Animation: Genre and Authorship â Paul Wells
This reading chapter covers 4 main areas
History of animation/Forms and approaches
âHistorians have ⌠insisted upon the recognition of other more experimental traditions as the true measure of the potential, variety and freedom of animation as a form.â (Pg 3)
This refers to both the many forms and techniques that animation genre blankets, emphasising âthe âopennessâ of the formâ (pg 5), as well as the development of the genre through different ages of technology and the impacts these changes have had on the process.
âit is important to stress that the impact of new digital technologies has profoundly altered the nature of this process.â (Pg 4)
   2.  Distinctive vocabulary and âmodernityâ
Animation: âthe process of drawing and configuration and photographing a character â a person, an animal, or an inanimate object â in successive positions to create lifelike movements.â Pg 3-4. As defined by Preston Blair
The animator must ensure that technical aesthetic and conceptual continuity is achieved frame-by-frame.â Pg 7
Norman McLaren: âHow it moves is more important than what movesâ       - Directs the animator to think about the act of movement and what it aims      to express.
Against broadening of animation genre
âmany films now have such a degree of animated effects that it may be difficult to prevent certain ostensibly âlive actionâ films lobbying for an Animation Oscarâ pg 2
For broadening of animation genre
âhowever, the Oscar category may also offer independent animators who do work to full-lengthâŚan opportunity to gain recognition in a way that their films never would in the main category.â Pg 2
ârecognition of the number of roles that combine in the creation of a certain type of animated film, each in a sense claim to a mode of âauthorshipâ.
Example 1: Synchromie (1971) - Norman McLaren
The âdepiction of âvisual musicââ ⌠âThe soundtrack is perpetually present as the dominant visual image without a changing colour scheme, and an increasing complexity of barsâ (pg 12)
âone aspect of the materiality of the formâ (pg 12)
This is an early example of how sound and music is necessary in animation as it diegetic sound cannot be recorded and so it has to be created and fit in with the visuals.
Example 2: Manipulation (1992) - Daniel GreavesÂ
Self-reflexive animated short of an animator who experiments with his creation that breaks free.
âThis whole sequence is a testament to the graphic freedoms of the form using all of the space to demonstrate the tension between configuration and abstraction.â Pg 10
Centrality of self-reflexiveness:Â
âthis is the key aspect of the âunpredictable articulations of the cartoonâ and discuss how animation facilitates the self-conscious enunciation of character as a phenomenological encounterâ pg 11 (Terry Lindvall and Matthew Melton)