Offset Ring w/Cylindrical Coordinates
We drilled out a cylindrical piece out of our sphere with radius 2 for the ring example with spherical coordinates. Here, we have a very similar sphere but we don’t drill the cylindrical piece from the centre. Still, the cylinder has a radius of 1 in the sphere but our drill is offset. We need to calculate the volume of this drilled sphere.
We might consider spherical coordinates again to calculate the volume but it’s actually easier to calculate it with cylindrical coordinates. It might seem that it’s an excuse out of thin air to use cylindrical coordinates but, look, when we view our solid from top, it’s screaming that it’s very suitable for polar coordinates. Then, we need to consider the spherical surfaces on top and bottom but we also know that we can express these surfaces in cylindrical coordinates easily.
We got the idea what the solid looks like in general but let’s spend few more seconds to think if we can ease our burden of calculation. The half of the sphere is literally untouched. There’s no drilled out in the first half. So, we actually know the volume of a hemisphere. The drilled half is the one we need to deal with. If we calculate the drilled half and add the hemisphere’s volume, we get the volume of our solid.
Let’s start setting up our triple integrals with respect to z first. Probably, it’s the most straight forward one because when we send a beam of light that’s parallel to z-axis, we hit the lower hemisphere first. We travel through our solid and leave it by touching the upper hemisphere. Whether I send my beam of light close to the centre or edges, I always hit these two spherical surfaces. With one exception, you might argue. We don’t hit anything in the drilled cylindrical section. It’s true and it’s what we are going to subtract in the next integral.
So, we got the lower hemisphere for our lower limit for our inner most integral with respect to z. We know that we can express a sphere as r2=x2+y2+z2.In this case, the radius is 2, so we have 4=x2+y2+z2 We solve for z,our integral is respect to z remember, and we get z=±sqrt(4-x2-y2). It’s an expression from heaven to convert into polar coordinates because x2+y2=r2 as we know. So, we just get the ±sqrt(4-r2) as our limits of integration with respect to z. We are done with our first integral. Now, it’s time to deal with area that we are integration over.
We need to express these two circles in terms of polar coordinates. The big one from the sphere is easy because it’s just a circle with radius 2 and centered at the origin. So, it’s just r=2. It’s now time to take out the old but good polar coordinates from our arsenal. We have a circle with radius 1 and its centre is at x=1. If we wanted to express this circle in cartesian coordinates, we would just indicate it 12=(x-1)2+y2. It’s r= 2cosθ. If you don’t really recall where it comes from or choose not to believe in me, we can multiply both sides by r and substitute x2+y2 in r2 on the left hand side. We have 2rcosθ on the right and we know rcosθ is just x in polar coordinates. If I rearrange my equation as y2+x2-2x=0 and complete the square, I get the 12=(x-1)2+y2. As a result, we express our circle with radius 2 as r=2 and 12=(x-1)2+y2 one as 2cosθ.
When we send a beam of light from the origin, we hit these two circles. It’s also very important to see that this occurs over [pi/2,-pi/2]! When our light ray hits 3pi/2 for example, we never touch our little circle. We are also interested in the half of the circle because we already know the volume of the undrilled half.
We are actually done with our middle integral with respect to r. We know that our upper limit is r=2 and lower limit is r=2cosθ because our light rays first hit the little circle and leave the area by touching the circle w/r=2. It’s also saying that we cover the half of the big circle and subtract the little one because this is what we are trying to do. We drilled out that piece and we need to subtract the solid over 2cosθ.
Our last step is to find the limits of the outer most integral with respect to θ. We are calculating half of the object. When we look from top, we see that our θ is ranging between pi/2 to -pi/2. We are done with our setting up our triple integral!
In the process of calculation of the triple integral, we might run into a problem if we are not careful. We have the expression 2/3(4sin2θ)3/2 which is a cube of a square root. If we don’t recognize that the sine function in the parenthesis must be positive because of the presence square root, we will end up sin3θ from -pi/2 to pi/2. As we see from the graphs, it results zero! Even if we make that mistake, we know that we shouldn’t get 0 as a result of a volume of a solid. After carrying out the calculation of the triple integral, we have the volume of the drilled half piece. Finally, we add the volume of the other half sphere to get the total volume.











