some headcanons (in collaboration with my friend @idiotsyncratic0 :D !!)
-> the Heart is a source of divine radiation, therefore overtime Kagrenac's hands develop signs of corruption (mainly fingertips and veins, but also around the eyes; overall becomes visibly more sick)
-> ALWAYS has a tonal fork on them just in case anything needs attuning
-> dwemer of higher status wear distinctive iridescent fabrics, which usually means they're also enchanted
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OKAY so this was originally meant to be a reply to @theropoda's post about Cyrodiil's jungle retcon but I wanted to be thorough and it took me like an hour to write everything up, and by the time I was done I realized that this is WAY too fucking big to be a reasonably-sized reblog so I figured I might as well make my own post.
Warning: LONG post.
First things first: something about TES worldbuilding that it has borrowed from Arthurian mythos is the Fisher King, or the king-as-land principle. The land, its people, and its ruler are directly linked and the well-being of any one component is reflected in the others. This has been present in the lore since Redguard at the earliest, so not something Oblivion invented, which is worth keeping in mind.
(This is most clearly seen with the Silvenar in A Dance In Fire, wherein they're described as the spiritual representative of the Bosmer and Valenwood itself, and their appearance, gender, and age will change dynamically to represent the current dominant demographic of the Bosmer. ESO has later changed this a lot but the overall principle still stands)
This connection is considered to be one of the proofs of godhood, as one who is a genuine "ruling king" (another term for a god on Nirn) is able to change the land by enacting their will, including the manipulation of weather.
Ordeals you should face unimpeded by the world of restriction. The splendor of stars is Ayem's domain. The selfishness of the sea is Seht's. I rule the middle air. All else is earth and under your temporal command. There is no bone that cannot be broken, except for the heart bone. You will see it twice in your lifetimes. Take what you can the first time and let us do the rest. - Sermon 11
'I told you,' Vivec said, 'I am meant to be the teacher of the king of the earth. AE ALTADOON GHARTOK PADHOME.' - Sermon 12
There, Nerevar was greeted by the Parliament of Craters, who knew him by title and resented his presence, for he was to be a ruling king of earth and this was the lunar realm. They shifted around him in a pattern of entrapment. - Sermon 16
This power that a god holds is mythically exemplified by the symbol of the Tower, which represents existence beyond duplexity, and elven cultures have built their own "idol" Towers to imitate such power even without being gods themselves. The first of these were the towers of Ada-Mantia and the Red Mountain, erected by the powers of the Time God and Space God respectively.
Look at the majesty sideways and all you see is the Tower, which our ancestors made idols from. - Sermon 21
As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind.
The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance.
[...]
The Stones are magical and physical echoes of the Zero Stone, by which a Tower might focus its energy to mold creation. Oftentimes, the Stones borrowed surplus creation from Oblivion, grafting it to the terrestrial domain of its anointed Tower.
[...]
The Daedric Realms were formed on much the same principle: padomaic powers using aetherial refuse to build their void-territories. The Towers built on the Mundus, since the lands around them congealed in the absence of the gods, were unable to match the capriciousness of the Lords of Misrule. - Nu-Mantia Intercept
For much the same reason, the divine domains of the gods - their planes/planets/realms in Oblivion - are also their physical bodies, and the material manifestations of their own concepts and ideologies that directly reflect their nature as divinities. In essence, the god of any given realm themselves acts as the "Tower" of their domain, being the stabilizing influence that defines the nature of the land as the Fisher King.
The planets are the gods and the planes of the gods, which is the same thing. That they appear as spherical heavenly bodies is a visual phenomena caused by mortal mental stress. Since each plane(t) is an infinite mass of infinite size, as yet surrounded by the Void of Oblivion, the mortal eye registers them as bubbles within a space. Planets are magical and impossible. The eight planets correspond to the Eight Divines. They are all present on the Dwarven Orrery, along with the mortal planet, Nirn. - Cosmology
In common with the greater Princes, my realm of Maelstrom and myself are indistinguishable—my pocket reality is a projection of my mind, nature, and will. Indeed, reality as personal manifestation is the norm in all the highly-organized realms I have visited. - Lord Fa-Nuit-Hen and Tutor Riparius Answer Your Questions
This is a lot of preamble, now we can get to Cyrodiil.
Cyrodiil as it was established in PGE1 (which came out with TES Redguard), as you said, was an equatorial-subequatorial jungle. This is the same description we stick with in Morrowind, where we have NPC dialogue that also describes it as such:
Cyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps. - Generic NPC dialogue, "Cyrodiil"
Then, the Lord of the Rings movies came out.
Cyrodiil was going to be as described in the first PGE, which the book you’re talking about took its quotes from. The heart of the province being what you think of when you think of a traditional jungle, tumbling down to the fields of large rice paddies that fed the Empire, guarded by Romanesque troops and dragons everywhere. The Imperial City was to be vast, rolling across wetlands and swamps, with large sections lost and overgrown, full of too many cults to count, the oldest temples having obviously been around since the Merethic.
Then Todd watched The Fellowship of the Ring and mistakes were made. - Michael Kirkbride on reddit, 2022
Cyrodiil's design was initially a fully doylist change, likely intended to capitalize on the popularity of the LOTR movies. This inspiration came directly off the coattails of LOTR books already being strong influences on the older TES games, with Emil Pagliarulo later saying that "we'd sometimes describe Oblivion as the Lord of the Rings movies, whereas Morrowind was the Lord of the Rings books". This influence persists even into Skyrim, where apparently Whiterun was directly inspired by Edoras, Rohan's main city from LOTR.
Importantly, this meant that the retcon had no actual explanation. The design choice was already made and development was moving forward with that. Kurt Kuhlmann and Michael Kirkbride, the two devs that wrote PGE1, were brought on later into development when the decision had already been fixed.
As such, MK proposed an in-universe explanation via Mythic Dawn Commentaries, directly riffing off his previous god-lore writing:
That is your ward against the Mnemoli. They run blue, through noise, and shine only when the earth trembles with the eruption of the newly-mantled. Tell them "Go! GHARTOK AL MNEM! God is come! NUMI MORA! NUM DALAE MNEM!"
Once you walk in the Mythic it surrenders its power to you. Myth is nothing more than first wants. Unutterable truth. Ponder this while searching for the fourth key.
[...]
CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled. - Mythic Dawn Commentaries, Book 3
So now the idea here is that, as Tiber Septim ascended to godhood, essentially all of Cyrodiil - if not all of Tamriel - had become his "divine domain", analogous to how the divine cities of Vivec, Almalexia, Sotha Sil and Dagoth Ur were their own, and how the city of Silvenar is to the Silvenar, or the Paradise is to Mankar Camoran.
The proposed retcon, then, is that the reason why Cyrodiil got de-jungled is because Tiber did that as part of his ascension to godhood, as a continuation of the Fisher King principle. As Tiber became a god of the land, so did the land change to accommodate his whims and desires, which in this case meant removing the jungle.
Due to the retroactive nature of divinity (which you can learn more about on the Apotheosis page that I helped write, nudge nudge), this alteration of the landscape technically occurred not within linear time, but in the Dawn - the nonlinear Untimes that predate linearity and run concurrently with the mortal timelines. This means that Cyrodiil was functionally changed "at the dawn of history", and in function has never been a jungle.
This take was backed by another small out-of-game excerpt that MK wrote a month after Oblivion's release:
From The Many-Headed Talos:
"And after the throne of Alinor did finally break at the feet of Men, and news of it came to the Dragon Emperor in Cyrodiil, he gathered his captains and spoke to them, saying:
"'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'"
***
And that's a fact.
Er, wait, that's a snippet from a potentially (more-than-likely) unreliable source that explains everything.
cough divine retcon cough - Michael Kirkbide, "From The Many-Headed Talos"
(This is the text that would later get partially quoted by Heimskr in Skyrim, although the quote is cut down to avoid mentioning the jungle itself for whatever reason)
But then the question arises: if Tiber Septim de-jungled Cyrodiil all the way back in the Second Era, when he ascended to godhood, then how come there were mentions of jungled Cyrodiil in Morrowind, which takes place several centuries after?
This is another thing that's covered by the apoth page, but tl;dr - whenever an untime event occurs and linearity collapses, the previous timelines are impossible to fully restore; rather, they are "revised" to accommodate the now-atemporal changes imposed upon them. So for example, in the endings of Daggerfall we have timelines X, Y, and Z that independently result in a Dragon Break, the Warp in the West - after the break concludes, the resulting timeline is XYZ, which incorporates elements of all the previous while doing its best to accommodate for the newly-imposed narrative.
In essence, the idea there is that while Tiber changed the land of Cyrodiil across all time, a change of this scale was impossible to fully hide - first-hand accounts AND records alike still persist in the rewritten timeline, creating a dissonance that people can subconsciously feel but not explain, but which gods and experienced mystics understand to be the product of the break's mending:
The tower split into eight pieces and Time broke. The non-linearity of the Dawn Era had returned.
Tamriel slept through the disaster, which 'lasted one thousand and eight years', until the pieces of the tower came to rest on the mortal plane.
Every culture on Tamriel remembers the Dragon Break in some fashion; to most it is a spiritual anguish that they cannot account for. - Where Were You When The Dragon Broke? (full version)
This idea of pieces of the previous timeline making it into the current was similarly MK's proposal for the Battle of Red Mountain and the death of Nerevar - the idea there being that, in the old timeline, the Tribunal did murder Nerevar and steal their godhood, but then their ascension revised the timeline so that they never killed him, yet first-hand eyewitnesses like Alandro-Sul and the account he passed down to the Ashlanders still survive the break's mending, and the Tribunal (being gods themselves) still remember the now-nonexistent timeline as though it happened.
Fan: I don't believe vivec did it, pure and simple. Alma might have, sotha might have, the guar with rabies might have, I don't care, but if vivec did it I think he would want you to cut his head off at the end or something.
MK: Nope, I'm pretty sure he doesn't want that at all. He's been pretty clear on what he wants.
Fan: It was a terrible, terrible thing. And none of them ever forgot it.
MK: Not even after it never happened.
This idea was actually picked up on by Lawrence Schick, the loremaster for ESO from base game until 2019 (up to and including ESO Elsweyr). Schick was known to have written a number of texts referencing MK's more esoteric lore - some definitely better than others (cough Song of Pelinal Vol. 10 cough) - and two of these texts are directly addressing the subject of Cyrodiil's retconned climate, since as you may be aware Cyrodiil in ESO appears as it does in Oblivion, that is, fully dejungled.
These texts are The Heartland of Cyrodiil by Phrastus of Elinhir and Subtropical Cyrodiil: A Speculation by Lady Cinnabar of Taneth, two scholar NPCs found in the game who have an established intellectual rivalry, and together form a more cohesive whole.
Phrastus' story gives us the skeptic's account: the idea here is that Cyrodiil has never been a jungle, and indeed that any mention of such is the product of mistaken translation, mistranscription, or clerical error in the historical records. Note: Phrastus still acknowledges that the historical accounts of Cyrodiil being a jungle do exist in-universe, but disputes their veracity because they don't align with what he sees.
Much has been made of the classical author Heimskr's characterization of Cyrodiil as a jungle or rainforest [From The Many-Headed Talos]. My studies indicate that the use of the phrase "endless jungle" to describe Cyrodiil appears to be an error in transcription. Close study of the original, badly faded manuscript reveals that the phrase was miscopied, and should be more accurately rendered as "extensive uplands." The adjectives "an equatorial rain" [PGE1] as applied to the Nibenese forest do not appear in the original manuscript at all, and I would posit were added by the scribe in support of his previous erroneous use of "jungle." Lady Cinnabar of Taneth, of course, takes issue with this exegesis, but the flaws in her methods of scholarship have been well-documented elsewhere. - The Heartland of Cyrodiil
Then, when we turn to Lady Cinnabar's account, we get a much more esoteric proposal: that the climate of Cyrodiil did actually change, specifically under the influence of the White-Gold Tower - the very same tower that Tiber Septim would have become the master of upon his ascension. However, lacking the context on this future god-emperor, she instead suggests that the tower's effects may have been the product of collective will of the inhabitant peoples, and happened cyclically as the powers that be changed:
In doing this, what did the Ur-Elves hope to achieve? I would posit that, through their collective "possession" of such Towers in their realms, over time the Elves actually amended their local reality to conform to their desires.
Thus the Summerset archipelago, in the sphere of the Crystal Tower, is a warm and paradisiacal domain perfectly adapted to the Altmer. And Cyrodiil, in the sphere of the even-more-powerful White-Gold Tower, became a warm and subtropical jungle—which suited the ease-loving Ayleids.
But then the slaves of the Heartland High Elves rose up against their masters, conquered the valley of the Nibenay, and the Ayleids ruled no more. Thereafter, White-Gold Tower was the center of a human empire, peopled by Nedes and Cyro-Nords who originated in cooler, northern climes. And so the Tower of Cyrodiil responded to the desires of its new masters.
And that, I believe, is the answer to how the Heartland changed from subtropical to temperate: because once Men ruled in Cyrodiil, the local reality changed to meet their needs and wishes. Changed slowly, perhaps, almost imperceptibly, but inexorably—until Cyrodiil became the realm of temperate forests and fields we now know. - Subtropical Cyrodiil: A Speculation
(this book, btw, is what informed the popular headcanon that Cyrodiil was terraformed by mortal hands - mostly as an attempt to further minimize the presence of MK's esoteric lore due to the climate in the lore community at the time, as the year was 2014 and the C0DA bullshittery was in its heyday)
This idea that the transformation of Cyrodiil from a jungle into its temperate climate hinges on the influence of the White-Gold Tower is further supported by the Sanctum Ophidia dungeon, where a vision of "Tamriel untainted by mortal influence" shows us a landscape of Cyrodiil covered in endless jungle, with the ruined White-Gold Tower looming on the horizon.
So what the fuck actually happened to Cyrodiil in-universe? Putting all the sources together, it seems that Tiber Septim's ascension to godhood and subsequent reshaping of the land echoed backwards in time, transforming Cyrodiil across all of Nirn's history to be a temperate climate - not due to its inherent superiority so much as due to the whims of its god-emperor who supposedly did it for the wishes of his people.
This resulted in minor confusions in the timeline going forward, as there now exist contradicting accounts of Cyrodiil's landscape from contemporary eyewitnesses, but has caused even more trouble in the past, where Cyrodiil remains reshaped even before Tiber Septim's mortal birth, leaving the perplexed mortals to speculate why their own accounts and observations are so irreconcilably different from the ones that predate them.
Out-of-universe? Cyrodiil's change was mostly aesthetic and done to capitalize on the rise of the LOTR franchise, and would not have been explained at all were it not for some of the writers who created jungle Cyrodiil wanting to preserve it by creating a watsonian explanation to match the doylist lack thereof.
So... yeah!
I think there's definitely a conversation to be had about the way the reshaping of Cyrodiil can be construed as a commentary on imperialism and exploitation of the land, or even the way that Fisher King as a trope is informed by the way a ruler's power and choice of policy directly and indirectly influences the well-being of their people, but ultimately it is worth noting that the landscape change was never conceptualized as a strict positive: rather, it was always first and foremost a display of power by Tiber, who had just cemented him as the god-king of all Tamriel after stomping the fuck out of Alinor.
Such cosmologically-authoritarian actions are nothing new for his specific character, and there are many sources and analyses that I could talk about here about the way TES interweaves historical and metaphysical imperialism both critically and uncritically, but this post is already a fucking behemoth so perhaps that's a topic for another time.
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The Regressed Dream Ostinato
Unrelated dream sequence. I like to think of Dagoth Ur molding his form seamlessly in dreams, he thrives and can achieve boundlessness in that space. This is also referencing voryns 7 siblings and my personal headcanon that he has taken pieces of his own body/ cloned himself to provide them a body to possess. In the middle is my nerevarine 1111, compulsively praying, still trying to resist the 3rd eye or temptation of power in front of him.
close ups:
Someone asked me a while back if they could translate HTDC into Russian, and I said sure, but it seemed such a huge ask I wasn't sure it'd happen.
Just checked, and they're on chapter 87, and still going strong!
people are fucking amazing? thank you so much, Mark!
(now I have to fight the urge to try and read my fic in google-translated English-from-Russian which sounds like a horribly interesting way to make myself insane)
funny enough i think morrowind almost does the whole "nameless bandits" thing better than any game after it, mostly bc they're literally not nameless. almost every single bandit/smuggler/what-have-you has a fucking name. they're literally whole guys and sometimes they're related to other guys, and sometimes really important guys. galmis dren is not just a random battlemage you fight at the end of nammu. he's evidently a member of the prestigious dren family, which includes the literal duke of vvardenfell vedam dren himself. (i headcanon that galmis is actually orvas dren's illegitimate son.)
like unrelated to the point i was originally trying to make with this post. i love how interconnected the world feels due to the reuse of common surnames. like there'll be multiple people with the same last name, and that doesn't technically mean they're related but it's fun to pretend they are. and you can literally go to the ancestral tombs of LIVING families. eso tried to incorporate the ancestors of several morrowind characters but tbh morrowind did it first and better imo. you can literally go to a tomb and fight the great grandad (as a ghost or bonewalker or skeleton, albeit never named) of somebody you met in ald'ruhn that one time
oh i found a fun example of this recently but it was buried in one of my recent fic commentaries so i'm gonna repost it:
FUN FACT!!! I just found out from UESP that the mage who summoned the Gateway ghost, Uleni Heleran, has the same surname as the ancestor spirit in Nedhelas’ basement - it’s her family’s ancestral tomb! I want to explain this coincidence. Did Nedhelas’ problems inspire her prank at the Gateway? Is she secretly behind both hauntings, angry that the Imperials build over her family tomb? Is it always the same ghost, are she and her great-great-grandpa Galos a beyond-the-grave double-act, pranking everyone in Vvardenfell who annoys them?
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tesblr can't die because its been almost 15 years without a main game release and there's bitches (me is bitches) still drawing their favorite elder scrolls guy every damn day of the week like its a full time job
Trying to get back into doing some more miscellanous art so I don't end up doing only comic work ever like I did during my last comic, in this case with a quick experiment of Anryn Sarethi, one of my ESO characters (a Dunmer assassin).
[Looking back at HTDC after ten years plus: comments on lore, character notes, influences, art, whatever. May contain spoilers for later chapters.]
chapter text: 44: impossible & 45: red & 46: dreams
When Julan's field trip to hell goes disastrously wrong, Iriel is left scrambling to control the damage. I don't much like these chapters, because reheated mod-stuff never turns out well, but at least we get some action, and not just Iriel stewing in his own head. Come to Red Mountain! Get blight! Lose your mind! Bring your friends!
“You can’t just leave the guar leather,” the Ashlander had insisted. “It’s wasteful and disrespectful!”
I'm sorry, I know this is a dramatic and pivotal point in the narrative, but we've triggered a made-up animal husbandry rant, because guar are serious business. A herd-based tribe like the Ahemmusa will structure all their movements around the good of the herd: moving across the best grazing lands for most of the year, then heading somewhere warm and safe for the critically important breeding season. There, you hatch your clutches of eggs, and decide which are worth raising, and which are khett: runts, too weak to survive. And you hope that you have enough viable young, because those guar are key to the tribe's survival. As they grow, you'll assign them purposes: strong ones to keep with the herd for breeding next year, and for cheese and cargo in the meantime, maybe even riding, if they have good legs and temperament. The rest are raised for meat and hides, and are slaughtered one by one, throughout the year. Upon hatching, guar imprint on their herders, and will follow them anywhere with no need to rope them (though others might!), and will stand quietly even as the herder cuts their throats. Guar leather is a core material, used for everything from yurts and banners, to bags, clothing and armour. If asked, most Ashlanders will happily tell you the history of the guarskins they are wearing, who they came from, and whether or not they were a good guar.
As outcasts, Mashti and Julan didn't have a herd, but as a teenager, Julan was once given a khett to raise, when he begged it from Sen, who was about to kill it. He called it Pelagius, and managed to keep it alive for over a year, despite it being a blind runt with brain damage and constant seizures. There wasn't much leather from it, but Julan did get a pair of guarskin pants out of Pelly, which he now regrets - should've made a bag, or a quiver! He's grown out of the pants, and can't wear them now without threatening to break them apart entirely, but he still has them in a chest, at his mother's. Guar are family.
Anyway. Wild guar are not necessarily free guar (I assume they're hard to tame, if you don't rear them yourself), but a dead wild guar is still free guar leather! And Julan's current pair of guarskin pants were shredded by clannfear, and despite his attempts at repair, are not in fantastic shape.
the succession of carefully skinned animal corpses guided him back along the grey foyadas until he was once again before the arched gate to Red Mountain.
This is so stupid. How many skinned guar would you need, in order to leave a trail? Are we sure Julan doesn't collapse on Red Mountain due to the sheer weight of the couple dozen guarskins in his inventory?
“Oh, it’s you!” The cheery Buoyant Armiger waved to him from her guard post. “Didn’t expect to see you back here. You just missed your Ashlander friend, though.”
This nameless Buoyant Armiger appeared briefly earlier, to heckle Julan. She's here to be an anti-Sister Llathyno, and really confuse Iriel about the Temple view on homosexuality.
She laughed. “Oh, ignore those musty old priests. I’m a Buoyant Armiger! Knight of Vehk! We’re all gay for Lord Vivec, it’s practically the entire point! Haven’t you read Sermon Twenty-Four?”
Sermon 24:
But before he could even get within sword-span of the monster, a trio of lower houses had trapped Horde Mountain in a net of doubtful doctrine. When they saw their lord, the Velothi cheered.
'We are happy to serve you and win!' they said.
Vivec smiled at those brave souls around him and summoned celebration demons to cleave unto the victors. There was a great display of love and duty around the netted monster, and Vivec was at the center with a headdress made of mating bones. He laughed and told mystical jokes and made the heads of the three houses marry and become a new order.
'You shall forever be now my Buoyant Armigers,' he said.
Then Vivec pierced Horde Mountain with Muatra and made of it all a big bag of bones. At the touch of his right hand the net became right scripture and he threw it all northeasterly. The contents spread out like sugar-glows and Vivec and the Buoyant Armigers ran under it laughing.
Buoyant Armigers are an elite troop of warriors, exclusively dedicated to Vivec, modelling themselves on his warrior-poet image. The quote above implies the origin of the order, mythically at least, was a post-battle orgy around a captured monster.
Earlier, the strange combination of Vivec's poetic homoerotica and the Temple clergy's overt homophobia caused Iriel to deride them as hypocrites, but could something else be going on, here? What if, when Vivec claims that spear biting is a forbidden ritual, he isn't saying "do as I say, not as I do", he's telling you it's a privilege, and if you want it, you gotta git gud?
Many acts are forbidden to the Dunmer people at large, because their wholesale adoption would disrupt the regular order of society. Lies, for example, or murder and betrayal. But these can also be holy acts. The "good Daedra" Boethiah rules over treason, deceit and betrayal. Murder is sacred, under the holy auspices of Mephala, but only for the licensed Morag Tong assassin. For Dunmer, these actions are not anathema in and of themselves, in fact they may sometimes be necessary. But they must be kept in their place.
What if homosexual acts were viewed similarly? Subversive behaviour that goes against the social majority view is permissible for gods: they know what they're doing. Vivec can put his spear (or Molag Bal's) wherever he wants. As companions of Vivec, the Buoyant Armigers' role contains echoes of his holy nature, but that's ok, because it's a strictly boundaried and defined state, kept secret by oaths and initiation ritual. The Buoyant Armigers were formed in an explosion of divine love and duty. To love one another, and to love Vivec, regardless of gender, is part of that duty. Entry into that state is to level up physically, spiritually and sexually. They've earned it. They're allowed to suck cock, they've got the sexual equivalent of diplomatic immunity. They're not an unqualified gutterfag like you, Iriel, they're trained professionals.
Iriel will later refer dismissively to this theological framework as "the Temple make you join the army to be gay".
“To be honest, it’s a lot more symbolic these days than it used to be. He doesn’t go among us in person any more, ever since… well.
It's a close-kept secret that the Tribunal have lost access to the Heart of Lorkhan, the source of their continued divinity. But out of everyone on Vvardenfell, the most likely to know would be the Armigers, the mortals most intimate with Vivec, some of whom might have accompanied him in his forays onto Red Mountain, both successful and not.
“Since you’re a woman, wouldn’t you be straight for Vivec?”
The Armigers are male dominated, but female Armigers certainly exist. If I'd made the Armiger a man, Iriel would have thought he understood the situation, but I want to make sure he realises it's more complicated than that.
“Ah! That’s where you’d be wrong! Lord Vivec is the union of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unique in all the middle world! Mephala was his Anticipation! He is all genders and none, and I promise you… whoever or whatever you are, when you’re with Vivec, it’s always completely gay. Both ways. All possible ways. Many impossible ways, too.” She grinned wildly, and swung her spear back and forth. “Completely. Gay.”
Ire backed away slowly, feeling for the gate switch behind him.
Obviously I am failing to resist the temptation to get Silly with this, purely because it's fun to discombobulate Iriel. He doesn't know how to handle someone trying to out-gay him, especially not a woman, and especially not in this paradoxical, nonsensical way.Â
Iriel hasn't paid attention to Vivec's gender, since he was only cherry-picking bits of the Lessons for (ahem) specific things, and Vehk uses male pronouns, there. Ire wasn't reading closely or thoroughly enough to register much nuance. He'll raise an eyebrow, later, though, when Viatrix says of her meeting with Vivec, "She was beautiful".
Behind the Armiger's deliberate silliness, I think it's less that close encounters with Vivec are "always completely gay", and more that Vivec's gender presentation shifts to mirror yours, in an idealised sort of way. Whether that's an erotic experience depends on a lot of things, not least where you fall on the "would you fuck your clone?" spectrum*.
(* The LOTR version was the first version of the meme that came up in the tumblr search, but if anyone has a TES one, feel free to submit. Yes, I know which answer would be given by each major HTDC character. Iriel is obvious, and gets no points for identification.)
Moving on. Iriel runs up the mountain, immediately gets into trouble and needs to be rescued.
He screamed, and it clung to him, pinning his arms and dragging him to his knees. Wailing and gurgling, it stared up at him beseechingly, eyes crusted and desperate.
Iriel's seen someone like this already - the body of Danar Uvelas, in Vivec. So he's aware this isn't a beast or Daedra, just a person who caught the wrong disease. While corprus victims can be violent, in moments of blind, confused frenzy, what if sometimes they're lumbering towards you in sheer desperation, seeking help?
“I thought you might… need… help.” Ire said weakly.
Julan looked distracted and sounded exasperated. “You can’t help me with this,” he said. “Look at you, you’re not even wearing armour, and that stalker was right on top of you. You’re going to catch corprus if you stay out here.”
Iriel's looking less like a rescuer and more like a liability every moment. Except that Iriel is right, because without him there, Julan will end up dead. Julan may be able to swing a sword at things, but he doesn't have the temperament to handle a solo mission into such dangerous territory. That's not a criticism - I don't think many people would. Later, Ire's become even more defenceless, having lost most of his magic, but he's still the only thing keeping Julan together, because heroism is about more than physical strength.
I was full of shit, and I’m sorry. You do realise I ran all the way from Ald'ruhn, don’t you?”
This is an excellent and heartfelt apology, probably the most honourable thing Ire's done for chapters and chapters. Shame it has such an unappreciative audience.
Raising his shield to ward off the worst of the ash, Julan steered Iriel into a slightly more sheltered area of the mountain. Once there, he stared in confusion. “But… why?”
Julan's not used to apologies, especially not genuine ones. Ans the one time he gets one, it's when he no longer has any use for it, and has no idea what he's supposed to do with it. He's done playing at friendship, now, he's busy.
“Because I’m worried about you!” Ire said vehemently. “I’m scared you’re going to get yourself killed!”
Given Ire's behaviour lately, it's understandable if this sounds fake to Julan. And true, this isn't pure altruism on Iriel's part, a lot of it's terror of being saddled with another mountain of guilt. But Ire's also realised that Julan's kindness was genuine, that they had moments of real connection, in the brief moments that Ire's neuroses weren't eating him alive, and Ire's been a colossal shitbag to him. Whether or not Julan really needs help, Ire can't stand the thought of leaving things on such a sour note, knowing he threw a friendship away for no good reason.
Julan resheathed his sword with diffident precision. “Look, that’s all very touching, but there’s no need. I’m ready for this, now.”
Thing is, Julan's had a day or so alone, now, during which he's had time to really entrench himself in mission-mode. Mission-mode is necessary, because otherwise the paralysing fear takes over, and that's no use. So: mission-mode. Mission-mode involves shutting down all emotion and logic, and replacing it with two things, held in constant tension: delusions of grandeur and suicidal ideation.Â
The delusions are the hero fantasies his mother raised him on, that he pretends to himself that he believes. These are the surface thoughts he allows himself, the phrases he repeats until they feel as true as he can get them.
The wanting to die comes from the part of him that knows it's a lie, that he's not a great hero, but doesn't care. It doesn't matter that he won't succeed, because he has no future anyway, and dying for his people feels like the most productive thing he has left. He can't let these thoughts surface, so he batters them down with the heroism, but it's all still there, bubbling under. He keeps it there, because it's a useful weapon against the paralysing fear. If his survival instinct starts gaining the upper hand, he can remind it that he doesn't deserve to live.
What this adds up to is the most godawful martyr complex you've ever seen in your life. And now he's got it all unpacked and set up, the last thing he needs is Iriel, coming in and messing everything up.
“Then… I’m going to Dagoth Ur’s citadel.”
Ire blinked. “You’re what? Why?”
“To hunt him down, and kill him.”
I mean, when you put it like that, it sounds stupid. Stop making him explain his total lack of a real plan out loud! This is why he doesn't like talking about it!“No!” Julan shouted, “You don’t need to get anything straight, because you don’t know the first thing about it!”
NO EXPLANATIONS NO PLANS ONLY MISSION. stop talking stop talking no rationality can be allowed to penetrate MISSION MODE
Julan threw up an ash-covered gauntlet. “What are you going to do? You’re a scholar. The most danger you’re used to is papercuts! This is serious, Iriel.”
Stop trying to get in on the serious business of martyrdom, Ire, you're ruining it! Now Julan has to distract himself trying to protect you, or else you'll die first and beat him to the martyrdom, and he doesn't wanna share!
Julan might have argued further, but his eyes were elsewhere, head making sharp, sudden moves. He winced. “Fine. Whatever. I need to… get this done.
He was doing this before, back at Ghostgate. Is there something physical about being on Red Mountain, or is just that his mission is focused here, so the stress is magnified?
Next chapter, up the mountain proper. I wanted to call a whole bunch of chapters after colours, but in the end I only managed red and green.
The sky was an open wound, pouring down red torrents of ash. Iriel’s boots were full of it, and he could barely see.
Most of this is unchanged from the mod, because even though it was a nightmare to script, and breaks the moment someone installs a terrain-change mod (or for no reason at all - this is Morrowind), I still think it's a fun trick to force the player into such an extreme situation. Ask them to do something obviously stupid for the sake of this guy they hardly know! Red Mountain is genuinely horrific and disorienting to navigate. It's the end-game zone, your character is probably wildly underleveled for the enemies here, and could easily end up dead. You also have no control over Julan and no idea how far he's going to push this crazy thing he's apparently determined to do.Â
Julan was pulling ahead again, and Ire was about to shout to him, when Julan turned first, irritation on his face. “Look, I can’t hear what you’re saying when you whisper like that!”
...and then he starts hearing voices.
“Daedra are resistant to most metals,” Iriel shouted. “but this one has elemental resistance too! We need an enchanted weapon, or a spell it’s weak to!” Julan, frantically parrying claws with his shield, didn’t seem to hear him.
I know this whole business with the Hunger is stupid as hell, but LISTEN: I had to. Because this is what happened in my game! Usually, I try to write a story, not a gameplay record. I try to ignore the silly realities of Video Game Logic and focus on what works best for the narrative. But this was so ridiculous, I had to include it.
Remember that steel longsword Julan had, last chapter? I'd equipped that on him to replace that shitty chitin shortsword he starts with, with the fleabite of a fire spell. What I had forgotten is that it doesn't matter how much more damage a steel weapon does, it's going to do zero damage against creatures that are resistant to unenchanted weapons. It's fine, I thought, he has destruction spells too.
Guess what's the one creature in the entire game that's 100% resistant to normal weapons, AND 100% resistant to fire, frost, shock and poison? Guess what we immediately ran into on Red Mountain?
And I realised: Julan's not in follow mode, right now. I have no way to stop him from attacking this Hunger, despite the fact he can't damage it. He won't follow me if I teleport, and I can't change his equipment. He's just going to keep fighting it until it kills him. Which is honestly an extremely appropriate Julan situation for him to perish in, but I was hoping this story might be longer.
Ire had no spells or weapons that could damage the Hunger either, only paralysis, which was just prolonging the inevitable. Sure, I could have console-killed the Hunger, but I didn't want to play Iriel's game like that. I was trying, in my pedantic little way, to keep it real.
It was actually even more convoluted, ingame. I at least allowed story-Ire the mercy of finding a filled soulgem at the Shrine of Pride, since that's the standard offering for that shrine, so it's plausible. Actually, I only had an empty gem, so I had to enter the mine, find a pickaxe, soultrap some random nix-hound I found in there, and successfully enchant the fucking pickaxe! Which was thankfully the easy part, since Ire's skill wasn't terrible, and you can only put, like, one enchantment point into a goddamn pickaxe. But then I had to get back to Julan and save him from his endless battle, before he ran out of health!
Oh, and then manage to kill the damn Daedra, with a weapon Ire had no skill in, that only did a couple of points of damage per strike, while exhausted and wearing no armour. Which took forever, plus a million health potions, so be glad I streamlined that part, in the fic.
Long story short, we were all so traumatised by the experience, that I had to include it in the story, regardless of whether that was a good idea.
Julan doubled over in pain, oblivious to Iriel. “Nnnngh! No! I am NOT… Get OUT!! Aaaggh! Stop it, you s'wit!!” He raised his head, stared blankly into the storm, then suddenly howled and clawed at his ears so hard his nails left marks in the skin. “No!! That’s NOT true! That’s not why I’m… unngh… I am Indoril Nerevar reborn, and you will not… Aagh!”
Two kinds of reader reactions to this line, A:
cottoncandy_dreams: "OH SHIIIIIT!!! I thought Julan might be thinking he was the Nerevarine but aaaaaaaa"
and B:
HopeStoryteller: "...is this something I'd know about if I played Morrowind?"
I want to thank every reader in the B category for their perseverance, honestly. I can't imagine trying to read this fic without knowledge of the Morrowind main quest.
I also want to thank the readers in the A category, because yesss, you get it. One of my aims with the Julan mod was to make the main quest feel fresh again, add some new spice and conflict. The point of Morrowind is that your character is (well, possibly, it's Complicated) the reincarnation of someone called Indoril Nerevar. So the veteran player, hearing this line, is meant to be going, "wait, what? he thinks he's ME?"
Iriel, of course, is in the B category.
He screamed, convulsed, and then, as Ire watched helplessly, his eyes rolled back and he fell unconscious into the ash.
Aaaand, that's it, we're out. Julan can take a turn being the character to pass out at the end of the chapter. As I said, I prefer to leave the source of the voices in Julan's head ambiguous - or whether there even was a source, beyond his own hyper-pressurised brain. I will note, though, that Julan's reaction implies the voices were mocking and insulting him. Which... if we're trying to use that to decide between his own subconscious, Dagoth Ur and Julan's deadbeat dad? Doesn't really narrow it down, does it?
“Sweet Alma, lad, do stop all this fussing.” Ulmiso Maloren, the Ghostgate healer, rinsed her sponge in searing water, and brought it once more across Iriel’s naked back. “I can’t heal it until I’ve cleaned all this ash out of it, can I? You’d end up with blight under the skin, and a nasty infection.
Back at Ghostgate, and Ire's voicing his low tolerance for physical pain. I will cut him some slack, given he's just been through hell, where he was extremely brave and resourceful, and is now entitled to fall apart a bit.
I assume that healing with Restoration is based on speeding up the natural regenerative processes of the body, convincing it to heal faster. So your basic healing spell isn't going to remove debris from a wound or reset a displaced bone; you better do that before you try to heal the flesh, or you're making trouble for yourself. Throw in a few Cure Blight spells, as the equivalent of antibiotics.
Pain relieving spells would be a separate thing - possibly an Illusion spell, since it's about removing the perception of pain? A local anaesthetic done with some combination of Calm spells and carefully targeted Paralyse spells on the nerves?
Anyway, I'm sure Ulmiso could cast one on Iriel if she wanted to, but doesn't, for the same reason they don't give you a full anaesthetic to clean a wound in real life: it's a waste of time and resources, this is a minor treatment, you are honestly being a huge baby.
“It’ll probably scar, you know,” she tutted. “Serves you right for leaving it so long untreated.
labskeever had some really cool thoughts about magical healing and scarring:
"one of my made-up bits of TES lore is that wounds healed by magic are almost guaranteed to scar, and usually in far worse ways than if they healed on their own. it creates consequences for waving one’s hand to get rid of an injury. sure, you could fix it now, but it will be ugly and pain you forever, whereas with bedrest and mild potions you have a chance of full recovery."
I really like this, and kinda wish I'd done it this way around in HTDC. Julan later talks about Ashlander scarification techniques, which involve letting something heal slowly to ensure scarring, so magic isn't allowed. Which could easily be changed to: magic is used in order to ensure scarring. But then you'd probably have to make it extra painful through other means, because stringing out the suffering is part of the point - these are Dunmer we're talking about.
“I’ve examined him, and there’s nothing physically wrong with him. He keeps babbling nonsense, but I think he’s just exhausted.
Now, why might Julan be exhausted, Ire? Maybe his behaviour on the mountain was less about his dad or the devil, and was all down to sleep deprivation-induced psychosis. It's all making sense, now - irritability, mania, hallucinations - all symptoms of lack of sleep!
Iriel scurried barefoot across the stone floor, and crouched down by his friend’s bed.
His friend! Despite everything - because of everything! - Iriel's clear on that, now. Before, he couldn't handle the fact that Julan had seen him at his worst, full of rage and irrationality, lashing out blindly, failing at everything he attempts. But now he's seen Julan in more or less the same position. They're no longer teacher and student, or patient and babysitter. They're just a pair of fuck-ups, trying to keep each other sane, and Iriel can work with that - that sounds like friendship to him, and he's right.
“Shhh, don’t move,” said Iriel. “Let me try a spell.” He gently placed his hands on Julan’s temples, and tried to focus his limited healing abilities through his fingertips. “Does that help?”
“Aah… yeah, a bit.
See, he's feeling so amicable, he's even managing some minor healing! That, or Julan's just trying to be polite about whether it's working.
I called HTDC a story about visibility, but it's also a story about healing. Iriel is bad at it, and he needs to get better at it, because magic is a metaphor for how you believe you can affect the world. So. Listen to the professionals, Ire! Clean the ash out, first! Of, like, Julan's brain or whatever we're doing, here, metaphorically or otherwise.
But it was just like my dreams, except… the voices were different. Clearer. I could hear what they were saying.”
Not at all sure he was going to like the answer, Ire asked, “What were they saying?”
Julan didn’t seem to like the answer either, breaking eye contact and muttering: “Oh… I don’t know. Not much. It’s not important.
Lots of ash in the brain, for sure. He doesn't really hint at what this is about until much, much later:
Want to know a secret? I used to wonder if Dagoth Ur was right, if maybe the Nerevarine was supposed to join him, not defeat him. Return the tools that were entrusted to him by Nerevar, and then stolen from him by the Tribunal. I mean, that makes sense, right? In a Bal Molagmer sort of way.” His tone was light, but an increased tension beneath Ire’s fingers betrayed the shame of the admission.
“That’s not why I thought it, though,” he added, his voice dulling. “I was angry, bitter. I thought any change for Morrowind would be better than living under the Empire’s thumb, beneath the mockery of false gods.
I wasn't deliberately trying to echo anything about young men being targeted by toxic right-wing nationalist grifters, but it's hard not to see the parallels now, innit? Plenty of Dunmer joined the Sixth House, there was clearly something that appealed to a certain type of person, beyond the all-you-can-eat tumours buffet. Julan doesn't want to be that type of person, and doesn't think that's the sort of hero he wants to be, but part of him kinda gets it.
What matters is, I failed again at my mission. I’m still not ready. Maybe I’ll never be ready.” He sighed like a falling tree. “Ai… I guess I should go back home and herd guar. Seems it’s all I’m fit for.”
I totally stole "Ai..." from Symmachus in The Real Barenziah. Or, wait, since he's read it, did Julan steal it for himself? Whichever one of us stole it, it just sounds like a good grim, brooding Dunmer thing to say.
"Sighed like a falling tree" is a godawful simile, though, I am slapping past-me on the wrist. Have you ever heard a tree fall? All screeching and cracking! Squirrels everywhere!
Iriel chewed his lip, struggling to think of something encouraging. “Herding guar actually sounds rather difficult,” he said at last.“I imagine it requires a lot of observation skills, patience, and… um… animal husbandry, and…” He felt Julan’s glare before even seeing it.
Iriel may not be beating the autism allegations, here, but I have to defend him - he's right! Guar-herding is a rewarding life that requires skill, perception and empathy! Julan assumes he's being insulted, and that Iriel's "well, actually" implies he's not even good enough to herd guar, but Iriel means the opposite: that being "fit for" herding guar isn't an insult.
But Julan doesn't want to herd guar, he wants to be a hero and save his people, or he wants to be a righteous martyr. And he also knows that "his people" wouldn't let him touch their precious guar with a bargepole, so even his attempt at self-deprecation is an unattainable fantasy.
Julan's always chasing the wrong dreams - he'd make a fantastic guar herd. He'd love it.
I mean, I’ve been very impressed by your physical, um…” don’t say anything weird, Ire “…prowess, by which I mean…” keep your eyes up, that’s right “…your skills. With weapons. As in, you know, using them. On people.” ok, good, I think we got through that.
The running joke in this scene of Iriel wrestling with his terror of being Predatory Gay, and completely failing to act normal as a result. He's determined to level up his Male Friendship, and that means pretending he can't tell other men have bodies, however implausible this seems. The correct response, of course, would be to roll his eyes and tell Julan to "pull the fucking sheet up" at the beginning of the conversation, but Ire needs more skillpoints for that. (At even higher level, he can attempt the move Sottilde demonstrated for him earlier, of telling him off for being unfairly naked in plain sight when he doesn't swing that way!)
“Uhh… Thanks.” Julan looked slightly nonplussed, but attempted a smile anyway.
In an earlier commentary, I said: "as far as Julan is aware, people treating you badly is just how relationships are. He does not have what you would call a regular baseline for comparison”.
In response to that, sinilakki asked: "How does kindness feel like to Julan when this is the starting point? Does it feel fake (like the notion of Iriel having friends)? Inherently suspicious?"
This is hard to answer, because it encompasses a whole range of behaviours and reactions, like... it depends. Julan is suspicious of people he doesn't know well, as they often subject him to mockery and scorn. Flattering words from strangers may be assumed sarcastic until proven otherwise, but provided he thinks you're legit? He does have social skills, far more than Iriel. He can take a compliment, give and receive basic courtesy, chat up random farmers in the tavern about their guar until they buy him drinks.
With those he cares about, he has a high tolerance for mistreatment in that he'll excuse, justify and forgive it easily, but he'll still notice it, and probably complain. Perhaps what I should have said was: Julan is used to a high degree of emotional volatility in his relationships. In his experience, anger, frustration and confusion is the price you pay for being close to people, but he's also aware of the benefits.
Notwithstanding any of this, it's understandable that Julan is having trouble parsing Iriel's stilted compliments delivered while staring fixedly at a point two feet above Julan's left ear.
“But if you’re not in an immediate hurry, I could still do with help exploring another Dwemer ruin. I was reading about one that’s in the middle of the Molag Amur ashlands. There are some interesting things in Edwinna’s notes that I want to act on before she does.”
Julan leapt at the proposed distraction.
expended-sleeper replied to my commentary on ch31:
""If you don't intervene, Julan will get himself killed." This part kinda blew my mind. Of course you save him from the Clannfears, but it somehow never occurred to me that you also save him by agreeing to let him tag along with you. Kinda recontextualizes the whole relationship between Ire/Julan or Player/Julan -- you're not just doing this guy a favor, you're putting yourself between him and his certain death long enough to give him time to find a context where he isn't doomed to go on a one-man suicide mission to kill the devil."
It takes SO little to get Julan to avoid his mission, any excuse at all will do. And it takes SO little to get him to become best friends/fall in love with you, any tiny amount of affection will do. Because on an unconscious level, he's so desperate to find a new emotional context for himself, a role, a relationship, a bearable way of existing in the world that isn't the single one he thinks he has.
Iriel could always sense this edge of desperation in Julan's friendship. He was always wary of committing to it, and has tried to escape it multiple times. It's less about Julan and more about him and his ability to live up to it. He knew it was bound to get messy, and he was absolutely right. People are messy. Iriel has at least realised that this particular messy person is his friend, and if he can't commit to that - to understand what that means, and act on it - he doesn't have a hope of learning to live with himself.
Playlist pick: I'm Sorry by Voltaire. Iriel does a lot of apologising. Sometimes it's just the panicked, automatic reflex of his childhood, but these days he has plenty of real things to apologise for, too.
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Making some new character sheets for Artfight. ^^ Here's two thief characters!
Fun fact about these two... Kiirra actually HATES Sathyan. He stole from her once, and also refuses to join the Thieves Guild. The fact he's always pleasant and polite to her anyway just pisses her off more. XD