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Stages of the creative process:
After watching Tony Schwartz’s: To Solve Big Problems, Change Your Process I wanted to write his process with my own thoughts and words. I’m mainly projecting this idea in an academic setting and hope to give those interested in architecture, or any creative field, an insight of the process of creativity as well as a reassurance to those who feel stuck and don’t know how to move forward.
I’ve written about how to come up with a concept (to me, the word concept has become taboo, that’s a story for another time) and how to get the creative process going; both posts talking about how to spark creativity but not about the process of creativity.
What happens during the creative process? How do we get to one stage to another? How does an idea get transformed into reality?
I hope to answer some of these questions.
Jess
–
First Insight:
Every creative project starts with the intentions to solve or fix a problem; whether the problem is housing a sustainable community, making a bike helmet more wind-dynamic, or branding a new company. There are multiple creative and diverse industries that all revolve around solving and answering to a problem.
Finding and defining the problem or question at hand is an essential step. Outlining the issue is the starting point of imaginative and intuitive discovery; it tells us where to start looking and how. For instance, the way I would go about solving a housing issue would be entirely different from resolving an environmental problem.
Identifying the issue allows the transition into discovery.
Saturation:
Discovering the how’s and why’s of an issue is the ultimate challenge, but immersing ourselves in the known is a rewarding accomplishment. To come up with answers we need to learn the past, what has come before and how did it get to this point now. The gathering of information creates a strong foundation to any creative project.
As architecture students we learn about architecture history, we understand precedents, we research, we sketch, we make, and we conclude. These are all key skills that we should use during this process.
What I have found a lot of people do, myself included, is look at inspiration thinking it can solve my issue but it can’t and it shouldn’t. ‘Don’t Waste Your Time on Inspiration’ because to solve our particular problem, we need to find the solutions through research and development. The learning and understanding process is how ideas form, not looking for inspiration.
I think and will always think knowledge (particularly about the problem at hand we are trying to solve) is power and holds a strong foundation to how we stir creativity inside us.
Incubation:
At different points of the creative process there is time when thinking needs to be put aside. When we engross ourselves into a project too much, we start to lose momentum, things get too frustrating and ideas don’t move forward. Taking a break allows a shift in thinking to happen whether we are aware of it or not; when we turn our brains off and we aren’t actively seeking for an answer, we permit the mind to breathe. Learn to value turning off the brain because most of our best ideas come when we are doing simple tasks such as showering, driving or walking. The greatest times we get our best ideas are not when we are searching for our best ideas.
The average creative process will ask for multiple breaks and we shouldn’t fight them, we never know when that ‘ah ha’ moment will come. During the ‘Saturation’ time, we should expand our minds in knowledge and then walk away from it after we digest it all.
Illumination:
These are the ‘ah ha’ moments. The breakthrough experience is when we figure out what we were trying to solve from the very beginning.
After intensive amount of time spent on discovering, learning, and understanding what it is that needs to be solved, we come up with the solution to that problem almost instantaneously sometimes. Through moments of putting thinking aside we sometimes can stir up these breakthrough moments.
Verification:
The final portion of any creative project demands an interpretation into reality; translating our insights into something that is accessible and understandable is the moment we work up to. Granted in architecture school we always say we are never finished, but for that semester you work your ass off for the final presentation.
–
The creative process itself is simple; there is a problem, research what makes up the problem, walk away from it, re-visit and research some more, a discovery happens, and finally produce it for the final.
We should not force an idea out of ourselves, we need to find it.
150 Weird Words That Only Architects Use by Rory Stott
For most students of architecture, the first few years of learning involve a demanding crash course in architectural jargon. From learning terms as obscure as “gestalt” to redefining your understanding of ideas as simple as “space,” learning the architectural lexicon is one of the most mind-bending processes involved in becoming a designer.
[…]
It’s important to remember that this isn’t a list of words you should immediately stop using; simply be aware of who you’re talking to, and be sure that if you do use any of these words they are necessary and appropriate in the context you use them.
This list is by no means exhaustive; with over 750 comments across our original article and three Facebook posts, we had to cap it somewhere! Included here are the words that were mentioned most often and which we had encountered ourselves. So without further ado, and in no particular order, here is our readers’ list of 150 weird words that only architects use:
Architecture-specific jargon:
Pastiche
Sustainability
Ergonomy
Genius loci
Facade
Charette
Regionalism
Threshold
Massing
Enfilade
Materiality
Poché
Post-industrial
Diagrammatic
Vernacular
Modular
Deconstruction
Typology
Parametric
Program
Skin
Building envelope
Vault
Arcade
Fenestration
Truncated
Parti
Flâneur
Phenomenology
Brutalism
Cantilever
Curvilinear
Rectilinear
Miesian
Corbusian
Permaculture
Blobitecture
Exurbia
Walkability
Pilotis
Verticality
Rebate
Mullion
Muntin
Gentrification
Stylobate
Simple words given new meaning by architects:
Concept
Space
Fabric (urban or building)
Metaphor
Legibility (of something other than writing)
Dimension (meaning a characteristic of something)
Moment
Celebrate
Negotiate
Dynamic
Language
Context
Gesture
Proud (“the countertop is proud of the cabinet”)
Taxonomy
Hierarchy
Scale
Section
Formal
Nodes
Pods
Grain
Extrapolate
Device
Elevation
Obscure words that architects overuse (or misuse):
Iconic
Organic
Dichotomy
Eclectic
Kitsch
Sequence
Stasis
Interstitial / Interstice
Iteration
Juxtapose/Juxtaposition
Stereotomic
Tectonics (and architectonics)
Liminal
Articulate
Ephemeral
Domesticity
Anthropogenic
Regenerate
Hybrid
Generative
Ambiguity
Catalyst
Penetrate
Appropriate
Inspiration
Contemporary
Amalgamation
Performative
Hegemony
Curate
Bifurcate
Superimpose
Confluences
Gestalt
Zeitgeist
Banal
Blasé
Motifs
Procession
Homogenous
Palimpsest
Paradigm
Dissonance
Adjacencies
Parallax
Assemblage
Aesthetic
Monolithic
Uniformity
Morphology
Duality
Nuance
Transient
Redundancy
Robust
Bespoke
Holistic (sometimes even wholistic)
Simultaneity
Esoteric
Concretization
Schism
Unusual terms or phrases that architects love:
Play with (light, space, materials)
Human scale
Create/provide a gesture
How the ____ is received by the ____
Spatial composition
Map out
Explores the notion
Programmatic adjacencies
Activate the space
Public Realm
Outdoor room
Strange concepts within architecture:
Solid/Void
Interiority/Exteriority
Push/Pull
Bottom up/Top down
Transparency/Opacity
Served and Service
Negative/Positive space
THE BLACK HOLE OF INDESIGN
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