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This project arose out of thinking about the relationship we as individuals and as a species hold with technology, our dependence on computers, developments in artificial intelligence, and the role of technology in the art of the future.As technology improves, we use it to perform tasks that would once have required human labour: carrying water up a hill, solving numerical equations, navigating a foreign city, deciding what music to put on. This pattern extends to art production. We have always used technology to automate laborious tasks, and to find new ways of making images, sounds, etc. But the limits of what can be automated are unclear. An example: the Deep Forger algorithm published in 2016 is able to convincingly imitate the style of famous artists.Traditionally we see technology as subordinate to us, as a tool we can make use of. As technology increases in sophistication we begin to see this relationship being inverted. The software which manages delivery routes is concerned only with optimising efficiency: to the machine, the truck driver is nothing but a means to this end. This inversion is also reflected in our cultural framing of the âalgorithmâ as a mysterious God-like entity.Computers are steadily encroaching on the domains we once saw as strictly human territory. Given that we already allow algorithms to manage our economy, our cities, our social lives, should we do the same for art production? What is the place of the human artist in this not-so-unlikely future? Considering that we use computers as tools in creative work, what role might humans play in the work of computers? Speculation on such a possible future may provide insight into the present.This work aims to explore these questions by taking the above-mentioned inversion to its extreme: the computer is reframed as the artist, while the human becomes an instrument in the creation process. I experimented with different kinds of computer-generated imagery, trying to represent some aspect of the computerâs experience without being entirely alienating to humans. The final work is a computer program which generates an abstract landscape representing the computerâs internal state and reads out instructions for a human to physically produce this image. For the sake of documentation I made a video of myself carrying out a set of these instructions.

















