I'm trying out the name Arbor Harbor for the hood itself. For now. I suck at naming things after the fact, I've realized.
So, the spring section of The Quiet Year is done, and it's time for a little recap.
So far, six of the 7 islands have a name and they all more or less have a purpose in the hood. Town Center Island, Forest Hill and Golden Island are mostly undeveloped but that's because I need more information on the families themselves before I can do anything about those lots.
The map is rich in lumber, iron and silk fabrics, but still low in food, technology, outside connections and education.
Through gameplay, the following characters have been named and given rough shape:
Terrence Pelehan, a gentleman who owns all the land and thus collects taxes and tithes in the form of resources from everyone else.
Adria Ledford, his young ward.
Ridley Smith, a blacksmith and iron miner
Elizabeth McCleary, a merchant of books and rumoured (but not accused) to be a witch.
Meredith Weaver, a charismatic young girl whose family has abandoned their sheep in favour of silk worms.
Atticus the werewolf, Saga the werewolf, Philomena the werewolf and Jonathan the werewolf, the social outcasts on Luna Island.
I have 21 more sims out of the initial number to name and give purpose. If I don't use all of them up, I'll roll the die to see who gets extra family members. Obviously Meredith Weaver has parents etc.
Forest Hill has dangerous wolves and a magic, possibly cursed, well in the woods. It also has an iron mine and a logging community lot.
Pelehan Island has Pelehan Court, a residential lot
Luna Island has pack lands, a residential lot.
Sacred Isle has a temple and Sacred Grove.
Lighthouse Island is still empty
Golden Island is also still empty.
Unnamed Town Center Island has a square and some townhouses I've already decided to tear down to make them smaller.
Next, we move onto summer (after I've dealt with the last of the polls), where the challenges on the cards become more difficult. More difficult to fit into the sims 2? Time will tell.










