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Rough Animatic in Progress

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Beatboard Progress
Revisions #2
Just some story beats that will be fleshed out into a complete beatboard. Enjoy.
Revisions
Myrina Development (Random)
Establish that younger Myrina is arrogant and doesn’t quite understand the importance of life
Instead of being fearless it is established that her vulnerability stems from her connection with her mentor and loss of both her parents (when she was a child)
Before entering the Throne room she will break down in tears unsure of moving forward almost revolving back to her childish self
With resolve she will push forward, for her mentor, for herself, for her people
Younger Myrina: Longer Hair Older Myrina: Longer Hair
Mentor Development (Random)
No longer 35-40 years of age, now 45-55 years of age
His determination to bring peace to all clans ties together story’s antagonists, as well as why Myrina will carry on Mentor’s legacy
Mentor is actually Myrina’s godfather/surrogate father. He was good friends with Myrina’s late parents
Older Myrina

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A couple sketches exploring field of depth in a couple environments.
There are a few main environments that I am aiming for in this story. A throne room/ armory (where Myrina recalls her memories.) A burned village (in which the main portion of Myrina’s memories take place,) and a temple/sanctuary in which both Myrina and her mentor take solace in. I’d like to mix a natural and technological world since I enjoy aspects of both. Having such an environment also allows for a more unique story. The aspect that I feel I haven’t portrayed, is just how dangerous the environment is.
Mentor Character Mini Bio
Myrina’s Mentor is the leader of a prestigious clan. He dies at the hands of dissenters from his own clan, in effort to protect Myrina, his student. He is probably around age 35-40 during the story. His main traits are:
Kind leader (he is a leader revered by his people. Although being a clan leader technically makes him a monarch, he leads his people with grace and kindness. Even towards those that oppose him)
Tactician (he is a master technician who has led his people to victory in the numerous battles against enemy clans. It is by his very own tactics that lead up to his demise)
Mentor (although it seems redundant, he is a caring, and inspiring mentor towards Myrina, in the end raising an even better clan leader)
Legend (his name is known amongst hundreds of clans, none dared oppose him, except those of his own)
Although not a factor in the story, his deepest desire is to unite all the clans into a unified clan that runs on democracy. His worst fear: Losing Myrina, she is his god daughter. He has watched over her since she was young. Myrina and her mentor share a “place of peace.” It was he who introduced Myrina to the Waterfall Sanctuary (cite ‘Myrina’s Mini Bio’)
Mentor Character Mood Board

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Myrina’s Mini Bio
Myrina is the main character of my story. She is the inheritor of fire from the previous generation. Myrina’s main traits are:
Angst (Being she is only about 18)
Protective (she will fight to the death for those she cares about)
Leadership (with the death of her mentor she is left in charge of her entire clan)
Deadly (Myrina was raised in and lives in a time of war)
Intelligent (she isn’t the clan leader for nothing)
Fearless (Due to being constantly involved in war, she is practically fearless)
Myrina wishes to bring peace to her people, however, deep inside all she wishes to do is to live up to her mentor’s memory. Although she is a fearless person, Myrina is scared of losing those that she considers family. This is why she becomes strong. To protect her loved ones. The environment that Myrina lives in is unforgiving; she has trained all her life in order to perfect the arts of war. To remain calm she often visits a nearby sanctuary located behind a waterfall that is dedicated to previous clan leaders.
Exploring more of Myrina's character.
Concept for Myrina #2
Story Beats
The exposition is silent as a hooded, strong figure (Myrina) strides through the armory towards the throne room
Myrina already fully suited grabs her first piece of heavy armor, a shoulder plate and dons it
Her memory begins
Her mentor vents his frustration to a younger Myrina, he is worried that the dissenters from their clan have gone too far
Back to present, Myrina clasps her warrior’s belt around her waist
The memory resumes in a different setting, a burned village
Coming into frame a younger Myrina is pushed back, parrying a few strikes from attacking enemies who are pressing in closer
Into the center of the village Myrina falls back only to find herself back to back with her mentor (Birds Eye View perhaps) surrounded by enemies
A rumble of the building and falling rubble brings the warrior back into reality
With a sharp click a mechanical arm is pressed into Myrina’s left shoulder socket. It glows blue and releases steam as if in affirmation of the action
Picking up her mentors battle mask, she dust off soot triggering the most painful part of her memory
Upon a hill Myrina faces multiple enemies, parrying, slashing in attempt to defend herself
Myrina’s mentor rushes to her aide in fear that it may be too late
An enemy commander slashes as Myrina with murderous contempt
The blow misses due to interference from her mentor and slashes through Myrina’s left shoulder
Gasping in pain Myrina looks upwards only to see multiple enemies engage her mentor
With an affirmative gaze towards Myrina, her mentor sacrifices himself to save her
Myrina lets out a blood curdling scream as she witnesses her mentor being impaled to death
Myrina wills herself back into the armory, she presses open the door to the throne room
Walking towards the throne her commander approaches her
He informs her that the throne room is soon to be compromised
Drawing her sword, Myrina sits down onto the throne
Placing her sword down between her legs she replies to her commander
“Let them come.”
Story Treatment
Myrina, the new leader of a prestigious clan is guiding her people who are under siege by an enemy force. In order to prepare herself to face the onslaught of enemies Myrina chooses to don her battle armor. With each piece of armor put on the battle worn leader recalls a fragmented memory of her late mentor, the previous clan leader. Myrina recalls the worries of her mentor. He vents to her his frustrations concerning a group of dissenters from their clan. It is these very people that Myrina and her mentor face later in the memory. As Myrina comes across her last piece of armor, a damaged, metallic mask, a heirloom from her mentor, she brushes dirt off of the mask, vividly recalling the last fragment of her memory. Her mentor is cut down in his attempt to save Myrina from being killed. She bears the scars proudly. With a sorrowful swagger, she places the mask on her side and sits on the disheveled throne. Her commander warns her of the inevitable breach of the throne room. Placing her sword in front of her, gravely she speaks in reply, “Let them come.”

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Concept of my character
Motoko Kusanagi. 3 of 3 characters in use for inspiration.