First time Spamton and Tenna met? OR the moment they realized they had feelings for each other. Dealer's choice
Their meeting was mostly uneventful, it wasn't until they went out for a few drinks, Spam made a dumb joke that wasn't even all that funny, and Tenna laughed...
Though, Spamton would never admit whether it was the goofy snort laugh or the realization that Tenna had fangs that finally reeled him in.
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
I've built my fair share of magic systems. They're one of the most fun segments of worldbuilding. One of the first things I typically decide, although it's not exactly required, is to choose whether I'm going to build a soft or hard magic system.
Similarly to how there is soft and hard worldbuilding, magic systems can be approached in the same way, but in all reality not either perspective is needed if you already have a good idea for what your plans are, nor does any particular category need to be adhered. A mix could easily suffice.
Hard Magic System
A hard magic system is known for having a rigid set of rules and explanations for how magic works, alongside foundations, laws, and limitations.
Examples
Avatar: The Last Airbender
Mistborn
Fullmetal Alchemist
My Hero Academia
Steven Universe
Soft Magic System
Meanwhile a soft magic system is far more flexible, and contains an air of mystery. Even if there are hard rules, they don't necessarily need to be explained or well known by the characters or reader.
Examples
Alice in Wonderland
Lord of the Rings
Star Wars
The Chronicles of Narnia
Hollow Knight
Mixed
But these categories are really only tools, and were coined by Brandon Anderson, so for a lot of writing we grew up with it wasn't often considered. People simply made their magic.
Examples
Naruto
Fear and Hunger
Darkest Dungeon
Adventure Time
Regular Show
Cookie Run
The Concept
And so.... we all have to start somewhere. It's time to build the bones of your magic system. I'm sure most of you have arrived to this post with an idea already in mind, so let's solidify that.
So tell me
What is magic in your world? What does it look like? What does it sound like? What makes it unique? It is through casting spells that are read off or is it in everybody naturally? Does everyone have magic? Can magic be stored? What makes something magical and something else not?
Once you got your basics down, the hard stuff follows suit
Casting & Fighting Style
What are the principles for magic being casted or used, because even if magic isn't exactly casted, surely it holds some sort of form, whether fluid or not.
I personally take great care in how magic casted, the appearance, the rituals, the style and dance of it all. This is where in my opinion one's magic system can stand out the most. Do people cast magic from their hands? Their focus and minds? Does it require a song and dance? Or an invocation? Or an ancient ritual?
How does the average person capable of magic access it? If magic is in everyone how do people learn to use it? That and many more questions are what I ask myself until eventually I have a magic system formed.
Requirements & Invocations
What is required in order to cast/use magic?
Can everyone do this?
What happens do those who can't?
Is any material, written or spoken word, or concoction needed to see the proper results of magic?
Is an energy, biological, effort, or otherwise required to use magic?
Do people rely on spellcasting focuses/tools to cast through (i.e. wands, tomes, staves)? Can it be anything (suitcase, toy plush, cane)? Can people do it straight from their hands, feet, body?
Is focus required?
You can always mix and match, there's no rule telling anyone their magic system can't be super complex or super simple. I personally prefer to make overly complex ones.
Religious/Spiritual vs Anatomical
Does the magic of a higher power ever affect the magic in your worldbuilding? Such as the ability for paladins and cleric's to call upon their god. Or a demigod being imbued with superhuman strength. Are there realms that were created by divine beings or materials that can be resourced from gods, angels, or demons.
Many of these same brainstorms can apply to the spiritual. Spirits, ancient animals of the forest, kami, youkai, and invoking one's ancestors could all easily be seen as a form of magic itself.
But what if magic is science and technology in a way? What if magic is anatomical? I'm a huge advocate for magic as a science, and for mana to run through one's veins. There's so much you could explore if magic is intertwined into one's health and/or anatomy.
Side Effects
I love when magic comes with side effects. I love angst. I love whump.
What happens if someone uses more magic than they can handle?
Can magic backfire?
Can magic fail?
Does using magic come with any side effects?
Do curses, hexes, vexes, blights exist?
What are the side effects of having magic used on you?
Can magic be used to hurt someone?
Can magic be used to hurt the caster?
Style
What does it look like?
I mean I don't have to ask much or infer much here.
Combat
Honestly, I could make an entire post alone about magic and combat utility, but for this sector I'm just going to say instead where there is an intelligent species and something to be innovated upon somebody will try to use it to kill someone else.
Health
Especially if magic is linked to one's anatomy, it would be intertwined with one's health. Double this if healing magic exist.
What makes things difficult is deciding how much magic affects one's health, and designing healing magic without it completely derailing the story/worldbuilding already at hand. I could make a whole post on healing magic too to be honest
Education & Legacy
Does the magic need to be passed on? How do younger generations learn of this magic? How do people maintain the magical artifacts of their world? Can people rely on mentors/teachers to train them? Etc. Etc.
Resources, Energy, Components
Energy
As they say you cannot create something from nothing, and usually when worldbuilding I apply that logic to magic too. Although you usually hear of energy or lifeforce such as mana, qi, ether, or lifeblood. You aren't technically limited to make life-energy your source (but I personally prefer to do it).
Whether a creature requires electricity, silk, shadow, soul, or blood there's all kinds of ideas for what powers someone's magical abilities.
But the resource to someone's power doesn't always have to be that simple. Maybe magic is more so a trade, you give something in return besides from energy. Maybe magic has a specialized source like a cursed sword or an amulet of power.
I mean there's endless ways one's magic can be sourced, and here's just a few examples I can think of
Soul and Silk in Hollowknight
Visions, Gnosis, and the Abyss from Genshin Impact
Possession & Mediums in Dandadan
Kyubey's wishes and magical girlhood in Madoka Magica
Cosmic Force in Star Wars
Crowns in Cult of the Lamb
Light in Sky: Children of the Light
Elements of Harmony in My Little Pony
Gems in Steven Universe
Religious spirituality in Faith
The Fears in The Magnus Archives
Resources & Components
You don't need to write down the ingredients to every potion and spell, but you do need to decide if ingredients are needed when it comes to magic. The same goes for vocal invocations, rituals, and dances. You can worry about the nitpicking and specialties later, because the easiest choice from here on out is to decide how most people acquire these recipes and resources.
Does the general public know about these requirements to magic? Is it seen as a typical everyday science? Can you go and find a store of magical maladies in every city? Or are people required to venture into the forest and find a witch's hut in order to achieve their wish?
World Standing
Now to tie the magic to the world around it, one of the most important aspects in my opinion. Without this step often times the magic doesn't really feel real to the characters, story, or worldbuilding. It can feel like a last minute McGuffin. In my own opinion, a magic system that feels detached to its characters or world often falls as a writing pet peeve of mine, although it's not really that serious.
Magic is just like technology in this instance.
What do most people think of magic? What do magic users think of magic? What advancements have been made using magic? Are there nonhuman/non-intelligence species that can use or interact with magic?
If magic is super prevalent then how is it integrated into everyday life? What technologies that would've been invented weren't in the stead of magic?
If magic is lesser known or discriminated against how does this affect the life of one that uses magic? Is it discriminated against through government means? Do mobs or organizations hunt/harm people who use magic? How do these groups put themselves on the same level as those who use magic in order to put them down?
If magic is part of some sort of secret society than how is it kept secret? The bigger the society more likely suspension of disbelief will be broken. Take for instance one of the biggest criticisms of Harry Potter (aside from all the blatant bigotry and transphobia of the writer) was how did these international magical organizations that were large to the point of having entire government ministries and terrorist organizations kept secret from normal human society 24/7.
The excuses made in the writing simply don't cut it, and it only gets stranger when you remember that some non-magical families have their kids sent to the big school. How did they find out about the school? Was a letter just sent? How are they convinced? Why would they agree to send their precious child to a random magical organization they've never heard of upon discovering that their kid might have magic powers?
What even decides if a family is magical or not? What even decides if a single person amongst a normal non-magical family is suddenly magical and needs to go to magic school that is also not known by the majority of humankind.
In a worldbuilding where magic is everything it should be everything. Intelligent species like humans are very good at innovation, and they will try to find the perfect use for everything they can get their hands on. How else could we have discovered the utility of drinking cow's milk, curdling milk into cheese, putting cheese between bread, inventing pizza, making ovens specially for pizza... etc. etc.
Everything you use in your daily life was once another human or civilization's innovation, and mankind will often reinvent the same thing over and over and over.
You analyze civilizations of ancient history and easily figure out why every coastline society has religious stories of a great flood. Anywhere with clay was bound to discover pottery. Anybody with brick was bound to place brick by brick together and create walls, then houses, then villages.
The same idea would apply theoretically to magic.
People would instinctively try to use magic in everything to discover its eventual uses, and since people aren't necessarily all saints, that includes weaponization.
If the magic in your worldbuilding is highly versatile it would be used in all kinds of things, from gardening, to warfare, to transportation, to animal husbandry, to agriculture, to family, and many more.
Higher Powers, Souls, & Spirits
Higher Powers
If higher powers do exist in your worldbuilding, does everyone believe in them? And does it really even matter?
Obviously if there is some kind of god running around in your worldbuilding with godly powers, it in someway, would be probably be tied to the magic. Whether if they exist simply as a god, and their magic never needs to be explained, or whether they rule over a specific branch of magic.... gods can be a powerful backbone in worldbuilding.
But focusing on their relationship to magic, what is theirs in your worldbuilding? Does the average magic user even know of their existence? Or do they prayer to a specific god or pantheon in hopes to receive just a smidge of their power?
Can people become gods through magic? Or see or commune with them? Or similar?
Souls & Spirits
And on a similar note... what about the paranormal in your worldbuilding? Do ghosts and spirits have any ties to magic? What about things such as youkai, cryptids, and kami? The undead?
Final Words
I'm sure there's a lot of typos throughout this post, but I'm satisfied with what I had say. There's some stuff here and there that could be it's own post.
There is no such thing as a Utopia. Every place has its problems. Social problems are any issues that have a negative effect on the population, and are often problems which are actively being tackled by the government or a point of anger for the population which they want their leaders to fix. Social problems can fall under the umbrella of the political, economical, cultural and environmental. Social problems add a layer of realism to your worldbuilding, offering your characters something to fight against, struggle against and draw opinion on - adding complexity to both your cast of characters and the world that they inhabit.
Poverty
Poverty is defined by people having a deficit of financial resources which prevents them from accessing proper food, housing, resources and healthcare. Poverty can be caused by low wages, high inflation, inability to access the appropriate resources or unemployment. Poverty can effect the population as a whole, leading to a heavier demand on some resources and aid offered or a character alone, who has to struggle to survive.
What is the leading cause of poverty in your world?
What are some of the consequences of poverty?
How does poverty effect the population?
Where are areas where poverty is more of a problem than others?
Can somebody access aid to help them out of poverty? If so, what sort of aid? Was it available for everybody?
Unemployment
Unemployment is when there is a high number of jobless people within the population. This can lead to other issues such as a strain on resources without a return to the state or other social problems such as crime as people struggle to support themselves and survive. High rates of unemployment often reflects a deeper issues within the state itself.
What is the main cause of unemployment in your world?
Are there some areas where unemployment is more of a problem?
What do the unemployed blame for the reason they are unemployed?
How does employment effect the population?
Is there competition to gain employment?
What are some factors that might bar somebody from obtaining employment?
What are the government doing to solve the problem?
Environment
The environment is another problem often effecting society as a whole. Whether it is air pollution or rising water levels or even urban sprawl, environment often effects how a society and a settlement thrives - either by the spending of money for preventative measures or the effects on the health of the population as a whole. Of course, most governments see environment as a small issue, especially if the problems are long in effecting them personally or to tackle them would have an effect on profit and business.
What are some resources that are very scarce?
How is the land itself effected by changes to the environment?
What are some effects on resources? Such as pollution or deforestation?
How does an effected environment effect every day life?
Does impacted environment have an effect on wildlife? On crops?
What are some health problems caused by poor care for the environment?
Is the environment a pressing issue?
Crime & Violence
Crime, violence and anti-social behaviour effect the population. Crime rates often have overreaching effects: high crime rates leads to an increased police presence, more surveillance on the population and stricter laws which often develop a population who may grow disenfranchised with the government and country they live in. High crime rates often effect property prices and economic growth, with areas of high crime often falling below market value and businesses wary to move to those areas. Crime and criminal activity often leads to people feeling isolated, especially if the area is written off as a 'bad' area, with people leaving the area when they can for safer areas. Crime might also effect children and young people if grow up with an exposure to violent behaviour, with a higher chance of them being victims or future preparators of crime.
Is the law fair? Does it apply to everybody equally?
What is the rate of violent crime?
What is the rate of petty crime?
Are punishments for crime seen as just?
What rights does a prisoner have once arrested? If any?
What crimes have a higher rate of occurrence? Why is this?
How is crime combated? Is it effective?
What evidence does law enforcement need to arrest somebody?
Is a prisoner entitled to legal representation?
How is crime combatted?
Is law enforcement corrupted by crime? How common is bribery?
How is justice obtained?
Are any crimes taboo?
What crimes are considered acceptable and in what situation?
Healthcare
Healthcare is an important factor in any thriving society. Healthcare ensures that the workforce is kept in top shape but also that those who struggled with health survived. Healthcare can often be divided by wealthy and poor, access to good if any healthcare often was restricted. Lack of healthcare can lead to high death rates, with some of the population often seeking other means for their health such as illegal practitioners or harmful home remedies.
If somebody had little or no money, could they be denied access to healthcare?
Is healthcare equal? Are there any classes who would find it harder to access healthcare?
Is healthcare a worry for the government?
Are there any alternatives for those who can't access healthcare?
Does the state provide any healthcare? If so, who can benefit?
What are some diseases that are rampant? Why?
What are mortality rates among children or infants? Why is it high/low?
Is there any care for pregnant people?
How is mental illness treated? Is there stigma around mental health?
How much would a doctor's visit cost?
Are hospitals accessible for all? What about clinics or asylums?
How effective are treatments for insanity?
Hygiene
Hygiene will be an extremely important feature of any society. Lack of hygiene through clean water or proper sanitation practises can have knock on effects on health and survival. Bad housing could effect the health of tenants, with illnesses caused by cheap materials, damp, mould and other features of decay and ruin. Lack of clean water can cause epidemics of cholera, typhoid, dysentery and leptospirosis. Poor sanitation practises like lack of human waste disposal, waste management, poor drainage and sewage systems and poor hygiene facilities led to rampant disease and infection rates, along with the infestation of pests like rats and flies.
What is considered poor hygiene?
How is waste managed? Is it managed well?
If the settlement or area has poor sanitation, what does it smell like?
Are there any personal pests that are rampant? Lice? Fleas?
Are there adequate drainage and sewage systems? If not, why?
What is considered luxury in terms of washing one's self? A hot bath? Shower?
What is the air quality like? If it is bad, why? How does it effect people?
Is water clean?
How many homes have access to clean water?
Is access to clean water a right or a privilege?
Is hygiene a task that the government has to tackle?
Education
Education can either be seen as a luxury or a right, depending on how your society views it. Education is the key to social mobility and often there are barriers for the lower classes to access the education they need in order to move up in the ranks and status. An educated population is a population who questions and challenges their leaders so education may be restricted for some factions in the population. Then if education is available to all, chances are there are different access routes and levels of effectiveness - often the wealthy can afford a better level of education with better resources while the poorer classes may not be able to access the education they need or the resources.
What is the cost of a basic education?
How easy is it to access an education?
Does every settlement in your world have a school? If not, why?
What is the highest university or school one can achieve?
What is a basic education? What does it entail?
What is the rate of literacy in your world? Is literacy rates seem as a problem?
Who can access education?
Is education seen as a right? Or is it a luxury?
Are some branches of education restricted?
Homelessness
Homelessness is a social problem where there aren't enough appropriate or affordable homes for the population. Homelessness is often a result of poverty, overpopulation, personal factors such as untreated mental illness and substance abuse issues and high employment rates but also the power of the landowners and property owners, especially if they have government backing which they likely do. Homelessness is often blamed on those effected themselves but in reality, it is a reflection on the government's failures to provide alternatives or solutions to the problems that cause homelessness. Rising numbers of people without stable housing due to financial hardship or systemic failures.
How is homelessness viewed by society?
Is homelessness a problem in certain areas?
If homelessness is seen as the fault of the victim, why and how does society see it that way?
How does the government view homelessness? Is it a problem they feel they need to solve quickly?
Addiction
Addiction is a social issue that not only effects a community personally but also other factors on this list. Addiction can be substance abuse, alcohol abuse or gambling, which puts pressure on the community's ability to survive and thrive. It can also have an effect on a community's ability to work and generate wealth, pushing up crime rates.
How are sufferers of addiction viewed within society?
How does addiction effect employment and crime?
Does addiction effect both classes?
What are some things that the population are addicted to?
Is addiction a pressing issue?
Political Corruption
Abuse of power is a common theme throughout historic and modern communities. Sometimes the ability to make overreaching decisions for a population breeds greed and corruption. Bribery or blackmail might be used to sway choices. Politicians might make decisions based on personal wealth or in order to protect themselves or their incomes. Sometimes laws will be passed not for fairness but for consolidating the gap between those in power and those without.
Are elections considered fair?
How can elections be meddled with?
Are there any factions of population that are prevented from voting?
Do politicians have a reputation for accepting bribes or looking after their own interests in office?
What are some if any political scandals of recent memory?
Can politicians be prosecuted for bad behaviour?
How do the population view their leaders?
Gender Issues
Gender is an issue that effects most communities. Whether it is a pay gap between the genders or differing levels of rights or opportunities. Gender divides between men and women and non-binary individuals create levels of distrust, frustration and often danger. Gender can play into class divides, political corruption, education and crime and violence and also effect how society runs, restrictions on gender can also effect society as a whole by not allowing the whole population to be utilized as a workforce or active members of society.
What some differences in how the genders are treated by society?
If there are differences, what effect does this have within society and the fabric of your world?
Are there groups that protest against these gaps?
What are some behaviours and opportunities that are unobtainable for certain genders?
Does this effect both classes?
Overpopulation
Overpopulation is when the population is greater than the number of resources available to sustain them. Overpopulation can contribute to poverty and homelessness with too many people trying to find lodging and shelter. It can increase unemployment with people trying to access too little jobs. It can strain any healthcare providers and impact the environment. Strains on resources can often contribute rates of violence and tension.
Where does overpopulation occur?
Does overpopulation drain any resources in particular?
Is there any way for the government try combat overpopulation?
Is overpopulation caused organically or are there another factors involved?
Are there any ways to prevent or slow down growth of the population?
CYBERTRONIAN CULTURE AND GEOGRAPHY: an overview (01)
CULTURE - gender, arts & fashion
Cybertronian culture has many aspects to it that are rather fluid. The ideas of gender, race, religion and expression are very dynamic for them when compared to organic species but are made rigid only due to their current governing authority. The culture varies from colony to colony but there are many common uniting ideas.
One such is the idea of gender. Now, according to canon, mech is actually a gender-neutral term but it has been used as a masculine equivalent while a fanon term ‘femme’ exists for feminine. But these terms would not be sufficient to explain the elaborate idea of gender expression amongst the transformer kind. The idea of gender is a new one that emerged during the time of Nova Prime but it was one that most bots didn’t mind and actually thought was kind of cool. Until then, they sort of just existed in whatever they looked like. Cybertronians have their frames created randomly due to which the ratio of feminine looking and masculine appearing bots are near equal. But the idea of categorization and labels made it easier for bots to identify. There exists a spectrum of gender expression and the word bot is often used as a general term for Cybertronians. Until the Autobot-Decepticon war where the word ‘Bot’ was claimed by the Autobots, a term ‘mecha’ was introduced.
Moving on to solely Cybertron.
The planet is very diverse with different cities that have their own accents, styles, celebrations, fashion and lingo. The city of Iacon is the capital and hence considered the more refined out of the rest of Cybertron. The upper north of Cybertron is mainly filled with technologically advanced megacities that most of the upper class of Cybertron lives in. Cities like Iacon, Vos and Harmonex are located there. Meanwhile, down south, there exist industrial cities with mines, refineries and factories where the lower classes toil in for energon scraps. This is just a general overview. This does not imply that Iacon doesn’t have a population of lower-caste bots. They do. Iacon and Vos have docks that are staffed with dock-workers and delivery bots. After all, the grandeur of the upper class mecha are brought to life through the sufferings of the lower classes. However, most of these lower class bots in the fancy cities usually dwell in its outskirts.
These radically different living conditions produce radically different cultures amongst the different classes. The upper castes of Cybertron have easy access to the arts. Various theatres where plays are held along with massive stages for musicians to perform are all across Northern Cybertron, especially Harmonex which is somewhat of the cultural capital of Cybertron.
The lower castes have no easy access to any of the old traditional works that their predecessors have left for them so they resort to making their own art, their creativity is likited by means. Many contemporary art forms and new styles of literature exist among dock workers, manual labourers, service bots and miners— each with their own take and personality to it. Music is often sung in unison as the dock workers of Iacon load and unload cargo or the factory workers of Kaon hit their hammers against metal in a rhythmic pace. They have no other pleasantries in life. Workers use their equipment and bang on various surfaces with different densities, creating sounds akin to that of drums— music is often made this way. In the glassmaking factories, they use glass to make different tunes and pitches.
But many of the lower class aren’t built-in with language chips, especially after The Senate began mass producing mecha. There’s only so much metal to make chips and modules so an unfortunate consequence is that most are illiterate in the lowest castes, especially in the miner class (this is an important thing to note). Mostly the older models have better skills in things other than just mining.
This takes us to a different form of self-expression other than literature and music— fashion. Fashion amongst Cybertronians and most mechanical species revolves mainly around plating types, paints and accessories. Most of the lower-class mecha can’t afford the fancy accessories and paints but despite this, they make an effort to look good through servo-made accessories to hook on or stick on to their frame. Some use cheap dye to make their optics have different colours. Paints are usually stolen.
Meanwhile, the higher classes of bots go over the top with their sense of style. Fancy high tensile metal fibre mended into regal capes, plating with different textures that are coated in a variety of paints to make it really pop, accents and bioluminescent paints or dangling accessories to attack to their helm pieces; Cybertronians can be quite creative when it comes to modifying their frames fashionably, each revolving around individualistic style. There also exists plating textures where plating of a bot is made to look designer with different texture add ons, creating a new sensation when touched.
There are some unconventional styles in the realm of Cybertronian fashion that involve things like paints on their faceplates, it is a large part of Camien culture and religion though. Some are inspired from the sense of style in the colony worlds or foreign cultures, though it isn’t exactly encouraged and is generally looked down upon. Main-stream trends change depending on the cities.
Not to mention, different frame-classes often have different ways of accessorising due to the nature of their frame types and even different cultures.
However, most of Cybertron's rich fashion culture was wiped away when the war started. It was deemed to be impractical and as a show-off. It's one of Cybertron's many lost cultural aspects. However, remnants of this sense of style remain alive in colonies like Caminus and Eukaris.
2. GEOGRAPHY - cities -> part 1
The major cities of Cybertron include: Iacon, Harmonex, Kaon, Petrex, Tarn, Vos, Helex, Tesarus, Tetrahex, Praxus, Stanix, Polyhex, Nyon, Darkmount and Straxus. They are divided into North and South as stated before— Northern cities being mainly places of culture and scientific advancements and the cities down South being industrial factories that fuels and powers the scientific progress of Cybertron.
Nyon lies in between the lines of North and South but is considered mainly an industrial city.
Each city is unique in its own right.
Iacon is the capital city, a cradle of scientific progress. It was once called Cyber City, a long, long time ago before the Primes. Iacon is the oldest city and where most of Cybertron’s politically and religiously important structures stand— such as the Senate building, the Primal Basillica and so on.
Vos is one of the most unique. Majority of its inhabitants are Seeker class warriors with the advantage of flight. This unique flight frame was developed because of the nature of Vossian terrain, high cliffs and steep mountains that go deep into chasms.
Darkmount is a military base, ground-based warrior frames set up their barracks. It was thriving during Nova’s conquests— docks and markets thriving with soldiers returning from their slaughter up in the stars. But after the era of conquest fell, it reverted to being nothing more than a military headquarters.
Kaon is the city of factories, it's the closest to Darkmount and during Nova’s expansion, it produced tons of weapons and ammunitions to Darkmount. It remains as the weapons production capitol of Cybertron.
Tarn is primarily energon rich lands filled with mines. Most of its inhabitants are usually miners or low ranking military foot-soldiers. Tarn is, in a way, the metaphorical spark of Cybertron— majority of the planet's fuel originates from this area.
There exist minor settlements and towns like Yuss or Kalis but they are often overlooked and are left unchecked. However, during the Autobot-Decepticon Civil War, they served as vital strategic points for supply lines. Most of the village and rural life on Cybertron was turned extinct by the war. Bots began moving to larger cities in mass for better protection and opportunities.
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Comprehending Natlan gets a bit easier when you realize that the draconic civilization is the Aztec empire and that their influence still persists in modern Natlanese culture. Regardless of which culture the tribes are influenced by IRL, the Aztec culture just overpowers it in a way.
It is also likely that some tribes are historically closer to others which would mean a lot of cultural exchange.
Notably, the Nanatzcayan (Children of Echoes), the Huitzlin (Scions of the Canopy), and the Meztli (People of the Springs) seem to share a very close relationship as the three characters which represent them initially are very close despite hailing from different tribes.
I think it would help explain why Mavuika has a Maori name despite coming from a tribe that has a lot of Quechuan influence. It's likely that one of her parents hailed from the Meztli.