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Okay so here's my idea based on the unused White Realm (Which will actually be today's Angeltober prompt!)
So basically, it might be called Pearl Gardens? Or something to that effect. It's a dreamy, ethereal realm, locked away from Worldless' gaze for quite a long time. And because of this... there's many unique starfolks and things that aren't found in any of the other realms.
Despite being associated with the colour white, it also have quite a bit of pastel colours too, as well as iridescence stuff. This realm is mainly comprised of Sky islands and clouds, with a large ocean beneath the cloud layer... which is ANOTHER hidden realm called the Abyssal Fields. There's many bridges and buildings, with stained glass windows being practically everywhere.
Most starfolks don't look like anything in the known realms, many of them here resemble medieval beasts, extinct animals or even be completely alien.
Some good examples would be:
Dracos- Resembles Medieval dragons. Comes in both polarities.
Hippalectryons- Dark
Pegasus - Light
Peryton - Dark
Jackalopes- Light
Barkscreech - Resembles thylacines. Comes in both polarities.
Cheepers - Resembles dodos. Light polarity
Skyblockers - Resembles Passenger pigeons. Dark polarity
Aricapeep - Resembles a "raptor" type dinosaur. Comes in both polarities.
Of course, this isn't an extensive list, and that's not talking about the Abyssal Fields.
Of course, being sealed away from Worldless' gaze, as well as the conflict itself, resulted in something... odd happening. The polarities amongst these starfolks seemingly got thinned out, resulting in these unique starfolks living in peace instead.
And maybe...
They're the only ones standing after the Universe was recreated...
Worldless what-if where the Duo gets thrown into Modern Day earth and accidentally becomes cryptids-
Cue a few people, camping deeeep in a cold forest..
Taking about the horror of the supposed black slender humanoid figure that has claws and a scarf, who supposedly hunts down people~
But then they hear- rustling
"OH NO- RUN IT'S THE CRYPT- oh it's not doing anything"
"It's chirping at us in curiousity, well guess it's harmless"
"Aww I didn't think you were harmless, we heard there was another humanoid feminine white silhouette"
Aven tilts his head in curiousity
"Oh no the myth wasn't that she hunted people, the myth is that taking some of her hair and making it into a trinket will bless children with good luck"
*Edda spawns, clearly offended that her myth wasn't as terrifying as Aven's, she decides to do something about it...
Hello hello! (Gosh y'all are so welcoming, I love it-)
Hrmmmmmm. I don't have a ton of headcanons (yet), but I can certainly come up with a few, lol. Mostly for the personality of our beloved duo.
Edda:
Strikes me as the more "professional" of the two (I mean, look at her idle-). However, this is more true early in the game, while we're still chasing Aven.
That said, when actually revving for a fight, she's more akin to a chihuahua in my head. Smol, but Will Fight You. Also true early on, and just takes on a more chaotic undertone as you progress and she has someone to Protect.
She has impulse control, and half the time knows something is a bad idea, but will do it anyway if she's riled up enough. This also tempers out a (very) little bit, and shifts from "I'm gonna do it anyway" to "Let's see if I can scare the living daylights out of Aven."
Has a serious playful streak, once she get's comfortable. Especially when dashing hither and thon and sprinting across water (Aven refuses to accept any challenges to a race after getting fooled once). I like to think this surfaces after merging with Aven, and that beforehand she was too focused on being "professional" to indulge. Aven gets her to chill a bit.
Aven:
The more casual, even-keel of the two, but early on also a bit chaotic compared to Edda's markedly militant undertones.
Also the more playful by default. He seems like he would have a good sense of humor.
That said, I also envision him as being a little more reserved up-front, given that after the initial awakening, he opts to run rather than fight. I always pictured that as a mix of fear, calculation, and reservation, with emphasis on the reservation since something very new just happened, and he needs to process that before he tries fighting the other participant in that.
(Edda: "He asked for no pickles.")
I also envision him as the rest of Edda's impulse control when her inner chihuahua wins out. This is also the part where he develops grey hairs every time she decides scaring him with a stunt would be fun.
Both Edda and Aven have their aggressive streaks, but where Edda has the aforementioned chihuahua vibes, Aven is more of a porcupine/cactus - he prickles at you, and glares at you, but would also like to deter you from starting the fight if he can, and if he can't, he ain't instigating.
Less of a personality note, but that scarf of his is somehow immune to water (joking off of how in-game it continues to flap underwater, and doesn't get soggy and weighed down), and Edda is jealous. (I would like to think that at least once she snags the end of it to use as an umbrella.)
Some other miscellaneous stuff:
Aven would 100% braid Edda's hair if she lets him (which she might, later on).
As much of a fuss as he makes of it, he doesn't actually mind her using his scarf as an umbrella (even though it doesn't work very well).
Aven is the one who likes taking time to explore, and encourages Edda to slow down and enjoy things (I base this largely off of how Edda has faster movement).
The fight with Angel? Yeah, Aven ends up taking back-seat for that one, and not even because he wanted to, but because Edda has found a Groove and he's not sure he wants to interfere with it.
A similar notion is true of fighting Demon, if for...different reasons. (Basing that both on the angst potential, and on the fact that I pretty much only used Aven for evasive maneuvers and fire in that fight.)
Anyways, that got long-
I will add more as more comes to me, and knowing me it will eventually, lol. Hope you enjoy the headcanons!
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(AKA finally decided to go ham with my Spec-Evo stuff for them)
As seen in this post, I briefly mentioned the colour variations amongst starfolks, so here's a longer version that goes more in-depth.
Mask/ Core Colours
A Mask, also known more informally as the Core, is the bright, luminous spot at a starfolk's "face." It may act like the face itself, or appear as eyes. As a result, it is heavily believed to act like photoreceptors in organic beings, such as eyes.
In terms of colouration, we have several variants, from dominant to recessive, they are:
Light type: Blue - Light Blue - White
Dark type: Orange - Red - Yellow
Dual/ Hybrid Type: Green - Purple
As seen above, "Natural" types seems to have three types of alleles of the Mask gene, while Dual types seem to only have two types of alleles.
Mask genes are designated as "M," with the colour variants, in order, being designated as B, C, W, O, R, Y, G and P.
So, if a dark starfolk with the alleles M(OR), it would still appear as an orange-masked starfolk. But if the individual has M(RY), it would appear as a Red-masked starfolk, and only starfolks with M(YY) appears as yellow-masked starfolks.
This is a basic rundown, as starfolks can have mask colouration that are atypical to their types, which is seen in the "Mutations" section.
Body Colouration
Just like masks, a starfolk's body colour is usually linked to it's polarity. These are the Colouration, from dominant to recessive.
Light types: White - Light Grey - Light Blue - Light Pink
Dark Types: Black - Dark Purple - Dark Green - Brown
Dual/ Hybrid types: Green - Teal - Yellowish Green - Purple - Grey
As seen above, starfolks tend to have a wider variety of skintones compared to their mask colours. But it should be noted that colouration depends on factors like environmental conditions and general health before adulthood. For example, a starfolk that was extremely stressed during childhood would have a duller and more desaturated colour than a starfolk that has a relatively stress-free life. But this can vary and is more complicated than this.
Just like core colours, the more dominant colours masks the more recessive colours in a heterozygous individual. The genes for body colour is designated as B, with colours being W, G, C, P, B, Pr, Gr, Br, Gn, T, Yg, Pu and Ge.
So a dark starfolk with colour combination B(BPr), they would still appear as black, but an individual with genes B(PrGr) would be dark purple. And of course, an individual with genes B(BrBr) would be brown.
Mutations
Now this is were it gets fun!
Mutations often arise from abnormalities from genes, other recessive genes or even fusion. There are two types: Genetic and Fusion mutations. Genetic is, of course, inherited and is present during hatching. Fusion is where a starfolk absorbs some of another starfolk's essence, and often genetic material, resulting in it taking on new characteristics.
First off, the most common (and arguably the prettiest) one: Iridescence.
This can appear on any starfolk, regardless of type or colouration. It results in a rainbow shimmer on the starfolk's skin. It is, surprisingly enough, a dominant gene, although it is unknown why almost all starfolks have the recessive gene...
Iridescence is denoted by I, with matte being i. A Ii starfolk would still be Iridescence, but a ii starfolk would have no Iridescence at all.
Then there's points, which results in a mainly dominant body with the actual colouration on the extremities. It is designated as Po.
For example, let's take our B(BrBr) starfolk, and let's say it has two copies of the Po gene. It would appear as mainly black, with brown face, arms, legs and tail, if it has one. Of course, it can vary depending on how much limbs, heads, etc the starfolk has. It should be noted that this is written as B(BrBr)-Po.
Reversed Points is the same thing, except with the dominant colour being the extremities, while the base colour is the main colouration.
This is signed as RPo. For example, our B(PrGr) individual from earlier would appear as dark purple with black extremities if it was a B(PrGr)-Rpo individual.
Leopard (Leo) is basically when there's spots in a darker shade than the original colour. In black/ white starfolks, this may be in the recessive colour (Heterozygous) or completely absent (Homozygous).
Thylacine, Quagga and Tiger-Stripe are all the same gene (Tig), but different intensities. Thylacine results in stripes from the lower back to the base of the tail (if it has one), Quagga results in stripes on the head to the lower back, and Tiger-Stripe is full body stripes.
Countershade (Cs) is exactly that, a lighter shade on the underside of a starfolk. Absent in white and black individuals.
Ticking (Tk) is where there's a lighter (or darker in white light starfolks) shade of the base colour mixed in with the base colour itself. It does not affect the extremities.
Metallic, or Akhal-Teke (Akt) is where the body has a metallic sheen. Very, VERY visible in dark starfolks, with B(BB)-Akt (Or black with Metallic) starfolks appearing almost silver in the right conditions, but can appear in any other polarity.
Somatic, or just Soma for short, is both a genetic and fusion mutation. In fact, it is commonly believed to have originated as a fusion mutation from failed Dual-type starfolks, before becoming a proper gene. It results in starfolks of one polarity having visible colouration of another polarity, and can be mostly observed in "Natural" starfolks.
This is marked as Soma, with "ranks" of I to IV. Ranks are used to determined how much colouration is of the opposite polarity, with I being least amount, while IV is almost indistinguishable from the opposite polarity.
So, a Rank I dark starfolk would only have a small patch of white on its leg, while a rank IV dark starfolk would have a almost, or even pure white, body with blue mask.
That's right! This gene affects the mask colour too! In fact, it is somewhat common for Rank I Somatic starfolks to have a mask that is partially or completely the opposite polarity's colour. So a dark starfolk with blue mask could exist!
Albinism and Melanism are also mutations found in starfolks, except they present differently from Organic Beings. Albinism in starfolks could appear as pure orange body and mask (Dark), pure blue body and mask (Light) or Pale green body and green mask (Dual-type). Melanistic individual would be dark blue, dark orange and dark green respectively.
Of course, there's more mutations than this, but I think this would be a gold point to stop for now. If you want, I can do a more in-depth post on other Starfolk mutations and marking types.
Joy random Gris x Neva x Worldless crossover theory be upon yee
Okay so, some of us like to imagine that Gris/ Neva is the World after Worldless. So here's my take on it
So of course, after the ending of Worldless, the new universe is created, which results in this Universe's version of Earth. This universe's earth is the earth where Neva and Gris takes place in.
Yes, both games take place at the same time
Why? Because the Corruption/ Void creatures look almost EXACTLY the same in both games, as well as similar environments as well. So I imagine that Gris is probably living in a different area from Alba and Neva, but it's still the same world.