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@butchamy
Guys who went through the horrors to find their wife

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I am genuinely so happy for Iran right now. Much has been lost, and that loss is irreplaceable, but much also has been gained. This is the best moment for Iran since the day the revolution won. the USA has been soundly defeated and agreed to pay $300 billion in damages, all sanctions on Iran dropped, USA agrees to respect Iran's sovereignty, Iran given rights to charge fees for the use of Hormuz, and Iran affirms not to develop nuclear weapons (as it always has - the situation is unchanged here). There's the whole meme of "develop nuclear weapons or the US will invade you," and perhaps it's true, but Iran won decisively even without them. The USA only agreed to such devastating terms because if it hadn't, it would have been the end of the whole US-Israeli colonial and imperial project. This is simply a massive win for the resistance and anti-imperialism globally
#thatsmypresident #cantstopwinning #americandownfallparty #packwatch
babing yoda found mysterious in miama. officials very concerned
white kids get to have quirky racist phases black kids dont get to be kids
black kids get their lives stolen from them if they defend themselves from white kids "going through a phase"

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you strike me as someone who could properly tile a roof if he tried and i respect that a lot
I firmly believe I could do anything no matter what
I meant more like a skill or something
are you implying there is no skill to breast milk?
I was really just hoping breast milk wouldnβt become a major part of this conversation.
I think an important part of the "D&D is easy to learn" argument is that a lot of those people don't actually know how to play D&D. They know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage. A part of it is the culture of basically fucking around and letting the GM sort it out. Players don't actually feel the need to learn the rules.
Now I don't think the above actually counts as knowing the rules. D&D is a relatively crunchy game that actually rewards system mastery and actually learning how to play D&D well, as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage, is actually a skill that needs to be learned and cultivated. None of that is to say that you need to be a perfectly tuned CharOp machine to know how to play D&D. But to actually start to make the sorts of decisions D&D as a game rewards you kind of need to know the rules.
And like, a lot of people don't seem to know the rules. They know how to play D&D in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die. But that's hardly engaging with the mechanics of the game, like the actual game part.
And to paraphrase @prokopetz this also contributes to the impression that other games are hard to learn: because a lot of other games don't have the same culture of play of D&D so like instead of letting new players coast by with a shallow understanding of the rules and letting the GM do all the work, they ask players to start making mechanically informed decisions right away. Sure, it can suck for onboarding, but learning from your mistakes can often be a great way to learn.
I think this also hurts group dynamics as well.
When you have people that have actually done some reading on the rules vs. people that just coast and foist the majority of the game onto the GM, it makes it appear like the more knowledgeable players are sweaty power-gamers or rules-laywers.
Best example I've got with asking players to make informed decisions was when I ran the Wilderfeast Quick Start. The GM has the info about what ingredients can be gathered in any of the regions, but the party then has to cook it. They know what the ingredient does and just have to make the decision on how they want to combine their ingredients as a party.
#i just wanna play a silly game#i feel like. gatekept. while reading this#i donβt have the drive to read a several hundred pg game manual i just wanna play a game w my friends#like. itβs a game. play it how u want#jeeze
My point is not to say that people who don't want to learn the rules shouldn't play, only that people who don't actually know the rules aren't necessarily engaging with the game to its fullest, especially in the case of a relatively rules-heavy game like D&D, and that as the previous poster mentioned it can actually result in a bad rules dynamic where the DM needs to do more work due to player unwillingness to learn the rules as well as casting players who actually know the rules and can engage with them in unfavorable light. All of these are negative elements of the culture of play surrounding.
Like, there isn't anything meaningfully gatekeepy about saying "players who don't know the rules of the game aren't as good at playing the game as the people who know the rules of the game." Because playing games is a skill that can be cultivated and knowledge of the rules is an important part of that skill.
And respectfully, if the idea of learning the rules of D&D seems like an insurmountable task, you don't have to learn them, but you might actually gain something out of actually making an effort because it can make engaging with the game more rewarding for you. Or if the idea of learning the rules of a game that has hundreds of pages is an insurmountable obstacle, there are lots of games with much more modest page counts! D&D is actually relatively heavy as far as RPGs go but it's not the only RPG, and you can get rewarding mechanical engagement combined with cool stories for a much smaller time investment.
I actually want to dial in on the phrasing here, which seems - insidious isn't quite the right word - but really weasely to me. There's this reflexive attempt to position the writer as the victim, from the way things are phrased to the actual sentiment. "I feel gatekept" (note that its not "I have been gatekept") is a pretty transparent attempt to claim victimhood, and gain the reader's sympathies. Likewise "I just wanna" and such. But then you have the sentiment of "I just want to play a silly game" and this carries this, like, baggage that game design is *not worth* taking seriously. Same with 'play it how u want', it's working to undermine the idea that you could *care* about this stuff, and it positions taking the artform seriously as an act of aggression against the poor victim who just wants to *not think about things.* Which is to say its classic anti-intillectualism. "It's just a [song/tv show/book/game] don't take it seriously" is like classic anti-intellectualism, and generally comes from a fairly regressive infantalised place.
Which is a long way of saying fuck this person and fuck their slimy lowest-common-denominator bullshit.
To add onto this, if I could Thanos-snap one word out of the TTRPG discourse it would probably be βgatekeep/gatekeeping,β because regardless of whether someone is saying they βfeel gatekeptβ or βam being gatekeptβ they almost never actually mean βI am being prevented from participating in this hobby.β What they mean is βI saw someone on social media talking negatively about my favorite game/edition. This is a huge deal, they are basically a criminal and I am a victim.β
There is actual gatekeeping in ttrpgs. To see if you are a victim of gatekeeping, answer the following questions:
Have you or are you currently being excluded from event and play spaces on the grounds of "(x group) shouldn't be here?"
Have you or are you currently being interrogated over who "got you interested" in the hobby, and is self discovery not being accepted as an answer?
Have you or are you currently having your play materials taken away from you by others?
Have you or are you currently having to hide information about your identity (gender, race, sex, religion, ethnicity, etc.) from fellow players, because they have said that people of that identity don't belong in the hobby?
If you answered yes to any of the above, you are being gatekept. I know, since this is the kind of shit I would see all the time.
Here's what invitation into the hobby (the exact fucking opposite of gatekeeping) looks like:
Providing materials for engagement
Assuming that the materials have been seen or used by parties present
Asking and discussing detailed questions about the material
Using the materials as presented for beginners, and explaining how they work
Encouraging further and deeper engagement with the material
So, no, asking that you read the fucking rules is not gatekeeping. Never has been. That is literally an invitation to engage.
Claiming otherwise will not reverse this, it just makes the rest of us assume you are a fucking child in the lobby that doesn't care about anything other than themselves. Give your big sister her books back so that we don't have to hear you screaming into the mic anymore.
This is so fucking accurate. We're not gatekeeping you. We are encouraging you to come out of the foyer and join our salon.
read part of this post aloud to my partner and their take was (paraphrased):
Say you want to play Candyland, but all you know is the pieces move around the board somehow. Then, instead of looking at the rules, all you do to "play Candyland" is move the pieces around. In that case, you're not actually playing Candyland. So if you go to someone's house, and they get the game out and help everyone navigate the rules, and you get upset because you can't simply move your piece around while everyone else follows the rules you refuse to engage with? That's on you.
Being an adult will having you freezing foods you didnβt even think were possible to freeze
Direct...
Deltarune... tomorrow? π₯Ή

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get a room. ok now get another room. now a few more. now add a roof and a door. yay house yay
All my haters become negotiators when they face my hostage situation of success
Hardest Lines In Manga
Isopod
British Library, Harley MS 3244, c. 1236-1250, folio 64r

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Btw the author of chainsaw man did a drawing of captain America once and drew him like how he designs his demon characters. Feels anti yank which is why I'm sending this to you
Oh yes ive seen it before. His eyes literally blinded by patriotism, his star emblem is so grotestquely large and self absorbed it stabs into his neck. And his flag, what he stands for, is attached to a weapon of senseless murder.