Finalising EREMUS — Outpost Branding and Production Planning
Closing the Pre-Production Document
For the last part of the pre-production document, I wanted to end on two things that make the project feel complete: identity and planning. The first was the branding of the outpost itself through the EREMUS logo. The second was the production timeline, shown through a Gantt chart that maps the project from pre-production refinement into terrain tests, modular asset development, look-dev, and final scene assembly. Since a Gantt chart is essentially a visual schedule that maps activities against time, it felt like the right format to close the document with a clearer production roadmap.
Outpost Branding — The EREMUS Logo
Final logo concept developed for EREMUS, the organisation behind the outpost.
The logo was designed as the emblem of the organisation responsible for establishing and maintaining the desert outpost. The name EREMUS also helped strengthen that worldbuilding direction. Public Latin and etymology references define eremus in relation to desert, wilderness, solitude, or deserted places, which matched the tone I wanted for the project: remote, exposed, and isolated.
Visually, the logo combines a circular celestial form with a four-point star, suggesting surveying, navigation, and long-range communication. The larger radiating form reads both as a desert sun and as an energy flare, which helped connect the emblem directly to the hostile landscape of the world. I wanted it to feel functional rather than decorative, so that it could sit naturally on walls, crates, tanks, signage, and equipment as part of the outpost’s visual identity.
Production Planning — Gantt Chart
Gantt chart planning slide Project timeline mapping the development of EREMUS from May to August.
The Gantt chart was my way of turning the research and reference-heavy side of the document into an actual production plan. I mapped the workflow across May to August, starting with pre-production refinement, workflow planning, and reference consolidation, then moving into terrain composition thumbnails, Houdini heightfield tests, Unreal landscape setup, outpost blockout, modular architecture, support assets, look-dev, scene assembly, and final presentation prep. Since Gantt charts are used to organise tasks on a timeline and show overlaps, dependencies, and duration, it was a useful format for visualising how the project should progress over time.
What These Final Slides Helped Me Clarify
Putting these two slides at the end of the document made the whole project feel more grounded. The logo gave the outpost a clearer identity inside the world, while the Gantt chart made the project feel less like an abstract idea and more like something that could be built step by step. Together, they helped connect the creative side of EREMUS with the production side.
Reflection
This felt like a good way to close the pre-production document. The branding slide reminded me that the environment needs a believable in-world identity, while the Gantt chart reminded me that good ideas only become useful when they are organised into a realistic plan. Ending on these two slides made the project feel both more imaginative and more manageable.










