Day 1 Mustache of 2025 Inktober Comic-Fest of The Last Horizon by Will Wight

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Day 1 Mustache of 2025 Inktober Comic-Fest of The Last Horizon by Will Wight

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Unsouled Sizzle Reel - FIRST LOOK!
Cradle Sizzle Reel First Look!
First of all. Holy shit I'm so excited this is so cool and I can't way to see if fully animated. This is going to be killer for Will and Jay to show to studios.
Second. This isn't even the full sizzle reel. Jay and Will have talked about what all will be going into the reel and this isn't even half of it.
Third: This is essentially what we'll be getting at the first goal of the Kickstarter, except 80 whole minutes of it. 80 minutes of this covering Unsouled and Soulsmith. Its going to be amazing. And 80 minutes of this to show to studios is going to be an even stronger pitch.
Also though, like, what a genius decision to show these snippets through the lens of Suriel showing Lindon a possible future. What a fantastic delivery method for visual medium.
I'm excited and I only wish I could give more to the Kickstarter. I'm happy to know that Cradle is getting fully animated no matter what though. Once Jay and co have polished this up to the standards of their other work, there is no chance in hell that they won't be able to find someone willing to pick this up.
Spoiler Book 11:
I love Eithan, Lindon and Yerin's relationship so much it makes me cry 😭😭😭
Eithan ate dinner with Lindon and Yerin almost every night, regaling them with stories from all over the fleet, often including stories that he hadn’t been privy to and that the subjects would probably object to sharing.
After a minute or so of silence, Eithan spoke. “Sincerely, I am content. Better than I have been in…a long time.”
“Yerin and I, at least, would never leave you behind.” Eithan walked beside him and gave Lindon a brilliant smile. “I know. I’ve never been happier.”
“Thank you, Eithan,” Lindon said quietly. “For everything.” Eithan looked at Lindon in shock. His expression slowly softened, and he rose to his feet. He placed his hands on Lindon’s shoulders and met his eyes. “I’m proud of you, Lindon,” Eithan said. That hit Lindon harder than he had imagined.
“We don’t have much time left. If this is going to be the end, then remember one thing from me: I loved every second with you all. I really, truly…had so much fun.”
Yerin met his gaze for a moment and then threw her arms around his ribs. “If there’s another side, we’ll catch you there,” she said. He smiled fondly and placed a hand on her head. “Yes, I suppose you will.”
White Fox Day
Sacred artists, prepare yourselves!” the Patriarch shouted.
His grandson ran a hand along the spear, face as cold as his iron badge. Lindon leaned forward as far as he could, as though he meant to dash into Amon immediately.
“Begin!”
Lindon turned as if to run, but Amon moved first. His iron body propelled him across the stage in a blink of an eye and with a simple thrust, he buried his spear in Lindon’s back.
Lindon looked down in shock at the haft of the weapon protruding from his body, and when he died for the second time, he was fully aware of what was happening. His last thought before everything faded into the bright blueness of death was that Amon hadn’t even used a technique.
Path of the Harmonic Garden
The Path of the Harmonic Garden is a difficult but rewarding path. Many set out to follow this Path, seeking its power, but fail to maintain the patient balance required to tread it. Those who cultivate their path with exactness go on to become some of the greatest refiners, wanderers, and producers on Cradle. Those whose impatience gets the better of them ruin their foundation, and become lesser life artists.
A slow path by almost all measurements, successful practitioners along this path often do not reach Gold until their late twenties and spend significant time at Copper, refining their madra and tending to their garden.
While initially slow and weak, the Path of the Harmonic Garden eventually creates sacred artists capable of maintaining the finest sources for refining, and possessed of the strength to defend them.
Harmonic Garden Madra is composed predominantly of life aura before all else and the difficulty of this path lies in balancing the scale between this overwhelming life aura and the multiple other lesser aspects of vital aura. Earth, water, and light aura must be harmonized with each other as well as balanced against life. It is no simple task.
Artists on the Path of the Harmonic Garden begin tending the earth from a young age, cultivating, creating, and maintaining a space in which they will train their sacred arts, and cycle vital aura into madra. Tending to the garden allows them to balance the vital aura in which they cycle to their needs.
The cycling method followed on this path is known as the Seasons Renewing Cycle. It is designed to allow the core to wax and wane in its absorption of vital aura, preventing the core from adopting too strongly to one balance of madra. Through this cycling method, Harmonic Garden artists bring their core to the peak of Copper and back repeatedly until they are satisfied with the balance of aura represented in their madra.
While cultivating their garden is designed to generate the proper balance of aura for cycling, it also serves to create an ideal location for the formation of Sylvan Loamseeds. These natural spirits thrive in the blend of vital aura found in a successful balanced garden and their appearance is often used as a sign that an artist has achieved a truly harmonic space and is ready to advance to Iron.
From there, cultivation now includes not only the garden space, but the Loamseeds as well, tending to their growth and preparing them for the next step in advancement. At Jade, some artists on this path enter into a contract with whichever Loamseed has grown most successfully, and the two advance together as they tend to their garden. For others, the natural spirit is not contracted with for advancement, but continually fed and strengthened, until it is absorbed at the peak of Jade in order to advance to Lowgold.
Due to the nature of natural spirits, there is no one Goldsign for the Path of the Harmonic Garden -some have no Goldsign, while other signs have been as varied as living vines twined around the arms, flowers growing from the hair, or moss covered skin.
Techniques:
Enforcer: The Deeproot Forest enforcer technique anchors the body to the vital aura of the living earth, strengthening the sacred artists skin to resist attacks, allowing them to withstand great blows without moving, and enhancing their ability to draw upon vital aura to replenish their cores and heal their bodies.
Striker: The Eternal Spring appears as bright flecks of vibrant green madra that can burrow into a seed or plant to accelerate its growth.
Ruler: The Gardeners Hand technique harnesses the vital aura inside of plants, bending them to the control of the sacred artist.
Forger: The Wellspring is a forged spike of madra, that when driven into the ground releases beneficial madra into the soil, enhancing and revitalizing even the poorest dirt.
Outside of combat, practitioners of the Harmonic Garden are often renowned refiners due to the quality of their ingredients. Those that choose not to refine themselves are still highly sought after for that same quality of their harvests. The Eternal Spring can be used sparingly to accelerate the growth of a plant without damaging its ability to produce mystical properties, while the Gardeners Hand guides root and limb alike to both aesthetic perfection and maximum function. The Wellspring is not often used within the bounds of a Harmonic Garden, but can be sold, traded, or gifted to others to boost the productivity of farms and orchards. At the Lord level, soulfire and experience greatly expand the avenues open to the sacred artist, with new plants to cultivate that require different blends of aura to thrive in.
Whether in defending their territories, or defending their lives, combat is no stranger to those on the Path of the Harmonic Garden. Many of these artists will roam far and wide seeking rare seeds to add to their collections, and danger is always around in both the wild and civilized places of Cradle. It is unlikely to find a practitioner on this path without a collection of seeds on their person that they can use to fight.
Thorny vines can explode outward from one of these sacred artists at a moment's notice, guided by the Gardener’s Hand to reach out, grasp, and restrain. A scattered toss of the Eternal Spring can change the shape of a battlefield in an instant, as dormant seeds sprout anew, sending brambles and trees shooting to the sky, each one a potential tool to trip or ensnare an opponent. Then there are the rarer plants in the arsenal of the Gardener; those that produce caustic bulbs to be thrown, those whose flowers produce sickly aromas that lull into sleep, those whose leaves cut like razors. All the while the Deeproot Forest protects and heals the sacred artist, as well as the plants they push their enforcement into.
Remnants of this path look closer to the plants they tend to than the people they once were, often appearing like a man shaped tree, covered in vines. Like most remnants, they tend to act in accordance with the patterns they followed in life. If a sacred artist dies near their Garden, their remnant is likely to continue to defend and care for it as best they can. Those that die while away from their homes are likely to wander through nature, caring for and cultivating it as they go, always looking for the balance they lost.

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Day 2 Weave of 2025 Inktober Comic-Fest of The Last Horizon by Will Wight
Information Requested: Path of Searing Thirst
Among the Sacred Artists of the Shal-Arazza desert, you will find many paths of fire, light, wind, and earth; for among the shifting dunes and under the blistering sun, such aura is abundant. A sacred artist does not grow without struggle however, and those on the Path of Searing Thirst must fight and work desperately for every scrap of aura they use to advance. Those that succeed are all the greater for their trial, and their madra of Water and Hunger makes them dangerous foes indeed.
Combat is brutal amidst the desert sands, and the techniques of the Path of Searing thirst reflect such. The Dessicated Flesh enforcer technique gives the sacred artist strength and durability in proportion to their own thirst, meaning the strongest practitioners can never fully sate their parched flesh and must instead rely on their Iron bodies to keep them alive. They make use of that strength to land blows of forged Searing Thirst, whose dehydrating qualities make even glancing blows dangerous. Most importantly, their path gives them the power needed to keep their clansmen alive in the unforgiving sands. Using their ruler technique, The Arid Grasp, they can pull water from deep underground, the air itself, and even the blood of enemies.
The last Sage of Searing Thirst was able to lift great aquifers from the depths of the shifting sands, creating life-saving oases for travelers and traders in the Shal-Arazza. Control of these water sources is ever shifting according to the waxing and waning strength of rival clans, and many pitched battles have been fought over them. It is a sign of strength to raise up a Jade along the Path through the remnant of a rival defeated in such a fight.
Current audiobook : Unsouled by Will Wight Genre(s): High Fantasy, Fantasy Fiction, Magic #unsouled #unsouledseries #willwight #willwightbooks #audibleoriginal #bookstagram #bookstagrammer #fantasybooks #highfantasybooks #booknerd #booklover #bibliophile #goodreads #readingisfun https://www.instagram.com/p/CTASRHKLXFK/?utm_medium=tumblr