The Manhole
An ode to a simpler time and one of my old favorite games, The Manhole. Created in Blender, Midjourney, and Photoshop.
PUT YOUR BEARD IN MY MOUTH

JVL
d e v o n

Love Begins
KIROKAZE

Discoholic šŖ©
let's talk about Bridgerton tea, my ask is open

ē„ę„ / Permanent Vacation

Janaina Medeiros
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć
taylor price
šŖ¼
noise dept.
I'd rather be in outer space šø
Show & Tell
trying on a metaphor
Cosimo Galluzzi
hello vonnie
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@courtneyetc
The Manhole
An ode to a simpler time and one of my old favorite games, The Manhole. Created in Blender, Midjourney, and Photoshop.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
A personal project to recreate the Final Fantasy VII Remake UI entirely in Figma, available on the Figma community.
I wanted to test the limits of what's possible with game UI design in Figma. There's definitely differences between how I'd lay out a UI for mobile/web and how to lay it out when I'm thinking in 3D. I love this game and they way they reimagined the classic interface. This is my little homage to it.
Some things I made in Blender
Some of my favorite concept art I've created over the last few years in Midjourney + Dall-e + Photoshop
An old promotional video for Swarm

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Princess Camille in Little Nemo: Adventures in Slumberland (1989) dir. Masami Hata and William Hurtz [1/2]
Branding and iconography for a side hustle
A picture I drew of what itās like to live in Japan š
A day in my life as a Google designer: facilitating user-centered workshops. In this workshop, we generated personas, user journeys, pain points, how might we statements, and broad stroke solutions.Ā
Design always requires some amount ofĀ āsellingā the design; however, the more I do this, the more my design process becomes about bringing people along for the ride, rather than selling a final product. Itās one of my great joys, because great ideas can come from anywhere, and I love bringing people together.
Something I drew that reminds me of Ocarina of Time :)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Remake of an old favorite
Iāve been meaning to post this for awhile now. One of the first projects I worked on at Facebook was to ship category icons on map pins. Before this, they were plain, tiny pink dots; we kept seeing in research that people didnāt notice our maps or the tiny pins on them, so we made the pins bigger and more visual to make them look more interactive. This is just one of many improvements the teamās made to maps recently.Ā
36x24in acrylic on canvas
A prototype I made of the new Facebook recommendation flow (now live on Facebook)
The second time I trained for a half marathon, I injured my knee. The doctor told me I couldnāt run anymore, I had to start PT and knee injections, and I should always wear sneakers. I was devastated, but I found a new love for sneaker fashion. I made these collages of some of my favorite creps that made me at least feel confident in how I looked when I was going through a hard time.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Various vector and photo illustrations
Swarm 4.0 profile design.
Alia Ormut-FleishmanĀ and I design Swarm. Itās built with love by a talented team that varies from 15 to 20 people, along with support from everyone at Foursquare.