Triangle Mouth Unused animation test gif
How it was made by me:
The 2 mouth sprites are from the sprite sheet (duh) and the Yawstrich with the triangle mouth image is from Comic Studio (cuz why not)

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Triangle Mouth Unused animation test gif
How it was made by me:
The 2 mouth sprites are from the sprite sheet (duh) and the Yawstrich with the triangle mouth image is from Comic Studio (cuz why not)

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A back view of Yawstrich; the very first time it was shown I guess?!?
From the "Alcordian Arrives on Air" video!
thank you alcordion trailer for including content of my faves (poewk and yawstrich who is a mythical so automatically also my favorite)
poewka party made me laufh so hard cus wdym this is the first time im seeing poewk in official trailers in ages. like i probably missed some but i feel like its been a while since they appeared in an important trailer LMAO
also poewk playing an accordion is hilarious because how are they HOLDING THAT
Gjoob and Yawstrich mega college made originally in Comic studio by me!
The ask me/send me section is now open!
Now you can send me stuff to put on this blog/archive or just ask me anything related to the stuff on this blog!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Unused "Triangle Mouth" Sprite in Yawstrich's Sprite Sheet from 2022-present
Here's where it is located:
Here's a gif I've put together using the used and unused sprite together; showcasing a tongue wiggle that probably was gonna be used or will be used in an animation sequence!:
Sprite position info for Yawstrich from monster-P01-sheet.xml
(notice: FROM OFFICIAL MY SINGING MONSTERS APK FILES, NOT OWN BY ME, USED FOR ARCHIVAL AND DOCUMENTATION PURPOSES ONLY)
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<?xml version="1.0" encoding="UTF-8"?><!-- Created with TexturePacker http://texturepacker.com--><!-- $TexturePacker:SmartUpdate:8a6cbc0ccbd1ecc74f21b115aec77e20$ --><!--Format:n => name of the spritex => sprite x pos in texturey => sprite y pos in texturew => sprite width (may be trimmed)h => sprite height (may be trimmed)oX => sprite's x-corner offset (only available if trimmed)oY => sprite's y-corner offset (only available if trimmed)oW => sprite's original width (only available if trimmed)oH => sprite's original height (only available if trimmed)r => 'y' only set if sprite is rotated--><TextureAtlas imagePath="gfx/monsters/monster_P01_sheet.png" width="256" height="256"> <sprite n="P01_apple" x="136" y="40" w="12" h="8" r="y"/> <sprite n="P01_body" x="76" y="40" w="58" h="44" oX="1" oY="0" oW="60" oH="44"/> <sprite n="P01_eyeballs" x="198" y="128" w="18" h="28" oX="1" oY="0" oW="30" oH="18" r="y"/> <sprite n="P01_eyelids_01" x="136" y="112" w="30" h="20" oX="1" oY="0" oW="32" oH="20"/> <sprite n="P01_eyelids_02" x="188" y="58" w="30" h="20" oX="1" oY="0" oW="32" oH="20"/> <sprite n="P01_eyelids_03" x="2" y="146" w="32" h="20"/> <sprite n="P01_eyelids_04" x="76" y="120" w="32" h="20"/> <sprite n="P01_foot_01" x="220" y="56" w="32" h="56" oX="0" oY="0" oW="56" oH="36" r="y"/> <sprite n="P01_foot_02" x="220" y="2" w="34" h="52" oX="1" oY="0" oW="56" oH="36" r="y"/> <sprite n="P01_foot_03" x="136" y="74" w="46" h="36" oX="4" oY="0" oW="56" oH="36"/> <sprite n="P01_head" x="2" y="76" w="50" h="48" oX="1" oY="1" oW="52" oH="50"/> <sprite n="P01_head_frill" x="2" y="2" w="72" h="46" oX="0" oY="0" oW="72" oH="48"/> <sprite n="P01_leg_lower" x="136" y="58" w="50" h="14" oX="0" oY="0" oW="16" oH="50" r="y"/> <sprite n="P01_leg_upper" x="76" y="86" w="44" h="14" r="y"/> <sprite n="P01_mouth_01" x="76" y="102" w="38" h="16" oX="2" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_02a" x="2" y="126" w="42" h="18" oX="0" oY="0" oW="42" oH="26"/> <sprite n="P01_mouth_02b" x="56" y="50" w="18" h="42" oX="0" oY="0" oW="42" oH="26" r="y"/> <sprite n="P01_mouth_03a" x="54" y="94" w="20" h="36" oX="3" oY="0" oW="42" oH="26" r="y"/> <sprite n="P01_mouth_03b" x="218" y="114" w="36" h="20" oX="3" oY="0" oW="42" oH="26"/> <sprite n="P01_mouth_04a" x="184" y="104" w="32" h="22" oX="6" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_04b" x="184" y="80" w="32" h="22" oX="6" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_05a" x="168" y="128" w="28" h="24" oX="8" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_05b" x="46" y="132" w="28" h="24" oX="8" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_06a" x="164" y="154" w="24" h="22" oX="11" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_06b" x="138" y="134" w="24" h="22" oX="11" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_07" x="190" y="158" w="18" h="18" oX="14" oY="1" oW="42" oH="26"/> <sprite n="P01_mouth_08" x="110" y="134" w="26" h="16" oX="9" oY="1" oW="42" oH="26"/> <sprite n="P01_neck_lower" x="116" y="102" w="18" h="30" oX="1" oY="0" oW="32" oH="20" r="y"/> <sprite n="P01_neck_ruff" x="218" y="136" w="26" h="22" oX="0" oY="1" oW="24" oH="28" r="y"/> <sprite n="P01_neck_upper" x="2" y="50" w="52" h="24" r="y"/> <sprite n="P01_pupil" x="136" y="50" w="6" h="6" oX="0" oY="0" oW="8" oH="8"/> <sprite n="P01_shadow" x="76" y="2" w="72" h="36" oX="0" oY="1" oW="72" oH="38"/> <sprite n="P01_wing_back" x="150" y="30" w="68" h="26" oX="0" oY="0" oW="28" oH="70" r="y"/> <sprite n="P01_wing_front" x="150" y="2" w="68" h="26" oX="0" oY="1" oW="28" oH="70" r="y"/></TextureAtlas>
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(Yes these can be used to place Yawstrich into your game or use it for animation if you have the P01 sprite sheet which is Yawstrich's sprite sheet, but I may not recommend it unless you're doing it for animation testing purposes)
Deleted the Yawstrich poll
people were tryna rig the votes to try to lure a new thought onto me it has been confirmed everyone already I am a rare/epic Yawstrich otherkin (mainly the rare one (monstersona) because of many traits tied but also the Epic one!)!