Exciting Playtesting!
Today is the day, we get to get some public opinion on Hoard.io as well as feedback. We went to eight different people and read out the same script to each so that each person was goin in with the same amount of information. We also provided a questionnaire before hand and survey afterwards. The purpose of the questionnaire was do define what demographic each player fell into and the survey was to allow each participant to share their opinion.
From the questionnaire we were ale to gather that 5 out of the 8 participants have played roguelikes before and the other 3 did not but enjoy similar genres.
We got some great insight through the survey and here are some of the things that could be improved on for future:
Health is too generous:
player always had an abundance of health
enemy attacks instantly got healed off
player didn't have to move
Difficulty doesn't increase:
difficulty of enemies doesn't increase fast enough
could be linked to the health
player didn't really have to move for the first 8 rounds
Visuals are janky:
Damage indicator wasn't lining up properly
respawn / death screen was out of theme and "janky"
















