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@bonnyearl
watercolor nerd

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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soundkitty
no talk!!
If any of y'all had tips for aspiring TTRPG creators, what would they be? I'm hosting a "How to Make your own TTRPG" panel at a con this weekend, and anything to show folks from a fellow indie studio would be great!
Yeah a bunch. Each one of these could basically be its own post, but here are the condensed versions.
Social Media
You need social media. No one will ever hear of your game without a strong social media presence. And as much as it sucks, your best bet is probably tumblr. Itβs the only populated social media site that allows your posts to be widely circulated without you having to pay, and also long form enough to actually include information. I dedicate one day a week entirely to social media and thatβs just about the only reason we make any money at all.
Also, when using tumblr, the first five tags you put on a post are the most important, those are the tags that make it show up on peopleβs dashboards. The first twenty tags are the ones that make it show up in search results. Donβt put the name of your game in the first five tags generally, because if no one has heard of it yet, no one is following those tags.
Donβt Paywall Your Game
You deserve to be paid for your work if you indeed did any work at all (weβll get to that), but that just isnβt the world we live in. Unless you have an advertising budget to essentially trick people into buying a game that might end up being crap, you need something to prove that your game is worth spending money on. Without an advertising budget, that proof has to be your game. Setting your game to pay-what-you-want, or providing βcommunity copies,β lets people try your game before they buy. Plenty of people will buy up-front when given the option, and others who canβt afford it at that moment will download it for free then come back and pay later. Some people will never pay, but what that means for you is that they either never experience your game, or they pirate it. People experiencing your game, showing it to their friends, and talking about it is one of the most valuable pieces of advertisement you can ever have. It will ultimately lead to more people who are willing and able to pay learning about your game.
Start Small but Not Too Small
Do not make a one-page game for your first game. Do not be like us and make a 700-page game for your first game. Try to aim for something between 20 and 200 pages, especially if youβre one person or a small team.
Play and Read a lot of RPGs or Your Game Will Suck
Would you watch a movie by a director who had only ever watched one movie? Would you read a book by an author who had only ever read one book? Hell no, those would suck.
Read many rpg rulebooks, from many different genres and decades, play as many of them as you can (by the rules) to understand how the rules work and why theyβre there. This will give you the creative tools you need to make something that isnβt just a weaker version of the last RPG you played. No, listening to "actual plays" does not count.
Most actual plays stray significantly from presenting a regular gameplay experience in favor of an experience that is entertaining for an audience. If you want to learn martial arts, you should be watching martial arts tournaments, not WWE.
If you want an actual play podcast that has my βactually mostly presents a real gameplay experienceβ approval, try Tiny Table.
If you say you donβt have time to read rulebooks, then you donβt have time to design a good game. Studying is part of the process of creating. If you don't, you won't even know about gleeblor.
This will let you know whether your "innovation" is more like "Cars don't need to run on gasoline!" or "Cars don't need crumple zones and airbags!"
The Rules Matter, So Design with Intent
The rules matter the rules fucking matter holy shit what you actually write down on the page matters I canβt believe this is actually the seemingly most needed piece of advice on this list. The. rules. matter.
Design your game to be played in the way you designed it. The rules affect the tone and genre of your game, they affect the type of people PCs can be and the kind of stories that will result from gameplay. Bonuses encourage PC behaviors, penalties discourage PC behaviors.
Do not fall for the trap of βoh well people will just play it their own way based on vibes anyway so it doesnβt matter what I write the rules to be.β Write that you wrote this game to be played by the rules and that significant changes to the rules mean that players are no-longer playing the game you made. Write like you deserve for your art to be acknowledged by its audience. If you donβt, then there is no point in anyone playing the game you made, because if the person who wrote it doesnβt even care what the rules say, why should anyone? The people whose βplayingβ of TTRPGs consists of never opening the rulebook and improving based on βvibesβ will still do that no matter what, but the people who would have actually tried to engage with your game will find that it sucks if you donβt even care what the rules are yourself.
Playtest
You need to playtest your game if you want it to work as intended. You need multiple sets of eyes on it. If you donβt have the opportunity personally to do so, just release your game anyway with the acknowledgement that itβs unfinished. Call it an alpha or a beta version, and ask for people that do play it to give feedback, then update and fix the game based on that feedback.
Ignore Feedback
Most people do not have any game design credibility, perhaps least of all TTRPG players. You do not, in fact, have to listen to everything people say about your game. Once you ask for feedback, people will come to you with the most deranged, asinine, bad-faith βfeedbackβ you can imagine, and then get really mad at you when you donβt fall to your knees and kiss their feet about it. You do not need to take this feedback at face value, instead you need to learn to read between the lines and find out which parts of the rules text are being misinterpreted by players, and which incorrect assumptions players are making about your game. Then, you update and improve the game by clearing those up. Only like 30% of βfeedbackβ you receive will actually be a directly helpful suggestion in its own right at face value.
You canβt please everyone, and shouldnβt, so appeal to the people who actually like your game for being what it is, not the people who donβt.
Read Eureka: Investigative Urban Fantasy
A TTRPG for deep character roleplay, realistic combat, player deduction, and secret monster antics!
Yeah this one sounds self-serving but hear me out. Eureka: Investigative Urban Fantasy is as much a treatise on TTRPG game design as it is a game itself. When it presents mechanics and rules, it tells you what they are, why they are, how they are, and what youβre intended to do with them. This makes it an excellent example to read for anyone wanting to get serious about game design and learn how TTRPGs tick under the hood, and an excellent example of a TTRPG that expects players to play it the way it was written to be played, and why that is a good thing. Also you can download it for free.
got little energon drinks and cubes as a gift πΉ soundwave seems to enjoy them π

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
my wonderful oc Roach, my janus PC from a masks game!! compilation of art cos I love them so much
my darling.... they have everything wrong with them π
she the Greek kinda hero, like if a bitch were Perseus
the realization and the tears are cold
my wonderful oc Roach, my janus PC from a masks game!! compilation of art cos I love them so much
my darling.... they have everything wrong with them π
she the Greek kinda hero, like if a bitch were Perseus
my wonderful oc Roach, my janus PC from a masks game!! compilation of art cos I love them so much
my darling.... they have everything wrong with them π
she the Greek kinda hero, like if a bitch were Perseus
happy wavewave wednesday!! ππ
shockwave learns a new greeting π±ππ
my wonderful oc Roach, my janus PC from a masks game!! compilation of art cos I love them so much
my darling.... they have everything wrong with them π
she the Greek kinda hero, like if a bitch were Perseus

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
sorry i only talk about soundwave
it will happen again π«°
my wonderful oc Roach, my janus PC from a masks game!! compilation of art cos I love them so much
my darling.... they have everything wrong with them π
sometimes u gotta have fun and scribble ur superhero PC π₯°
this is my masks crew of PCs... I love them all so so much. we're called 'the home team'. none of the characters are baseball themed, but all have good reason to protect their home β₯οΈ
my wonderful oc Roach, my janus PC from a masks game!! compilation of art cos I love them so much
my darling.... they have everything wrong with them π
he's all ears π

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
ah crap. just in case tumblr goes down, find me below
Bluesky
Neocities
Ao3
where's everyone else going? it's gonna be tough to find fun ppl to follow all over again π
hold my cocktail molotov
sup bitches, guess who's struggling to make ends meet? this guy!!
no fr hope ppl doin good rn, take care y'all. my current joy in life is the superhero campaign I'm a part of. I'm playin roach, a two-faced motherfucker w big big plans π
anyway tho gimme a follow on bluesky for relentless OC shit. they let u post nasty stuff over there for real β€οΈπ