IMPH-JP001 Taiyoushin no Shieisha – Hellpoemer / The Sun God’s Poet – Helpoemer
Level 5 DARK / Fiend / Effect
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) You can discard 1 other card; Special Summon this card from your hand.
(2) If this card is Special Summoned: You can add 1 “Sun God” card from your Deck to your hand, except “The Sun God’s Poet – Helpoemer”, then if your opponent’s LP are at least 2000 higher than yours, you can discard 1 random card from their hand.
(3) During the End Phase, if “The Immortal Sun God” was sent to your GY this turn: You can add this card from your GY to your hand.
IMPH-JP002 Taiyoushin no Shokeinin – Makyura / The Sun God’s Destructor – Makyura
Level 4 DARK / Warrior / Effect
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned, or sent from the hand or field to the GY: You can Set 1 “Sun God” Spell/Trap from your hand or Deck. If it is a Quick-Play Spell or a Trap, it can be activated this turn.
(2) During the End Phase, if “The Immortal Sun God” was sent to your GY this turn: You can add this card from your GY to your hand.
IMPH-JP003 Taiyoushin no Satsurikuki – Gil Garth / The Sun God’s Terror Machine – Gil Garth
Level 4 DARK / Fiend / Effect
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If you control a “Sun God” card: You can Special Summon this card from your hand.
(2) You can Tribute this card, then target 1 other card in either GY; send 1 “Sun God” card from your Deck to the GY, and if you do, place the targeted card on the bottom of the Deck.
(3) During the End Phase, if “The Immortal Sun God” was sent to your GY this turn: You can add this card from your GY to your hand.
IMPH-JP004 Taiyoushin no Goumongu – Viser Death Shock (The Sun God’s Torture Device – Viser Des Shock)
Level 4 DARK Fiend Effect Monster
You can only use the (1) and (3) effects of this card’s name once per turn.
(1) If a monster(s) is sent to your opponent’s GY and you control a “Sun God” card, even during the Damage Step: You can Special Summon this card from your hand, and if you do, return 1 other card on the field to the hand/Extra Deck, and if you do, inflict 800 damage to your opponent.
(2) Cannot be destroyed by battle.
(3) During the End Phase, if “The Immortal Sun God” was sent to your GY this turn: You can add this card from your GY to your hand.
IMPH-JP030 Ankoku no Taiyoushin – Ra no Yokushinryuu / The Sun God of Darkness – The Winged Dragon of Ra
Level 10 DIVINE / Divine-Beast / Fusion / Effect
“The Winged Dragon of Ra” + 3 “Sun God” monsters
(1) Unaffected by other cards’ effects.
(2) Once per turn, during the Main Phase (Quick Effect): You can discard any number of “Sun God” cards, then choose that many of your opponent’s occupied Main Monster Zones; make your opponent send the monsters in those zones to the GY.
(3) When an attack is declared involving this card: You can pay LP so that you only have 1 left; this card gains ATK/DEF equal to the amount of LP paid and the total ATK of all “Sun God” monsters currently in your GY.
IMPH-JP031 Taiyoushin no Tetsuori – Lava Golem / The Sun God’s Steelcage – Lava Golem
Level 8 FIRE Fiend Fusion Effect Monster
1 “Sun God” monster you control + 2 face-up monsters on the field
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) to your opponent’s Main Monster Zone by sending the above cards from either field to the GY. If you Summon it with the second method, you can only Special Summon once for the rest of this turn. You can only Special Summon “The Sun God’s Steelcage – Lava Golem” once per turn this way, no matter which method you use.
(1) Once per turn, during your Standby Phase: Take 1000 damage.
IMPH-JP051 Fushinaru Taiyoushin / The Immortal Sun God
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Special Summon 1 “The Winged Dragon of Ra” monster from your GY or banishment, ignoring its Summoning conditions, then if it is “The Winged Dragon of Ra”, send it to the GY, and if you do, you can Special Summon 1 “The Winged Dragon of Ra” monster from your Extra Deck. Send any monster Summoned by this effect to the GY during the End Phase.
(2) During your Main Phase, if this card is in your GY: You can discard 1 “Sun God” card; add this card to your hand.
IMPH-JP052 闇へ誘う太陽神 Yami he Izanau Taiyoushin (The Sun God Leading Down into Darkness)
Activate this card by sending 1 “The Winged Dragon of Ra” monster from your hand, Deck, or face-up field to the GY. You can only use the (1) and (2) effects of this card’s name once per turn.
(1) During your Main Phase, if this card was activated this turn: You can add 1 “Sun God” monster from your Deck to your hand.
(2) If a monster(s) is destroyed by battle: Inflict damage to its controller equal to its original ATK, then if you have “The Winged Dragon of Ra” in your GY, you gain 1000 LP.
IMPH-JP072 Taiyoushin no Shihai (Sun God Domination)
You can only use the (1) and (2) effects of this card’s name once per turn.
(1) If a “The Winged Dragon of Ra” monster is on the field: Apply these effects, in sequence.
● Special Summon 1 monster from each GY to your field.
● If “The Winged Dragon of Ra” is on the field, take control of all monsters your opponent controls.
(2) You can banish this card from your GY and Tribute 1 “The Winged Dragon of Ra” monster; gain LP equal to the ATK it had on the field.
IMPH-JP073 Taiyoushin no Shugosha – God Slime (The Sun God’s Protector – Egyptian God Slime)
You can only activate 1 card with this card’s name per turn.
(1) Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 3000/DEF 3000) (it is also still a Trap) with these effects.
● If it is Special Summoned: You can add 1 “Sun God” card from your Deck to your hand, then if it is a monster and this is your opponent’s turn, you can Special Summon it.
● Cannot be destroyed by card effects.