in place. Strength buff? Plixelcraft Exosuit or custom-made Armour Skin. Healing? Regenerating your armour and strengthening your shields. Itās not the same thing, but itās Nixās equivalent to it.
All in all, Nix as of now is that one character in a fighting game that operates on a completely different ruleset. Sometimes to his benefit, sometimes to his deficit, and he requires his own strategies to deal with. Sometimes he starts off using his regular gear with that whole variety of custom-made BS pulled out only at the most inconvenient of times. Other times he goes all in on plixelcraft and just when you think youāre pulling ahead and dealing with his constructs effectively, he pulls a āI am not left handedā, drops the plixelcraft and starts using that spear heās so good with. And even more often he tries to mix the two together, fighting with the stuff heās best at while augmenting himself with as much plixelcraft as his gauntlet can project.
Glitch modders are very interesting to fight because of just how much variety you can get from them. Depending on their personal skill and just what they have access to in terms of both physical materials and glitches you could get just about anything.
Glitch Modders can range from people that only have glitches and glitch items, people with their own half-plixel half-electronic equipment like their own equivalents to tech gear, to people with NO real glitch items or useable entity glitches whose offensive gear consists of a metal pipe and a glock, boosted with glitched powerups.
Ridley doesnāt have any real offensive gear. Sheās definitely capable if given the right equipment, sheās an effective glitch tech when given a gauntlet and tech armour, but even before the destruction of the Ridleybox, she never really believed sheād be in a situation where sheād need to fight someone. At most, she might have a few tools meant to hold a small glitch in place or move a root form to someplace else or generally help with her usual hacking and modding, but all of her glitches are mostly just made for fun, personal entertainment or more mundane purposes like hiding the entrance to her hideout or the workshop sheās set up in her room.
Maybe she could do some damage with some of her glitches, maybe she has a sword or a magic staff or something stored in her tablet, but she mostly focuses on more fun stuff and what equipment she does have switches around frequently since itās less of a loadout and more of a grab bag of random glitches Ridley thought would be fun to mess around with today.
With the destruction of the Ridleybox sheās even more limited in equipment. The vast majority of her glitches were either unstable or otherwise linked to the thing, falling apart without the Ridleybox holding them together. She has her room workshop and can make some plixelcraft objects with it, but itās a lot more limited than the Ridleybox and canāt make proper glitches or extremely complex things.
Thereās the gauntlet sheās making, but even once itās done it wonāt be as good as a regular gauntlet. Sheās not making a full tech gauntlet with all of the features and buffs and everything else that comes with it. Sheās making a very barebones one that she can use to better manipulate plixels and hack things, which she can then use as a tool to make a new Ridleybox. Not an explicit weapon. I wouldnāt be surprised if the thing ends up missing a massive amount of features either because Ridley couldnāt figure out how to reverse engineer it (Hinobiās portal tech is insanely stable in comparison to hers for an example), because Ridley figured that she didnāt need it in her own gauntlet or both.
Why would her gauntlet that sheās building to use as a glitch modding tool need a super complicated resetting device that she can barely understand anyways? Why would her glorified screwdriver need to create tech armour or an overshield? Sheās not fighting glitches on the regular (unless something goes very wrong) and it uses up valuable electricity, plixels and processing power that sheās already struggling to manage properly because sheās trying to build an extremely complicated device made of heavily specialized components and i-canāt-believe-itās-not-nanobots designed by one of the worldās leading manufacturers of electronic devices using parts that sheās harvesting from civilian consoles and old computers, in her room with a bunch of tools she probably got from her garage or a local hardware store, at 13 years old maximum.
For actual physical stats, Ridley is also lacking. As mentioned before sheās very effective when given a gauntlet, tech armour and the passive buffs that come with tech armour, but you canāt deny that Ridley is younger, smaller and definitely physically weaker than any other tech. Even with tech armour (not including equipment techs have access to like various weapons and buffs), other techs are definitely stronger, more durable and faster than her just from the age and size difference.
Ridley also doesnāt strike me as the kind of person to physically try to fight unless she KNOWS she has an advantage or no other choice in the matter. I view her as a kind of person whoās overly confident in her own abilities and eagerly gets in over her own head without realizing it sometimes, but sheās not stupid and is fully capable of realizing she has no chance in a physical fight with Miko, Five, or really any tech besides maybe Bergy and even then Bergy having a functioning tech gauntlet gives him a massive advantage.
For things that are in her benefit, Ridley is a glitch modder. As mentioned before, Glitch Modders and their combat abilities and equipment vary wildly. Ridley may not have many (or possibly any) explicit weapons that she can use, but she does have Horn. And Horn can be very effective as a guardian.
Horn is a Modded Chomp Kitty. Unlike what would have been her replacement, most of those mods are behavioural things, stuff that makes Ridley act like a cat and just generally be more intelligent and more pet-like and less like how we see a Chomp Kitty behave in Age of Hinobi. A whole lot of code from the ais other, more friendly creatures from other games shoved into her, with some other more minor stuff added like Horn being purple instead of green and the custom device on her tail (+ the code that makes it function).
That being said, Horn is still very capable of being dangerous. Besides just the normal code of Chomp Kitty giving her a very strong bite along with whatever else Ridley shoved into her, Horn is also either immune or heavily resistant to most gauntlet weaponry since sheās so heavily modded. Plus sheās smart enough to take orders from Ridley and wonāt be (easily) tricked into following Chomp Kittyās usual code. Horn still really likes chowing down on any dot-shaped objects and Ridley has to basically hold her back from the ball pit at Joystick Jrās, but if Ridley tell her to do something, sheās not going to get distracted by a random orb. Especially if Ridley is in danger.
Horn is more of a knowledge or dps check though. Most gauntlet weapons wonāt do damage, but thatās a load bearing most. Hornās code may make it hard for a large amount of tech weapons to harm her, but that modded code canāt do anything to stop her plixels from being burned away by a strong enough weapon, not to mention other glitches modded by Ridley, dedicated anti-mod weapons that, while only a few techs have access to them because of their hefty xp price, could absolutely tear her apart and itās always possible, albeit typically a very bad idea, to defeat a glitch without plixel weaponry at all.
For Ridleyās actual skills, sheās very good at hacking. However, as mentioned before with Zahra and Haneesh, hacking is something that requires your full attention. You canāt really hack through somethingās security, especially the heavy security of Gauntlets or constantly shifting code of Glitches, while dodging an axe swing. Quickhacks are useful, but even then you have to actually breach your target before you can deliver the payload, especially if youāre talking about stronger hacks. Plus, Ridleyās quickhacks are limited to say the least.
For Ridley, her strategy in just about any fight sheās in involves her hiding behind someone else whoās actually capable of fighting properly, whether thatās Horn or anyone else sheās with, and supporting with hacks. And since weāre assuming that each tech here is fighting alone, that means attempting to hack the opponent while Horn does the fighting.
That being said, Ridley is a very good hacker. A child prodigy who could probably hack her way into just about anything if given enough time and only really limited by her resources and a few bits of limited knowledge on glitches that she has no real way of learning without being employed by Hinobi.
But I also view her as a person who can get in over her head and get overconfident with her abilities. Her greatest feat with hacking so far is hacking the Hinobi storeās glitch depository and getting it to nearly destroy itself by dumping a massive amount of its stored glitches, but itās worth noting that Ridley had a few things boosting her. Sure, activating whatever bit of malware she had to make in order to do that definitely involved sidestepping a whole bunch of complex cybersecurity and avoiding a few firewalls, but itās important to remember that Ridley already had access to their systems. As of that moment, she was a Hinobi employee and therefore had stuff like an employee account with (limited) access to the HQās internal systems. She definitely had to do some hacking to get access to deeper in the system in order to hack the repository and do all that, but typically the hardest part of hacking is getting into the system in the first place. Also the Manager of the Bailey Store has a habit of disabling the storeās firewall to stream shows.
Itās like breaking into a house. Once youāre inside you have to be careful not to wake anyone up or do something stupid that might set off an alarm, but the hardest part of the entire process is that first step where you have to get through the locked front door without setting off every alarm in the house. Ridley was already inside, sitting on the couch in the living room and waiting for everyone else to go to sleep.
Itās also worth noting that for stuff like hacking gauntlets, Ridley is also typically let in willingly by other techs, be they Miko and Five in The Glitch Modder or Mitch in The New Recruit. Even her attempt to either copy or possibly disable Mitchās gauntlet before he lets her go can mostly be attributed to her already having access from earlier.
Once Ridley gets access to someoneās gauntlet, itās basically her toy. She can disable it, scramble itās upgrades, overload and destroy it or do just about anything else she can think of, but the hard part is getting past the gauntletās initial security. Sheās never actually had to do that before since all of her gauntlet hacking has involved techs willingly installing her mods or giving her direct access, and hacking a gauntlet without any kind of backdoor or free access is a very, very difficult task. Ridley could do it, sheās a prodigy, but Itāll take her a considerable amount of time that Horn needs to buy for her.
And once she does, sheās in a constant battle against an automated security system that KNOWS sheās there and is specifically designed to keep glitch modders like her OUT. For a short while after breaching security, she can basically do whatever she wants, but if she overstays her welcome and tries to use some hack or bit of malware thatās just a bit too obvious, loses focus or makes even a single mistake sheās getting locked out almost immediately with very slim chances of getting back in at least for the duration of the fight while the gauntlet cybersecurity system is on full alert and lockdown.
And once the tides start turning away from her, Ridleyās main focus is getting the hell out of dodge. In most fights she could possibly end up in, Ridleyās main goal is getting out of there before things start going wrong, whether thatās Horn being destroyed, Ridley being locked out of whatever sheās hacking, her allies being taken down or whatever else. When things start going south, Ridley knows itās not a good idea to stick around and will quickly do what she can to get Horn back to her (either calling her over if sheās ok or recalling her into her glitch storage if sheās damaged) before opening a portal to escape. Her portals are more unstable and shorter ranged than the portals a gauntlet can make and extremely short ranged compared to a tech van, theyāre still typically enough to get her far away from danger.
Ridley is also very stealthy, and when combined with her tendency to try and stay out of direct combat and the fact that hacking is best done when out of immediate danger, sheās definitely the type of person to stay hidden and hack from a distance, possibly using Horn or other glitches she might have to ambush her opponent while she watches from the distance.
to give some entirely bizarre context, nigel farage (extreme cunt) has stepped down from his position as MP for clacton (due to a scandal where he received £5 million from a crypto billionaire that could have been laundered) only to run again so that he can prove people like him. and the only person running against him is count binface. who has been a staple of british politics for many years. and now the british press is forced to interview him seriously while he sits there with his binface.
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bro, go to Jimmy John's and ask for the Fetty Wop meal. The looks on their faces won't change and they'll give you a buffalo chicken wrap and buffalo chicken flavored chips with a drink of your choice.
just learned from my friend who works at Jimmy John's that the parentheses in the meal name caused a nationwide software glitch for 24 hours that made it so the order was free. Her store had to cancel hundreds of orders that day.
Itās funny how everyone else in the Hinobi store is organizing Hinobi Smash except Mitch, the competitive little shit that he is, who is competing anyway. Who knows, maybe Phil is using Hinobi Smash to look for potential new recruits, and Mitch keeps fucking shit up every year by being a huge griefer.