Howdy! New here? We're Chasm Games Co. - a group of indie TTRPG devs working on bringing our creations to life. Right now, we're working on a sci-fi mech-fighting game called Halcyon and we need all the support we can get.
So... where can you find us? Mostly you can find us right here on Tumblr! I'm Gray - the social media wizard ⨠- and I plan on keeping all of our internet friends updated on our progress. You can also find us on Instagram with the same username if you want more content.
All of these and more can be found on our linktree if you're interested! (:
If you plan on sticking with us long term, we happily welcome you to the fold and we can't wait to give you a TTRPG you'll never forget. Stay caffeinated and stay tuned for everything we have planned. Talk to you soon, dice rollers!
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As some of you know, Iām making a ttrpg (over at @chasmgamesco) called Etheria. Lots of stuff is happening to it right now - mostly regarding the rules and dice and such.
As for the lore, CGC made a poll asking what god you guys might be interested in learning more about. I was pretty shocked to see that Kaleb won. Iāll be making a lore dump about him shortly.
For now, though, I thought I might give you another Etheria history lesson, if youāre interested :3
Etheriaās story starts with the land itself; a crescent-shaped continent in the center of a sparkling blue ocean. Unlike land in our world, Etheria is somewhat alive, seen in the movement of Starlight across the Astral Veins like blood in a body. Without this Starlight, Etheria would wither away and die.
In order to keep itself alive, a being coalesced from excess Starlight to create the first, most ancient being in Etheria: The World Mother. It is through her gentle hand that Etheria began to flourish into a livable place for many creatures of The World Motherās making, including mortalkind.
The Dragon Father was the first of her creations - an equal and a shepherd for the beasts of Etheria. He crafted the dragons from stones and fires to be his companions on the mortal plane. Desiring the same sort of connection, The World Mother created her children from Starlight and, with help from Fate itself, brought into existence the gods.
The Order of Etheria was born, brought to life as incorporeal representations of the concepts mortals needed protected. Eventually, they desired mortal forms to better commune with their precious mortals. The World Mother granted them their wish and the Order quickly became the guardians of the mortal plane. This symbiosis between The World Mother, the gods, and mortals created a powerful flow of Starlight that allowed Etheria to flourish into the diverse and powerful land it is to this day.
For Liam, though, it wasn't good enough. While his siblings became the embodiments of knowledge and art and exploration, he was forced to be mortalkind's hatred, violence, wrath, and vengeance. The others were worshipped and he was feared. Liam begged his mother to free him of his role, to give him a domain that wouldn't deprive him of mortal love. When she refused, he began to resent the others, and eventually killed all of them out of rage and despair. At least, that's how the stories go.
What history books won't tell you is that the gods didn't all mysteriously perish at the same time. In fact, Liam killed each of his siblings one by one, without any of them knowing he'd turned. All except for Laurence; Liam's twin and best friend. Laurence figured out his brother's descent and went to confront him in a battle so large that it permanently scorched a massive part of Etheria itself. Laurence died trying to save his brother, and Liam was banished shortly afterward.
The gods were replaced with mortals given god-like power to keep Etheria's Starlight flowing, and the tragedy of the Order faded into the storybooks as generations without them passed.
The modern people of Etheria have no clue just how tragic the gods of the Order were. They felt, they laughed, they mourned, and perhaps most terrifyingly, they died.
The Order of Etheria is so special to me. Aside from just being my ocs that I love dearly, they're foundational to Etheria's story and the history that leads to the world you'll soon get to play in. If you have any questions about them or their stories, please hit up my asks. I love talking about these guys!
Expect even more updates soon, so stay tuned, fellow travelers. Until then, the stars will guide you and fate will keep you.
In the world of Etheria, there are beings known as gods. They used to be mortals - powerful mages devoted to their god - that rose to immortality when the previous god was killed. The current bearers of the title have all been gods for a little less than a century. This is the longest Etheria has gone without losing a god.
But what if I told that hundreds of years ago, at the beginning of Etheria itself, there were true gods? Gods who couldn't be killed? Gods who were made of Starlight and became the weavers of the Astral Veins?
These five gods were called the Order of Etheria. Each reigned over their realm justly and with gentle hands both as gods in Astral form and as teachers in mortal form.
There was Evyn, the Rover. Queen of the Wilds and caretaker of those who did not belong among the ordinary.
Kaleb, the Grave Keeper, who oversaw final rites and rituals for mortals. He eased the dying and assured the grieving.
Matron of the arts, Joan, the Muse, was the inspiration for many. Her wisdom and creativity helped mortalkind see beauty in the mundane.
Laurence, the Elemental Master, is the father of magic and the first to teach mortals to wield Starlight. He was as intelligent as he was kind; the perfect example of a patient teacher.
Finally, there was Liam. He was once the War Bringer, the emblem of violence and patron of war to the orchestrators. To the soldiers, though, he was comfort in strength and a brother in arms. Many were surprised by Liam's gentler side, but rarely is war fought by the willing or cruel.
The Order vanished without a trace after reigning for one thousand years. They were suddenly replaced by mortals - mages, specifically - who stood in as the monoliths for Astral Veins to distribute through. Nobody knows where the gods went or how they died (or even if they died).
The exception to this is Liam. Once the mighty War Bringer, Liam was banished by the World Mother to the hellplane. He became their king, their Lord, and vowed to find some way to return and strike Etheria to ash as revenge.
(more to come soon. feel free to ask me anything about these guys in the meantime)
Thanks for answering our poll! We have great news: we're coming out with a game that has all of this and more!!!
Etheria will be an action-packed game driven by story and character development that mimics classic tales woven over the years. The setting is vast, magical, and full of surprises for you to discover. Best of all, Etheria is designed to be entirely customizable to fit your dream fantasy world with unique classes, creatures, and more.
If this sounds interesting to you, visit our site for a teaser! We plan on posting plenty about Etheria's development as it progresses throughout the year.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Some members of our team got to participate in a Q&A a few hours ago on the Randomworlds Discord server. It was a blast! You can read the log of the whole thing here:
The Log :)
We'd like to give a huge shoutout to The Hardboiled GMshoe and all the members for making us feel welcome and loved. Please check out their ko-fi (and maybe ours while you're at it?) if you want to support cool people in the TTRPG community!
The holidays this past year slammed us like nobody's business. Between multiple Halcyon hotfixes to make the rules download work and piecing together something new entirely, we've been busy.
2026 is going to be a crazy year for us. Halcyon is getting new adventure modules and maybe even some more art, the company is trying to get merch like shirts and prints out there, and we're working towards getting to physical conventions.
About the conventions; going to any con is expensive. We've been running the numbers and it'll take us almost $1,000 to get there, which isn't even accounting for the physical products and game pieces we want to sell. If you want to help pay the travel/booth/reservation fee, you can check out our ko-fi and contribute whatever you're comfortable with. Every dollar matters!
We've already sold multiple copies of Halcyon and its add-ons, which is definitely the best way to support us, so thank you to everyone who purchased our game! You can purchase the game or leave a review on our website if you're interested.
As for that "something new," follow us for a big announcement at the end of this month (see our patreon for a more detailed sneak peek). Let's just say that Halcyon isn't the only game we plan on making.
That about wraps up our January updates! Stay tuned for big stuff, dice rollers. Love you guys!!!
If you've been to my blog you've seen me yap about this game. It's a mech ttrpg designed for fast, customizable, hard-hitting combat and exploring the human side of these kinds of stories at the same time. On our site you'll find the 86-page core book (including a GM toolkit) a lore book, printable weapon cards and mech/pilot sheets to enhance your experience, and a sandbox adventure module so you can drop right in. Whether you like killing things in creative ways or pushing your characters past their breaking point, Halcyon has something for you. Check us out, and also follow us at @chasmgamesco for updates and future game releases (:
Halcyon started as a half-joking comment about hacking combat mechs into an existing RPG system, and since the sudden "eureka" moment of that day, the project has grown into something life-changing. The game itself has consumed hundreds of hours of thought and effort on my part alone, but what I value infinitely higher than the product are the experiences it's helped to generate. I've been able to spend much of that time working and telling stories alongside my favorite people, and I've watched all of us develop our skills and relationships in real time. As far as I can tell, we've built a game that provides a compelling experience right out of the gate, and seems to guide even brand-new players towards thrilling, dramatic, and poignant stories.
That, I think, is the true value of TTRPGs as a medium. The interaction of game rules and roleplay is a unique form of storytelling, and the spark of collective energy when everyone at a table is truly invested in the game (and by extension, each other), is something you can't find anywhere else. The desire to share that spark with other people is what drives us to continue with this project and all its successors. This one is "mine," but it would not be possible without the people I'm honored to call my friends and colleagues. I think we've got something special on our hands, and I hope you like it half as much as we do. Enjoy your time in Halcyon, and keep an eye on those heat levels.
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There are very few things that Iād label as ālife-changing.ā I might say it as a joke now and then about ad-free dog sports or scented garbage bags, but rarely ever do I say ālife-changingā and mean it. For something to be in such a category, it would have to change the way I think, the way I see the world, and the way I go about my life.
Halcyon was life-changing. I didnāt realize I was such a huge fan of TTRPGs or the community around them until I played Halcyon (and Andrewās secret project, which I canāt legally elaborate on just yet). To play a game that had me so close to the edge of my seat that I literally fell out of it more than once was a privilege. Halcyon was the first game where I saw a campaign to its finale, the first game where I realized I could really roleplay, and the first game where I realized that writing TTRPGs is what I want to do as close to full time as possible.
Falling in love with an entire genre based on one experience may sound insane, and thatās because it is. Halcyon actually gave me a dozen experiences that caused me to fall in love with the genre. As both a GM and player, this game is worthy of every bit of high praise youāll read and then some. The combat is precise and hard-hitting while the roleplay is more open ended and relies on your skills as a player to improvise and adapt. Every corner of this game lets you explore something new and beautiful. Iāve completed two campaigns and still feel like I can get more out of Halcyon than Iāve been able to so far. I canāt wait to play more!
I am so proud of all of my friends, and most especially Will, for putting their whole hearts into this project and making it as fantastic as it is. Halcyon is more than a game, itās an experience. And for me, it was a life-changing one. I hope you love it as much as I do.
Halcyon has been legitimately life-changing. All I wanted career-wise was to write books, at first, and I knew for a fact that I would never, ever get into business or finances. Now here we are, Chasm Games Company, releasing our first game, with more to come on the horizon (including books!). It's crazy what you can do in less than a year with incredibly motivated, talented, and very cool friends. Will, Gracie, and I had already co-written some things, so we knew we loved telling stories together and trusted each other with that sort of creative process. Lauren was there from the beginning, too, seeing our silly stories unfold. Thatās much of why we were so eager to help Will develop Halcyon and get it released for the world to see, kind of like the aunts to his brainchild. I can't describe how special it is being part of that process. Itās helped me grow, too, from only moderately liking TTRPGs to putting as much life into my RPG characters as I do my book characters. The Pilots I've played in Halcyon are very dear to me, and I'm excited for so many other people to have that same experience.
As for the gameplay, Halcyon is about as smooth as a system can get. The combat moves well, and the more flexible initiative makes it more engaging for all the players, as each turn causes the table to readjust strategies, work together to make decisions, and root for each other during other peopleās turns. You as a player feel both like the coolest person on the field and like youāre a few bad rolls away from dying. The stakes are well-balanced, causing real tension without instilling an overall feeling of dread and doom. The ratio of roleplay to combat and the intensity of the roleplay can vary to suit any groupās needs. The themes and conflicts you might find in a Halcyon campaign are very conducive to dramatic characters moments. The world and lore are simple enough to understand for anyone to create a compelling character with history and stakes in the story. All these elements combine to make a perfect system in which to build unforgettable stories with your friends. From the creator of Jax and Arven, and on behalf of Chasm Games, best wishes to all of Halcyon's future fireteams!
After spending more than a year drawing mechs, having not focused on them before this project, I can say that weird robots are my favorite. I may favor the humanoid shapes or some akin to animals, but my favorites will be the strange ones I manage to nail down.
Yes, this project is about robots and space and any weapon we could feasibly imagine, but I'm looking back and seeing growth. Halcyon forced me to grow as an artist and a person, drawing the unknown and making time for something that has the potential to be bigger than me. Most of the main team (Will, Gracie, Audra, and more) live nearby one another, while I am a few thousand miles away. Yes, this meant communication became more important than ever, but being disconnected meant really putting effort in so we could create something that not only works, but feels good to play and is inspiring to the players. To me, it wasn't just distance-- I've been in school full time for my BA in Studio Art, which meant fighting my schedule and motivation. However, I am very glad I've been surrounded in art and doing it every day so that Halcyon's final products can be as good as possible. All I hope for is that you all enjoy the art and that it helps elevate and make sense of what the writing team has been working on just as hard.
I love this project, and I hope that shows in the cover, cards, doodles, and more.
TTRPGās are one of the best things ever. Having a framework to tell a cooperative story with friends is such a rare and beautiful thing and from the moment I heard about these games I knew I had to play them, and after playing I knew I had to make my own.
Iām still working on my own game, but helping create Halcyon can only be described as a gift; I'm so proud to be a part of this. Character creation is modular and easily customizable. Combat is tense and exciting. The world is lost and in need of heroes, but the heroes are struggling with becoming weapons.
Halcyon can deliver explosive battles, hilarious quips, and tales of a tragic galaxy struggling to find hope. I love telling dramatic stories with my friends and this game has given me some of my best memories.
THE DAY HAS COME!!! Halcyon officially launched around 4am (EST) this morning to the public. There were some minor technical difficulties with DriveThruRPG that makes it so that the Handbook - which is the main ruleset - won't launch for another 2-3 days, but if that's the only hiccup, I think we'll take it.
If you're interested in buying what is available, you can do so here. The lorebook, first Adventure Module, Battle Cards, and character sheets are all listed on both our website and our Etsy which you can find everywhere on our socials (including our pinned post here).
Stay tuned throughout the day to see a bunch of letters from the devs about Halcyon! A slight warning; they get a little sentimental.
Thank you guys for helping us make launch day possible. Love you, dice rollers! <3
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Happy five-days-until-Halcyon-launch! Big news, dice rollers. CGC officially has its own Patreon and Ko-Fi!
About the Patreon:
Every tier has the same perks. Whether you choose to subscribe for $5 or $25, you get the same rewards regardless. We didn't love the idea of holding back perks just because you're giving less money, so we made it to where you can get everything no matter how much you pay!
If you're interested in the Patreon, you can check our page out here.
About the Ko-Fi:
This is the best way to make a one-time donation to our team. You can give any amount you'd like on our Ko-Fi to help us reach our goal, which I'll talk about in a second. This was requested a handful of times during a few conversations with testers and friends and we thought it was a great idea! (Especially with how much coffee we've bought in the past few months...)
If you're interested in the Ko-Fi, check us out here.
Soooo, what is our goal with the Patreon/Ko-Fi? Well, we want to go to conventions! Not only do donations (and buying our soon-to-launch products) help us with company expenses, but they're going to help us sell our products in person to this wonderful community! It's been a dream of mine for a while to run a booth at a convention, and to be able to do it with this amazing team would be even more of a dream come true.
If you want to help us reach conventions, consider visiting either of the above links for more information. We love you guys so much!
If I'm being completely honest here; I might start crying. I'm so incredibly proud of the amazing team here at CGC working their butts off to get to this point. Between the thousands of words written and dozens of pieces drawn, Halcyon just might be the biggest project all of us have ever worked on...
...and we are so excited to finally put it in your hands on November 17th, 2025. THAT'S IN ONE MONTH! One month until our shared dream becomes a real, tangible product sold to the public. It's so. darn. EXCITING.
If you're interested in hearing a few more announcements/updates from myself and CEO/CFO Audra, check out our video on YouTube.
If you want the TL;DR of it though, we have a few things besides the rulebook coming out with Halcyon. We're also hoping to launch a Patreon/Ko-Fi to help support future projects because, if I can be real chat, making games is expensive. We need some help. T-T
Finally, if you're a beta tester - sorry it's taking so long to get that questionnaire to you. My computer has crapped out both times I've tried sending it to everybody, but hopefully, it'll come to you today or tomorrow. Be ready to fill that out ASAP!
We love you guys and can't wait to share our game with the world. See you soon, dice rollers!!! <3