@neims-skeleton-obsession has enabled me to yap about the homebrewed disciplines and a couple of people were interested so >:]
Starting off with the neoterics since the bulk of the disciplines I’ve made up are adept disciplines;
-Sound Manipulation: Or more accurately, sound wave manipulation. The discipline allows the user to dampen, amplify and redirect sound waves. Using one’s own voice as a source of sound does cause the user to lose their voice though— that’s exactly what happened to Cacophony.
-Epibiosis: Magic that manifests as plant growth in the body. The vines, which grow around Dahlia’s spine, can be used as extra limbs, but the roots gradually grow throughout the body, impairing mobility and causing chronic pain.
-Phasing: About what it says on the tin; Precious can phase through any material or barrier (and even float while phasing). She’s, in practice, more or less a ghost when using her magic. It does get harder and harder overtime, though, to have a material body.
-Lycanthrope: Born out of Shiver’s obsession with the werewolf stories he grew up with, it lets him turn into… well, something akin to a werewolf. Unlike an actual werewolf, it can turn at any time and it’s considerably more humanoid but equally as dangerous. Similarly to Precious’ magic, it does get harder and harder for Shiver to turn back overtime, and the magic impairs his cognitive functions.
-Rotting touch: A necromancy technique not too dissimilar to the red right hand. The magic is stored in both of the user’s hands and allows them to make anything they touch decay. In order to avoid the magic spreading to the rest of the user’s body, though, the hands have to be mummified. Magic dampening gloves are also a must, given it can’t just be turned off.
-Bone-Breaking Bite: A cross between enhancement and shapeshifting, sorcerers who use this discipline have jaws that function like a snake’s and a deathly strong bite force. Most users, Caliber included, focus more on the strength part than the shapeshifting part, which leads to quite a bit of tearing in the face when it’s used— nothing more magic can’t fix, though.
-Mender: An older vitakinetic discipline that forces the wounded’s body to creature more tissue. It’s especially useful for particularly large wounds. It can, in theory, also be used in a less… pleasant way. A mender doesn’t need a wound to force the body into producing more tissue.
-Animation: Exactly what it sounds like! Animators can imbue materials like clay, wood, stone, wax and more with magic to well… animate it. Sanctimony in particular works with wax and creates both wax companions and hulking wax guards that only require to be lit like a candle to come to life.
-Possession: Another discipline that’s exactly what it sounds like. It allows the user to transfer their consciousness into another living being. The majority of sorcerers with discipline specifically do so with animals, as human minds are a lot more complex. Possession does require the user’s body to be left someplace safe, though, and returned to in order for the user’s consciousness to be put back in their own body.
-Auto-crystallization: Magic that allows a sorcerer to turn their body / parts of their body into a crystal-like substance that’s near unbreakable. It’s not entirely impossible to break, however, and breaking off a crystallized part causes the user to lose whatever part was broken.
-Swarm polymorph: Given how much I’ve spoken about Magpie, most people who follow me know about this one. The discipline allows the user to turn into a swarm. It’s a rarer discipline that’s more common amongst upper class sorcerers and largely used for show— and so butterfly & moth and songbird swarms are more common. There’s no visible transformation to it. More powerful sorcerers (like Magpie) are able to control the size of the swarm and control each part of it independently. Prolonged use causes features of whatever creature the user turns into to start appearing on their body, even when not shapeshifted.
-Mimic polymorph: Unlike swarm polymorphs, mimic polymorphs do experience a visual transformation; whatever face they’re currently wearing appears to melt off as they shapeshift. Their mimic is only as good as the visual information they have, making perfect mimicry hard to achieve. Mimic polymorphs with the means to often have many portraits of themselves in order to avoid forgetting what their original face and body look like.
-Melodic Hypnosis: Melodic hypnotists are, more or less, like the pied piper. Their music puts their listeners in a trance like state. Users like Serenade who learn the discipline from strange sources tend to be able to do more than just put their listeners into a trance. In Serenade’s case, he’s able to give instructions that his listeners are compelled to follow.
-Polygraph: A passive magic discipline that makes it difficult to lie to the user. If one tries to tell a direct lie to a polygraph, the truth comes out instead. It’s not impossible to counter though; not engaging or answering in a roundabout way typically does the trick. Bit of a nightmare in casual conversation if you’re not thinking about it, though.
-Pressure manipulation: An ultra-specialized branch of air magic that does exactly what it sounds like it does. Users of this magic are capable of manipulating the pressure around objects and people. More powerful users can, in fact, turn people into a fine red mist. It does require a wind up, however, making it a bit hard to use in direct combat. If you can’t spot the user in time though..? Well, at least it’s instant.
-Copycat: Exactly what it says on the tin. Copycats can copy other sorcerer’s discipline when they make physical contact. They can only copy one at a time, however. It also doesn’t grant them the knowledge to use the discipline well, so most copycats will specialize in a few common disciplines. Not all disciplines can be copied either.
-Pyrokinesis: A very specialized branch of fire magic that allows the users to control heat, including that of their own body. They can’t be burned, but similarly to other fireproofing disciplines, if they’re submerged in water, they dissolve like a bathbomb. Being a pyrokinetic also requires a certain level of levelheadedness; pyrokinetics with a wobbly grip on their emotions (like Ephemera) tend to accidentally make their temperature skyrocket, and burst into flames at times.
-Soothing Aura: Placeholder name that never got replaced oops. The most apt description for users of this passive discipline would be walking sedative. Proximity to a sorcerer with this discipline dispels aggression and causes fatigue. Users are able to pitch up the intensity of it, allowing them to go from a soothing presence to outright making people pass out. Especially powerful users can pitch it up high enough to exhaust someone’s body to the point of cardiac arrest.