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Organic Framework | Had this idea a little while back, felt nice to take some time and draw it up!Â

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Senescent Link - May 14th 2019
So It's been a couple months since the last update for Senescent Link, I've been incredibly busy in this time, not working on exciting new content for that game sadly, but instead reworking and completing the sprites. Something that I tend to put off when it comes to working on this project as I find it a little tedious.
I'm about 70% through catching up on where I should be with the sprites for the game and then I'll be able to get back to working on more levels and improving game mechanics. But I've compiled a few images just to showcase a couple things that have been done in this time, and I'm excited to show it all off!
Our main character in Senescent Link, Kei. As you can see here I've completed a few more actor images for the game, and you can clearly see she goes through quite a lot! I wanted to make sure that the player can clearly see and remember damaging events that happen throughout the game in the form of scars that stay on our characters face, sometimes not healing up until you visit a med bay and get them seen to!
The Kurogane Hound. One of the first enemies I began to design for Senescent Link. A lot of things were wrong with this sprite so I decided to rework it completely. Adding a run animation was one of them. Currently I'm working on the forward and back facing run animation, and after that a simple bite attack animation and that'll be this sprite done with!Â
So here we have two sprites, one aggressive and one passive. The floating ball is actually an enemy created by Core 001, the first boss in the game, these floating robots will continuously respawn and if getting in range will electrocute the player, causing both physical damage and rendering the player stunned and unable to more for a few seconds, possibly giving other stun orbs the chance to close the distance!
Now down below we have the passive sprite, a sanitation bot. These little guys will do their best to stay out of your way, in a poor attempt to clean all the immovable blood and gore that litters Panacea Inc. But keep an eye out for any that may have the red error signs on them and a small green spec in their tank, as this could lead to a  favourable collectable!
So now we have items to talk about, in the game you can purchase and find capsules, a health capsule will heal you, while a max health capsule will permanently increase your health entirely. From a Capsule Automat these can be bought individually or purchased for a reduced price in bottles of five. But I have also decided to add a fun thing where if you hack one of these with the P.R.C.G It'll short circuit the machine, making it useless and you the player unable to purchase from it any longer, but also doing this causes a random assortment of items to be spat out. Depending on your luck this could range from... nothing, to a few credits and a health capsule, or maybe a whole bottle! An interesting tactic to explore if you are low on credits!
These a just a few select items as they will be displayed in the menu. we have some sort of coin? A few different keycards. The health and max health capsules, a bottle of capsules and a battery which will be used to charge your P.R.C.G while on the move!
Something that I've been working hard on was a cool and interesting death screen, a short animation that will play out whenever the characters health hits that dreaded zero. I also wanted to have something show up other than Game Over, and so DELINKED was decided upon, rather fitting I thought.
The reworked logo for Senescent Link, I wanted it to stick to a certain theme I have of text in the game where each letter is connected with cables and such. This of course may be subject to change in the future!
And that about wraps it up for this update! As always I sadly can't say exactly when the next one may be, but I promise It wont be too far away, thank you so much for taking the time to read this and show an interest in Senescent Link!
Hazard | I think one of my favourite things to draw must be a cool ass motorbike, probably stems from my love of Akira.Â
Senescent Link - February 26th 2019Â
Welcome to the third developer update for Senescent Link! It's been a long time coming so I'd like to first off say sorry for the wait. I was hoping to have an update ready to go right at the start of this year but unfortunately I was unwell and missed about 2-3 full weeks of being able to work on the game.
This sadly set me back quite a bit but I'm all better now (fingers crossed) Now that that's out of the way let's get into the cool stuff. As you can see from the main image for this update I finished a little animation, this plays right before encountering the first boss of the game! More on that at the end of the update though.
Preserver: A new enemy reveal, an American made Police robot named the Preserver for Its duty to preserve peace and justice, or at least that was it's original goal. You'll find plenty of these guys patrolling the facility known as Panacea inc. Their AI may not be that great, and they can be easy to sneak around. They will become a great danger if you are spotted by them due to their one-two combo of firing a stun bullet which will cause the character to become immobile for a second or two, allowing them in that time to shoot and attack you with a more...permanent way of stopping you.
You may be thinking "But Brave Ghost...can we only sneak past these enemies?" Don't worry! Combat is in this game and it unlocks very soon after encountering the preserver, after some puzzles of course. You unlock an experimental and unfinished piece of tech known as the P.R.C.G A wearable glove that will allow you to permanently freeze all motor functions of a target, overheat and destroy a target and take control of certain downed robots you find around the levels, be weary of the amount of charge the weapon has left, as certain attacks may drain it faster than others. You'll also unlock attachments to increase said charge or the effectiveness of this piece of tech!
Now to talk a little about the boss, now only the main design and one of many idle animations has been completed so far for Core 001, but I can say I'ts attacks will...shock...you...
That's all for now! This will be my last large update for some time while I finish working on a workable demo for the game for the kickstarter. But that doesn't mean their wont be plenty of smaller updates coming out from now till then!
So until next time, Goodbye!
- Brave Ghost
Trailing Embers - Brave Ghost

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Senescent Link Update 2
So I decided it might be nice to begin a blog to showcase the progress of my first ever game, Senescent Link. As here I’ll have more space to right and be a little more personal rather than the limitations you face on Twitter or Instagram. And I’ll be able to offer more information to those of you that are a little more invested in this project than others. In this update I quickly put together a little video to showcase how far I’ve got since my last update and since starting development of this game back in March.
The first thing is the starting rooms, the eventing, lighting and art has been completed for all of this, a couple fixes need to be made, and enemy sprites need to be added in but this will be a very easy job.
Second is a hacking mini game, the one seen in this video is one of the more basic hacks, where you place pieces of a code in the correct areas, while avoiding a progressively more aggressive antivirus, eventually turning it into a bullet hell kind of mechanic, which will be seen in some of the more advanced hacks further int the game, also seen here is the computer startup screen for the company of the facility you are trapped in, Panacea Inc.
Third up is a new area which hasn’t been shown off before, showing off one of the kinds of collectables available in the game, a series of Manga titled Trailing Embers, there will be roughly one of these to collect in every level, and shall be displayed in a hub room of sorts along with other collectables and things to show off your progress.
Also in this area is a changing room where you’ll find your first ever new outfit, a vending machine to regain health, some hidden items and secrets enemy sprites and much more!
I’m really happy with how this game is progressing, and if you took the time to read all of this thank you, I’m not sure when the next update shall be but I promise once I have more to share I will of course do so, bye for now!
- Brave Ghost
https://senescent-link.com/news/articles/senescent-link-october-16th-2018-1
Informant / Available as a print on my inprnt store /Â https://www.inprnt.com/gallery/braveghost/
Aftermath / Print available on my inprnt store /Â https://www.inprnt.com/gallery/braveghost/
BRAVE GHOST CLOTHING SEASON 2 / Summer 2018 coming next Tuesday at 9AM PST on www.braveghost.com featuring 12 new items, a mixture of short and long sleeve tees and one cap.
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