Danganronpa v3: The Ultimate Love Letter aka. Danganronpa v3 IS A Masterpiece (from someone who was led to believe otherwise)
spoilers obviously
It would be too easy to write a whole dissertation about how the game is flawless and this and that (it is) but there are a few things (hardly issues, they solve themselves but I need something to "complain" about) that preside throughout the writing that ignoring them would just ruin any credibility about what I think is "good".
the cast
If we think of v3 like a season of a show (which we will for the majority of this) we can assume that certain characters share personality traits, motives, colour schemes and roles with "past" characters. In that case we'll never truly know who is a copy of a copy and who is original. It's Danganronpa! Are any of the characters past THH original?? But because of its identity as "separate from Danganronpa" our v3 cast exist in their own bubble, however from a player perspective it's just one out of a series meaning that comparisons between games are a given. v3 has the weakest ensemble cast. Even before the big reveal in Trial 6 there wasn't much connection between the characters outside of their inherent dynamics. Everyone had their own friend, and when their friend would die it would be a moment of growth (Tenko - Himiko, Kaede - Shuichi, Miu - Keebo, Kaito - Maki/Shuichi) so when the final 5 were investigating the school their warmth, and friendliness felt as though it came from a place of acceptance rather than hope. As a unit they don't have the natural chemistry that Goodbye Despair's survivors had and I think that's mainly due to the fact that v3's characters were written to be the culmination of everything that fans loved about the first two games, they were written to behave this way and have this character arc, unlike THH and GD, v3 while not fully scripted was not 100% natural.
2. the monokubs
I haven't played UDG and I don't intend to but I know what the main characters look like and design wise, it's clear v3 was trying to tie everything Danganronpa related up nicely which led to (at least visually) the Monokubs and their existence. To me they're the biggest case of "what does he even do" because outside of their one-liners and deaths they don't really get themselves involved. (except Monotaro, I'll get to him) And then Monokuma brings them back? If you cared about them, yay, if you didn't, also yay because he kills them all over again. The skepticism from a lot of the characters during Chapter 3 as to whether or not they really could bring back one of their friends is a point that really stuck out to me especially with Angie's explanation, that Kaede, Kirumi and Ryoma were all killers so the only option could be Rantaro. And then what? The potential of a resurrected classmate who could be very easily killed again throws logic out the window and focuses in on the social and moral aspect. The Monokubs haven't directly aided Monokuma in harming the students yet they all still died, but they weren't innocent by any means so to revive them would be a waste, even more so by resetting them to their factory settings, they're entirely a waste and that in itself makes Chapter 3 more interesting. Rantaro was essentially a factory reset anyway, even with the Survivor Perk he was operating on the same level as everyone else, if he was truly brought back, how would that benefit anybody if he's akin to the revived Monokubs?
Now what I completely loved.
EVERYTHING!!!!!
Tsumugi Shirogane is one of a kind despite her incessance that she's plain, and a wallflower and that people don't notice her, her almost pettiness towards being recognised as anything other than "plain" is what makes her so much more interesting to me than half of the cast because it's very common in fandom spaces for characters to be simplified to an adjective or a joke that it overshadows their symbolism and story and character arc but she fully accepts it. She doesn't consider herself to be a person anymore just a cast member of Danganronpa which makes it so difficult to attempt to reason with her. And all the implications that arise from her backstory!!! If she was in the previous killing game with Rantaro and the two survivor rule still applied that would mean only her and Rantaro were the survivors of that game, if her talent as Ultimate Cosplayer extends to REAL FICTION than she could've cosplayed as a "character" similarly to Junko/Ryoko which obfuscates just how many killing games she's actually been in. Which in that case her position as the mastermind might've been a complimentary role. This is my intrepretation.
According to @curiousreadmore 's death calendar. The killing games span over about a month. That isn't conducive to the time it would take to write characters, plot, talents, complete auditions, then callbacks then all the memory erasing and the set construction and execution mechanics. For a typical television season it would take roughly anywhere from 10-18 months. Danganronpa isn't typical though so we could probably shave a few months off to make productions 9 months. Assuming she had been working with Team Danganronpa for a while, long enough to be a writer as well as a cast member we can assume just roughly that she joined at around the 47th-48th season which would have taken place around 4ish years before v3. She would've been 14 or so at that time, perfect age for anyone to become entirely obsessed with a franchise. I doubt she would've been entrusted with entire characters this early on but it wouldn't be remiss of her to at least have come up with the Ultimate talents. By that point most talents would have been used, reused, tweaked and done to death and that's when the concept of ultimate talents that are reliant on their existence rather than a cultivated skill, ie. the Ultimate Robot, wouldāve come into play. By the 49th-50th season she would have been on board as a more active writer and audience participation would've been a focal point of the games going onwards. Ultimate talents would be written in deliberately to funnel through to the audience a sense of self awareness. Ultimate's that no longer exist within the realm of bettering the world, rather as gags and jokes. Ultimate TV Host, Ultimate Cinematographer, Ultimate Screenwriter. Obviously with all these filler talents and the faux-meta commentary, viewership would go down but by this time Tsumugi would make her debut in Danganronpa as something completely unrelated as to go under the radar like...Ultimate Ghost Hunter or whatever. She'd survive and return to Team Danganronpa with the added insight of having been in the game, however the recipe of Danganronpa would remain relatively the same. She would take on a different name for the 52nd season and participate and survive with one other person: Rantaro Amami. Rantaro would keep his identity and become the first "official" Ultimate Survivor, Tsumugi would become "The Ultimate Cosplayer' and Keebo would be introduced. The reuse of Rantaro himself would be to cater to female fans who grew particularly attached to him and the introduction of the Ultimate Cosplayer would be, in part to act as a self insert for female audiences as well as ease of access for the Big Reveal. And then bla bla bla REAL FICTION, Team Danganronpa, Ultimate Annihilation all that stuff.
Since Tsumugi's oversights in preparation for v3 led to her inevitable downfall, it wouldn't be the biggest surprise in the world if her final go around and first time as Mastermind was a decision made less to thank her and more to quietly usher her out, the Ultimate Robot was a big investment and while it had it's successes, it ultimately relied too heavily on audiences who were familiar with Danganronpa leaving a lot of room for error. Anyway fanfiction aside.
I've kinda spent pretty much my entire playthrough experience detailing everything I thought, liked, hated and loved about v3, I may as well rebrand, but I cannot overstate how much I truly honestly loved v3. There's a genuine bittersweetness to it but an ending that ambitious and polarising and smart and insulting and heartwarming really amplified the game for me. I've said all I can about her, let's switch the focus back to Monotaro, if you think I forgot about him, it's because I did!
Out of all the Monokubs, his progression never felt like a forced tool for the audience to fall in love with. With Monophanie I got the feeling I "had" to like her even though she didn't really do anything, had she been swapped out for Monokid in Chapter 1 I doubt it would've changed the way I felt about either of them. Monotaro's development beyond mascot in Chapter 4 seemed like an error in writing where it wasn't fully decided whether or not he would be singled out but his involvement with the Neo World Progam to avenge Miu was sweet and even then with the back and forth with his memory loss and getting Monophanie pregnant (???) it still gave him something outside of being one of the Monokubs.
rapid fire opinions on all the characters
tsumugi: you already know
rantaro: interesting in concept, hard to tell what's of substance or not shame he died so early
kaede: a really compelling protagonist who was too determined for her own good
angie: a really smart character who would've been a fantastic antagonist
gonta: i like him and his glasses are cute
himiko: best character development in the game argue with a wall
keebo: such a fun personality he was so human and sarcastic and funny
kaito: incredibly grounded support, shuichi would've been compelled to kill himself 89 separate times if not for him
kirumi: i liked her a lot more when she tried to pity everyone into sacrificing themselves for her
kokichi: he wasn't boring + turned tsumugi's game on its head i can't hate him
korekiyo: token "weird" character but so much more than that, loved his design but the chapter 3 curse had to get someone
maki harukawa: her friendship with shuichi meant more to me than her thing with kaito
miu: gorgeous girl genius that nobody could handle, she would've figured out tsumugi was the mastermind
ryoma: i think he was really cool, real interesting concept for a danganronpa character to be passively suicidal
tenko: similarly with peko/fuyuhiko i don't think himiko would've developed if she hadn't died but i really liked her sprites
shuichi: i like his eyelashes and i liked how unapologetic he was in trial 6 he really proved himself both as a detective and protagonist
that's all!
EDIT:
me when i lie
i loved the meta commentary aspect of v3ās finale a lot more than i think i wouldāve had i played the game in 2017. since then, thereās been a shift of movies, books and tv shows taking a more meta route and i think the lack of that when the game first came out really hindered the way the message was received. an example i give is squid game season one. most people would argue that squid game season one was fantastic and while season two was also there the critiques the show had stuck with slowly started to fall apart resulting in season three not fully sticking the landing. as well as squid game, the additions of the ballad of songbirds and snakes as well as sunrise on the reaping as criticisms of the commodification of children as entertainment ring true to v3 and even danganronpa as a whole especially if you include udg. tsumugi as a meta self aware ultimately human villain makes her all the more compelling but in the wrong setting could completely crumble any attempt to seriously address parasocial relationships and fandom. one thing i really enjoyed were the comments floating around during the trial that had nothing to do with what was going on. at one point i saw someone compliment shuichiās eyes at another point there was someone saying how they wanted to break his fingers. really in your face, almost uncomfortable stuff that the game forces you to reckon with. love love loved it!












