Sorry for over two months of inactivity. The break was supposed to only take a month, but recent happenings more or less made me take longer.
No progress to show today. I’m just fairly slowly getting back to work.
sheepfilms
art blog(derogatory)
DEAR READER

izzy's playlists!
almost home

ellievsbear

Love Begins
NASA

PR's Tumblrdome
RMH
let's talk about Bridgerton tea, my ask is open

pixel skylines

Product Placement
Sweet Seals For You, Always
Game of Thrones Daily
"I'm Dorothy Gale from Kansas"
PUT YOUR BEARD IN MY MOUTH
Mike Driver

seen from Germany

seen from Italy
seen from Türkiye
seen from Sweden

seen from Czechia

seen from Singapore

seen from United States
seen from Australia
seen from Finland

seen from Italy
seen from Australia

seen from United States
seen from South Africa

seen from United States
seen from Canada
seen from United States

seen from Malaysia

seen from Germany

seen from Germany
seen from Spain
@dreamarena
Sorry for over two months of inactivity. The break was supposed to only take a month, but recent happenings more or less made me take longer.
No progress to show today. I’m just fairly slowly getting back to work.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Progress report day.
- Made a few major bug fixes and optimizations.
- End results screen is now complete.
- End results screen now leads back to the main menu properly. Will need to redirect it to the character select screen.
- Currently restructuring UI elements because of an oversight. Shouldn’t take too long.
Happy Halloween, dreamers. Not much to discuss in terms of progress. I have been taking another fairly long break, and it may continue for a little bit, but control profile editing menus should be done, minus maybe a few bugs, and I started working more on the GUI of the end results screen.
Not too much to report. Control profiles have been optimized, and I’m almost done with control profile editing menus.
More progress to report:
- Balcony is more or less complete.
- Saving and loading control profiles has been implemented.
- Currently revising control profiles and the associated menus.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Good progress has been made this time around.
- Ruleset editor has been implemented.
- Improved a few animations.
- Smooth camera motion has been implemented.
- Stage blast visual effect has been implemented. Visuals subject to change.
- Object pooling has been implemented to reduce loading hiccups.
Only progress to report is that the standardization stuff is done, as well as clearing the new bugs it introduced. I can finally get back to the other parts.
No progress to report. Still working on future-proofing / standardization stuff, and it’s taking longer than expected.
Progress for the last two weeks:
- AI player can now react to simple projectiles.
- More future-proofing and standardization stuff.
Here’s progress for the last two weeks:
- More AI work, as usual.
- Stage data optimized a bit. Also added areas to help AI determine safe areas.
- Finally decided to make textures and materials for Neon effect.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Yume Nikki had its 16th anniversary yesterday. Happy late birthday to Yume Nikki!
For this week’s progress:
- AI players now know when to tech on immobile platforms.
- Fixed a few more bugs.
- Just more AI work in general.
I am back from a long break. I hope no one really expects me to talk much about the current events. Just be careful and stay safe.
Not much for this week’s progress. Added more AI commands, and optimized the hit proximity system, which tells the game whether or not to test hit collisions, to be more accurate.
Progress will probably remain slow for a while. For those that are worried, I’m doing fine. Current situation is just more or less a bit stressful.
For these past two weeks, I’ve just been working with and testing RNG systems. Mostly specific to AIs, but can also be applied to other certain properties.
The past two weeks have been slow. I’ve just been getting more simple AI things done, such as setting up various commands, and some basic logic like how to walk without running, and when a certain attack is not possible.
Time for some weekly progress:
- Finished reworking Mado’s weak side attack.
-Started working more on AI logic. Simple things like basic fighter scanning and tracking are done.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Almost done with reworking Mado’s moves. Here’s this week’s progress:
- Currently halfway through reworking Mado’s weak side attack.
Back from my break. Here’s this week’s progress:
- Last jab animation is done. Mado’s jab is now completely reworked.