Hello and this is Odd here with another review on RPGMaker games this time it a rouge type of game with a alil deepness to it.
I’m really loving the fact that people are adding mode do there games that’s always a plus “Standard” is more of a story mode, with some very deep wording. If you like dark souls ( dark soul don’t not belong to me) and I do love it when I have help but, “Rogue” is just like that in a way, so good luck.
There is a Scoring system I would like to see if you can beat my score and the weapon and armor system is just well did all random so same enemy new Items.
I would like to see a expansion to this, if you are do let me know
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I have a programming question for rpg maker vx ace if any one is still willing to answer my question. So I got the rights to use the Visual Battlers scrip by yanfly for my game. I will send him a free copy of lesaria!!! The scrip makes it so when you are in battle the over world actor sprites on the filed. how ever I want to use custom battle sprites for the party in battle. How do I make it so every time you enter a battle you have the actor sprite switch to the battle sprites and then switch back when the battle is over? is there a way to make that a common event? And if not is there any scripts that are ok to use for a commercial game that suits my needs better. I want something kinda like space funeral where you have your party in the battle and they are animated and when they attack or get Ko'd they play animations of them doing the action.
Oh God, I thought it was Friday all day today and I almost missed my post ;-; ~~~~~
To make up for this (almost) snafu, have the project I’ve been working on for weeks - Danny’s battler sprite!
I AM SO TIRED OF LOOKING AT DANNY’S FACE AAAHHHJKSDLFIEHWFONS!!!
- This is my first battler I’ve had to make, and oh GOD, am I glad this one is over. Only 894513210870653210786412 more to go ;_;
- You’ll notice that this image is huge. The basic battlers are actually 64x64 pixels, but no matter how hard I tried, I could not get him to look right that small! So, a small amount of research later because I have no idea what I’m doing in RPG Maker I found out that you can very easily make then whatever size you want so long as they’re on the same 9 x 6 grid by using “!” in front of the image name.
- Again, I must thank Wonderful Husband for helping me out with this whole ordeal. Not only did she practically make every set of hands on Danny (because I can’t draw hands to save my life), she also helped me with some of the poses. Specifically the Item (bottom middle) and the Defense/Damage/Evade (bottom left three).
-There are supposed to be separate battle animations for things like swinging a sword, and shooing a gun, but I can’t make someone throw a punch in three frames, so human!Danny just uses really mild/weak ecto blasts in the few times you’ll end up using him (because, so help me, I’m making something weak to human!Danny just so that this sheet gets used!).
- I’m so proud of dead!Danny. He is legit adorable and I designed/drew him all by myself ~~
- The reason there is no Phantom, aside the small transformation animations, is because I’m using yanfly’s Actor Transform Plugin. That will mean that I get to design a whole other sheet of just Phantom battlers! ... Yay... ?
This is the only battler I’ve so much as started on, so don’t expect a huge rush of battle sprites to follow. Heck, I’ve barely made in-game sprites beyond what I’ve posted (my backlog is almost dried up ;-;), but I wanted everyone to know that I am working hard on the big stuff too, not just the little bits and pieces.
If anyone wants to use my sprites, just make sure to credit me. If you want to repost them somewhere, just link back to this blog.
I'm gradually working my way to the finale of the prologue, refining the scenario a bit as I go. Artwork for two crucial scenes has been completed. The first is a path through the woods that plays host to the monster mob ambush event, and the second is the setting for the climactic encounter between August and his nemesis.
Unseen in these images are the simple animations that will give the scenery a little more life. The torches in the ambush scene include animated flames, and the moat around the logpile fort will also contain small animated ripples and waves. Soundscapes are still being used here to enhance the mis-en-scene, including bird sounds, wind and flickering flames for the torches.
Since I'm using parallax mapping with layers and custom collision mapping, it would be impractical to animate these effects using events or animations within RPG Maker MV's normal grids. As a result, I'm actually using Yanfly's Doodads plugin, which provides functionality for customising scenes during play-testing, using grid-free element placing. It's a super-powerful tool, and near-essential for anyone wanting to give their scenes a real sense of individuality - whether you're using a traditional tileset or not!
Stay tuned for a full prologue playthrough once the events have all been sequenced!
The most prolific RPG Maker MV plugin developer EVER.
If you’ve been hanging around the RPG Maker community for longer than 5 minutes you’ve probably already heard of Yanfly. They make plugins which greatly extend the functionality of the stock MV engine ranging from small changes like additional formatting options for in-game text to complete revamps of the battle system.
At the time of this post, Yanfly has released 165 plugins, and I’m sure more are to come in the future. And the best thing is that all these plugins are completely free to use, so be sure to check out their plugin library!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is LIVE right now
FREE
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Yanfly Engine Plugins made by Yanfly
Yanfly Engine Plugins - Core Engine is made for #RPGMakerMV. This #plugin functions primarily to fix bugs and to allow the user more control over RPG Maker MV's various features, such as the screen resolution, font, window colors, and more. Here you can see how to change the resolution of your own game made with Rpg Maker MV.
Yanfly Engine Plugins made by Yanfly
Yanfly Engine Plugins - Core Engine is made for #RPGMakerMV. This #plugin functions primarily to fix bugs and to allow the user more control over RPG Maker MV's various features, such as the screen resolution, font, window colors, and more. Here you can see how to change the resolution of your own game made with Rpg Maker MV.
It has been 3 years in the making, but I can devote some serious time to getting Aegon Rising up and running for RPG Maker. There have been a few sci-fi games released since i started this project but ultimately I WANT MORE. The game is a nod to the old Buck Rogers release for Mega Drive - for those that can remember that. I hope it ends up being well received by the community. As always none of these projects would be possible with out the amazing resources of @aekashics and Yanfly!