Someone wanted me to draw this man, so I did.
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@bracer-naeuri
Someone wanted me to draw this man, so I did.

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having a canonically male blorbo who you headcanon to be a woman is torture nexus for many reasons but one of them being having to clear your name whenever tagging her in a post about women I MEAN IT WHEN I SAY SHES A WOMAN TO ME I MEAN IT. IM NOT LIKE THESE BITCHES TAGGING SPAMTON
My camera roll is giving another unhinged kiseki project
And now we wait for the leather to dry
He'a now drying before I attempt to attach the gold edges
Glue is drying! Now to work on the speedo!
Speedo and hood complete! Cape stolen from a Freedom Teller Ranuculus set
Adoption
Touch my daughter and die. Featuring my paper sword from the cardcaptor sakura exhibition.
Cat ears and sunglasses equipped! I did just run around with C looking this like in game. This is a horrible outfit and Im proud of Falcom for not just giving all the guys the same board shorts again.
All in all this was a fun little project. It got me familiar with wet molding and tooling leather as well as learning that the brand of black leather due I got was insanely messy and I should look into a different brand.
Can I hear some more detailed thoughts on the Trails from Zero Party members so far?
oh gosh uh. I can try!! No promises it'll be anything Substantial though cuz uh. i am Not renowned for my character/narrative analysis skills ksjdsld
Lloyd: I'm certainly more invested in him than I was at the start of the game but it def took some time to get there. I love how he was Immediately dad-mode ride-or-die with KeA. I'm pretty tickled by the moments where the gang jabs at him repeatedly for being an unintentional/oblivious casanova, not least of all because of how he gradually gets more and more exasperated about the whole thing. Lloyd x Randy is 100% my OTP in this game, they're just really good together. I think the character arc of learning to step out of the shadow of his brother and become great on his own merits was good and sorely needed.
Elie: she's. idk, unfortunately still just kind of a Nothing character to me right now. Her heals are good? I'm a little shocked by how little I have to say honestly which sucks. I hope she gets more interesting in Azure. Like I don't Hate her by any means but. she didn't stand out much to me either?
Tio: My little blue techy-gremlin who i cherish. This series loves its heavily traumatized hyper-intelligent little gals huh. Her snark is so fun and the cold exterior makes the moments where she finally emotionally open up hit like an orbal delivery truck. We better get to take her to the theme park in Azure I swear to aidios
Randy: MY FUCKIN GUYYYYYYY look ever since I played persona 4 in high school I have been such a sucker for the Best Bro character. Also like. I'm not gonna lie to you. The way his normally cheery upbeat voice goes all dark and deadly serious when executing Death Scorpion? Kinda hot. It's giving Kevin when his voice lines change in a similar way in Trails 3rd yknow. Also his power-up moment during the IBC Defense mission was So fucking hype dude.
Noel: SEEKER SISTER YAYYYYYY. She's kinda the Great Value Anelace of this arc for me honestly. nice to have around, I like her lots!
Wazy: i need to study you. what aren't you telling me because i know for damn sure it's A Lot. can't wait to hopefully see this twink express some Actual Emotions eventually in Azure.
Dudley: After being kind of a pain in the ass for most of the game, his turnaround to actually being fairly likeable felt surprisingly well-executed. also. it must be said. JUSTICE HAMMAAAA
Yin: ooooohoohoohoo I am looking forward to seeing how the unholy fuck Lloyd handles The Reveal about Yin's identity. like I'm sure it'll be Fine but. is it gonna have Sauce. I'm thoroughly stunned by Yin's sense of Professionalism on the job, frankly. also GOD it was satisfying to smackdown on some trash mobs w/ Exploding Talismans, and their high-level Space Art fuckin CLEANED HOUSE in the Ernest fight.
Estelle: IT'S MY FRIEND ESTELLE BRIGHT FROM TRAILS IN THE SKY! always a delight whenever she's on screen. her character art in the new style reallllllly threw me off for a bit but I eventually got used to it i think. I thought the fact that she learned her dad's S-Craft in between games was super sweet and cute. Her scene with Renne at the end squeezed multiple tears out of me. I love her dearly.
Joshua: Josh's new portrait art also threw me off. I still don't like it shdksjd. At this point he kind of feels to me a bit like he's done all the character development he needs to and has now sublimated into being A Part of Estelle like.....you know how male anglerfish fuse to the females? Like that. And it's Fine. He's There and I don't begrudge him but he does feel a little bit....i dunno, almost surperflouous in the same way Elie feels to me? Kinda static i guess? Hard to quite pin down.
Being critical of your interests is sooooo fun when you have the critic gene & then you sound kind of insane to the average tv watcher when you're like "this is my favorite show, It's Racist" & then you try to clarify what you mean & get that [Speech (legendary) - FAILURE] "the racism is really interesting though"
[Speech (legendary) - SUCCESS] I find the sociopolitical context of pulpy old sci-fi born circa the civil rights movement really fascinating to analyze especially when it was progressive for its time but still reveals the writers' unexamined biases in the subtext
Them: So you're saying its bad and I shouldn't watch it?
Me: I mean depends on your tolerance for this type of racism, but like I said it's my favourite show, it def has some great parts if you're up for it.
Them: Oh so it's not racist.
Me: It absolutely is.
Them: So you're saying racism is ok??
Me: No.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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my problem is if i enjoy something enough i will be nitpicking. i Will have things to say about where and how it failed. out of nothing but love straight from my heart. unfortunately this often makes me indistinguishable from a hater who has never experienced joy or kindness. such is the amateur critic's burden.
all of my favourite things are like beautiful racehorses that trip over their own feet a hundred times. but they get back up again. and goddamn, you should see them run.
Experience the forgotten Trails adventure that takes place in the Principality of Remiferia!
Chapter 5 patch everybody!!!!
thank you for your continued support.
Not to vagueblog but some of you are definitely the sweetest souls and I think of you fondly
The Fool: Van Arkride Cosmically unlucky, Van has no peace, ends up unintentionally aiding bad guys when he tries to do good and is somehow always the wrong place at the wrong time From a collab on Bsky!
(Design doodles:)
Some doodles of Ishmelga Millium and Crow from my au for brush testing :D

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Do you only top?
I try to eat and sleep sometimes too
Guys the Trails TTRPG is so bad. Just so incredibly bad. Don't waste your money.
I am revving up the popcorn machine.
Gameplay wise? Lore wise? Both? I'm curious now.
So I need to separate out gameplay from lore, because judgement of TTRPG gameplay is 1. highly subjective and driven by personal taste and 2. really hard to judge accurately without playing the game. Also because the level of effort spent on the gameplay portion of this TTRPG and the lore part of this TTRPG are clearly different. (Hiding the rest of this under the readmore because it's going to get long and maybe people don't want to be spoiled? Just in case, stuff comes up from games all the way through Daybreak 2. I will make the spoilers as light as possible.)
Gameplay wise, the Trails TTRPG is a hack of the Promethium System, which is a brand new system from Promethium Books, an indie TTRPG publisher.
For background: There is a single lead designer credited for the system, not uncommon for indie systems, but a little bit of a red flag for me for a licensing deal. There are a few other TTRPG red flags: the publisher has one prior system and a 5e hack listed on their site, no con appearances, very infrequent updates to their website/socials, and they tweeted the announced cover with "art subject to change" still stamped on it after the artist had tweeted it on their socials, obviously excited. None of these are damning, but overall they seem to indicate some inexperience and a lack of interest in connecting with the broader TTRPG community, which concerns me for a licensing deal where the usual goal is to reach out to non-TTRPG players that are fans of the original IP. So I had some hesitations even before I got to the book.
But back to the gameplay. This is a very crunchy system.
(For people who don't spend too much time with D&D nerds, crunch is used to describe how many rules/mechanics and so on a system has. Pathfinder is crunchier than D&D 5e which is crunchier than Monster of the Week which is crunchier than One-Page RPGs like Honey Heist. The amount of crunch that is acceptable will vary by person by day. If you're about rules of cool and don't want to read a bunch, rules-light systems are probably going to be more fun for you. The min-maxers usually prefer the crunchier systems. (I personally like the middle.))
The main rolls are 1d20 + a bonus die when applicable (from skills,etc.). The number to beat to succeed is called a Victory Sum (VS). The bonus dice default at d10, but they can be improved various ways up to a d100. The lowest suggested VS is 5 and the highest is 150 (when they get to rolling those d100). That number is ABSURDLY large for a D20 system. Even with Pathfinder flat mods, the highest number I remember seeing was like 60. There is also no level limit. No bounded accuracy here! I personally find this design choice questionable at best, due to the tendency for players to try to only do one or two kinds of checks (because there is no possible way to succeed otherwise). Other people may love it. This is very much a matter of taste. This system also has a burst mechanic if you're familiar with those from d10 systems. There's also a mechanic called Destined, which essentially behaves as a critical success. Given that there are multiple ways to get Destined, it's too complicated for me to summarize here.
It's also a highly simulationalist system. There are rules for traveling, and swimming, and environmental hazards, and reputation tracking, and how much food you need to eat in a day, and suffocating, and so on and so on. These feel like unnecessary carry over from the original system which probably has more of a traditional medieval setting. In a setting as urbanized as Zemuria, it's just a bunch of unnecessary bulk. (Again, this is my opinion.) There are also sixteen damage types, which is just overkill, especially given the source material uses 9 (more on this later).
Character building starts with assigning two tarot cards for character background and personality. Then they are assigned elemental affinities, connections (NPCs and factions), Temperament, Ability Scores, Reputation, Guard & Ward (like AC in D&D/Pathfinder, also DEF and ADF from Trails), Armor Rank (I think this is like the Daybreak shields but I had to skim this book is 500 pages), Durability & Health (like Stamina and HP in some other systems), Vigor & Mana (these are poor substitutes for CP), Orbal Energy (for some reason they don't call this EP???), Skills & Talents. And then there are custom crafts and orbment lines.
This is a LOT. Because it's a crunchy system. The skill trees and the talent trees and the craft building system have a lot of overlap, and it's just way too much to wade through. The factions and reputation system is overly structured and hierarchical, having players jump from lower tier to higher tier organizations as rewards. There are so many pages of weapons and armor and options. I have issues with the orbments as well but that can be saved for a later day.
But this is the point where I need to start talking about the two serious flaws of this specific TTRPG book: their understanding and incorporation of Trails lore is haphazard at best, and they didn't bother doing a professional edit.
For edits, I am usually pretty tolerant of typos and grammar mistakes, but there are reasonable limits. We've passed them. Things like: spelling "Adios" as "Aidios". And "Kruga" as "Kurga". And including the phrase "Eisen Schilt (sometimes rendered as Eisenschild)" multiple times. They refer to Fie as Rutger's son at one point. There are references to things being determined by your species - a concept that doesn't even exist in this book, much less Trails. This is clearly a case of taking an existing system and carelessly slapping Trails onto it. If I can find these continuity errors skimming through one day, I imagine a professional and diligent editor would find enough to make these pages bleed red ink.
And the lore errors. Oh. Adios above. There are so many lore errors. It got to the point in the setting chapter that EVERY SINGLE ENTRY had a lore mistake. Every one. The Bracer Guild has three founding dates. The Epstein foundation is now in Liberl. President Dieter Crois is in charge of the IBC, except the Crossbell section states that it's currently annexed by Erebonia. Aramis is now an entertainment city in Calvard. The faction section tells you that you can join Iscariot from the Gralsritter (lmao, imagine). Also there are now 22 stigmas instead of 12 but the church acknowledges 13. Ored now has Hot Springs! (Remember that Azure sidequest where Xin asks about these and it's a trick question? I sure do.) The only thing they seemed to put effort into getting right was the generations of orbments.
Were seven elements not enough for you? Don't worry, they added more! The new elements are Ash, Ice, Lightning, Wood, Divine, Divergent, and Salt Pale. Yes, you read that right, the Salt Pale is an elemental affinity now. (But only in the first list, in the affinity chapter it is suddenly missing!). The additional elements don't line up with the damage types.
They also just... make up things? Which is not necessarily a problem in and of itself, but unfortunately they tried creating a company called the Tyrell Corporation that was monitoring abuses in Crossbell during annexation. There's also a White God One Blade School. Magic exists outside of orbments and the Hexen Clan, and now alchemists can make quartz using their occult skill. And they get a low level ability to analyze artifacts.
The continuity of Trails is pretty well-established at this point, and Trails fans are probably going to notice this egregious level of wrong. It's so wrong, and so inconsistently wrong, and sloppy; that reading through it has me convinced that all of the flavor sections are either AI or bad machine translation or both.
This TTRPG is an overly-complicated mess that doesn't bother to even do the bare minimum edit and fact-checking. At the very least someone skipped an edit or 500. At worst, they used AI for like 80% of the text. It is not worth your money, or your time, or even your consideration. If you would like to play Trails as a TTRPG, let me know because I can recommend systems to hack and how to do it. Please don't use this.
To close, my personal favorite Hall of Shame moment from this clusterfuck:
Don't leave "They gave Van Arkride Temperance" in the tags. That's egregious, unless it's in reverse, then I can almost see it. Though, now I'm curious what the other Tarot Card assignments for the other characters are, like, are there any other weird ones?
Ohhhhhh boy since you asked:
- The Fool: Estelle
- The Magician: Olivier
- The High Priestess: Emma
- The Empress: Aurelia
- The Emperor: Osborne
- The Hierophant: Ein
- The Lovers: Joshua
- The Chariot: Altina
- Strength: Tio
- The Hermit: Vita
- Wheel of Fortune: KeA
- Justice: Arios
- The Hanged Man: Crow
- Death: Ash
- Temperance: Van
- The Devil: Mariabel Crios
- The Tower: Kevin
- The Star: Anelace
- The Moon: Rixia
- The Sun: Lloyd
- Judgment: Rean
- The World: Renne
There are some truly wild choices here. Ein??? Mariabel??? And Estelle not on the Sun is actually offending me. Your milage may vary.
(Also personally I have Van as the Tower because dear Adios is the man a vector for disaster.)
Multiple Oroboros enforcers and none of them are in their Grandmaster assigned tarot card number. Renne isn't the devil and Joshua isn't death, great work.
I know it's a bare minimum but the lead writer put out an apology on Promethium's Discord today.
Is it a hot take to say I am confused as to how, after participating in stopping four world-ending events, I think Joshua and Estelle should be a higher rank than Alvis?
Guys the Trails TTRPG is so bad. Just so incredibly bad. Don't waste your money.
I am revving up the popcorn machine.
Gameplay wise? Lore wise? Both? I'm curious now.
So I need to separate out gameplay from lore, because judgement of TTRPG gameplay is 1. highly subjective and driven by personal taste and 2. really hard to judge accurately without playing the game. Also because the level of effort spent on the gameplay portion of this TTRPG and the lore part of this TTRPG are clearly different. (Hiding the rest of this under the readmore because it's going to get long and maybe people don't want to be spoiled? Just in case, stuff comes up from games all the way through Daybreak 2. I will make the spoilers as light as possible.)
Gameplay wise, the Trails TTRPG is a hack of the Promethium System, which is a brand new system from Promethium Books, an indie TTRPG publisher.
For background: There is a single lead designer credited for the system, not uncommon for indie systems, but a little bit of a red flag for me for a licensing deal. There are a few other TTRPG red flags: the publisher has one prior system and a 5e hack listed on their site, no con appearances, very infrequent updates to their website/socials, and they tweeted the announced cover with "art subject to change" still stamped on it after the artist had tweeted it on their socials, obviously excited. None of these are damning, but overall they seem to indicate some inexperience and a lack of interest in connecting with the broader TTRPG community, which concerns me for a licensing deal where the usual goal is to reach out to non-TTRPG players that are fans of the original IP. So I had some hesitations even before I got to the book.
But back to the gameplay. This is a very crunchy system.
(For people who don't spend too much time with D&D nerds, crunch is used to describe how many rules/mechanics and so on a system has. Pathfinder is crunchier than D&D 5e which is crunchier than Monster of the Week which is crunchier than One-Page RPGs like Honey Heist. The amount of crunch that is acceptable will vary by person by day. If you're about rules of cool and don't want to read a bunch, rules-light systems are probably going to be more fun for you. The min-maxers usually prefer the crunchier systems. (I personally like the middle.))
The main rolls are 1d20 + a bonus die when applicable (from skills,etc.). The number to beat to succeed is called a Victory Sum (VS). The bonus dice default at d10, but they can be improved various ways up to a d100. The lowest suggested VS is 5 and the highest is 150 (when they get to rolling those d100). That number is ABSURDLY large for a D20 system. Even with Pathfinder flat mods, the highest number I remember seeing was like 60. There is also no level limit. No bounded accuracy here! I personally find this design choice questionable at best, due to the tendency for players to try to only do one or two kinds of checks (because there is no possible way to succeed otherwise). Other people may love it. This is very much a matter of taste. This system also has a burst mechanic if you're familiar with those from d10 systems. There's also a mechanic called Destined, which essentially behaves as a critical success. Given that there are multiple ways to get Destined, it's too complicated for me to summarize here.
It's also a highly simulationalist system. There are rules for traveling, and swimming, and environmental hazards, and reputation tracking, and how much food you need to eat in a day, and suffocating, and so on and so on. These feel like unnecessary carry over from the original system which probably has more of a traditional medieval setting. In a setting as urbanized as Zemuria, it's just a bunch of unnecessary bulk. (Again, this is my opinion.) There are also sixteen damage types, which is just overkill, especially given the source material uses 9 (more on this later).
Character building starts with assigning two tarot cards for character background and personality. Then they are assigned elemental affinities, connections (NPCs and factions), Temperament, Ability Scores, Reputation, Guard & Ward (like AC in D&D/Pathfinder, also DEF and ADF from Trails), Armor Rank (I think this is like the Daybreak shields but I had to skim this book is 500 pages), Durability & Health (like Stamina and HP in some other systems), Vigor & Mana (these are poor substitutes for CP), Orbal Energy (for some reason they don't call this EP???), Skills & Talents. And then there are custom crafts and orbment lines.
This is a LOT. Because it's a crunchy system. The skill trees and the talent trees and the craft building system have a lot of overlap, and it's just way too much to wade through. The factions and reputation system is overly structured and hierarchical, having players jump from lower tier to higher tier organizations as rewards. There are so many pages of weapons and armor and options. I have issues with the orbments as well but that can be saved for a later day.
But this is the point where I need to start talking about the two serious flaws of this specific TTRPG book: their understanding and incorporation of Trails lore is haphazard at best, and they didn't bother doing a professional edit.
For edits, I am usually pretty tolerant of typos and grammar mistakes, but there are reasonable limits. We've passed them. Things like: spelling "Adios" as "Aidios". And "Kruga" as "Kurga". And including the phrase "Eisen Schilt (sometimes rendered as Eisenschild)" multiple times. They refer to Fie as Rutger's son at one point. There are references to things being determined by your species - a concept that doesn't even exist in this book, much less Trails. This is clearly a case of taking an existing system and carelessly slapping Trails onto it. If I can find these continuity errors skimming through one day, I imagine a professional and diligent editor would find enough to make these pages bleed red ink.
And the lore errors. Oh. Adios above. There are so many lore errors. It got to the point in the setting chapter that EVERY SINGLE ENTRY had a lore mistake. Every one. The Bracer Guild has three founding dates. The Epstein foundation is now in Liberl. President Dieter Crois is in charge of the IBC, except the Crossbell section states that it's currently annexed by Erebonia. Aramis is now an entertainment city in Calvard. The faction section tells you that you can join Iscariot from the Gralsritter (lmao, imagine). Also there are now 22 stigmas instead of 12 but the church acknowledges 13. Ored now has Hot Springs! (Remember that Azure sidequest where Xin asks about these and it's a trick question? I sure do.) The only thing they seemed to put effort into getting right was the generations of orbments.
Were seven elements not enough for you? Don't worry, they added more! The new elements are Ash, Ice, Lightning, Wood, Divine, Divergent, and Salt Pale. Yes, you read that right, the Salt Pale is an elemental affinity now. (But only in the first list, in the affinity chapter it is suddenly missing!). The additional elements don't line up with the damage types.
They also just... make up things? Which is not necessarily a problem in and of itself, but unfortunately they tried creating a company called the Tyrell Corporation that was monitoring abuses in Crossbell during annexation. There's also a White God One Blade School. Magic exists outside of orbments and the Hexen Clan, and now alchemists can make quartz using their occult skill. And they get a low level ability to analyze artifacts.
The continuity of Trails is pretty well-established at this point, and Trails fans are probably going to notice this egregious level of wrong. It's so wrong, and so inconsistently wrong, and sloppy; that reading through it has me convinced that all of the flavor sections are either AI or bad machine translation or both.
This TTRPG is an overly-complicated mess that doesn't bother to even do the bare minimum edit and fact-checking. At the very least someone skipped an edit or 500. At worst, they used AI for like 80% of the text. It is not worth your money, or your time, or even your consideration. If you would like to play Trails as a TTRPG, let me know because I can recommend systems to hack and how to do it. Please don't use this.
To close, my personal favorite Hall of Shame moment from this clusterfuck:
Don't leave "They gave Van Arkride Temperance" in the tags. That's egregious, unless it's in reverse, then I can almost see it. Though, now I'm curious what the other Tarot Card assignments for the other characters are, like, are there any other weird ones?
Ohhhhhh boy since you asked:
- The Fool: Estelle
- The Magician: Olivier
- The High Priestess: Emma
- The Empress: Aurelia
- The Emperor: Osborne
- The Hierophant: Ein
- The Lovers: Joshua
- The Chariot: Altina
- Strength: Tio
- The Hermit: Vita
- Wheel of Fortune: KeA
- Justice: Arios
- The Hanged Man: Crow
- Death: Ash
- Temperance: Van
- The Devil: Mariabel Crios
- The Tower: Kevin
- The Star: Anelace
- The Moon: Rixia
- The Sun: Lloyd
- Judgment: Rean
- The World: Renne
There are some truly wild choices here. Ein??? Mariabel??? And Estelle not on the Sun is actually offending me. Your milage may vary.
(Also personally I have Van as the Tower because dear Adios is the man a vector for disaster.)
Multiple Oroboros enforcers and none of them are in their Grandmaster assigned tarot card number. Renne isn't the devil and Joshua isn't death, great work.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The way Quatre blushes when (s)he wants to go outfit shopping with the girls.
The way (s)he wishes someone would say the outfit (s)he's wearing is pretty when Van compliments Agnés's new dress.
The way (s)he goes from "of course i'm a guy" at the start of Daybreak to "I like being perceived female don't tell anyone" at the end of Daybreak 2.
The way (s)he smiles when Van says he's not about to go telling people without permission. The way (s)he looks happier as Cattelya than we see her as Quatre. The way Falcom has been writing an intersex trans woman surprisingly well and please please please dont drop the ball jesus christ.
Rean: *is present for 40 minutes of gameplay*
Kasim: But Van what if you got with my sister
Van: WHAT THE FUCK DUDE