In this session of life drawing, we primarily used charcoal and an eraser. We covered the paper in charcoal before outlining areas of light by rubbing out sections.Ā
I quite enjoyed this task as it was vastly different to anything we had done before, and I quite liked the outcomes of it. The texture of the charcoal background gave a lot of visual appeal to my pieces.Ā
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
I completed a first iteration of my character design sheet, having a minimum of 8 key, dynamic poses. I might go back and alter this before the turn in as I think some drawings could be improved, both in quality and how dynamic they really are.
This is what I have produced as hopefully a final animated turnaround for myĀ āBerryā character. I had some issues when creating this turnaround, such as keeping perspectives believable and I had a bigger issue with the sash around her skirt which caused some confusion, but I think I have it fixed.Ā
There is a slight feeling that the feet wobble around too much due to the fact that I have so much of the top of them showing. I tried to have the turnaround centered on the heels of the feet to prevent as much of this as possible. Perhaps if I went back and altered anything, I would have the front facing boots be much smaller, only really showing the very toe of the shoes.
After having a character research lecture where we had some pointers about essay writing, I realized that my first draft would need some fixing. I had written a paragraph on the characterās design, and while I believe I tried to tie it to my question, I donāt think itās quite relevant enough. Iām thinking that I can perhaps switch it from looking at theĀ āphysicalā design of the character instead to the more technically design, looking into character archetypes.Ā
I think this could work well as a point to look at, as Marceline is depicted as a villain at the start of the show and becomes a more friendly character as it goes on. How sheās depicted as a villain could be a result of how children would view other children who have internal issues as scary, and that they might need toĀ ādig deeperā into the person and see that they arenāt scary but afraid themselves.Ā
After a group tutorial I was also advised to add some information regarding Marcelineās design, which my original paragraph did first describe. I am now going to merge the concepts of archetypes with the characterās design, and perhaps talk about how her design changes what archetype she appears to be throughout the show.Ā
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
In this session, we took a closer look at hands, something thatās very important to animation - especially in story boarding as it helps to express a characterās intention in an action.Ā
Hands have always been a bit difficult to draw, but I have put a decent amount of previous practice into them before this session. I noticed that I started off with very furry lines again though, so midway through I challenged myself to try and keep a singular, clear line throughout my sketch.Ā
We again did a longer (45 minute) full body sketch, using pencil and chalk. I feel as though I could have played with negative space more with this as I used the pencil both for outlining as well as shading. I could have instead just used it for shading and created a piece without clear outlines, relying on the shadows and lighting to create form.
I got some feedback about the width of both his left arm and his head, which I tried to correct - but looking at it now I think the head is overall too large.
I decided to go for the termsĀ ācheerfulā andĀ āpridefulā when structuring my characterās walk cycle. From analysing walk cycles in a dynamics session, I had some points I wanted to get across in this one:Ā
- Ball to toe walking (tip toes)
- Body twist in the torso
- Feet kick out before contacts
- Quick on the downs, spring upward
Sketch
This was my first rough sketch, where I outlined the basic movement of the character and tried to sketch out the physics (or secondary actions) of her clothes and hair.Ā
After some feedback from the tutor, I decided to change the angling of the characterās hands - having them facing toward the camera in the passing positions could be considered asĀ ābreaking their wristā. So I substituted this by have the palm show at the ends of the arm instead of in between.
Pass 1
When I neatened up this walk cycle and added some inbetweens, I feel like it lost some of the bounciness that the sketch had. I didnāt involve the head bob in this pass, however, which may have contributed to it. I decided to do another pass and emphasize some of the key traits I wanted in this cycle.
The changes I decided to make were to make the āupā position longer, so adding some more frames there, and making the ādownā position shorter, taking some away. The result I think matches the initial design for this walk. I sketched in some of the more physic-related items, such as her pony tail and her ribbon.Ā
Of course, in the final animation, I will want to look closer at the physics of these objects and make sure that their attributes are communicated well - that they differ from each other in weight. I will also want to define the feet a bit more so itās clear that sheās on her tip toes during passing positions. I had some feedback regarding this cycle that the right foot would go out too far when it came toward the ground, so this was another thing I wanted to fix.Ā
Pass 2
On my next pass I decided to try detailing the entire figure. There are some things to work out on my next pass, such as the shrinkage on the head and how the hair moves.
How well does Adventure Time portray childhood trauma through the character Marceline?
What is Trauma?
Institute of Recovery:Ā āTrauma is an event of series of events such as abuse, maltreatment, neglect or tragedy that causes a profound expereince of helplessness leading to terrorā (IRCT, 2015)
The Simple Guide to Child Trauma:
āChildren become traumatized in any environment where fear is a themeā
Introduction:
Marcelineās character is Adventure Time is regarded as a piece of the past - one of the last remaining elements of the world before it came close to destruction during the Mushroom War. She spent her time as a child in this traumatic situation, and for a long time she was alone. I want to investigate how accurately her character reflects these experiences in comparison to real world studies on children who have experienced trauma.
Body:
- Character Backstory (Origins of Trauma): Examples of Marcelineās past, pick out and explain parts that could cause trauma to a child and what the effects of these could be.
Introduce the Topic: Throughout Adventure Time the TV show, we see multiple instances where Marcelineās past is revealed. The episode āI Remember Youā is the first time we are introduced to Marceline as a child, during a flashback to when she is first found by Simon.
Present Arguments: In this scene, Marceline is seen in the āwreckage of the worldā all alone and in tears, suggesting that she had been there for a long time fending for herself.
A bit further forward in time, in the episode āEverything Staysā, we see flashes of Marceline growing up, and we get to a point where Simon too leaves her by herself when sheās about 10 - 12 years old. In this scene we see clear distress as she calls out desperately for him, but he continues to leave. She grows up this way into teenage hood, fending for herself by herself, as seen later on in this episode.
The effect of living through a disaster like a war and then being left alone by both a parent and then, subsequently, a carer would create issues of anxiety and would cause the child to become distant to relationships.
Evidence: When a child is in danger frequently, such as in times of war they seem to Ā āform a brain that is almost always wired on hyper alert because the world seems so scaryā.
Throughout the episode āSimon and Marcyā we see examples of this in how worried Marceline gets for Simon when he wants to put the crown on to protect them - she knows the danger of this, and has the instant reaction to stop him.
Conclusion: Marcelineās past is a clear example of what children during wartime experience - constant danger and loss of loved ones. She learned to fend for herself and saw danger around every corner, putting her very on edge and making it difficult to form relationships.Ā
- Character InteractionsĀ (Product/symptoms of Trauma): Archetypes, interaction with Finn/Jake, Princess Bubblegum, Simon?
Introduce the Topic: Ā Throughout the show, the main way weāve gotten to know Marcelineās character is through her interactions with others, and not always with the protagonists. How children learn to interact with others is a big part in their development, and this can be severely affected if they grew up unstably, as Marceline did.
Present Arguments: Ā Although Marceline becomes a positive character as the show progresses and her character becomes more open, she started off as a āshadowā character for the protagonist, Finn. When she is introduced in āEvictedā, sheās shown kicking Finn and Jake out of their house, and then following them and taking the new house they eventually find. She comes off as quite abrasive, but there is a hint of something else there, as if she wants to be friends with these people, but has defaulted to only expressing anger and wanting to frighten them.
Evidence: As with many people, not just victims of trauma, āanger is usually an expression of fearā ā Marceline got very close to a lot of people, and for whatever reasons those relationships didnāt work out, such as her mother leaving her, Simon leaving her, and her friends (according to her) doing the same. Throughout āEvictedā and āHenchmanā she acts with what seems like forced āevilnessā but when, in the episode āWhat was Missingā ā where several characters are forced into a chase to save things they care about - she is called out for wanting to be with other characters and not just being there for herself, and she expresses anger.
Marceline lost her mother quite young (as evidenced in āI remember youā) and lost that very vital attachment, something that every child needs. The lack of this went on to affect her later relationships and made it ādifficult to trust othersā.
Conclusion: Marcelineās interactions with other characters is the best indicator for how childhood trauma could have affected her, as itās the thing that is most changed during a childās development. She didnāt have permanent attachments growing up, and, unlike most children, didnāt have others to play with, something essential to a childās development. She is shown to express anger and issues with trust in regards to other characters, and has some social awkwardness / antisocial behaviors, something that is predicted in Sullivanās Interpersonal Theory.Ā
- Representation (Recovery from Trauma):Ā How is Marceline presented in the show? Could talk about how her archetype changes and how this could represent her recovery?
Point: Marceline starts off as aĀ āshadowā archetype and develops into anĀ āallyā to the protagonists, and this represents her recovery from her trauma.
Evidence: The first episodes have Marceline being very rude to the protagonists and not wanting to get too close to them, which makes her come off more like a villain. As the episodes go on, she communicates more and more with the cast and more of her backstory is unveiled until she becomes a sympathetic character and anĀ āallyā, resulting in a scenario where sheās willing to fight for her friends.Ā
The Simple guide to child trauma
āChildren can often hide their vulnerability by acting angry or tough or like they donāt care. But they do care. Itās just a way of protecting themselves because they are so used to being rejected and mistreated.āĀ Ā (pp 29)
āWhen a person has been hurt in a relationship, they can only be healed in a relationshipā (pp 27)
Conclusion: The show demonstrates what has been said about children recovering from trauma, in that they need to spend time with people in order to recover from trauma that was caused by people. Marceline builds strong bonds with the characters in Adventure Time, and her attitudes almost loop around to wanting to protect them like no one did for her.Ā
Conclusion:
Answer the question
In conclusion, I think that Marcelineās character quite accurately describes someone who may have experienced trauma in childhood. How trauma can affect children through their development can be quite varied, but Marceline shares some distinct connections to research done on the topic. Her backstory shows clear signs of neglect, lack of attachment and traumatic experiences (as she lived through a war), which lead on to some symptoms she has, such as anger, lack of trust, anxiety and antisocial behaviors. Sheās unsure of how to interact with other characters, and as a result it takes her some time to heal.
Some elements of Marcelineās character can, however, be described as typical stereotypes of teenagers ā something that Marceline is. I believe that there are too many similarities, however, for her attitudes to be mere coincidence, and I think that Adventure Time, through the character of Marceline, portrays childhood trauma well enough that it is recognizable, but still suitable for their target audience.
After my first attempt at writing an essay for the question āHow does Marcelineās upbringing affect her adult relationships?ā I have decided that I will have to change or alter this question. I still want it to be related to child psychology in some way as this is something I want to incorporate into future projects, but this question is quite difficult to answer.
We have a group tutorial next week where we can get feedback on questions, so I want to bring some options for then - although I hope to have a draft by then. I have asked for some advice on the Fundamentals mark scheme in relation to the ethical, historical and cultural aspects it mentions, but unless these are related to the character I shouldnāt worry too much.Ā
Marceline as a character represents a teenager/young adult in Adventure Time. Sheās in the barrier between being mature and immature, and is overall quite a varied character. Sheās a remnant of a war that destroyed modern civilization on Earth.
None of the characters in the show have particularly ideal upbringings, but Marcelineās is the most damaging. She was abandoned frequently at an early age, and this has clearly affected her current attitudes (sheās abrasive and pushes away relationships, āhurts people on purpose before she can do it by accidentā etc).Ā
A point I want to get across in my own work is to support children being brought up in less than ideal situations, and this is something I want to address in my essay.Ā
I think in order to find a good question, I need to research child psychology a bit more than I have, and find bits that relate to Marceline as a character. This might mean looking into the affects of war on children, which is exactly where Marceline is coming from.Ā
Possible Questions:
How did the Mushroom War affect Marceline as a character?
How well does Adventure Time portray childhood trauma through the character Marceline?
Due to the nature of my essay question, Iām going to have to look at a variety of more scholarly sources that look into child psychology - a subject I donāt have much experience in. As I look at sources, Iām going to keep track of the proper Harvard referencing for them as well as the page numbers I will need to cite if I used certain quotes and theories in my essay.Ā
Because of the complexity of this subject, Iām also going to have to be wary of the legitimacy of these sources, as I will also be gathering them online. I hope to determine that the ones I am using are reliable by cross-referencing pieces of information between them, and making sure that the information I am given is consistent.Ā
Child Trauma (Ebooks)
The Simple Guide to Child Trauma: What it is and How to Help
āform a brain that is almost always wired on hyper alert because the world seems to scaryā (chapter 2)
āIf a traumatic experience happens repeatedly it would be normal for the child to live in a continual state of threat... makes it really difficult for the child to think, reason, negotiate or reflectā (chapter 2)
āThe threat response impacts a childās behavior, their feelings and their relationships because they donāt feel safe but instead feel threatened, scared, confused and unstableā (chapter 2)
āWhen a person has been hurt in a relationship, they can only be healed in a relationshipā (chapter 2)
When a child is hurt by someone, either on purpose or accident, a child finds it hard to trust that person. They question if they can. Events and that make them feel scared will affect their trust and how well they can relate to other people (adults and children). This can further lead toĀ āloneliness, isolation, bullying or - worse still - being exploited.ā
Trauma is known to make children act negatively, and this is because they donāt have enoughĀ āinternal space to hold all of the negative feelings they feelā.Ā
When a childĀ āacts outā in these ways, itās a clear sign that they are in need of help. From this point they can go a few ways, such as becoming a perfectionist to prove that they are good, or progressively get naughtier and naughtier to suit the label given to them.Ā
āChildren can often hide their vulnerability by acting angry or tough or like they donāt care. But they do care. Itās just a way of protecting themselves because they are so used to being rejected and mistreated.ā (chapter 2)
Subconsciously traumatic experiences can be linked with senses or situations, leading to the child being able to becomeĀ ātriggeredā at certain things, causing emotional outbursts. They are often sensory related.Ā
āAnger is usually an expression of fear... usually a learnt behavior that has kept them alive in times of extreme fearā
Things that can help a child in recovering from trauma are empathy, kindness, patience and communicating with the child one on one when possible.Ā
Children in War (Ebooks)
Children and Disasters: A Practical Guide to Healing and Recovery
Children that have lost a loved one or caretaker are found to be more likely to developĀ āemotional or personality disturbances than children who have notā. (page 10)
The age of the child will change how they experience traumatic events -Ā āyounger children are more vulnerable to injury than other childrenā,Ā āexperiences that could be tolerated by a 12 year old child can literally destroy an infant (Perry, 1997)ā (page 75)Ā
āChildren have been identified as being among the most susceptible among the population to negative effects of traumaā (page 85)
How a child is affected by a traumatic event will depend on certain variables, such as the childās developmental level, their coping strategies, amount of exposure to trauma and the reactions of the people around them. The results seem to be greater when theyĀ āexperience loss or devastation, are directly exposed to the event, are separated from their parents or see their parents react in a panicked mannerā (pages 85-85)
Reference to Harry Stack Sullivan - Interpersonal Theory
https://pdfs.semanticscholar.org/f6ce/64e590d18de7c4d1c4a832cc06c03d0ea7ab.pdfĀ (pages 226 - 233)
Stages of development:Ā
Infancy: Tenderness, good / bad mother, good / bad me
Juvenile Era: Living in a world of peers, competition, compromise, cooperation
Preadolescence:Ā Intimacy, affection, respect
Early Adolescence:Ā Intimacy, lust, balance of lust, security operations
Late Adolescence:Ā Fusion of intimacy and lust, discovery of self and the world outside the self
Adulthood
Signs of dysfunction byĀ ādevelopmental stageā
Infancy: Avoidant or ambivalent, dysfunctional attachment (mother figure significant)
Childhood: Avoiding social interactions, inability to show sadness or empathy, aggression, impulsive, self-doubt
Juvenile: Fails socially, motor awkwardness, lacks persistence, poor sense of self-competency (cooperative play important)
Preadolescence: Dependant, lacks academic achievement, relationship difficulty
Early Adolescence - Late Adolescence: Antisocial behaviors, lacks healthy coping skills, poor peer relationships
āYoung school aged children (6-9) often feel responsible for events, loss or death. They still possess magical thinking and may associate loss and death with witches, monsters, violence, mutilation or punishment. Older school-age children (10-12) realize that death is permanent and that everyone dies.āĀ (page 93)Ā
Lack of attachment (Website Resources)
Psychology Today:
The long-term impact neglectful parents
āIf there was a lack of emotional attachment in childhood, this affects relationships later in life and can make it difficult to trust others. Fear is often expressed and felt without always understanding why.ā
ā ā Idealization of [his] parents was essential for [his] survival.ā
āWhen caregivers reject [us] or are unresponsive to [our] needs, we may develop an insecure ā avoidant or dismissive ā avoidant attachment style.
Likely to avoid close relationships or keep partners at an emotional distance. You may hide your feelings, push people away, keep secrets, and shut down when others show emotion.ā
āinsecure-avoidant people often strongly desire relationships and feel aloneā
āIf caretakers fluctuate between being responsive to our needs and dismissive or neglectfulā¦ā āinsecure ā ambivalent or anxious-preoccupied attachment.
Ever watchful of changes in your relationships, sometimes to the point of paranoia. May feel like youāre more devoted to your partner than they are to you, have low self ā esteem, and show a high level of emotional dysregulation (mood swingss).
Affects our partners. Hard time recognising your partnerās emotions or responding appropriately to his or her feelings.ā
NCBI:
āChildren who do not form secure attachments to caregivers risk developing anxiety or other internalizing problems.ā
ā- insecurely attached children also are more likely to have difficulties regulating emotions and interacting competently with peers.ā
ā-children form attachments to caregivers who provide protection and care (Bowlby J. Attachment and loss: Vol. 1: Attachment. 2nd ed 1982)
Harvard Referencing
De Thierry and Betsy (2016) The Simple Guide to Child Trauma: What it is and How to Help. London: Jessica Kingsley Publishers
Zubenko,W and Capozzoli,J (2002) Children and Disasters: A practical guide to Healing and Recovery. Oxford: Oxford University Press
Mcbride, K.B. 2017. Psychology Today. [Online]. [27 October 2019]. Available from: https://www.psychologytoday.com/gb/blog/the-legacy-distorted-love/201708/the-long-term-impact-neglectful-parents
Brandt, A.B. 2017. Psychology Today. [Online]. [27 October 2019]. Available from: https://www.psychologytoday.com/us/blog/mindful-anger/201708/4-ways-traumatic-childhood-affects-adult-relationships
Kerns, K.A. 2014. Ncbi. [Online]. [27 October 2019]. Available from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3960076/
Ramires, V. 2016. Fronteirsin. [Online]. [05 November 2019]. Available From:
https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01783/full
Feist, J and Feist, G. (2008) Theories of personality. 7th. New York: Ā McGraw-Hill Humanities/Social Sciences/Languages [chapter 8]
Vogler, C. (2007) The Writerās Journey: Mythic Structure for Writers. 3rd. California: Michael Wiese Productions
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
When I had a good idea of what I wanted my main character to look like physically, I decided to create a turnaround for her. At the time of making this, I had yet to select a colour scheme for her, so I had each section of the turnaround be a different assortment of colours to see if this would help in my decision process.Ā
In the coming week we will be having some feedback, so the design is still subject to change. But I think having this turnaround done now will help me create a new one later, having an idea for perspective already.
We had a session where we were to take a closer look at the construction of our main character, see the basic shapes they are built from, and use these to pose them. I took a look at my characterās silhouette to see if she could stand out well, and I think she does.Ā
We then took a look at some real world poses. We first drew over each image, and I labelled the important joints and how they were positioned in relation to each other. We then transferred this to our own characters, using the same posing to see if we could get our own character to move as dynamically.Ā
This session as a whole was quite helpful, and Iām going to use some of the things we did here in the final project, such as for drawing specific poses for my characters in the character bible.
After analyzing poses and walk cycles, we creating some rough contacts and passing points for 3 different walk cycles for our main characters. I went with the moods happy, scared and angry for this test.Ā
Again, this task was really helpful, and has given me some ideas for how I am going to design this characterās walk cycle for the final project. I think I am going to go for the happy walk cycle as this is what I have created references for, but I had fun deciding on the little things in each of these cycles and adding small things to contribute to the overall movement.Ā
I changed these characters multiple times throughout my iteration (see iteration post) and I now have a cast of two girls, a boy and a bunny. I can see maybe wanting to change the colours of some of the characters, and perhaps adding some more to the design of Sophia and Bun, but I think this is a good starting point.Ā
All of the characters are children, and are going to need to have child like proportions - they represent kids at around the age of the target audience, so 8 years old to 11 years old.Ā
As I looked at the cast sheet draft, I thought that the colour schemes of the characters donāt mesh too well together. It could be considered that this makes them easier to tell apart, especially considering this is for a younger audience, but I decided to play around with this a bit more and see what I could come up with.Ā
I took another look at my colour schemes for the main character Berry, and thought that the more pastel scheme looked quite nice. I tried playing with this kind of scheme with the other characters to see what I would get.Ā
I used this colour palette collection to test out on my characters.Ā
ForĀ āSantaā orĀ āKaiā (name undecided) I thought that the colours might have been a bit too harsh. I wanted their main colour to be red still, but perhaps not as bright as Iād first gone for.
I think that out of the three the one of the left might be the best. I want to keep the colours of the hair and tail dark still to keep to the characterās inspiration, so I think the otherwise lighter tones work.
With Sophia I also decided to change her pose, as the one I had previously didnāt feel quite right to me. Her colour scheme ended up having the same issue as the previous character, so I decided to change her colours to something a bit easier on the eye.Ā
I had some trouble deciding on a final colour scheme (at least for this draft) for the main character, Berry. She had two that I were fond of, one that had a more forest, natural feel to it, and one that was a bit brighter and popped more.Ā
When the characters are combined, for the time being, I feel that the forest colours work best. This way I have one character whose colours are focused on green, one on red, one on orange and one on purple. These differentiate the characters well and should make them easier to understand for a younger audience.Ā
After some feedback during a character design session, I feel happy with the majority of my designs. Bun, however, was pointed out to not fit aesthetically with the others, which I do agree with. There were some other drawing notes that I was given for this task sheet, such as lines overlapping and the anatomy of hands.
The lines overlapping could be considered a design choice, such as eyes that overlap the hair, but this isnāt something I had considered when I first made this cast sheet. I will perhaps have my characters in different poses as well if drawing the hands well proves to be too difficult.
For this iteration, I made a couple of changes. I fixed what was pointed out to me about the specifics of the style (such as lines overlapping in the face, and hands) and I made some alterations to designs. After some peer feedback, I made Berryās boots and ribbon pink, which contrasts the rest of her design and makes her pop more. Sophia seems to be proving difficult to draw consistently, but to make her appear more childlike I got rid of the definition of the waist that the dress gave her before.
I also altered Bunās design so that they fit in more with the rest of the cast - I gave them the same kind of eyes, and now have their ears bend back behind them instead of going upward through the hat.Ā
The walk I wanted to try and animate for my project is a light-footed, graceful one. In order to achieve this, I wanted to have a quick, sustained and light walk, where when the heel hits the floor it rolls quickly to the toe and lingers there for a moment before continuing.
Before continuing our dynamic walk cycles, we took a look at some other peoplesā walk cycles and looked deeper into them. We traced each important frame (contact, passing position, up and down) to get a good feel for how each one moved.Ā
All original videos were sourced from giphy.comĀ with the search termĀ āwalk-cycleā. Each original gif is sourced below where it was used.Ā
This first animation moved quite rigidly, I thought. The legs and the arms donāt really bend much as they pass the body, and the characterās line of action seems to be rather straight. This gives the character are stoic vibe and doesnāt show much emotion or personality beyond that which may have been the intent. This walk cycle was timed onto 12 total frames on 1s, so it had 12 frames in total which works well for a simple vanilla walk cycle and keeps the characterās movement quite quick (this gives the impression that the character is heading somewhere in particular - that theyāre very sure of their destination).Ā
This walk cycle also has some follow through with the movement of the hair behind the character, which gives the walk a bit more of a bounce when the body twists.Ā
Source
In contrast to the first walk cycle, this one is very jumpy in itās steps. I realised as I drew over it just how much the body squashes and stretches to achieve this bounce, starting on a down and progressing quickly into the up position and gradually back into the contact. The character spends a little bit more time in the down position than it does the up, emphasising the way he moves like a spring, coiling energy before bursting upward.Ā
As this character moves their weight is also shifted from lower down on their abdomen to up on their chest, adding to the bouncing sensation.Ā
This character also has a few more moving parts to think about that make it more complex, such as the fabric on their clothing and the secondary action of his hat bouncing on and off his head. These compliment the overallĀ ābouncinessā that this walk cycle wants to put across.Ā
Source
The next walk cycles I looked at really played with the proportions of their characters which gave the artists something to think about when animating them, especially when it comes to weight distribution. This walk cycle was very quick I realised, and it almost snaps between each important frame.
As I was tracing it I had a hard time pinning down the important poses, and realised that the passing position was done very quickly compared to other animations I have looked at. This fast movement was jarring when I first noticed it, but it does add to the overall jumpiness that the character is trying to convey.Ā
There is more focus on theĀ āupā position, where the arms are raised and the head is tilted upward, while theĀ ādownā position is used for transferring the arms for the next up. The kneesā movement is also more emphasised on theĀ āupā position, reaching much higher than a vanilla walk cycle would have them go.
In contrast to the other walk cycles I had looked at so far, this one featured more of a twist to the body, most noticeably in the head, which gives the character levity, making them seem cheerful and energetic.Ā
Source
This walk cycle had the weight centred in the characterās overly round abdomen, and this shows in how itās walk has been animated. The right arm, holding a burger, doesnāt shift much at all and moved in a looping motion. The left arm completes a full swinging arc to contrast this. The body turns ever so slightly as the character walks, the movement looping very smoothly.
When the feet hit the ground, this animation does have the feet hit the floor heel first and then progressing onto the rest of the foot afterwards, but this is very quick and snappy. This does give more attention to how heavy the character might be. The timing of the frames is very smooth (created on 1s), and extra emphasis is given to the contact frames (where the foot hits the floor) which again emphasises weight in the movement. The characterās knees stay steadily bent through most of the movement, contributing to this further.Ā
This character has some slight follow through involved in itās walk cycle with the two strands of hair on itās head that bounce as the character walks.
Source
This next walk cycle had some personality thrown in also, the character having very emphasised sneaky movements. As I observed this walk cycle and went through to find each key position, I noticed how after one foot touches the ground, the second almost instantly comes up. In order to get across the action of the walk, the conventions of walk cycles are changed, making certain positions less prominent.
The down position after the contact is also very quick, especially in comparison to the up which takes itās time a bit more, having the character lean backwards a lot more before moving into the next contact. The walk cycle in general is very quick, the full animation being about 12 frames with 1 fps. This makes for a very quick sneak.
This way of making the character move in this way gives them a more light-footed feel which is necessary for aĀ āsneakingā movement.Ā
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
How does Marcelineās upbringing affect her relationships in Adventure Time?
The above is my current idea for an essay question, however after some difficultly in writing a draft with this in mind, I am considering changing it. We have a group tutorial session next week where we will be able to discuss other questions that have to do with this character and the idea of child psychology - whatever I do change it to I still want to relate it to Marcelineās childhood.Ā
Outline Research
Marceline Research:
Marceline as a character is supposed to come off as quite the teenager, beingĀ ācoolā and looked up to by the younger protagonist Finn. Her aesthetic design is meant to come across this way, but behind this are certainly layers of personality and backstory that made her into what she is now. She may have started off as aĀ ātypical teenagerā, but has developed into much more as the show has progressed.Ā
Ā·Art of Ooo:
- Pendleton Ward on Marceline: āGirls own more than just one outfitā. Marceline wears a variety of outfits throughout the show, all keeping to a āteenageā theme. Some rebellious, others elegant.
- Rebecca Sugar on Marceline: āShe seems bad, but sheās anxious and doesnāt have a high opinion on herselfā āTries to hurt people on purpose because thatās less painful than hurting people by accidentā
- Oliva Olson on Marceline: āThe World sees confidence, maybe even a hint of intimidation or haughtiness. Yet, deep down, thereās always a reason she got that way. She has lots of layers.ā
Ā· Adventure Time Pitch Bible:
- āMarceline is a rocker girl. Sheās lived for centuries and has developed a disregard for social conventionsā āThrows life to the windā āFinn does NOT approve of Marcelineās mischievous prankster ways, but heās totally captivated by her butt kicking appealā
Adventure Time Episode Analysis
Many of Marcelineās relationships are quite rocky, especially at the beginning of the show. She starts off as very antagonistic toward the protagonists in her first appearance, and from that point has either teasing or negative relationships with other characters. These relationships are, however, addressed and developed in a serialised fashion and these relationships become a lot more layered.Ā
I Remember You - Reveal of Marceline and Ice Kingās relationship
This episode starts on the character of Ice King, the supposed villain of the show up to this point, singing to his penguin. He was to write a song to āget babesā, so goes to visit Marceline, someone he knows is proficient in this field.
His arrival is unexpected, and when Marceline sees him, all she says is ānoā, quietly. She furthers their first interaction with anger, telling the Ice King that she had, on a previous occasion, to ānot come around [her]ā. She continues to be angry with him, wanting him out of her house, until she sees him struggling with his cables and starts to feel pity for him. When Finn and Jake enter to take him away, she decides to let him stay.
They start off with a song where Ice King talks about princesses and his favourite, Princess Bubblegum. He then gets upset as he lingers on how alone he is. Marceline starts to get uncomfortable at this point.
To stop him from destroying her house in his sadness, Marceline tells him to āstop acting like thisā and to āstop acting crazyā. He pushes her and instantly regrets it, apologising and getting out of her wayā. This leads on to a short song by Marceline where she says things like āIād like to help you, but I donāt know if I canā, āyou know Iām actually glad to see you.ā Ice King takes this the wrong way and tries to kiss her, and she tries bringing up his past life. Some of the clippings of newspapers he brought had images of him ābefore the warā.
Using some notes Simon wrote during the war, they sing a final song focusing on Simonās sadness at how crazy heās becoming due to the crown. Marceline gets some insight into what Simon, her parental figure, was feeling during the worst time of his life ā slowly losing his memory of her whilst trying to save her. Ā āPlease forgive me for whatever I do when I donāt remember youā.
This episode is the first to show Marceline and Ice Kingās relationship in more detail and gives a good overview to it. When Marceline was young, for whatever reason, she was left alone on Earth in the remnants of the Mushroom War. Simon finds her and takes care of her for as long as he can before the effects of the crown drive him to insanity, and at this point, he leaves too. From this we can determine that Marceline was left alone without a caregiver for two stretches of her life where she desperately needed one.
More of their relationship during Marcelineās childhood is explored in the episode āSimon and Marcyā. Here we can see Simonās drift into madness as he uses the crown to keep them safe.
Due to their past, Marceline feels melancholic toward Ice King, wishing that he would remember her as she does him. Later in the show, she gets the chance to talk to Simon again, and they reconcile this issue for the moments they can be together. This happens in the episode āBettyā, where she sacrifices an important thing to her in order to help him fulfil his final wish.
It came from the Nightosphere - Reveal of Marcelineās father
This episode starts with Finn and Marceline singing a song together, where Marceline sings a strange song about her father eating her fries, giving it a very sad tone. āDaddy do you even love me, well I wish youād show it ācause I wouldnāt know it.ā In this first scene we can already see some of Marcelineās relationship with her father.
She wants him to care, but she doesnāt seem to want to put in the effort to see him, so Finn does it for her. Hunson Abadeer, Marcelineās father, introduces himself by trying to eat Finnās soul and has an evil aura to him in general. He then leaves to devour the souls of everyone in Ooo ā Marceline seems indifferent to this issue, and instead just wants to get her axe bass back, which her father stole.
Although Marceline is angry with Finn for bringing her father there, they have a light-hearted relationship throughout this episode āMarceline, drop the Finn bomb!ā.
Marceline attacks her father to get her bass back, but when he says, āyou canāt destroy meā, she stops. āI donāt want to destroy you, look, just stay out of my life!ā. She gives up on attacking and talks to Finn and says āI just want my dad to care about meā.
They continue to face Hunson until Finn gets to the point where he gets the axe out of his grip, and Marceline gets it back, and the interactions between her and her father at this victory reflect a teenager / father relationship āin your face dad!ā āGive back that axe Marceline! You donāt respect it enoughā. They end this exchange by walking away from each other, and Finn tries to keep them together by playing the song Marceline sings at the start of the episode.
āMarceline, do you really feel this way? Of course, I love you.ā As they reconcile, Finn finishes his mission by stabbing Hunson to release the souls heās eaten and sends him back to the Nightosphere. Marcelineās mad at him for embarrassing her, but they end on a friendly note.
From this episode we can gather that Marceline and Hunsonās relationship is complicated but is also familiar, in the way that itās a teenager and parent relationship. They no longer see eye to eye at all, especially since being separated by different dimensions, and due to a fry eating incident, Marceline feels like her dad no longer cares about her. She would rather pretend he didnāt exist, but still lets her feelings about him eat away at her.
Hunson doesnāt seem to notice much tension between them, and while he feels like she doesnāt respect certain family values ā such as the axe that was passed down to her ā he still loves her and doesnāt see that she questions that. Heās loving but distant.
They interact further in other episodes. We see that in the past it was Simon that looked after Marceline when she was abandoned as a child, and we must question where her father was in the scenario. In a flashback clip in āMarcy & Hunsonā, much further on in the show, we see that when Simon had to leave Marceline, he sent Hunson to care for her in his place. In this flashback, he shows no regard for the time that Marceline must have spent alone and acts as if they were already acquainted. In this episode he also shows extreme pride in Marcelineās concert performance but doesnāt realise his boundaries.
Marcelineās relationship with her father is distant. As her only biological family in the show, you would think they would be closer, but there was no attachment to him as a child. He was always just some random guy that popped in and out of her life and didnāt give her the emotional support she needed growing up.
Ketchup - Background to Marcelineās mother
This episode features just Marceline and BMO. It starts off with BMO showing up to Marcelineās house to fight a vampire threat that had already been dealt with, but Marceline finds something else for them to do. She has an old USB that BMO can help her investigate, and whilst it scans, they tell some stories. Animation wise, these are very stylised. BMOās story has a vert fantastical twist to it, demonstrating their childish attitudes.
Marceline tells a story about her and Princess Bubblegum, and their relationship as best friends, and the recent events in the show.
The USB then reveals its contents, and we see some images, the most important being one of Marceline with her mother. Throughout the show, we donāt get to see much of Marcelineās mother at all, and while she doesnāt reveal anything about their relationship, BMO creates a story with the picture. The story they create suggests that the mother could only be with Marceline for a short time, but she had to leave after a certain period. In response, Marceline says āI think Iāve heard a story like that, a long, long time agoā.
As stated, we donāt see much of Marcelineās mother throughout the show, the most notable other appearance being in āEverything Staysā, where she and a child Marceline are seen in what seems to be a mobile home in the middle of some fields. Marcelineās mum just finishes talking about how she met Hunson and tells Marceline to sleep. She complains that her dreams are too āweirdā to sleep, and her mother responds that āsomething weird might just be something familiar viewed from a different angle, and thatās not scary, right?ā
Marcelineās relationship with her maternal mother was short-lived, and while it seemed like she only had her mother there at the time, this area of her childhood seemed okay. But Marceline only has her mother, it seems, which would have created a lot of dependency on her throughout this time. It looks to be before the war started, so before Simon finds her alone, giving some more context as to what must have happened at this time. Marcelineās mother, whether willing or not, was the first person that she cared for to leave her.
What was Missing - Relationship to Princess Bubblegum
This episode is fairly early in the show, with quite a simple scenario ā a range of character have something that was very important to them stolen by a ādoor lordā, and they all work together to get it back. In the end, they must perform a song as a band to open the door and get their stuff back. Marceline, being the musician of the group, starts the attempts by singing a song that seems directed at Princess Bubblegum, talking about how she wants to, effectively, kill her.
When PB complains, she grows agitated and says āyou donāt like that? Or do you just not like me!ā. The song she sings now describes how sheās not perfect enough for PB and hints at an earlier relationship where they ended on bad terms. āIām just your problemā.
This song ends when Marceline gets very deep into her emotions, and decides to pull back, reverting to more vulgar lyrics that suggest killing PB rather than making up with her.
In the original episode, Marceline goes as far as to spit on PB, causing her to try and leave. Finn pulls everyone back together for one last shot at opening the door, singing a song about their friendship.
When the door does open, itās revealed that PBās important item was a band shirt that Marceline had given her a long time ago, something she now wears as pjs.
Up until this point in the show, Marceline and Princess Bubblegumās relationship was portrayed as teasing and mean, but this episode gave this more context, that something had happened. In future episodes, like āVarmintsā, we discover that PB got very busy with creating and managing her candy kingdom, and didnāt have time for Marceline anymore, which is most likely what caused the rift in their relationship. In the series finale āCome along with meā, their relationship is fully reconciled, and they kiss, confirming that they had a romantic relationship in the end.
Marceline spends a lot of the show pushing PB away and not wanting to get too emotionally involved with her again. In the episode āSky Witchā, she goes to PB for help recovering her childhood toy, but tries to keep it professional ā PB was just the only one that could help, that was all.
Stakes (Miniseries) as a whole - Reveal of Marcelineās mother and growing up
In this episode, we get a few flashes into Marcelineās past. We start off with her mother and a young Marceline, who wants to play, but her mother tells her itās instead nap time. Marceline complains that her dreams are too weird to sleep, and her mother comforts her, saying thatĀ āall dreams are weirdā, and begins to sing a song:
Letās go in the garden,youāll find something waiting
Right there where you left it lying upside down
When you finally find it, youāll see that itās faded
The other side is lighter when you turn it around
Everything stays, right where you left itĀ
Everything stays, but it still changes
Ever so slightly, daily and nightly
In little ways, where everything stays
We then move on into the future, where Marceline has lost her mother and now only has Simon. Heās preparing to leave, seeing himself as too dangerous to be near Marceline anymore. Marceline doesnāt want him to go.Ā
We then see a teenage Marceline, hunting vampires. Sheās fighting for moral good here, but still has these violent tendencies.Ā
The same teenage Marceline is then seen meeting humans and being very friendly but not quite fitting in, the people seeing her as an evil vampire. She still seeks their approval though, and wants to help them. This takes some time, and she eventually becomes friends with them after they recognize their connection through music.Ā
She continues to live with these humans to help and protect them from vampires. She wants to rid them of their threats to keep them there, because for whatever reason she canāt go with them.Ā This accumulates in a fight between her and the vampire king - the humans lose trust for her after this, and she becomes immortal.
Throughout this series of episodes, we see Marceline addressing her vampirism and wanting to be rid of it. Sheās seen history repeating itself over and over, and doesnāt want to be around for it anymore - she wants a normal, human lifespan, even if it means eventually perishing.Ā Ā
āSome bad things happened to me when I was little. When I became a vampire I was a messed up kid. Now itās a thousand years later and Iām still messed upā
Throughout this mini series, Marceline has multiple dreams addressing her feelings toward the current situation, the first of which shows a distinct wish to not be a vampire anymore, and to separate herself from it. She feels as if this is her identity though, and in the dream her body breaks apart.
In another episode, we see a bit more of Marcelineās past without Simon. As a roughly 10-12 year old child, she had to fend for herself (find herself food, build herself a shelter etc). Other people still didnāt want to interact with her at this time.Ā
corIn order to decide on my essay question, I thought I would start by looking into my chosen character in more depth, both character wise and in design. Iām hoping that this research will solidify the route I wish to take.Ā
Character Design
To start looking into Marcelineās design, I took a look at the Art of Ooo book, which is a comprehensive compilation of the artwork of Adventure Time from conception to full on production.Ā
Marceline, like many of the other characters, has always had quite a simplistic, simple design. She fits in well with most of the other characters on the show, having a rounded head and a long, skinny body.Ā
There were quite a few outfit concepts, as this image shows, and when the show did go into production she ended up being one of the more varied characters in this respect. Anytime she would appear on screen, it would be in a new outfit.Ā
Looking through the art book, it seemed that Marcelineās concept art didnāt have a massively cultural drive in her design. A lot of things were experimented with, inspiration varying from many places. She shows a range of more modern and more dated styles, this putting the idea of how old she is across more strongly.Ā
When looking into her design, I found a quote from the series creator, Pendleton Ward, where he says that Marceline varies in design becauseĀ "girls own more than one outfit".Ā
Her style is seemingly centered around her being a teenager in many different ways. Some of her outfits (such as below) take on a more rebellious approach to her physical age, whilst some other (such as above) are more stylish. Her outfits also showcase variations in hairstyles, seeming to change with what mood sheās in with the outfit. For example, a torn dress is accompanied by a half shaved, unkempt head of hair, contrasting her more friendly and perhaps more appealing long locks going down her back.Ā
Her design being kept close to her age is kept as the show is developed, all connecting to her age and, at some points, her characterās point in the story. For example, this design (below) is from an episode where Marceline gets to meet her childhood caregiver again for the first time in a long time. The episode as a whole highlights her less than pleasant childhood, and her outfit makes her feel like more of a child. It also refers to another episode that does actually delve into her childhood, where she first meets said caretaker, and sheās wearing a similar outfit - a red top with a dungaree-skirt of the same purple colour.Ā
Ā Overalls are seen as more of something a child would wear in the modern day despite originating as covers for more dirty work in the 1770s.Ā
While it could be considered that the overalls could both refer to the modern view, which is more childish in appearance, as well as their original use hundreds of years ago, I find this unlikely. The time period of the show suggests that Marceline wouldnāt have been alive for a time where this style choice would have been anything other than a more down to earth and carefree outfit.Ā
As Marcelineās character develops, her outfits become less and less frazzled and unkempt. The start of the show suggests a lot of instability, some things she needs to work out in order to get along with people and to keep her style steady. She also shows a change of posture, even in the character turnarounds (above and below), where her stationary pose is quite hunched over, and for the concept of a later episode sheās straightened out and appears more confident.Ā
Marcelineās colour designs, like her outfit styles, varies from episode to episode, but not as much. Her hair is kept black throughout the show, and her skin is a pale blue, and these create the base for all other outfits. Red is a common colour for her to wear, this relating both to her character as a vampire that canĀ āeat redā, as well as her character.Ā
Red isnāt a colour that is used often in the other characters, the ones coming to mind are Marcelineās father and Peppermint Butler, both characters having quite evil traits, which could be hinting at Marcelineās vampire origin. Another character that comes to mind is Princess Bubblegum, a character that isnāt red but pink, and becomes quite a large part of Marcelineās character later on in the show. This colour choice could be suggesting their connection.
The darker colours that Marceline usually wears is most likely to make her seem more foreboding, as you would expect a vampire to be, but as the show progresses thisĀ āfearā that sheās meant to inspire becomes more and more diluted as her designs change.Ā
Marceline has some smaller details that relate to her vampire half, the most notable being the two bite marks on the left of her neck. She does also have fangs, although these are prominent a lot of the time. The concept of vampires has existed for millennia across many cultures, so the exact origin of the concept is hard to pin down. Marcelineās character isnāt too centered around her vampirism in design, but she does use a couple of the tropes this creature tends to carry, such as the bite marks, an aversion to the sun and some other powers (such as floating, healing, shapeshifting).Ā
The first time it was mentioned in the English language was in 1745 in a book calledĀ āTravels of Three English Gentlemenā, but it had been mentioned in other languages before this. How a vampire was created changes between cultures, such as in Slavic and Chinese traditions where there was no biting involved, just a deceased person being jumped over by an animal. Fangs werenāt really involved in earlier accounts of vampires, but they all relate by drinking theĀ āvital essenceā, mostly blood, from people.Ā
The most clear tie between Marceline and vampire folklore is in the modern beliefs of vampires, where they have a certain charisma in order to get their prey, for blood or non blood reasons.Ā
Ā A lot of her vampiric traits seem to be more inspired by more modern takes on the species, such as in Dracula (1897), Murnau's Nosferatu (1922) and The Vampyre (1819). Some traits are easier to find in folklore also.
Although Marceline isnāt shown to need the moon to heal, the vampire that she takes this healing ability from seems to gain strength from it. A possible inspiration for this could be from the 1819 print of The Vampyre, where Lord Ruthven can heal from the moon.Ā
Shape-shifting when related to vampires originates from the Jewish folklore Estries, but a more modern example would be Dracula who has this ability also.Ā
Marcelineās pointy ears could be sourced, as much of vampire traits are sourced, from Dracula. In the 1924 play of Dracula, the character is made toĀ ādisappearā, which could contribute to Marcelineās ability to turn invisible (or a general trait of being able to disappear when needed, either through invisibility or speed).Ā
One of Draculaās more notable traits is the ability to turn others into vampires, which is something Marceline shares.Ā
Her ability to turn into a bat could originate from Asian cinema, where in the 1950s a vampire woman, a āmanananggalā, is said to have bat like wings. This could also relate to how bats are often connected to rabies, which is passed on through bites.
Marcelineās roots in vampire history and fictional culture do make her seem to be a more threatening villain, but she counters this with her personality. Her design holds very little in physical ties to vampires (the most notable being Dracula, a character that had a big impact on this kind of creature) which could be a way of separating the two, so her vampirism does exist but doesnāt define her.Ā
Personality and Background
When looking into Marcelineās personality as demonstrated in the show, she starts off as a minor antagonist to the main characters. As the show goes on, she maintains an almost cynical and cruel but humourous persona.
Looking into the Art of Ooo again, I found some details as written by people that worked on the show. I also found the Adventure Time Pitch BibleĀ which details her early concept as well.Ā
From this image from the pitch bible (above) Marceline started out as a musical character that provided an almost guilty pleasure to the protagonist - with theĀ āallure of a daredevilā. Of course, when the show went into production, more was added to her character.
Rebecca Sugar, a story boarder and songwriter for Adventure Time worked a lot on Marceline and this influence really boosted her popularity with audiences. Olivia Olson is her voice actor, and a singer.Ā
Rebecca Sugar:Ā āShe seems bad, but sheās anxious and doesnāt have a high opinion of herself.āĀ āTries to hurt people on purpose because thatās less painful than hurting people by accident.ā
This quote is evidenced throughout the show, starting from Marcelineās premiereĀ āEvictedā in episode 12 where she seems to be friendly with the protagonists, but is meaner than she needs to be to them. Later on as Marceline and Princess Bubblegumās relationship is shown, it can be seen that she does this to her as well, especially following some relationship that they had before the show.Ā
Olivia Olson:Ā āThe world sees confidence, maybe even a hint of intimidation or haughtiness. Yet, deep down, thereās always a reason she got that way. She has lots of layers.āĀ
The origin of this attitude could be seen through flashback episodes, such as āI Remember Youā where Marcelineās childhood is looked into. She was left alone during the Mushroom War (a nuclear war that wiped out most life) as a child and found by Simon (the Ice King before he lost his mind). Simon then had to leave her to keep her safe from himself, which continues her record of being abandoned by people she looks up to.
The episodeĀ āI Remember Youā is a turning point not just in Marcelineās development but in the show as a whole, as it shows itās audience a darker side to such a bright and colourful world, and how they are willing to delve deeper into themes of abandonment and flaws in childhood.Ā
Marcelineās background is shown through flashbacks, the environment of these seeming to be in the 1980 - 1990s due to some cultural hints within the episodes, such as the singing of theĀ āCheersā theme song, a show that ran between these years. This show was almost exclusively aired in America, so itās safe to assume that this is where she started out - despite the mapping of Adventure Time being a lot more scattered compared to real world Earth.Ā
Essay Question
How does Marceline portray vampires historically and culturally in Adventure Time?
How she diverts (drinking red instead of just blood)
Connections to Dracula
Character design differences to standard vampires
To what extent has Marcelineās childhood affected her adulthood?
Psychology of children and trauma
Effects of mentors (Simon, Ice King, Hunson Abadeer)
Character design (Changes in outfits)
Interaction with other characters (Finn and Jake, other vampires, her father)
To what extent did Marceline affect the popularity of Adventure Time?