Development Blog Week 14 - The Big Switch
For those who are unaware, we've been building Asunder using the cocos2D iOS library, and (for the most part) the decision to use it is one that we haven't regretted. Yet with the recent release of Unity 4.3 and it's 2D support, we've begun to think of the possibility of jumping ship.
This is somewhat of a huge decision, as most (if not all) of the code we have written up until this point will need to be re-written (albeit the logic will more or less be the same). There are, however, a lot of potential pros; mostly concerning the amazing community support that Unity has (though cocos2D does have it's fair share of awesome devs out there) and the potential for releasing on Android.
In the end, we've decided to give this Unity thing a shot and see how it goes. Hopefully it won't be too painful in the end, and in the long run, will help to make the development process just a little bit easier.












