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BEHOLD my personal dolly lore. just a lady with a billion jobs trying to work her way up the survival horror game corporate ladder

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IVE SPENT. WHAT??? A WEEK OR A.MONTH IDK TRYING TO FIND A WYA TO DRAW HIM ... IDK BRUH... Hi thornwalker . youre getting cuteifiied. cus i love youβ€οΈ my wonderful chud

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His thorned ass would probably love And One...

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First meme I made what do you think?
Cool robots don't look at explosions
Why is your restaurant in the middle of nowhere?????? I literally cant even find a road to get to it
im sorry
I'll post another stuff sometimes
Take this for now

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Sorby
Concept: Exchange program swapping the Masked from Lethal Company with the mushroom zombie scouts from PEAK.
The Masked in PEAK:
Being undead grown-ups, they have the same frame as the Scoutmaster and maybe a few of the same animations (the ones for grabbing scouts and lifting them off the ground, mainly). Bulkier model, since they're wearing hazmat suits instead of tattered scouting uniforms, but similar proportions.
If they catch you their blood-spray attack does a ton of π damage immediately and maybe also Spores, Poison, or Heat, enough to immediately knock you out. They would either have their own contagion effect from being killed this way or, if I were to do this as a mod and go for the easy option, borrow the existing too-many-spores zombification.
Either way, their victims come back as a zombie of some sort. A proper mini-Masked ex-player would share the adults' tradeoff of worse climbing for greater lethality.
They can run alarmingly fast and jump a decent distance upwards or over a gap, yet can't be baited into lunging off a cliff nearly as easily as the local undead. However, they're stiff and uncoordinated by comparison, which makes them shitty climbers. They can't scale anything that's more than chest-high on them, except possibly with a rope since they can handle ladders in Lethal Company. Just climb a tree or a big rock and they'll be stuck at the bottom, staring unceasingly at you.
Found in the Alpine, the Mesa, and the Roots.
Zombie Scouts in Lethal Company:
Outdoor enemy that can follow you indoors. Has the ability to climb walls like a bunker spider or snare flea, and uses this ability to jump out of trees at you and bite you. (Or scaffolding or chandeliers or what have you when they get inside the building.)
Probably only spawns on Vow, March, and Adamance? Not enough foliage elsewhere.
While they're killable, it takes several shovel hits, as they seem very resistant to blunt force trauma in PEAK considering how they can fall off cliffs and all it does is stun them and force them to take the long way back.
Getting bitten causes both immediate damage and a slow drain (from spores in your bloodstream, as your air tanks keep you from breathing them in) that I guess just keeps going until you hit critical health, since there's no healing items in Lethal Company. Or it could keep going all the way until you die, but a one-hit-kill that plays out in slow motion somehow seems meaner than immediate death.
If you die from a zombie bite you become a zombie, but not a very effective one since wearing a helmet makes it difficult to bite people and your mushroom-infested corpse can't climb any better than you could in life. You can probably just herd or teleport the zombie into the spaceship (5 credits collected!) and let it fruitlessly headbutt the terminal operator until it falls asleep or they get irritated enough to bash it with a shovel.
Spawns one at a time, but sometimes two will be active at once. Rarely more.
Their intermittent snarling noises are likely to attract Eyeless Dogs.
Bringing a dog down (or a Giant Sapsucker) is a bit beyond them but they could maybe take down, and zombify, a baboon hawk. Zombie baboon hawks lose all interest in stealing scrap and will attack living baboon hawks, but this results in more zombie baboon hawks so it's not a big improvement.