Play theorist, Brian Sutton's 1997 publication challenged and broadened the hegemonic association of play with childhood. Within this text different modes of play across age with different manifestions and functions are theorised on.
I took an interest in how deer actually do play in order to consider why they have become so popular with the girl online
Key concepts and contextualisations:
'Whenever identification is made with a belief or a cause or a science or an ideology that identification reveals itself by the words that are spoken about it, by the clothes and insignia worn to celebrate it, by the allegiances adopted to sustain it and by the hard work and scholarly devotion to it as well as the authors that are woven within itâ
âThe language spoken within and about the memes builds onto the conversation and identities constructed through them. For example, in the tweet below the deer girlâs status is affirmed by the quote tweet, which cements the identity of the other, generally referred to as the âboyâ. It affirms the shared lived experiences of girlsâ interests being demeaned and invalidated by boys who do not seek to understand why the girl floats around as she does.
This post also highlights the 'web-weaving' that Freider spoke of on Twitter (now known as 'X' but I refuse to call it that.. ew...). A boy is quoting a tweet not from a deer girl but from an animal surveillance account with the awareness of how images are repurposed to create new meanings.
Fagen's second category (of animal play): noncontact solo play and the social play of moving bodies through space, running and jumping in a variety ofpatterns; characteristic of hoofed mammals, some rodents, and some birds. Much of this running and jumping has about it a peculiar exaggeration and even beauty, as in "bouncing, bucking, rolling, running in circles, chasing one's tail if one has one, whirling, pirouetting, somersaulting, hanging upside down, and variations and combinations of these rotational locomotion movements" (Brown, 1995, p. 6)
-> This just might be the deer [girl]!
'The peculiar bounding and prancing may be considered the most primeval form of "aesthetic stylization"
-> A suggestion as to why the deer is the chosen animal for its aesthetic and symbolic value
'The animal ecstasies of stylization are theirs; calling it aesthetic is a human projection'
'Rhetoric of the self: The ludic self in the literary self activity... Nardo says these authors make use of playfully different personal stances as a way of responding to the contradictions and conflicts of contemporary life. They take play out of festivals, where it has belonged, and put it into literature.â
-> The girls are taking play out of and/ or from animals and putting them into digital media representations
-> As 'Revisiting Sad Girl Sentiments' (2024) highlights the sad girl online is one that pushes hegemonic boundaries in order to normalise her own intense feelings thus to make her feel less alien and more loveable. The girl online playing and tapping into her inner 'silly girl' (as The Institute of Network Culture's Silly Girl Theory article details) uses play through memes as therapy to 'heal her inner child'
Freedom has become not just the freedom from work but also the freedom to be a conspicuous consumer, and to participate in the material riches of consumer civilization.
-> A Marxist consideration echoing the privilege that the deer girl possess in being able to present herself as such.
Poolen, J. (2024). Revisiting Sad Girl Sentiments - Institute of Network Cultures https://networkcultures.org/longform/2024/01/16/revisiting-sad-girl-sentiments/.
Mela, M., Medri, M. (2024). Silly Girl Theory: Scrolling the Digital Playgrounds Institute of Network Cultures
https://networkcultures.org/longform/2024/02/16/silly-girl-theory-scrolling-the-digital-playgrounds/
Sutton-Smith, B. (1997). Ambiguity of Play. Harvard University Press.